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I play online almost exclusively these days, using MapTool. I DM two campaigns, and this particular issue comes up often enough. First, you have to keep things interesting. Try to design combats with more than just "attack roll -> damage roll". It's not a simple task, but it's really important to make combats interesting. Add some ranged enemies, healing ...


2

They take 5 to 10 minutes to think and decide what to do and soon they start losing interest in combat. This seems to be the core of the problem. It shouldn't be necessary to take 5-10 minutes for combat, especially Savage Worlds where combat turns are relatively quick and can be done in a minute or less. You didn't say whether or not this delay was ...


2

I ran into this issue a lot when my group was running purely in text. In combat, you have to urge players to think about their next move before their turn comes up. Players who take a long time to act may cause others to alt-tab and browse or otherwise get distracted. I had to keep a sense of urgency in order to maintain order at the table and keep the ...


2

I know that you mention your players are against the idea of someone else taking their turn. However, if the issue is spoiling the fun for people at the table then something has to be done. The players need to acknowledge that they are part of the problem and work with you to fix it. There are some good answers here, but one Savage Worlds specific option ...


1

Question don't specify what type of games are you willing to play, so I will assume genre is not a problem. I would try to play something that is not hack & slash, but other forms of roleplaying. You can make a lot of things to speed up combat, but it will always be slow. If dungeoneering and combat is a pain, keep it to minimum and focus on ...


1

Those players are ideal for secondary characters. One way is for their characters to be secondary PCs, who have a standing reason for not being around the party. Bart the Big is a mercenary caravan guard, but between jobs he stays with his traveling friends, with which faith always seems to gather him at funny moments. Christina is a young wizard ...



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