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44

When I've played (or joined in others playing) these quiet characters, the best way to run them is have an almost noir style internal monologue. "I looked at the wall, and frowned. I wasn't certain, but there might be something behind it. Best not to mention it though, I'd look like a chump if I was wrong." is much more interesting than. "..." ...


21

Use out-of-character discussion to let the other players know you're engaged and not bored. This is more important in online gaming because you don't have any body language, eye contact, or other social cues to work with. In particular, tell them that you're playing a loner. Engage with the group in-character privately, when NPCs aren't around. Keep your ...


9

There's two ways to make the loner character work in an rpg. First, descriptively. Constantly narrate HOW you do things, the gestures, the attitude that comes across in your actions, along with the internal monologue. (Brian Ballsun-Stanton's answer is very good about this). Second, have small conversations instead of big ones Get aside with another PC ...


7

Using Roll20 Fog of War: I found this aspect of Roll20 is nice if you have the time to set it up correctly, but I didn't find it added a lot of value for my players. I've taken the approach of drawing my map out as we go, without using Fog of War. That way I only have to add the details that are necessary as we go, rather than drawing out every detail and ...


6

Usually I either describe the dungeon verbally, only drawing out the rooms that the players interact with, or I draw the overview of the map on another sheet of paper. I think the problems you're having are a symptom of using an online table. Here are some ideas. Do the dungeon verbally .. err... textually. Describe rooms to the players. Load them up ...


6

Since this question was originally asked, more options that might give a better solution have become available. Specifically, the Roll20 online virtual tabletop. With Roll20 you can invite people by email address and they can play as their character while in-game. Some tools make it much easier even for new users, including irc style chat, voice chat and ...


6

I would suggest you try roll20.net you do a play by play setting, or you can upgrade, as you can add on screen maps, voice, and even video chat. This also has regular chat, and other functions in this chat that make gameplay go much more smoothly.


5

The Paizo forums have a large and very active PbP community. Quality varies, and by far the majority of games are Pathfinder, but there are other systems in use (I'm in a Shadowrun 4 game, for instance) and there are definitely some really good posters there. The forums also support: In-post dice rolling, with the ability to preview your rolls before ...


4

One thing that helps me as a DM in my very large, easily distracted group is to implement an "on-deck" call. So I'll say, "John, your turn. Jane, you're up next", and make sure I get an acknowledgement that Jane heard me. Even if Jane hadn't been paying attention until now, it gives her all of John's turn to get caught up on what's been happening (which on ...


4

Actually.... early this year, an individual decided to recreate Avid Gamers on avid-gamers.com , however, after only a few months of attention, in rolled trolls, haters, and drama. It should be no surprise that a service for all-ages attracts immature folk. The creator of this rendition had enough and threw in the towel, shutting down the site. A different ...


4

I had a PBP game that went on for a few years. Best advice I can give is be very selective of who joins. All it takes is a few people to go stagnant posting late which drags the game on and people get bored. People you know that will post regularly and can commit is the only way to go. If you have people that are not posting per your stated guidelines. Boot ...


3

You say: The whole map feels like just one big encounter map if we "walk" through it. Instead of specific areas being unique encounters (like "the Torture Chamber is plagued by ghosts" or "this Slime Pit is the home of a Solo Monster") my players start leading the monster into other parts of the map, sometimes making the long encounter way ...


3

RISUS is perfect for your needs RISUS is system-neutral, so you can use it in any setting at all. I've used it to run fantasy one-shots, a modern crime game, and a futuristic robot-fighting campaign. Interactions are resolved by rolling a d6 per level you have in the skill you're using. In combat, you use opposed rolls and the loser's skill drops by one ...


3

Well, in the end you have to either torque down and agree on rules to make it go faster/more in character or deal with it being slow and not in character. The best rules you could enforce as a group are: You have to declare your combat action in XX amount of time or you lose your turn. You had a "distraction?" Well, it's not like you can't play with us ...


3

Let's combine some of this into a compendium. Play-by-chat has been at least 80% of my time spent as a GM. It is a fun way to play because it allows immersion and in-character roleplaying to have more depth by allowing players to write their words and actions, which most people are quite comfortable with. But like all other RPG sessions, you need players. ...


3

As you note, PbP games have a tendency to peter out within a few months, but some great ones last and there are definitely things you can do to maximize their chances: For the GM One of the biggest factors will be recruiting great, reliable players. Assuming you don't already know them, Clearly spell out your expectations (for post frequency, ...


3

Secrets to running a play by post game? I would sat the first is having a game YOU LOVE. (If you do not love the theme, world, and such, the game will not thrive). Administration falling off the interest wagon is the number one game killer. You want to have plot- and hooks for people, running a game that's about social intruige- make sure you guide ...


2

I played a game on Roll20 recently. It has a very good interactive system. You might make an account there and see if you like the layout and features. Also, Maptools is a downloadable program that each person would need to have. Once again, I have very limited experience with it, but from what I saw, if you take the time to learn and navigate its tools, it ...


2

The only site I've used recently is rpgcrossing.com and it was a bit hit and miss. They have a large player base and a wide variety of games available, so that checks your requirements. They do have some mechanisms in place to try and improve the quality of postings, such as a tutorial you can run through with an experienced GM on the site, and monthly / ...


2

Years ago, when the public internet was young (around 1998 to the early 2000's) my wife would play a lot on Yahoo Groups. Then, they would have live sessions on Yahoo chat. I think ychat is long since dead though. But anything like yahoo groups (google groups, a wiki as suggested by @wraith808 or a forum) would work. I like Wraith's rules. If you get in a ...


2

TheTangledWeb.net has some fairly active games, although not sure how many, been a while since I tried making one. If you want pure PbP, OngoingWorlds.com is decent, I've recently started writing there. It's not geared towards tabletop PnP persee, just PbP.


2

Playing becomes very boring since it's a mess to constantly move the character minis on the map every time they wish to check something and I constantly have to fiddle with the Fog of War. Some rooms that only have loot feel like a hindrance instead of a reward as we have to laboriously move minis through them while I remove the fog. The Fog of War ...


2

I have used various forms of group chat software over the years, both for gaming and for work. Here's some things I've seen implemented, some that have to be built into the software (but you can find software that will do it) and some that are etiquette-based. 1) PTT (Push to talk) - as long as you hold a key, you can keep speaking. First on the button ...


2

For planetside adventures, I recommend "Star Worlds - The Streets of Mos Eisley". This is a hack powered by the Apocalypse engine. It has the most faithful character classes to the Star Wars movies, plus hirelings, adversaries, vehicles and spacecraft, and a great keyed map of the infamous spaceport. When you take those vessels into space, I recommend ...


2

I would suggest you try Star Wars World, a hack of Apocalypse World. You can download the rules from here, though discussion is held on the story games site in the link above. In general, the Apocalypse World engine satisfies a lot of the need to have it in an interactive environment not meant for RPGs, i.e. It uses 2d6 for resolution, with 6- meaning a ...


1

A single PBP doesn't need all that many players, so "advertising" may not be the best approach. First consider all the techniques already listed on this site at Where can I find other RPG players? Even if the game is online, it might be nice to have friends, acquaintances, or even just people from your area in it. Here's an example of someone using ...


1

Could be Vassal (http://www.vassalengine.org). It's possible to 'build' games and skin them on Vassal, which is an online games engine. From their website: Vassal is a game engine for building and playing online adaptations of board games and card games. Play live on the Internet or by email. Vassal runs on all platforms, and is free, open-source ...


1

You may be thinking of Fantasy Grounds, which does allow both players and GMs to move characters on the map. Another one to keep your eye on is Realm Works, which is currently in beta.


1

The GitP Forum has a fairly expansive PbP community, mostly playing various DnD games, but with a considerable variety among them. Quality of Roleplayer varies from game to game, but they are in general fairly decent folk. You do need to follow the general board rules, which can be restricting for some players more accustomed to a very open roleplaying ...


1

I've had no problem PBP on RPOL, granted there does appear to be a large number of people that just want to burst through an entire encounter with one post of if/else statements and rolls and just let the GM roll everything for them... which I can't abide. I like playing PBP as if it was table-top but with more time to cover narrative and build a story. ...



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