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41

Give the NPCs a title or nickname. Your example already has one built in, rather than referring to him by his full name, Introduce him as Captain Rastafi ibn Halum, but have other NPCs refer to him as The Captain or Captain Halum. You'll give your players something they can grip easily and there is a better chance of them remembering the title and their ...


40

Yes! You can definitely play P&P games over the internet. There are basically two steps to the process. Find a group You can find a group anywhere that nerds gather online. Forums are a great source of people. You'll have the easiest time finding players for current editions of popular games, so if you're into Pathfinder or D&D 5e, you'll have no ...


14

Yes the technology is called a Virtual Tabletop or VTT. It combines the following A whiteboard that everybody can draw on or use to display image. Also used as a battleboard with token instead of miniatures. a voice and/or text chat engine RPG software utility usually including a dice roller, character sheet, and random tables. Popular VTTs include ...


14

Is it necessarily a problem? If everyone's fine with it and you don't have that many characters so there's no confusion having people say "I want to talk to the guard commander" then that's ok. People forget names in real life. If it is a problem, then it's probably because you either have many people with similar, possibly overlapping roles, and/or many ...


9

There are some real-life hints to remember names you could use. Repeating the name many times when your players are meting the NPC is a good tatic "Hallo, my name is Alabelardo, Alabelardo Billocalal, but you can call me only Alabelardo. Also, he could give a nick name to ease the remembering process "My name is Alabellardo, but you can call me Lard". A ...


9

Parsely games are, like their spiritual ancestors, meant to be replayed as part of the learning curve, until enough skill is acquired to achieve success. Failure is a legitimate end state, since the metagame can include “okay let's try again.” Let them keep playing, exploring, and learning things that will prove useful in their eventual replay. Maybe they'...


8

I have NOT run Dungeon World online, but I have run two other *World games online, and I've run Dungeon World at a table. I do have a lot of experience running online, and the playstyle I've evolved is similar in a lot of respects to what Dungeon World is trying for. Dungeon World's biggest challenge, regardless of playing venue, is the lack of structured ...


7

Stick With Google Since you're already using Google Docs to keep your campaign info I'd suggest you stick with the Google ecosystem. One of the hidden gems in Google Drive is Google Drawings. Just like other GDocs, you can set permissions for others to edit them, and it's all updated in real-time (like other GDocs). While you can't access it via doc....


5

Draw straight onto the map! Using Google My Maps, you can create your own map overlays over any place on Google Maps, draw onto it with simple lines and polygons, and add markers for locations as needed. Each of the features (markers, lines and polygons) added to the map can be given a label and a description, which everyone with map access will be able ...


4

Some people remember what they hear, others remember what they see. I am visual, names go in one ear and out the other. I usually cannot remember a name told me unless I repeat it to myself to keep it in short term memory, and if I'm doing that I'm not listening to whoever is talking. Try writing the name (legibly, in large black print!) on an index card ...


3

Yes, it is possible to play something that looks like pencil & paper D&D online. The first option is to find some people online - asking around in social networks, in roleplaying games specialized forums or in some sites made exactly for that purpose (we have rpgplayers in Italy) - and to play in videoconference. It will be slower than playing at ...


3

In addition to Longspeak's excellent answer, I'll note that using a chat client that supported multiple simultaneous chat threads that display side-by-side was a big help when I was running Apocalypse World this way. Using multiple chat windows, I could run somewhat-simultaneous scenes if the party split up, or characters who weren't the focus of a scene ...


3

Given our setup, I can't easily show "the other side" the map in real-time, and they can't add to it themselves. How have you solved this problem in your games? I didn't, because I never had that problem when I used tele-presence for DFRPG. Maps are not crucial to the Fate experience nor even the specific Dresden iteration where locations are written ...


2

While this doesn't solve all of your potential problems, this is how my gaming group solved the problem of collaborative city creation in DFRPG. The first thing to mention is that we used a real city, so that immediately eliminated the issue of having to draw up or see a street plan. [Edited to add] We were all in the same location for the DF creation, but ...


2

I don't know how much this will be close to what you are searching for, but I follow a (hacked) 5E D&D show at itmeJP's Twitch channel called The West Marches, featuring a consistent GM and based off ars ludi's West Marches. Long story short, it's based of a permanent sandbox world where a rotating cast of players go on adventures, with a main central ...


2

I had this same problem in a game I just ran. I think you have to handle it based on the group. My group would have been extremely discouraged to have to start all over - to the point that they may not have continued playing at all. So I decided to cut them a break. I had Lord Spooky hint that he was waiting for a certain item to be delivered to him. They ...


2

Yes, it's possible to play RPGs like D&D (and GURPS, Fate, Cypher System, and even Amber Diceless) online, via posts on forums, email, chat, or dedicated game table systems like Roll20. There are a couple things to be aware of in doing this. First, play by post is very, very very slow. I've been in a play by post GURPS campaign (most of the complexity ...


1

Yes, at the most basic, all you need is a communication channel. This could be some sort of instant messaging (IRC, some other form of text-based group chat, ...). You could do it using remote audio, of some sort (TeamSpeak, ...). You could do it using telephones and a phone bridge (although this may get expensive), or voice-over-IP (VoIP). You could do it ...


1

I would say take a look at online gaming pages.Most of them have the aility for you to say "I search for a custom system" and then put that its a playtest either in the title or the body. Or they have a forum where you can say that you seek ppl for that and ask if they are interested and then give them the link to that game. Also most of these have the ...


1

Just keep playing for as long as they're engaged, even in if they're in a near hopeless state. Restarting is a common and expected outcome that they'll eventually figure out (or quit playing, which is also fine). Wait for them to ask for help to tell them about the inventory command. From Action Castle (Parsely #1): Special Commands There is ...


1

I am currently trialing using an Org Chart. Obviously it is only appreciable the NPC's form into a Hierarchy, or some kind of relationship graph. But they should form a relationship graph, otehrwise you have NPC's that don't relate. In my game It is important that the players remember who a double handful or other people in the organization are. I gave ...


1

I would use a tool for playing online. I'm sure there are some available, but I wrote my own. It was a basic chat client that allowed private messages to the DM / group, and dice rolls - including players/DM rolling hidden dice that only the DM can see. Players like to roll their dice even if they can't see the result. So we used the app and everyone can ...



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