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26

Ask Them The most important question here is why they aren't engaging with you on this. We can't answer that. They can, but you have to ask them. If you do that, be calm and polite. If someone says something that you don't agree with, DO NOT ARGUE WITH THEM! Trying to argue with them about their opinion on this matter will just make them turn defensive, and ...


17

Let them know that they don't have to do theatrical stuff. Ease them in with third person statements like "My character chats up the female manticore" or first-person "I tell the guard I'm working for the King" etc. and let them develop into deeper immersion. Some people never do; it's not a requirement and there's no need to penalise them for not doing it ...


10

This is probably more straightforward advice than you're looking for, but my primary strategy is to give the DM everything he needs in one post, or at least as much as I can with the information I have. At the most basic level this means providing both attack and damage dice, whether or not I know that the attack will hit, but this also extends into other ...


8

Google hangouts. Invite yourself twice, mute one instance. When I've presented at conferences, remotely, I've driven two instances of google hangouts in exactly this way. So long as you've got one of the instances' audio completely cut out (I recommend the screenshare), and enough bandwidth to push both, you're just fine. You have to use multiple google ...


6

I would "pick my battles" when choosing to apply this flaw in a RP situation. I have a character who personally hates all his party-mates: he is only with them to make sure they don't do too much damage to innocents. I only allow my character to be open about his hatred once, or MAYBE twice in an evening, and in such a way that it allows the others to play ...


6

Lead by Example Exhibit the behaviors you want to see. When your players type a question, reply to it by voice. Be sure not to exclude them, or even to let the comfortable players hog the spotlight. Make sure you query them directly - OK, Joe, what do you do? (of course, if your table's convention is to use character names, do that instead) When they ...


6

Bringing someone into RP over a voice medium for the first time is difficult, especially if you have players who do not know each other. I would recommend getting the group together on Skype for something not related to gaming, where you are not putting anyone on the spot for decisions or roleplay. A fun option is to pick a movie off Netflix if everyone ...


5

I have been player and GM for IRC based games for going on 15 years. I have played Shadowrun on IRC several times, but I will focus on the general advice of playing crunchy games on IRC, as it applies equally to Shadowrun and anything else. Dispense with charts. As a rule of thumb, every time you have to look at a chart, that costs about 8 minutes of game ...


3

Skype allows multiple streams; I use it to tutor my brother, who lives far from me, and he shares both his screen (so I can see what he's working on) and his webcam (so I can see his face). Recently, they added multiple video chat, but I've never used it with the screen-sharing function so I'm not 100% sure it will allow both multiple recipients and two ...


3

I recommend using the Dice Roller here: http://catchyourhare.com/diceroller/ It allows you to share a password, and then roll and manipulate dice on a virtual tabletop. This works really well for Dogs, because you all roll your piles of dice (each player using a different color) and then they can move them around as they are used in the conflict, and ...


2

Playing tabletop online has been my primary way to do it for about five or six years now. The answers already posted address the specific problems of playing Shadowrun in IRC quite well, but I wanted to add some general points. You should try to get your players to use voice chat. I don't know if it's an issue of trust, shyness, or even just bad bandwidth ...


2

1) Don't rush things It can be tempting to try and start the game off with a flurry of activity, refreshing the thread constantly, replying to every little thing as soon as possible, pushing players to post as often as possible, but ultimately you won't be able to keep this up. The game will start to slow down, and once that starts, there's no stopping it. ...


2

You may want to try what I do when I want to 'warm up' a character for an upcoming session - do a bit of sidelined character interaction outside of the actual session. Set something up so that the players can interact as their characters outside of the setting of the campaign. You could set it as an in-canon downtime interaction between the characters, or ...


2

I have never played SR online. However, the situation is not much different at the table, the online-modifier to communication speed only makes it worse. Yes, Shadowrun is a system that's pretty detailed concerning combat and combat will take a lot of time per turn compared to other systems. Why? A character can easily have 3-4 actions of their own. Adding ...


2

While I have not done a mixed online/face to face game, I HAVE done both all online, all face to face games, AND done business meetings with most people in person and 1-2 people remote. So I'll combine what I know from that and give you some general advice: Video Logistics Find something that works for everyone who is going to be remote and is easy and ...


2

I was in a group with one remote player for a little over two years, and have also taken part in multiple long-term online-only campaigns using various tabletops. I don't really disagree with anything Dorian said, but I'm posting this to elaborate on how we did it, and explain my experience with the tools we used. Please note up front -- if you are playing ...


2

We've played a game with a single member abroad a few months ago, and it was, well, workable. A webcam set to view the entire group This one allows the distant user to see the other people at the table, which is critical for the social aspect. (Even if you're using an online tool, consider using cameras to support it. I've played without and it costs a ...


2

I don't know how much this will be close to what you are searching for, but I follow a (hacked) 5E D&D show at itmeJP's Twitch channel called The West Marches, featuring a consistent GM and based off ars ludi's West Marches. Long story short, it's based of a permanent sandbox world where a rotating cast of players go on adventures, with a main central ...


1

I am currently doing this as the "player who moved away" playing in a weekly game with friends who still meet up at the old venue. The good news is that is it very workable. However, the limitations I have faced are not visual, but sound-based. And that's even though we play with exploration and combat on a shared map (D&D 5E currently). Invest in a ...


1

You can also look at zoom (zoom.com) but it does cost a little money. It works fairly nicely as I use it for business. Although I rarely use the chat typing functionality and opt for the microphone. It does have one however.


1

While there are likely many solutions to this, many of which might even be a mix of the two below, I feel these two are the most straightforward ways of addressing this without some sort of specialized setup. At least until we get Virtual Reality up to Sci-Fi levels lol. Webcams are your friend. One of the first solutions to come to mind would be the ...


1

You shouldn't have to do anything to adjust vision if you are using a robust virtual tabletop like maptool. It will automatically reveal vision to players based on what their token can see (based on its type of vision and the type of light, if any, that is available). Any VTT that makes you adjust fog is not worth using. Why do your monsters follow the ...


1

I used Google Plus and Skype since 2008 or so for VTTs. I notice that their ability to handle two more people speaking at once has gotten better. In my opinion the biggest issue now is lag on a individual's connection. The problem is not the software ability to handle two people talking at once is that the one or more individual are so far behind that the ...



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