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19

This always seems to be the answer, but... Talk to the player first. I'm assuming you have some means of contacting your players outside your normal game time, if only to set up game or let each other know of cancellations or emergencies. Send your player a message, something along the lines of "Hey, I've noticed that you seem dissatisfied at game lately. ...


17

You have two basic choices for how to have your players roll their dice: Ask them to make their rolls in secret, and trust the results they tell you. Ask them to roll their dice in the open, so that there's no question they're telling the truth. If you take the first option you must trust your players and accept what they tell you! You need to be able ...


8

You mentioned this at the end of the session. If they were honest they'd not have fudged in the first place, so the problem is now that either they'll ignore that, or if they are clever, just get more subtle and fudge unimportant rolls down so that the important rolls can be pushed up without suspicion. Suspecting your players can poison a game. You've said ...


6

Since this question was originally asked, more options that might give a better solution have become available. Specifically, the Roll20 online virtual tabletop. With Roll20 you can invite people by email address and they can play as their character while in-game. Some tools make it much easier even for new users, including irc style chat, voice chat and ...


6

http://math.stackexchange.com/a/432850/83542 The chance of 84 successes out of 118 rolls when the chance of success is 50% is: 0.00000236224 Which is unlikely, yes, but not impossible - What you have to realize is that there are a lot of roleplayers out there and when we all roll, one of us is going to have that lucky streak. To give you a bit more feel, ...


5

The Paizo forums have a large and very active PbP community. Quality varies, and by far the majority of games are Pathfinder, but there are other systems in use (I'm in a Shadowrun 4 game, for instance) and there are definitely some really good posters there. The forums also support: In-post dice rolling, with the ability to preview your rolls before ...


5

There is a Marvel Heroic plugin for G+ Hangouts. We use that. It allows not just die rolls, but color coding for keeping die results or die type, and "click to keep" flexability; which allows you to keep more than the normal amount of dice (like if they pp to add more dice). In addition it has a Plot Point tracker. Edited to add: @Jay suggests that the ...


4

One more point that should be stressed: even if the player does leave the group, try to get his explicit buy-in to have his character sacrificed. Many players will probably like the concept, a dramatic farewell to the game, but not all. I've seen similar situations - PCs of former members dying to get them out of the way, narratively speaking - turn into ...


4

I logged all their rolls over the course of the night. The system uses D6 die pools, where a 4 or higher is a success (typically); 50% chance. They had a 73.68% success rate with their rolls. 84/118 rolls were successes. Additionally, not a single roll was less than half successes, over the course of 24 rolls. I am fairly certain I have reason to be ...


4

Actually.... early this year, an individual decided to recreate Avid Gamers on avid-gamers.com , however, after only a few months of attention, in rolled trolls, haters, and drama. It should be no surprise that a service for all-ages attracts immature folk. The creator of this rendition had enough and threw in the towel, shutting down the site. A different ...


4

I had a PBP game that went on for a few years. Best advice I can give is be very selective of who joins. All it takes is a few people to go stagnant posting late which drags the game on and people get bored. People you know that will post regularly and can commit is the only way to go. If you have people that are not posting per your stated guidelines. Boot ...


4

One thing that helps me as a DM in my very large, easily distracted group is to implement an "on-deck" call. So I'll say, "John, your turn. Jane, you're up next", and make sure I get an acknowledgement that Jane heard me. Even if Jane hadn't been paying attention until now, it gives her all of John's turn to get caught up on what's been happening (which on ...


3

RISUS is perfect for your needs RISUS is system-neutral, so you can use it in any setting at all. I've used it to run fantasy one-shots, a modern crime game, and a futuristic robot-fighting campaign. Interactions are resolved by rolling a d6 per level you have in the skill you're using. In combat, you use opposed rolls and the loser's skill drops by one ...


3

Well, in the end you have to either torque down and agree on rules to make it go faster/more in character or deal with it being slow and not in character. The best rules you could enforce as a group are: You have to declare your combat action in XX amount of time or you lose your turn. You had a "distraction?" Well, it's not like you can't play with us ...


3

As you note, PbP games have a tendency to peter out within a few months, but some great ones last and there are definitely things you can do to maximize their chances: For the GM One of the biggest factors will be recruiting great, reliable players. Assuming you don't already know them, Clearly spell out your expectations (for post frequency, ...


3

Secrets to running a play by post game? I would sat the first is having a game YOU LOVE. (If you do not love the theme, world, and such, the game will not thrive). Administration falling off the interest wagon is the number one game killer. You want to have plot- and hooks for people, running a game that's about social intruige- make sure you guide ...


3

Talk to him in person or, failing that, send him a well written email. You definitely want to approach this delicately and with as much respect as you can communicate towards the player in question. Mention that you feel you don't get to communicate with all the players as much as you would like to and then dive into talking about what issues he might have ...


3

I would suggest you try roll20.net you do a play by play setting, or you can upgrade, as you can add on screen maps, voice, and even video chat. This also has regular chat, and other functions in this chat that make gameplay go much more smoothly.


2

Years ago, when the public internet was young (around 1998 to the early 2000's) my wife would play a lot on Yahoo Groups. Then, they would have live sessions on Yahoo chat. I think ychat is long since dead though. But anything like yahoo groups (google groups, a wiki as suggested by @wraith808 or a forum) would work. I like Wraith's rules. If you get in a ...


2

I played a game on Roll20 recently. It has a very good interactive system. You might make an account there and see if you like the layout and features. Also, Maptools is a downloadable program that each person would need to have. Once again, I have very limited experience with it, but from what I saw, if you take the time to learn and navigate its tools, it ...


2

The only site I've used recently is rpgcrossing.com and it was a bit hit and miss. They have a large player base and a wide variety of games available, so that checks your requirements. They do have some mechanisms in place to try and improve the quality of postings, such as a tutorial you can run through with an experienced GM on the site, and monthly / ...


2

I have used various forms of group chat software over the years, both for gaming and for work. Here's some things I've seen implemented, some that have to be built into the software (but you can find software that will do it) and some that are etiquette-based. 1) PTT (Push to talk) - as long as you hold a key, you can keep speaking. First on the button ...


2

For planetside adventures, I recommend "Star Worlds - The Streets of Mos Eisley". This is a hack powered by the Apocalypse engine. It has the most faithful character classes to the Star Wars movies, plus hirelings, adversaries, vehicles and spacecraft, and a great keyed map of the infamous spaceport. When you take those vessels into space, I recommend ...


2

I would suggest you try Star Wars World, a hack of Apocalypse World. You can download the rules from here, though discussion is held on the story games site in the link above. In general, the Apocalypse World engine satisfies a lot of the need to have it in an interactive environment not meant for RPGs, i.e. It uses 2d6 for resolution, with 6- meaning a ...


1

Could be Vassal (http://www.vassalengine.org). It's possible to 'build' games and skin them on Vassal, which is an online games engine. From their website: Vassal is a game engine for building and playing online adaptations of board games and card games. Play live on the Internet or by email. Vassal runs on all platforms, and is free, open-source ...


1

You may be thinking of Fantasy Grounds, which does allow both players and GMs to move characters on the map. Another one to keep your eye on is Realm Works, which is currently in beta.


1

The GitP Forum has a fairly expansive PbP community, mostly playing various DnD games, but with a considerable variety among them. Quality of Roleplayer varies from game to game, but they are in general fairly decent folk. You do need to follow the general board rules, which can be restricting for some players more accustomed to a very open roleplaying ...


1

I've had no problem PBP on RPOL, granted there does appear to be a large number of people that just want to burst through an entire encounter with one post of if/else statements and rolls and just let the GM roll everything for them... which I can't abide. I like playing PBP as if it was table-top but with more time to cover narrative and build a story. ...


1

I ran MHR for a one-shot just fine using chatchyourhare.com's dieroller and Skype. The combination of text chat, VOIP, and a visual die-roller made the game work pretty well; the one issue is that assembling dice-pools is slowed, since you can't simply show the die as you pick it up. chatchyourhare.com's dieroller Note that the catchyourhare die roller is ...


1

The system I normally use with my friends when we play online is that the GM rolls all the dice (actual physical dice) and reads out the result. Since you are already trusting the GM for everything else, and rolling behind a screen is a common practice, this method doesn't offer a lot of friction. Now, some people may consider the change of system to be ...



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