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3

Given our setup, I can't easily show "the other side" the map in real-time, and they can't add to it themselves. How have you solved this problem in your games? I didn't, because I never had that problem when I used tele-presence for DFRPG. Maps are not crucial to the Fate experience nor even the specific Dresden iteration where locations are written ...


2

I had this same problem in a game I just ran. I think you have to handle it based on the group. My group would have been extremely discouraged to have to start all over - to the point that they may not have continued playing at all. So I decided to cut them a break. I had Lord Spooky hint that he was waiting for a certain item to be delivered to him. They ...


5

Draw straight onto the map! Using Google My Maps, you can create your own map overlays over any place on Google Maps, draw onto it with simple lines and polygons, and add markers for locations as needed. Each of the features (markers, lines and polygons) added to the map can be given a label and a description, which everyone with map access will be able ...


2

While this doesn't solve all of your potential problems, this is how my gaming group solved the problem of collaborative city creation in DFRPG. The first thing to mention is that we used a real city, so that immediately eliminated the issue of having to draw up or see a street plan. [Edited to add] We were all in the same location for the DF creation, but ...


7

Stick With Google Since you're already using Google Docs to keep your campaign info I'd suggest you stick with the Google ecosystem. One of the hidden gems in Google Drive is Google Drawings. Just like other GDocs, you can set permissions for others to edit them, and it's all updated in real-time (like other GDocs). While you can't access it via doc....


-2

First of all, I want to inform that City Creation system in Dresden Files is not something unique. Similar methods are used by more experienced developers for nearly everything. It is not my own words, but from many other developers and even publishing companies. I used nearly identical rules while creating or helping with setting and their worlds, with ...



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