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-1

Capitalizing on Big Strength. Sir Casts-a-lot: Be an Illumian so you can us your sigils/word of power and gain bonus spells based off of strength. (Races of Destiny) Commentary: This would reduce your strength score, but would set you up on a more utility path for more strength gains. McHuge Damage in a Charging Bun: Power Attack: If you attack with ...


0

One Level Dips Fist of the Forest. With Great Fortitude and Power Attack (Improved Unarmed Strike is probably covered if you're an Unarmed Swordsage, and you should be) you too can never sleep inside a building ever again! This class is pretty good if you can add cha or something to AC instead of con ( I think undead have a rule about that somewhere), as ...


-2

The only thing that really didn't work with the True Namer was the rapidly scaling DC as you leveled and the Law of Resistance aspect of Truenaming, both of which have been done away with. In exchange however the class has gone from an average base attack bonus to a poor one. While the early utterances, incantations, and recitations are generally pretty ...


1

"He he he he HA HA HA HA HA he he he, the chicken ... the chicken never had a chance" There's nothing as personally reafirming to a kobold than slaughtering a helpless or unwitting creature. There's nothing more helpless and unwitting than a chicken in your hands. Big Zal the Chicken Wacker Big Zal is a kobald who is very proud of being larger than the ...


2

Okay. Let's go through the usual suspects and see how they can apply to your specific situation of 'reforging' existing armour. Twilight, Magic Item Compendium and Player’s Handbook II, reduces Arcane Spell Failure by 10%. +1 equivalent, magic. This can be straight up added directly as a magical enchantment. Mithral, SRD, reduces Arcane Spell ...


3

the colonel demands you lead your flock of undead, flesh-eating chickens, but your ancestors forgot to leave you the keys to the onyx mine Description You will be a Commoner 1/Tattooed Sorcerer 1/Cleric 5 Start with the traits Chicken Infested and Magical Knack, which will bring your cleric caster level up to 7. Mage's Tattoo will increase the caster ...


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My thoughts go like this. Class: Slayer. Gains Some useful things like sneak attack, favored target, and some terrain bonuses as well as Full BAB. Race: I'm a bit biased towards humans (for the bonus feat), but any standard archer type should work nicely (elf, human, the small races, anything you'd want that nets useful bonuses to archers) Level 1 feats: ...


2

I will echo the sentiment of using handbook material for the Factotum as a substitute for an Expert class Handbook as the SRD core Expert is basically a stripped-down Factotum: They have a weaker HD (d6 vs the Factotum's d8) due to being a NPC class vs the fully playable Factotum They get a roughly similar skill point allocation (6 pts/level, x4 at first ...


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The following classes offer full spell-casting progression for either arcane or divine spellcasters. Arcane Trickster (10 levels) - Requires 2d6 of sneak attack and ability to cast a 2nd level arcane spell. Increases sneak attack and applies it to spellcasting. Loremaster (10 levels) Mystic Theurge (10 levels) - Requires 2nd level arcane and divine ...


3

Path of War by Dreamscarred Press. If you're restricted to first-party material only, your only options are to reskin something that can actually do ranged DPR and just say you're using a bow to do it, or just give up. Either way, your problem isn't with being mounted, it's with being an archer. If you're going for straight DPR, Paizo materials simply do ...


-1

Answer 1: You could do Hide in Plain Sight while on the mount, though you couldn't use it to hide the mount unless you found a way to make a hide check for your mount. The only way I found to do that is at the same spell level as invisibility. So why would you ever HiPS when you could go invisibility, and it's never attacking, so invisibility would go for ...


-1

Consider a gnome fighter mounted on a war dog. Feat-wise I would focus on archery except for Quick Draw for backup melee weapons. I would also consider a lance; x3 damage on a charge is huge. Otherwise I would focus on archery. Do you have a strength bonus? If not, use a crossbow for better range and damage. Reference the dwarven arbalester in the NPC Codex ...


11

For the Expert class itself? I have not seen such a thing. However, you could look for handbooks for individual skills. Unrestricted skill selection is the only noteworthy feature the class has, and these can be optimized more or less individually. Some noteworthy skills and fewer handbooks: Handle Animal (handbook) Use Magic Device (handbook) Iaijutsu ...


4

You can say you're a duelist without being a duelist It's entirely possible that it's the idea of a duelist that's appealing not the what the prestige class duelist actually does. You might be imagining Captain Blood, Robin Hood, or the Dread Pirate Roberts (or Prince Humperdinck who's probably actually a ranger).1 Maybe the character you're imagining when ...


5

I run a group with several melee combatants, including a melee ranger. We have not gotten to L11, but I can tell you from my experience that an ability that would allow you to attack more than 2 enemies is incredibly useful. Here's the thing, as you level up, you're supposed to not only face greater threat level foes, but you're going to be facing more low ...


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I feel this guide to making rangers is appropriate for the topic in general, and that you may find it useful to just give it a look-over, even if it doesn't answer your question perfectly. As a general tip, multiclassing and animal companions don't mix. Assuming you take Duelist levels starting at 7th, which would be the earliest you could due to the 6+ BaB ...


1

Your statistics and backstory make your choice of ranger kind of ... grim. On the other hand, Two levels of a full BAB class and some focus on two-weapon fighting will allow you to make the best of a bad lot. The duelist is not a good class for you. It requires intelligent characters. Don't bother. At the end of the day, with those stats, you should be ...


-1

Consider looking at the Sage wildblooded version of the Arcane bloodline from Ultimate Magic. This allows you use CHA as a dump stat, because the Arcana states that a Sage Sorcerer uses INT instead of CHA for sorcery calculations. Pump DEX and INT, and you can still serve as a skill monkey as well as a ranged touch attack sneak attacker. The 1st level ...


4

With 3rd-party sources available, one can reduce the tower shield's armor check penalty from −10 to at least −1... The armor and shield special ability maneuvering (Complete Book of Eldritch Might 163) (+1 bonus) and greater maneuvering (ibid.) (+2 bonus) reduce an armor or shield's armor check penalty by 2 and to 0, respectively. Yep, to zero. Straight ...


2

Find the Dragonlance sourcebook "War of the Lance"... it's obscure, so you might need to hunt Ebay or other sources. Inside this book you will find an NPC base class called the master. It's like Expert on Steroids or a pitiful nonmagic artificer. A level 13 Master who focused on Craft can make for you tower-shields of Legend. The of Legend property is a ...


0

Honestly, I see that you're trying to be two things, and this might be a bit of splitting point on your build, so I have what I hope is a good and sensible option. Continue being split over two objective, but do it smarter You use reformation to Psionic Body, Additional Traits, Power Penetration, Great Power Penetration, Spell Penetration (Mythic), and ...


3

Tower Shields are always bad for a character It is literally impossible to use a tower shield where you would not be better off using a heavy shield. See my answer here (and note that the accepted answer posits a single niche use-case that only “works” because of a misunderstanding of the rules). Only four classes gain proficiency in tower ...


6

You're right, there's not a lot of synergy there. Out of combat, your Warlock will add a lot of utility with his less combat-focused spell list and his ritual abilities, but in combat, you have 2 potential paths: Focus on your Warlock levels to become a powerful spell caster. Going this route, your Paladin levels will add heavy armour and a shield, which ...


10

It's unclear whether bonuses to "your speed" apply to flying speeds. If they don't, the fastest you can go is: Shapechange into a Storm Giant: 50 ft. Monk level 15 Unarmored Movement: +25 ft. Barbarian level 5 Unarmored Movement: +10 ft. Mobile feat: +10 ft. Longstrider spell: +10 ft. Boots of Speed: Double speed Haste spell: Double speed Dash action x3 ...


0

Wood Elf: 35ft speed Monk level 15 Unarmored Movement: +25 ft. Barbarian level 5 Unarmored Movement: +10 ft. Mobile feat: +10 ft Longstrider spell: +10 ft Boots of Speed: Double speed Haste Spell: Double speed Dash Action x3 (Bonus, Action, and Haste Action): Quadruple speed Total: (35+25+10+10+10) x 2 x 2 x 4 = 1440 feet per round


11

Scratched, breathless, his tabard torn, the scout entered the tent. "Sire! It's too late!" he gasped. "Sir Bailus appraoches!" The king pulled his eyes away from the map spread before him, intricate 2"-high wooden figures locating upon it opposing armies of knights, wizards, and fantastic creatures. The king shook his head in despair, reached into the ...


3

What you'll need To start, be a Lunar with an animal form that can be ridden and can fly. (A pegasus or roc, perhaps.) Take the Allies background with a high enough rating to have your Solar mate hanging around; they're going to do all the real work. Your Solar needs to be of at least essence 4. (Twilight caste probably, though any caste can do it.) They ...


0

I have a character that does something like this. Hengeyokai Thief, goes around with a frost hand crossbow, a Spellsoul blade rapier, and a couple daggers. Two Fisted Shooter lets you use the crossbow efficiently. Use the frost cheese combo for CA, and several items give you bonuses with cold damage. The Thief gives you a TON of skills, and with the right ...


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There is only one thing scarier than a farmer with her flock of chickens... a sainted farmer, worshiper of the colonel with a flock of undead, flesh-eating chickens, here to sell you delicious chicken flesh. This idead inspired from this thread where: ... you are going to be playing a very different character than the cleric of a death god who has to ...


-7

Alright this is going to be fun. I recommend that rather then focusing on throwing a few chicken per turn, you move to acquire as many buffs that effect all allies within a given radius of you as possible. I don't care how many classes, magic items, or feats it takes. What you want is so that every chicken within close if not medium range of you is a CR 2 ...



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