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1

I'm assuming here that your DM does not allow you to "cheat" by taking long rests more than once every 24 hours. Your magic items are a Tome of the Stilled Tongue and 2 × Pearls of Power. Every day, you have the following spell slots you can use to make or control undead: 9th level: 1 + 1 from Arcane Recovery + 1 from Tome of the Stilled Tongue = 3 8th ...


-2

Well, it depends on the spells you used and the kind of undead, but if we're talking about the structure you're specifying... rather infinite? The given the casting time on create undead is 1 minute, and targets 3 corpses to reanimate/control for 24 hours with complete success and that you have, at the 20th level, then six mummies, six wights and forty-two ...


0

Angels have a few things going for them, but you're right that they're generally sub-par. Advantage 1 - Resists: Angels get more built-in resistances than any other subtype except demons (and if demon is an option for you, angel probably isn't). Advantage 2 - Alignment: Angels can be chosen by pretty much any non-evil summoner. Agathaions and especially ...


1

1 cleric 19 Wizard . Plate +3 armor +11 (can have resistance or immune to critical hits), Shield magic +3 =+5, Shield of faith spell +2, Shield spell +5, Ring of defense +1, Staff of Power +2 (or Defender weapon +3), Cloak of Displacement (basically a +2) all attacks are disadvantage Ion stone of protection +1: Total= 38 (40) attacks disadvantage OR...1 ...


1

The short answer is "No". For a start, Improved Critical is a waste of a feat, unless your DM has house-ruled that it stacks with Keen. Yes, you might get a few extra crits with your shield and save some gold, but generally the rapier is the only place the added threat range will make a significant difference, and that feat could go to a number of other ...


-1

I run it like this: the rules say you can choose your action to determine your course of action. If you choose attack action then if you have the extra attack skill you attack twice on your turn. With Horde Breaker I let them melee attack the main target on the first swing and hit a 5 foot target, then let them attack the main target with their second melee ...


2

Are you going to be in a party, particularly with a rogue or ninja type? You may want to consider upping your Int, taking Combat Expertise and Two Weapon Feint/Improve Two Weapon Feint. You can then sacrifice one 'swing' in your full attack to flat-foot your opponent until your next turn (including for allies and attack of op). CE also gives you significant ...


8

I simulated a million stat arrays with each method. I sorted each array, then took the average. Here's what I got: with 3d6×12 method : 10.8 11.5 12.2 12.9 13.9 15.2 with 4d6 method : 8.5 10.4 11.8 13.0 14.2 15.7 So, with the 3d6×12 method, your best stat will be on average 15.2. With the 4d6 method it will be on average 15.7. ...


7

It might be true that the 3d6 method will get you more total modifiers on average, but I think it is important to note that if one is building a Wizard and truly min-maxing, that player would be hoping to roll a single 17 or 18 most of all. The probability to roll an 18 on a 3d6 is 0.46% (1/216), and in 12 rolls that chance increases to 5.42%. The ...



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