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6

Your carrying capacity is four times that of a medium creature, not just three times. Only "abstract" numbers (modifiers and die rolls) use the special multiplier-handling rules, while concrete quantities such as weight use normal math. This is unambiguously covered by the second paragraph of the multiplier rules: When applying multipliers to real-world ...


3

There are ways to improve your AC, and your survivability as well. Get into heavy armor. This does not take any investment, but changing from leather to chain gives you 4 AC, as pointed out by Brian. Take the Scale Armor feat, it gives you +1 AC, and access to Blood Iron Armor, for 2 more AC if you hit the target. You can take Plate Armor as well, for 1 ...


19

Don't pretend you're a rogue, because Ardents don't look good in leather. You require some real (and exotic) metals between you and the enemy. The thicker, the better. Ask for some mirrored or hydra layered plate platemail +5, as it's in a similar theme to your original gambit armor. Item materials are also important and scale by half-tier1, but your main ...


2

Option 1: Using Knowledge Devotion to Compensate for Medium BAB You could play a medium base attack bonus class and compensate for your BAB with the Knowledge Devotion feat (Complete Champion, p. 60), which would allow you to gain an insight bonus to attack and damage rolls by making a knowledge check. In most games, this would be unreliable unless you put ...


1

Question 1: None? I don't think anyone has even bothered to make a Vampire handbook on the WOTC forums in all these years which is a black mark itself. The only scrap of optimization opinion on the Vampire comes up in the hybrid section of the optimization forums: Vampire Summary: Lots of nice features, if only there wasn't that only having 2 surges ...


4

This winds up getting away from the idea of the hulking thug rogue/barbarian; the solitary barbarian level is used to grant mobility and agility rather than strength and endurance. That said, this is a very vicious combat build with lots of dirty tricks, very capable of pouncing on opponents unawares and tearing into them in an unholy frenzy. The Assassin ...


0

A selection of feats can make anyone an amazing craft GoD: Here are the feats I like to use. Exceptional Artisan (Eb p52) Reduce the base time for crafting any magical item by 25%. Extraordinary Artisan (Eb p53) Reduce the cost of raw material for crafting any magical item by 25%. Legendary Artisan (Eb p56) Reduce the cost of XP for crafting any magical ...


4

So, You Want to Keep One Hand Empty Spellcasting is very close to the only good reason a creature keeps a hand empty, and even then taking a free action to keep one hand on a weapon the creature usually uses two-handed still permits the creature to cast spells, as does toting (but not employing) a buckler. Besides spellcasting, though, only a handful of ...


4

The Fell Shot psionic feat turns a ranged attack into a ranged touch attack with the expenditure of the character's psionic focus.


4

5 levels in the Master Thrower prestige class gives you choice to use Weak Spot trick. It allows make range touch attacks instead of normal range attacks, but you loses Str modifier for them



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