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6

Well, if you don't mind making a pact with some powerful entity, you could get 2 levels of warlock. This will give you access to a few spells, some of which perhaps being interesting both stats- and flavor-wise for your character. But most of all, this will give you access to 2 invocations. One of these invocations should be Devil's Sight, which grants you ...


1

Area of effect attacks may or may not be affected. There are also forms of "vision" that this spell doesn't stop (Blindsight, etc) so if a character could get that, they could attack within the darkness without suffering the disadvantage of being "blinded". I'm not sure a roving cloud of darkness would work, especially if the monk can't see out of it ...


3

The Darkness spell creates a 30 foot diameter sphere of darkness anywhere within 60 feet that is line of sight of the caster. While not a physical barrier it is a barrier to vision. It provides some of the effects of total cover by blocking line of sight. Anything in the rule that relies on Line of Setting like ranged attacks, etc will be effective. Now 30 ...


-4

1st Level Bard tade-offs The best way to multiclass bard and sorcerer is to actually be a bard/sublime chord, or some variant on that, as discussed by kryan. But other choices about the bard can be important. Here I am only going to focuse on your subquestion What good feat combinations can me made? Actually, anybody taking only one bard level dip ...


-2

I would like to add that there is a way to have a metal/crystal weapon, with Reidran Crysteel From Eberron p 126 with the special property that as long as you have 1 power point in your reserve, the weapon/armor functions as if it has a natural +1 enhancement and costs +1500 gp... This would allow you to be either DoD, PWM and Weapon Master, and if you want ...


1

There are two factors to think about: 1) In 5e, you can only have one concentration spell at a time. So you can only have one "buff" going. 2) You want to maximize your action economy. There are three types of actions: action, bonus action, and reaction. 3) You can take damage/instant spells that scale. You have to figure out where the "optimum" is ...


2

A non-standard ways of being a warshaper that I played in the past: Use the unearthed Arcana ranger variant. You lose your combat style feats. If you take 5 ranger levels, this is 1 feat. You gain wild shape as a druid and barbarian fast movement. Ranger 5/Master of Many Forms 2/Warshaper 4 Champion of the Wild ACF (CC) will give you a bonus feat at ...


5

Classes Five classes stand out to me as ideal choices for entry to warshaper. Pugilist Fighter Pugilist is a variant fighter from Dragon vol. 310. It gains Improved Unarmed Strike, slightly increased unarmed strike damage (but it doesn’t scale like the monk’s), the Endurance feat, and then one other feat (or special “Pugilist ...


2

Just a list of points to consider, without actual shot at the really optimal build. Don't do Fighter4, whatever the variant is. Do Barbarian dip for pounce (Lion Totem, Complete Champion), maybe 2 levels for pounce and free improved trip (Wolf Totem, Unearthed Arcana). Tome of Battle is at least worth looking into. Either Crusader for early healing access, ...


-2

It is not an optimal combination but I thought I would throw in my thoughts and recommendations, and explain what I personally look for in multiclassing. I'm going to start by saying that the order does not matter beyond the first level in this scenario and should progress according to your characters background. Unless you are multiclassing fighter to ...


3

Duskblade 13/Crusader 1/Jade Phoenix Mage 6 seems to me to be much superior to Duskblade 20. You hit the really big duskblade class feature and retain your highest-level spells. The issue is timing. The best levels to take Crusader are 5th, 9th, or 13th. Coincidentally, however, 5th, 9th, and 13th are also the levels where it is most painful to have a ...


-2

Alternative: Try the Duskblade The duskblade describes in lengthy detail what you seem to describe in your question. For role-playing, which I always encourage, a duskblade's spellcasting, while intelligence based, is still spontaneous - and could be refluffed as sorcerous spellcasting. Some skill points in Perform could explain your singing background. ...


18

“There is no point in doing this [from a game mechanic perspective].” The sorcerer is just the stronger class, and even the feature-heavy first level of bard does not compare to simply having better spells sooner (see 1. Spellcasters should not multiclass in this answer for more details). Thus, the best mix of nine levels for bard or sorcerer is Sorcerer 9. ...


3

Between Bard and Sorcerer, the first class should be Bard, hands down. Characters get a full hit dice and 4 times the skill points they get at later levels so maxing a d6 and getting 4(6+int) skill points is better than maxing a d4 and getting 4(2+int) skill points. It also makes more sense given you background is "bard turned sorcerer" and not the opposite. ...


-7

When players ask to do this, I generally tell them that I'll be ageing the character to reflect the fact that they spent their best learning years doing one thing and then had to start again at something else. So, a human magic user wanting to start as a fighter starts his/her apprenticeship at about 17 and ends it about 37, with relevant effects. Some ...


0

For damage/combat, with those stipulations, I would suggest one of the following three builds - Halfling Mounted Fury Barbarian 3, taking the Bite power and later the Mounted Rager power as you get a better animal companion. Ride a wardog to begin with, and carry a lance. Charging for double damage is generally the best way to do damage at low levels, and ...


0

A nice build for massive amounts of damage would be an Invulnerable Rager(APG) with either Half-Elf or Human. If human, the bonus feat would be Exotic Weapon Proficiency: Tetsubo while a Half-Elf would take the alternate racial trait Ancestral Arms to take the same weapon. If traits are available, then the trait Killer would be necessary as it adds damage ...


3

Here are some of my recommendations for Feats / Tricks. For the Burglar wolf I recommend Fetch, Sneak and Flee. The Flee and Sneak are so that the wolf remains hidden and is capable of fleeing combat to avoid death. The combat wolf would depend on how you are playing Ranger, if you are going ranged I would recommend feats like Improved Trip (I do not know if ...


1

If you can talk your DM into letting you hybrid barbarian (which doesn't have to change the backstory of your character one bit beyond "i'm a striker now!"), the Stand and Bang build is fantastic. If you can't get away with that, but can get away with a Slayer (which is still a fighter), go STR/DEX, take the full charge package (surprising charge, horned ...


3

Answer: {Fighter 1 / Warlock 19} is the Optimal Build (Hat Tip to Strill!) By exploiting Devil's Sight + Darkness cheese available as early as level 4, you can reliably increase your accuracy enough against most foes throughout the game that the Greatsword combined with Great Weapon Master provides the best average damage numbers. Dragonborn Warlocks ...


2

If you're focusing on implement attacks and not going for anything crazy-optimized, don't worry too much about what weapon you're holding (if you're even still holding one). There's a handful of decent weapon enchants which give extra healing bonuses, most of which are mace-centric, and you've got a baked in shield bonus with BCL, so you don't need to ...


-1

Without knowing exact Domains, God, Race, etc this is completely subjective. If I recall, unless you get Martial Weapon Proficiency somewhere your best bet with just the base PHb was a Mace doing d8 damage. If you do have Martial Proficiency it depends if you want to build for Critical Damage or for bigger damage dice. If you give more Character Build ...


6

Based on your question, in this case I agree that starting as a Level 1 Rogue would be the most optimal choice. Compatible ability score requirements. Rogues tend to have high Intelligence and Dexterity scores. Wizards share this quality. Dexterity is helpful for AC and Initiative while Intelligence powers the Wizard's spellcasting. You miss out on the ...


15

In the long run, the game seems to severely favor starting whichever class gives you the best proficiencies and no incentive whatsoever to take Wizard at level 1. If you are planning to start from level 1, however, there might be a couple of early-game drawbacks: Equipment Some classes get some very nice (read: expensive) equipment as part of their base ...


0

The only disadvantage I can find is that if you take starting equipment packages and start with the Rogue you don't get a spellbook or spellcasting focus. The Spellcasting feature for the Wizard assumes that you have a spellbook - it doesn't seem to consider what happens if you multiclass into Wizard without one. It may not even be possible to multiclass ...


2

Advantages of a Cleric If you're doing Wrath of the Righteous, then eventually your character will be Mythic. A huge number of Mythic abilities consume your swift action to use. Warpriests need swift actions to activate fervor, sacred armor, and a large number of blessings, where Clerics usually only have a swift action when using a spell. Being a Cleric ...


1

Melee-centric battle priest? I think they're called "paladins..." If you don't have a paladin in the party (which I suspect when you say no one is in heavy armor), then you're going to miss out on a lot of goodies. We have 3 paladins, an oracle, a priest, and a sorcerer in our WotR party and the treasure, benefits, etc. for paladin types more than make up ...



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