New answers tagged

-1

84 attacks One must have Claws or Talons and be under effect of Sakkratar's Triple Strike spell to make this build work. Feats Perfect Multiweapon Fighting:You can make as many attacks with each extra weapon as with your primary weapon, using the same base attack bonus. You still take the normal penalties for fighting with two weapons. Slashing ...


3

Infinite. There are multiple ways to achieve that. For example, a pair of +1 aptitude kukris, the Lightning Maces feat, and the Roundhouse Kick feat, on a disciple of Dispater build. Toss in a few rerolls to ensure it starts off properly. This build can threaten a critical on just about any attack that actually hits, and every critical generates two more ...


3

Mike Mearls voiced his opinion on dexterity vs strength (granted, in the context of paladins) in a sage advice: JamesPaten ‏@JamesPaten @mikemearls Thanks! Are Dex Paladins considered more powerful than Str Paladins? Was thinking of a Olidimmara rogue/pally for AL. Mike Mearls ‏@mikemearls @JamesPaten Since dex is both offense and ...


33

It's not as overpowered as you might think, depending on your class choice. The AC bonus only helps with light and medium armor. If you were a fighter, you could have full plate on which makes your AC 18, regardless of what your Dex stat is. The max you can get with dex armor (without feats or unarmored defense) is 17, either from 12+5 studded leather or ...


9

It depends. You're correct that a light and fast fighter, with good ranged attacks and dexterity checks, can be viable in combat. But if you're counting on dex, they'll probably start and finish with a lower AC (11+3=14 vs. 16 up to 12+5=17 vs. 18) and do less damage (especially after multi attack) than a bruiser. So it's not a clear advantage. From a ...


8

Cantrips Can't Keep Up The flaw in your assumption is that it's only raw damage that matters, but there are more factors involved, specifically the more attacks you make the more likely you are to hit. DPR Calculations For this edition of Maths Make My Head Hurt, we'll compare four class' DPS at the various break points, all spec'd for max damage: ...


0

Warlocks Have to be Different Warlock slots recharge on short rest, so they are incompatible with other caster's slots that recharge on long rest. That is, a full casters get more slots, but they recharge on long rest. A warlock only get 2 slots of level 5 at the max, but they recharge on a short rest, if you take 3 short rests a day that is 6 level 5 ...


41

It is cantrips that can not keep up. Weapon attacks alone are not competitive, a 14th level Wizard does more damage with a cantrip than with a dagger1. Class features like Fighting Style and Extra Attacks make weapon attacks superior. First I will measure the Wizard against the Fighter, and later show how other classes compare. For simplicity assume every ...


2

Honestly, no, there are not. There are a number of magical locations one can visit for permanent or at least long-lasting benefits, and various groups you can join that give you bonuses for affiliation, but these things do not provide these kinds of bonuses, tend to cost money someone with Vow of Poverty cannot have, or else “count as” wealth which ...


2

Their characters are fine. Optimization in 5e has very little to do with individual characters, and everything to do with the party as a whole. Unless the players are highly organized, builds with high stats and dump stats would actually be a liability. I'll explain this by comparing it to Pathfinder: In Pathfinder, each character takes on a specific ...


3

By RAW, you can't. Unearthed Arcana's guidelines for creating new flaws says: A flaw must have a numeric effect on a character's specific capabilities. Flaws with primarily roleplaying or story effects have unpredictable effects on game balance. Given that there is no "numeric effect" of being mute, it can't be created as a new flaw. There is a ...


5

Total: 90. Starting from the basics: Base Charisma score 18 Leveling points +5 Inherent bonus +5 Venerable +3 thus a minimum of 31. A little cheese to sweeten the deal: Lesser Aasimar for +2; type is Humanoid (Planetouched) LA+0 Magic-Blooded template (Dragon Magazine #306, p. 50) for +2; type unchanged LA+0 Unseelie Fey template (Dragon ...


0

If you want to play a caster class, LA is out of mind. Losing caster level is one of the worst thing you can do. So one of the best humanoid race are the Lesser Aasimar (LA 0) or Aasimar (LA +1). Also the Dragonwrought Kobold is a very good choice because you can play at venerable age without losing physical stats. You can add a template to the race, ...


2

I'm not totally sure this is the best there is, but follow me. Put all your starting (18) and levelup (4*) points in charisma, buy a +5 Tome of Leadersip & Influence. Be old. This gives you -6 to all physical stats and +3 to all mental ones including charisma. Be human. Take 2 levels in Human Paragon and 10 levels in Chameleon (both prestige classes), ...


2

Players Have a "Rule 0" Too To the best of my knowledge, there is nothing specifically in the rules for making a player mute, and certainly not anything that trades speech for a bonus to skills, let alone Sleight of Hand. However, that shouldn't limit you from being able to play this concept. An oft-overlooked section in the Player's Handbook is the ...


1

My answer is coming from personal experience - I am currently running a group of 4 through Curse of Strahd for the first time in 5e. As for balancing, I find its doing fairly well so far. Sometimes my players have jumped the gun and put themselves in harder situations then they expected but have always had the option of attempting to run away. My ...


2

One DM's experience: Not only is smart play at the table far more important than having characters optimized for damage-per-round . . . my observation is that players that obsess over their statistics and spell/feat selection often do poorly in the actual game. 5e simply does not reward the "optimal" builds all that much. But it's easy for players to get ...


-2

Well darkness allows only you to see through it, if you cast it in their area you could destroy them without endangering your self, unless it's a shadow elemental, bad idea in that case.


1

Well, you're already pretty tanky, but there's always more you can do. Short-term: If your splint armour is not magical you should definitely try to upgrade to plate if you can. It doesn't cost anything but gold, and unless your DM allows you to buy magic items there's just not that much use for gold. You can try to persuade your party members to help you ...


3

First off, wow, +3AC in magic items? Yeah, your DM is being VERY liberal with the magic items. (also, as an aside, how does Lay on Hands not help in combat? an action to heal up to 35hp in one go? that's amazing! that's like two-thirds of your max health!) Assuming no utility magical items or enchanted weapons (other than the generic +1/+2/+3 or ...


4

Without throwing too much at you for the myriad multiclass options and builds...I am going to touch on tanking concepts and then how you might achieve them with your current character. 'Tanking' in 5E is a very relative term...and an even harder role to try and apply to tabletop rpg. A 'Tank' by the most widely used definition is a melee combatant that can ...


7

I'm assuming here that your DM does not allow you to "cheat" by taking long rests more than once every 24 hours. Your magic items are a Tome of the Stilled Tongue and 2 × Pearls of Power. Every day, you have the following spell slots you can use to make or control undead: 9th level: 1 + 1 from Arcane Recovery + 1 from Tome of the Stilled Tongue = 3 8th ...


-3

Well, it depends on the spells you used and the kind of undead, but if we're talking about the structure you're specifying... rather infinite? The given the casting time on create undead is 1 minute, and targets 3 corpses to reanimate/control for 24 hours with complete success and that you have, at the 20th level, then six mummies, six wights and forty-two ...



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