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6

Part one is out of my wheelhouse, and possibly not a question for Stack Exchange (although I'm still learning the ropes here, so it might be a completely valid question). As for part two... What you fight, and how often you fight, changes between group to group and DM to DM. Although you CAN simply have one or two more difficult fights during an adventuring ...


0

Using bigger weapons helps, but has drawbacks of encumbrance, not being able to use a shield, and so on. Using better-quality weapons helps too. The Weapon Master advantage is good, if your campaign style allows it. Using All-Out Attack also allows you to increase damage, but the drawback is that you lose your Active Defences. The way to manage that is ...


2

As stated, there is no easy answer to this. For example, a Wizard can make a hard encounter an easy one without throwing a single fireball. That is much more impactful that just raw damage. BUT If what you want is to feel powerful in terms of doing damage, I would say that the Oath of Vengeance paired with Polearm Master feat and Hunter's Mark is a good ...


11

Based on the stats given, it appears to me that your best option is to not multiclass. The most obvious option would be a dip into Monk, to get Unarmored Defense's Wis-to-AC bonus, but that would be trading leather's +1 for your Wisdom's +1. The other abilities wouldn't really add anything to what you already have. Another option is Barbarian's Unarmored ...


22

None of the Oaths really do more damage than the others as such. The only Oath feature that directly impacts your damage is the Oath of Devotion's level 20 ability, Holy Nimbus - it deals 10 radiant damage to any enemies within 60 feet of you. So, to answer your question directly, Oath of Devotion does the most damage. This is, obviously, a fairly ingenuous ...


0

This article deals with healing in D&D 3.5, but there should be enough overlap to make some of it useful in Pathfinder. As the article demonstrates, most of the party's healing can be taken care of with a few simple items, leaving you free to focus on cranking out the buffs. It brings up a question though.. You are a pacifist. The others are not. Are ...


3

I just couldn’t get this idea out of my head, so I wanted to write it down. Unseelie fey deepwyrm half-drow or forestlord half-elf (yes, that implies faerie, dragon, elf, and human somewhere in the family tree). Unseelie fey is from Dragon Compendium, half-drow is from Races of Faerûn, and deepwyrm half-drow and forestlord half-elves are from Dragon ...


2

Chaotic Good silverbrow human worshipper of Gruumsh, and ideally also of Milil. Yes, this is a bit strange, and is addressed in the answer, including alternatives. \begin{array}{c} \text{Level} & \text{Class} & \text{Feat} & \text{Bonus Feat (source)} & \text{Special} \\ \hline 1^{\text{st}} & \text{Harmonic} & \text{Dragonfire} &...


2

Rather than using the Exoticist Fighter variant I would advise using the Targetteer Fighter variant (Dragon #310, p. 38) instead. You get a specific skill list and bonus feat lists, but the two main points are: Proficiencies: All Simple, Martial Ranged Weapons and Two Exotic Ranged Weapons of your choice; All Armors and Bucklers. Special Abilities: 3 ...


3

Stout Halfling (counterintuitive, but hear me out), Eldritch Knight Fighter 13, Rogue (or Sorcerer) 2 Str: 8 Dex: 20 Con: 16 Int: 14 Wis: 12 Cha: 8 AC: 18, 20 with Haste, up to 25 with cover Feats: Sharpshooter, Crossbow Expert Favored weapon: Hand crossbow Favored Spells (in order of importance): Haste, Mage Armor, Shield, Misty Step, 7 more ...


6

Within the rules, there's only one way to go about getting extra arms on your character: Wish for them and hope for a good result. You may want to buy your DM a pizza or something first. That said, you do have some other options. The easiest one is to turn into something which has more arms. The True Polymorph and Shapechange spells will let you do this. ...


13

You can hire a mercenary (featuring a pair of arms and a willingness to grapple your enemies) for 2gp per day. There's no practical limit to the number of targets you can grapple if you're willing to delegate and willing to pay.


0

The most optimal choice is probably Ability Score Improvement +1 to both STR and CHA. Heavy Armor Master would be nice but is not as optimal as increasing CHA on a Paladin.


4

There are a few more options for permanent initiative buffs level 1: The Divination wizard school grants an initiative bonus (+1 at level 1) If you take the Rich Parents trait you can afford a Cracked Dusty Rose Prism If you are just interested in initiative you can also be an Ifrit with Wildfire Heart (+4 initiative) instead of a fleet footed elf. (It is ...


0

At the very least you can boost your dex a little more. Try getting Reduced to start with, and then see if you can drink a potion of Cat's Grace.


2

As far as I'm aware, no. Blindsight is an extremely powerful ability (within its range), so there's no easy way to get it and no standard way to enhance it. That said, there's a 3rd party race called the Squole from Alluria Publishing that gains blindsight 40' racially. They're basically humanoidish, player-character-viable oozes. I mention this for two ...


6

It can overcome, but not as competently Just like with Magic Items, if you do not add feats to the game, non-spellcasters are hit the hardest. Spells are not modified much by magic items or feats, but a Maul strike is. (I will only consider DPR, other thing are very hard to quantify and compare) Ability Score Improvements are so strong that there are ...


8

A featless fighter isn't less capable of overcoming level appropriate challenges than a fighter with feats. It's true that feats like Great Weapon Master are a straight up DPR increase, especially when compared to an ASI in a non-combat stat. However, the ASI's are still providing very useful benefits. The fighter with feats has the advantage of a high ...



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