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All characters in 4e are magic. The how of these things is up to you and you group to decide. 4e relies on a tight balance to make things fun, keep roles distinct and keep everyone at approximately the same general power level. Tweaking things because of in universe justifications that make different assumptions than the game's design can have unforseen ...


No such option exists. In part because what you are asking for is not a single rule, but multiple changes that all unbalance the game's items and character powers. 4e sacrifices the simulationism of previous editions in favor of tactical gameplay and fine-tuned balance. If you and your players have issue with its lack of verisimilitude you'd probably be ...

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