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7

This can only be done with an unarmed attack (which may mean an off hand if you're doing this while otherwise armed), by grabbing the weapon directly and attempting to wrench it away from them. The procedure is short and detailed on B370 under "Grabbing": a called shot that, if successful, is followed by a ST contest. The defender defends normally, for which ...


6

Yes, you can gain a familiar elsewhere and have both This ambiguity is due to a very annoying habit that Wizards of the Coast had to assume that all characters were starting from 1st-level, would remain single-classed, and would not take cross-class skills, when discussing what members of a class can do. You see this in similar issues like: whether a ...


6

Start with pre-made Characters By which I don't mean generic characters that could be in any fantasy story, but by creating a character specifically for each of your children. These characters should be based around the characters from movies and TV shows they each seem to be drawn most toward. It's not the perfect fit that character creation is, but it can ...


5

The first problem with making a difference like this is the likelyhood of perceived sexism. It doesn't sound like that's where you're coming from, and it sounds like you don't think your players would mind, but that is what some people are going to think with a question like that. I know that if I tried mechanical differentiation due to sex with the people ...


4

A lot of people run into this problem when using Savage Worlds, and it can be encountered whether using the Super Power Companion or not. On a fundamental level, given the way Savage Worlds is designed, it is extremely difficult to design an encounter with a single enemy foe that doesn't end quickly. This issue is exacerbated with the size and number of ...


3

If you really want to get crazy in GURPS 4e with this, I'm going to toot my own horn a tetch: GURPS Martial Arts: Technical Grappling has you covered, mostly starting on p. 13. You can grab the foe, by stepping into Close Combat with him and attacking the weapon hand at -4, or his arm at -2 (I'll have to reread my own rules to figure out why this grab ...


3

B370 details how to attempt to take a weapon, but here are a few extra options to help fill that answer out. "Disarming" is a hard technique on MA70 which allows you to use your underlying skill (in this case, unarmed.) Many of the disarming martial arts in this book have disarming paired with Judo. "Hand Clap Parry" is a hard technique that allows you to ...


3

The second. You have an ability to obtain familiar, and you have an option to trade it for another ability. If you acquire the ability to obtain familiar from another source (multiclassing, for example), you will have both a skeletal minion from necromancer variant and a familiar from that another source.


2

Rules as written are simply inconsistent here. Each specialist class has three variants: one that replaces the specialist's summon familiar ability, As you can see, here summon familiar that came from class is replaced, but no word about permanency. And later on the same page, in the part you quote, the same page states that you give up ability ...


2

Characters Start by asking your kids what kind of character they want to play. Do they want to be someone like Prince Arthur (Guardian Fighter pg 71 Player's Hand Book 1), Robin Hood (pg 104 PHB1), or Merlin (Wizard (probably control wizard) pg 156 PHB1), etc? And then make the characters with the standard array stats on pg 17 or the examples of stat spread ...


2

Exploding Dice mechanic has little to do with your problem. You see, for a N-sided die an average roll is (N+1)/2. Whereas for an exploding N-sided die an average is (N+1)N/2(N-1) - just N/(N-1) times more. For d6 explosions increase an average roll from 3.5 to 4.2, or 20% increase. For d8 explosions increase an average roll from 4.5 to ~5.1, or ~13% ...


2

If you try hard enough, there are enough sources of saving throw bonuses that you can actually have a character incapable of failing a saving throw (without penalties being applied). Here's a list of bonuses I've been able to find that either apply to all saves, or to death saving throws specifically. Remember that bonuses of the same type don't stack, so ...


2

I would not advise you to run a 3.5e or 4e games for little kids. Those systems reward system mastery and contain a lot of complexity that might not be suitable for kids. Instead, I would suggest you: Try Monster Slayers Monster Slayers is a simplified D&D for Kids, released by WotC for free in 2010. It contains premade character cards with all powers ...



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