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15

Certainly, there’s no reason why you couldn’t describe a spiked chain this way. Disarming is a kind of niche tactic; it might simply never come up, at which point there’s no real need to mechanically “back up” the description. But ultimately disarming could happen and as a DM, I’d rather not feel like I “shouldn’t” disarm you even though mechanically you ...


6

Start with pre-made Characters By which I don't mean generic characters that could be in any fantasy story, but by creating a character specifically for each of your children. These characters should be based around the characters from movies and TV shows they each seem to be drawn most toward. It's not the perfect fit that character creation is, but it can ...


4

Touch attacks are generally used by spells and the such as they would bypass the armour, affecting the person whether they have hit their armour or flesh. For anything else I think it would depend on the situation and you would need to look at the specific intent behind the perk and try apply that in a real world situation. That should help figure out how to ...


2

Characters Start by asking your kids what kind of character they want to play. Do they want to be someone like Prince Arthur (Guardian Fighter pg 71 Player's Hand Book 1), Robin Hood (pg 104 PHB1), or Merlin (Wizard (probably control wizard) pg 156 PHB1), etc? And then make the characters with the standard array stats on pg 17 or the examples of stat spread ...


2

Touch attacks are usually energy attacks, which are not affected by DR (rather, they’re affected by Resistance). As such, there’s not much interaction to speak of: touch attacks still roll against touch AC (which is still a thing even under armor-as-DR rules), and then apply their effect on the target on a hit. The effect usually ignores DR. If ...


2

It's an interesting bit of flavor. I like the weapon cord idea, though I'd add one small detail as a balance factor: dropping the weapon doesn't prevent you from being counter-tripped on a failed trip attempt (because it's still wrapped around your neck). I'd have no problem allowing this, with that compromise.


2

I would not advise you to run a 3.5e or 4e games for little kids. Those systems reward system mastery and contain a lot of complexity that might not be suitable for kids. Instead, I would suggest you: Try Monster Slayers Monster Slayers is a simplified D&D for Kids, released by WotC for free in 2010. It contains premade character cards with all powers ...


1

I have a similar problem with a few friends who partake of a weekly pathfinder game I run. Two of them know very well how to min-max and power-game but choose not to for flavor reasons (or at least limit their ludicrousness), and two others don't know how not to min-max. To give a quick example, when I ask the two who restrain themselves a bit what kind of ...



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