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2

In addition to all of the above plus the simple 1 per 4 levels of the d20 OGL you might look at a game called Chronicles of Ramalar. It had a system called Demeanor and Theme which each character had four circles with 12 dots around them. A goal was written in each circle and every time the character did something to advance to that goal a dot was colored ...


0

Another possibility is Blood & Treasure which fits roughly in the RC space but using the three fold save system. It does a more AD&D1 style race/class mix with dual classing for humans (including half-orcs and half-elves) and multi-classing for other races.


0

Personally I'd remove the advancement every 4 levels and automatically give them 20 points each level to assign to one stat of their choice. You can give them those 20 points retroactively so they won't feel cheated, in fact they will see an immediate gain so feel like you are being generous. I suggest 20 points (rather than 25) since you said you don't ...


3

If the players like the rule, there are two things which occur to me in this specific case: Allow players to roll 2d10, six times, then allocate them to preferred stats. That will lead to faster progression on stats that each player wants first, whilst keeping most elements of the rule. There is one minor mechanical problem - PCs with 18/xx strength will ...


2

Have you considered re-designing that rule so that it does what you intended? If you wanted them to gain a point of everything every 10 levels on average, you could play with the random number generator so that that's what they get (10+2d10, for example), or reduce the randomness of the amount they get to add. (10+1d10) If you just think it was a bad ...


8

Give them something better. If you're removing the rule because it's not worth it, why not just replace it with something that is worth it? That way they won't feel cheated. Like, every two levels, pick an ability score. Roll 3d6, and if it's higher than your current score, it goes up by one. Lets you improve your crappy scores, but prevents you from ...


37

How do I tell the players "This house rule sucks and we shouldn't do it anymore?" That's exactly how you do it! Say, "This house rule sucks and I think we shouldn't do it anymore." If they object, well... then they don't mind the paperwork. If they agree, then you don't have a problem. Either way they don't feel cheated, because they're part of ...



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