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82

The biggest issue with paladins is when their partners' behavior is judged as if the paladin himself had done the deed. If your DM is willing to avoid that pitfall, may I suggest... A paladin who does not expect non-believers to obey the laws of his faith. He hopes that through his shining example his teammates will come to see the value of his code, but ...


50

Paladin as an Example Consider this story from the Giant in the Playground forum: Due to setting off a trap, my paladin/crusader and some his comrades were trapped in a solid wall of force that was filling up with a mist that was causing us drowning checks. Our DM was being nice and making it a flat DC 16 fort check instead of a steadily rising con ...


34

Stereotypical Dwarven warrior type and follower of Moradin. Paladin [...] Wis (and Cha) at 10 With those mental ability scores, Moradin isn’t doing much for this dwarf. Detect evil works, Aura of Courage applies, and Turn Undead functions but won’t work on anything meaningful. Smite evil adds a tiny damage bonus, and misses out on its most ...


32

Since Gary Gygax was the original "designer" let's look at what inspired his version and hence D&D's version of the Paladin. This is from a Collection of "Sources for D&D" that was compiled by Aardy R. DeVarque, who draws his source directly from the original 1st edition Dungeon Masters Guide. Paladin Class Based largely on the character of ...


31

First up, the RAW. This is pretty simple: Divine Sense works on celestials, fiends, and undead. Player characters are all humanoids (see page 11 of the PHB), and the Tiefling traits do not say anything about making the character a fiend in any way. Next, we have the lore. In 3.5e, tieflings were the descendants of actual fiends, whereas in 5e, they are ...


30

Being on the Paladin spell list means that the spell is available, and the Paladin can prepare this spell. Since Banishment is an oath spell, Vengeance Paladins always have this spell prepared. Refer the Oath Spells section on page 85: ... Once you gain access to an oath spell, you always have it prepared. Oath spells don't count against the number of ...


29

I think the first thing to do is break the link between "paladin" and "knight". It's the classic formulation, but that's because the original paladin's image is based on medieval knights fighting in the name of Christianity. But take an LG deity in your campaign setting, and try to build the paladin in his image. You tagged your question Pathfinder, so I ...


28

There is no mechanical or fluff requirement for a Paladin to follow a god. You've quoted the most relevant paragraph yourself, but for a backup, from the same page: Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only ...


25

You cannot use attack powers from other classes while in beast form. From PHB2, p84 (as updated by official errata): Wild Shape ... While you are in beast form, you can’t use weapon or implement attack powers that lack the beast form keyword, although you can sustain such powers. ... No paladin powers (or powers from any other non-druid class, ...


25

According to the list of Alternative Class Features, there are two ACFs for the Paladin which replace Spellcasting. Furthermore, this answer by JohnP features a feat that fits what you want. The Holy Warrior ACF from Complete Champion (p.49) grants bonus feats from a fixed list at 4th, 8th, 11th and 14th level. The list includes some basic combat feats, ...


23

By the far the best gamable description of a paladin I seen was given by Elisabeth Moon in her Deed of Paksenarrion series. Paraphrased From page 579 of the Trade Paperback the Deed of Paksenarrion. Most think being a holy warrior means gaining vast arcane powers, that they would be nearly invincible against any foe. But truth is that while Paladin ...


22

Smite damage is not precision damage, and since it is extra points not extra dice of damage, it is definitely multiplied. The only things not multiplied on crits are extra dice of damage, such as precision damage or weapon effects like flaming.


22

You should read up on Hellknights more. They are the epitome of law - but there are LE, LN, and LG Hellknights. To quote, Regardless of their severity, Hellknights are not an evil group. Although there are doubtlessly numerous evil members—particularly among the upper echelons of power—the majority of the orders are impartial arbiters and enforcers of ...


21

A Radically Different Idea Your player had fun playing a greedy awesomedwarf? And now isn't having fun playing a Stop Right There! Paladin? Easy. Have him take that in-character. Whoa, whoa, what are you talking about? Simple. Have the paladin start to be dissatisfied with the course he's taking. Have him start bucking authority, becoming a ...


20

Officially, probably not... There are no precise limits provided that state exactly under what circumstances an item is attended, except that the item be "grasped, touched, or worn" (PH 166), and attending an item is the usual bar for determining whether an effect that affects only a creature also affects that creature's gear. (Further, attending an item ...


19

The maximum is on all the extra radiant damage that Divine Smite adds to your normal weapon damage, necessarily including the first 2d8 (emphasis mine): […] you can expend one paladin spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is [a variable amount], to a maximum of 5d8. The 5d8 maximum ...


18

Effectively, yes. The source of confusion is likely a gut reaction against the idea of stacking the same bonus with itself. However, that's not what's happening here. The paladin is not getting their Charisma modifier twice: they're getting their Charisma modifier once, and also getting a different bonus that just so happens to often (but not always) be the ...


18

PHB 201: When a character casts a spell, he or she expends a slot of that spell’s level or higher... You cannot cast a level 3 spell using a level 1 slot. PHB 164: If you have both the Spellcasting class feature and the Pact Magic class feature from the warlock class, you can use the spell slots you gain from the Pact Magic feature to ...


17

From the Core rules pdf (pg 60): Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the ...


17

There are no solutions for you At least, not for Paladin. If you want to combine magic and melee with a faith-based character I can suggest a highly pious Magus, but Paladin's not going to work out for a lot of reasons. See below: None of your abilities care about Intelligence - And there's no archetypes or prestige classes that are Paladin-friendly to ...


16

You and @KRyan are correct. all multipliers work alike (crit, lance, brace, whatever) everything is included in the multiplier except bonus dice multipliers are additive not multiplicative, see Multiplying Damage in the SRD. It doesn't say anything more about it because there's nothing more to say, the rule is simple and all-encompassing. Your math is ...


16

Well, if it is a dragon dragon (not some goofball wannabe), a powerful, intelligent being that doesn't tend to be friendly to humanoids and other pests, a more important factor than the amount of gold would be simply respect. For a dragon to be feel treated with respect, providing a massive hoard and a comfy lair is a good start. If the dragon is treated ...


16

This post contains all alternative class features published by WotC. Here are the mount replacements listed there, along with sources: Charging Smite (PHB 2, p 53): No special mount, if you smite on a charge attack, gain 2 extra damage per paladin level. Divine Spirit (Dungeonscape, p 11): No special mount. Gain a spirit that grants special abilities to ...


14

To offer an alternative answer to the accepted one: Yes. Remember that role playing is not all about combat. You can have a character that only uses one hand in battle, sure! And you can have a really good time, and you can look bloody awesome at the same time. Furthermore, having a free hand could open some possibilities in the narrative during battle, ...


14

At the the DM’s discretion, an impenitent paladin might be forced to abandon this class and adopt another, or perhaps to take the Oathbreaker paladin option I read this as an out-of-character game rule: if your paladin falls, that is, your DM forces you to abandon the paladin class,1 you are required, as a player, to choose either Oathbreaker or ...


13

You have a few options, basically, depending on your style of DMing, setting, meanness, desired player reaction, and plot-appropriateness. 1: Narrative Just tell the player that he feels his chosen deity turn their back on him, an overwhelming sense of guilt or doubt stops him calling on it, or something to that effect. You may do it immediately after he ...


13

NO. Quote from Pathfinder SRD: Whenever the paladin uses lay on hands to heal damage to one target, the target also receives the additional effects from all of the mercies possessed by the paladin. Using lay on hands to channel energy is clearly not the case.


13

Touch = Melee range for all intents and porpoises. It does not tell you about what the power's attack roll/saving throw/action is. The text of the Lay On Hands ability states: As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. ...


12

I'll take a crack at answering the first question. (I'll do it with Pathfinder, since I'm more familiar with it, but it should be about the same for 3.5e). I'd estimate he'd need to be at minimum 12th level to handle that encounter. The easiest way to do that is calculate the CR of the encounter you're proposing. Let's assume you've got 2 of the Giants ...


12

The description on page 60 of the core rules suggests that it does both. At will, you can detect evil as per the spell. As a move action, you can concentrate on a single item or individual and learn the strength of its aura immediately as if you had studied it under detect evil for three rounds. While doing this, you don't detect evil on anything else in ...



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