Hot answers tagged paladin
46
The biggest issue with paladins is when their partners' behavior is judged as if the paladin himself had done the deed. If your DM is willing to avoid that pitfall, may I suggest...
A paladin who does not expect non-believers to obey the laws of his faith. He hopes that through his shining example his teammates will come to see the value of his code, but ...
23
Since Gary Gygax was the original "designer" let's look at what inspired his version and hence D&D's version of the Paladin.
This is from a Collection of "Sources for D&D" that was compiled by Aardy R. DeVarque, who draws his source directly from the original 1st edition Dungeon Masters Guide.
Paladin Class
Based largely on the character of ...
23
You cannot use attack powers from other classes while in beast form.
From PHB2, p84 (as updated by official errata):
Wild Shape
... While you are in beast form, you can’t use weapon or implement attack powers that lack the beast form keyword, although you can sustain such powers. ...
No paladin powers (or powers from any other non-druid class, ...
17
I think the first thing to do is break the link between "paladin" and "knight". It's the classic formulation, but that's because the original paladin's image is based on medieval knights fighting in the name of Christianity. But take an LG deity in your campaign setting, and try to build the paladin in his image.
You tagged your question Pathfinder, so I ...
13
You and @KRyan are correct.
all multipliers work alike (crit, lance, brace, whatever)
everything is included in the multiplier except bonus dice
multipliers are additive not multiplicative, see Multiplying Damage in the SRD.
It doesn't say anything more about it because there's nothing more to say, the rule is simple and all-encompassing.
Your math is ...
13
You have a few options, basically, depending on your style of DMing, setting, meanness, desired player reaction, and plot-appropriateness.
1: Narrative
Just tell the player that he feels his chosen deity turn their back on him, an overwhelming sense of guilt or doubt stops him calling on it, or something to that effect. You may do it immediately after he ...
12
I'll take a crack at answering the first question. (I'll do it with Pathfinder, since I'm more familiar with it, but it should be about the same for 3.5e).
I'd estimate he'd need to be at minimum 12th level to handle that encounter.
The easiest way to do that is calculate the CR of the encounter you're proposing. Let's assume you've got 2 of the Giants ...
11
Since you're asking for story research purposes, I'll answer primarily with that framework in mind. (Some of the D&D technical detail will be skipped in favour of plot-relevant information.)
So, the most important part of the answer first:
It depends hugely on who's running the game.
D&D, like most roleplaying games, is run by a game master ...
11
NO.
Quote from Pathfinder SRD:
Whenever the paladin uses lay on hands to heal damage to one target, the target also receives the additional effects from all of the mercies possessed by the paladin.
Using lay on hands to channel energy is clearly not the case.
11
In 4e divine power doesn't come with all the alignment constraints it had in prior editions; gods rarely involve themselves in the mortal plane, especially to empower/disempower individuals. If a follower of a god turns against their tenets (such as a servant of Pelor becoming unaligned or even evil), the god won't (can't?) just cut off the character's ...
11
Simple: he is a true believer of the true Pelor, The Burning Hate.
It’s just fanon, but it’s a pretty fun one. Might make for a really cool character, and a very interesting plot hook. Depends whether or not you had important plans that hinged on Pelor being as described in the books.
10
From the Core rules pdf (pg 60)
Detect Evil (Sp): At will, a paladin can use detect evil, as
the spell. A paladin can, as a move action, concentrate on
a single item or individual within 60 feet and determine
if it is evil, learning the strength of its aura as if having
studied it for 3 rounds. While focusing on one individual
or object, the paladin does not ...
10
By the far the best gamable description of a paladin I seen was given by Elisabeth Moon in her Deed of Paksenarrion series.
Paraphrased From page 579 of the Trade Paperback the Deed of Paksenarrion.
Most think being a holy warrior means gaining vast arcane powers, that
they would be nearly invincible against any foe. But truth is that
while Paladin ...
10
First and foremost, that bodak's mount doesn't look like it is a special mount or fiendish servant or something. Just a cool construct, bound to him by a property of the construct, not by a class feature or feat.
As for special mounts, let's take a look what DMG says.
PALADIN COHORT MOUNTS
At the DM’s option, she may allow a paladin or other ...
9
Warn the player before they have their character take an action that would contravene their character's in-game belief system to drastic effect. In fiction, the character would know that an action would have consequence, so it's only fair that you as DM relate that to the player. The player should know what they're getting into, not stumble upon it.
Only ...
9
According to a previous entry in the Wizards PHB FAQ, the enemy attack would damage the party member before it died to the Divine Sanction damage:
40. When does the damage from divine challenge occur? If it’s enough to kill the monster making the attack does his attack still happen?
Yes. The damage is in response to the
marked creature's attack; ...
9
I don't think the evil nature of the spell is too much of a problem. It should add conflict to the party for sure - the Paladin should oppose evil acts. Habitual, unrepentant use of evil necromancy may eventually drive a wedge between the characters and split the party.
More immediately, the paladin may feel obligated to seek legal recourse on behalf of ...
9
Yes.
The only indication of what the bond applies to is this:
The first type of bond allows the paladin to enhance her weapon as a standard action by calling upon the aid of a celestial spirit for 1 minute per paladin level.
Nowhere does it indicate that the weapon must be designated ahead of time.
More importantly, no provision is given for ...
9
Despite their functional and naming similarities, Divine Challenge and Divine Sanction are quite different.
Divine Challenge is a Paladin class power, minor action, close burst 5, that allows the Paladin to mark an enemy. The mark lasts until this power is used again. The Paladin must engage this target by attacking the target or ending his or her turn ...
8
If you're playing 1e, then this is completely up to the DM to announce whether the Paladin's God would judge the Paladin for permissiveness or tolerance. Like others here, I would definitely think alot of this has to do with the God of the Paladin. More importantly, and bluntly, it would depend on the player playing the paladin. If that player insists it ...
8
Divine sanction (and other status effects) aren't optional unless the phrasing clearly indicates they are.
If the power says "... and the target is subject to your divine sanction," then your divine sanction gets applied whether you want it to or not. If the power says something more like "... and you may apply your divine sanction to the target" then you ...
7
Ignore the Code entirely as the stupid, archaic, and terrible design it is, and treat Falling as a purely narrative construct when a character truly and intentionally abandons his cause. When a character does Fall, replace his powers immediately with those of a Paladin of Slaughter or Tyranny as appropriate. Leaving a character crippled derails the story, ...
7
Congratulations, you've fallen into one of D&D's philosophical traps. Roll versus Will or be discussing alignment and its enforcement for 1d8 days.
This is a question of the social contract and the intentions of the player. If the player is intentionally exploring the boundaries of evil-called-good acts, excellent. Then play through that story. Ask him ...
6
According to the Pathfinder SRD site,
These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5
So you can take the +1 weapon after the Magic Weapon spell, and add up to +4 worth of bonus to it from the Bond. So you won't supercede the bonus until level 17, where I imagine you'll have much better than just a ...
6
The description on page 60 of the core rules suggests that it does both.
At will, you can detect evil as per the spell.
As a move action, you can concentrate on a single item or individual and learn the strength of its aura immediately as if you had studied it under detect evil for three rounds. While doing this, you don't detect evil on anything else in ...
6
Some difficult digging produced this thread. To summarize arguments:
Divine Challenge pertinent text:
On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends ...
5
Assuming that you're setting agnostic, a forgotten realms Tormish paladin could certainly be holier-than-thou:
Torm:
Torm became the master of Celestia after the heroic self-sacrifice of the legendary Tyr (who perished decades ago when defending the upper realms against an overwhelming demonic incursion). He now shines as the beacon of pure law in the ...
5
In addition to the level mechanics discussed here, you also state that you want to make sure that the players appreciate the role this Paladin had in the region.
As well as the main references you are already planning, such as the Poem, you may also want to look at sprinkling in some background references.
These can include:
Places named after the ...
5
Its valid to point out that depending upon the chosen vice Character Builder/RAW locks you into alignments between chaotic evil to unaligned or chaotic evil to good. I think this is inherently silly though as no other classes (or anything else for that matter) have any real restrictions similar to this and beyond that the alignment system is pure fluff in 4e ...
4
I guess it depends on the setting, primarily. More specifically, on the ethos of the god of the paladin, which is up to the DM mostly. Alignment and beliefs have, as far as I know, always been highly debated and controversial topics of D&D worlds (let alone our real world :)) - god only knows (but which god?) what really lawful and good and chaotic and ...
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