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1

Well, you're already pretty tanky, but there's always more you can do. Short-term: If your splint armour is not magical you should definitely try to upgrade to plate if you can. It doesn't cost anything but gold, and unless your DM allows you to buy magic items there's just not that much use for gold. You can try to persuade your party members to help you ...


3

First off, wow, +3AC in magic items? Yeah, your DM is being VERY liberal with the magic items. (also, as an aside, how does Lay on Hands not help in combat? an action to heal up to 35hp in one go? that's amazing! that's like two-thirds of your max health!) Assuming no utility magical items or enchanted weapons (other than the generic +1/+2/+3 or ...


4

Without throwing too much at you for the myriad multiclass options and builds...I am going to touch on tanking concepts and then how you might achieve them with your current character. 'Tanking' in 5E is a very relative term...and an even harder role to try and apply to tabletop rpg. A 'Tank' by the most widely used definition is a melee combatant that can ...


8

Your second way. "... by adding together all your levels" would mean that your second example (ranger + paladin)/2 rounded down is how you'd work it. The rule doesn't have you segregate the levels before dividing if they are the same category. The example given in the book is a case of two different categories being combined, otherwise it would not have ...


6

No You run into several problems trying to cast Warding Bond on yourself and have your steed take the damage. You seem to be able to cast warding bond on yourself (which seems fine, you get +1 AC take half damage but then take the damage twice). The target of the spell is the one who gets the AC and the resistance, the caster of the spell is the one who ...


0

The best way that I can see you improving your combat effectiveness is through the specific spells you choose. As you had said, money is sort of tight in your campaign, so you need to make due with what you have at your disposal naturally. Luckily, this isn't hard considering that you have a +4 Cha score (Giving you anywhere between 1-4 additional spells ...


9

The example turn you described is legal concerning RAW. You would be able to break up your movement and attack both targets as long as your mount has enough movement to get you there. As for the opportunity attack, any time you move outside of a creature's reach without taking the Disengage action you would provoke an attack of opportunity. Luckily, in your ...


1

First of all (PHB p.198): Intelligent creatures, such as dragons, act independently. Now your mount is as intelligent as a Young White Dragon so this probably applies to it (check with your DM). As such the mount acts on its own turn and can take the attack action to trample; with your telepathic link you can ask your mount to do something, however, ...


6

No The rules The main reason for this is that the Tentacle Rod makes melee attacks, while Divine Smite requires melee weapon attacks. Melee attacks (PHB p. 195) Used in hand-to-hand combat, a melee attack allows you to attack a foe within your reach. A melee attack typically uses a handheld weapon such as a sword, a warhammer, or an axe. A ...


1

The tentacle rod is a weapon that makes melee attacks; the paladin's smite requires melee weapon attacks. So, yes, if you are willing to spend the spell slot you can smite on each hit..


1

Case 2 and 3 are both likely, but your steed can't smite while ridden. If you look at the spells RAW, they state that the next time you make a melee weapon attack the effect occurs. In the monster stat blocks, many things that are natural weapons like hooves and claws are classified as melee weapon attacks. The "glowing weapons" description would still ...


-1

Also the Smite Spells do not effect the Paladin's Weapon. Magic Weapon and Elemental Weapon affect the Paladin's Weapon. aka if cast either of those spells on your longsword, it only affects your long sword. if your longsword gets knocked out of your hand after it is cast and you switch to a backup shortsword it does not suddenly gain the benefits of the ...



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