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2

It depends on trust and understanding between player and GM. For example, if you were to have a campaign focused around a plague, it would be incredibly shortlived if a first-level cleric or paladin could simply cure it with their spells. Ideally, the GM should have discussed the possibility of plague as a campaign element in advance, and have explained ...


5

You could consider ways to apply the sickened or nauseated conditions, though a Paladin with the Divine Health ability may easily be able to cure themselves of these conditions or at the very least suspend the effects for a few hours. If you found a way to permanently or continually give a Paladin these conditions, it may appear as though the Paladin has "...


10

A poison that appears to be an illness. Alternately, a Curse, like Mummy Rot. (Apparently this no longer works, since 3rd edition D&D started.) Divine Health (Ex) At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot. Functionally, to give a Paladin a normal any disease you will ...


2

As stated, there is no easy answer to this. For example, a Wizard can make a hard encounter an easy one without throwing a single fireball. That is much more impactful that just raw damage. BUT If what you want is to feel powerful in terms of doing damage, I would say that the Oath of Vengeance paired with Polearm Master feat and Hunter's Mark is a good ...


22

None of the Oaths really do more damage than the others as such. The only Oath feature that directly impacts your damage is the Oath of Devotion's level 20 ability, Holy Nimbus - it deals 10 radiant damage to any enemies within 60 feet of you. So, to answer your question directly, Oath of Devotion does the most damage. This is, obviously, a fairly ingenuous ...


2

Hey I believe this definition of range will come into the solution: Once a spell is cast it's effects aren't limited by its range, unless the spell description says otherwise (PHB p203). It is like you are effectively able to cast the self spell at touch range, you do not have to maintain that range once the spell begins. The other aspect seems to ...


10

Yes. From the section on Find Steed that you have quoted, the spell has the same effects on your mount that it does on yourself. There are no further requirements for staying within a certain range of the original cast with a Self-targeting spell. You spell effects might not stack on nearby enemies, but you can certainly send your steed off as far as they ...


0

The most optimal choice is probably Ability Score Improvement +1 to both STR and CHA. Heavy Armor Master would be nice but is not as optimal as increasing CHA on a Paladin.


3

A creature possessing the paladin's channel positive energy and cleric's channel energy tracks those class features separately The Pathfinder Core Rulebook FAQ includes this exchange: I have this ability from more than one class, do they stack? No—unless an ability specifically says it stacks with similar abilities (such as an assassin's sneak attack),...


2

Unless you have a class feature like holy vindicator's that explicitly says that your levels stack then it works similarly to how you gain spellcasting were you to gain levels in two spellcasting classes. You have two instances of Channel Energy independent of one another with their own effective class level and number of uses.


11

A breath weapon is not a spell. From the Dragonborn entry: Breath Weapon: You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. Spells require some combination of Verbal, Somatic, and Material components. A breath weapon requires... exhalation... The introduction to ...



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