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19

Officially, probably not... There are no precise limits provided that state exactly under what circumstances an item is attended, except that the item be "grasped, touched, or worn" (PH 166), and attending an item is the usual bar for determining whether an effect that affects only a creature also affects that creature's gear. (Further, attending an item ...


7

Yes, Divine Smite will work while Wild Shaped. Wild Shape allows you to use your class features: You retain the benefit of any features from your class, race, or other source and can use them if your new form is physically capable of doing so. And Divine Smite works like this: Starting at 2nd level, when you hit a creature with a melee weapon ...


-7

The rule says it applies when you make a "melee weapon attack," so unless your beast form is using a melee weapon, I would say "no."


4

All of the Fighting Styles available to the Paladin either require you to be wielding a weapon in one hand, wielding a weapon in both hands, wielding a shield, or wearing armour, so by default, you can't use any of them while Wild Shaped. A generous DM might let you use a weapon or shield while Wild Shaped into something like an Ape, but I wouldn't. ...


7

One option would be to change the character's subclass to Oathbreaker from the DMG pp.97, which seems to be tailored to a situation like this. An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power. The paladin replaces the features specific to his or her Sacred Oath with Oathbreaker ...


6

Well, there's certainly nothing stopping you from letting him keep his Turn Undead ability. When you design an NPC, you can do whatever you want with it, and the revenant is meant to be customizable to give it some more character than your regular zombies. With that said, this is going to get weird. Here's why: Each undead that can see or hear you ...


3

After looking it over, I assumed the charachter is level 5 and compared the maximum amount of damage that could be done and how often you can do it. Basically as the rules are written, a level 5 paladin can do 2d10+6d8+d4+3xstrmod damage twice per long rest. The second time would actually be 2d10+8d8+d4+3xstrmod.(49+) This amount of damage is much higher ...


0

I would not houserule it. Smite is a finite resource, you have to spend a spell slot for it. So it is balanced very differently than Sneak Attack. If you want to give him more of a challenge, provide more enemies per day. For a tripple Smite the Paladin is at least level 5, so the damage would look like: 2x 1d10+Str+3d8 (spending all the 2nd level slots ...


16

This post contains all alternative class features published by WotC. Here are the mount replacements listed there, along with sources: Charging Smite (PHB 2, p 53): No special mount, if you smite on a charge attack, gain 2 extra damage per paladin level. Divine Spirit (Dungeonscape, p 11): No special mount. Gain a spirit that grants special abilities to ...


3

There are acquired templates that you can give your player that gives him SLAs without having to resort to out of rules solutions. There is a particular one that you can get level 6 called saint (BoED 185). It gives you tons of SLAs and some neat bonuses for LA +2. If your player has been good, you can reward him with that. It even gives him +2 Wis so he ...


-1

Provide an item that grants +4 wisdom and +4 charisma (or +2/+2 for now). That would be enough that Paladin class features start working. The item can be limited in any number of ways. It can be restricted to worshippers of Moradin for one thing (reducing its resale value). It could require following a code, or come with other requirements (maybe it is ...


12

There are already some really good suggestions, I'd like to add another one: Just let him. Just let him cast spells as if he had enough wisdom. Call it a favor from his god granted for good deeds he did. You said you wanted to reward him for good roleplaying and that is the easiest, most straightforward way. You are the DM. You can grant a retcon or class ...


34

Stereotypical Dwarven warrior type and follower of Moradin. Paladin [...] Wis (and Cha) at 10 With those mental ability scores, Moradin isn’t doing much for this dwarf. Detect evil works, Aura of Courage applies, and Turn Undead functions but won’t work on anything meaningful. Smite evil adds a tiny damage bonus, and misses out on its most ...


24

According to the list of Alternative Class Features, there are two ACFs for the Paladin which replace Spellcasting. Furthermore, this answer by JohnP features a feat that fits what you want. The Holy Warrior ACF from Complete Champion (p.49) grants bonus feats from a fixed list at 4th, 8th, 11th and 14th level. The list includes some basic combat feats, ...


5

Some ideas: The rules allows for preparing lower level spells in higher level spell slots. The character still needs to have wisdom high enough to cast the spell. So, should the character have wisdom at least 11, he is allowed to memorize first level spells in any available spell slot. Are there ways to change your primary spellcasting ability other than ...


-2

The special class abilities and known spells of paladins are bestowed upon them by the higher power(s) of the religious order or ethos they so diligently serve in similar fashion to clerics. This is in direct contrast to most other classes which generally derive specific abilities and spells from their own individual efforts and experience. With this in ...


-1

I've always seen it as being the additional damage beyond the 2d8 that is capped at 5d8. For example, a 20th level paladin has up to 5th level spell slots. As written, the damage progression is thus: 1st level slot - 2d8, 2nd level slot - 2d8 +1d8, 3rd level slot - 2d8 +2d8, 4th level slot - 2d8 +3d8, 5th level slot - 2d8 +4d8, Why wouldn't they get to ...



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