Tag Info

Hot answers tagged

7

Here's What I'd Do... I'd limit things by character not by vehicle. When it comes down to it, it's a game about characters not their stuff. So I'd have the character designate a suite of weapons he was in charge of and a suite of weapons the gunner was in charge of, and not let them mix unless the the pilot or gunner takes an attack-per-melee to switch ...


6

Several of my friends are "RIFTS Junkies"... In general, they look at 3 things when picking which classes to allow, in order: MDC per level, SDC per level, or HP only per level. Magic or not Massive skill list or not Most classes in Palladium's system are HP only per level. Since taking HP damage can be debilitating (optional, but my friends all use ...


5

Perception is covered in Palladium in 2 other products- Dead Reign and Rifts Unlimited Edition, page 367. To sum: Roll on D20- Easy: 4 Moderate: 8 Challenging: 14 Difficult: 17 Masterful: 19 Perception & Skills: Skills such as Prowl, Concealment, etc add to Perception. + 1 every 10 points of skill. Use common senseā€¦ prowl does not help in discovering a ...


4

Most of the Palladium books I have seen (I'm looking specifically at Macross II - the Role Playing Game) have a section "Determining the number of attacks per melee and Combat Bonuses" in the Combat Rules section: "Players will find two skills that exclusively determine the pilot's number of attacks with piloting a high-tech robot or power armour: 1) The ...


3

Given that a modern Tank has 80 MDC this means that Splyncryth is roughly 1000 times stronger. A Tomahawk is listed at 3d4x100 damage. (I assume this is the non-nuke type) That's 300-1200 damage. The smallest nuke ever created was Davy Crockett at 0.01 KT of TNT which is roughly the same as that Tomahawk. I'm afraid this works out such that even the ...


3

I played Rifts frequently a bit over a dozen years ago, during my munchkin years. My gaming group enjoyed slinging around large weapons, and as a result, every single combat encounter was with the players in full combat gear; there were no cases of "Glitterboy pilot caught outside his armor" and the like. Due to our inexperience, most of our adventuring was ...


2

The obvious base attribute is intelligence. I'd recommend adopting the system used for stat check in Basic Role Playing (aka BRP, Chaosium's house system), especially given Palladium does not conform to the 3d6 for all stats. Perception is IQ x 5 as a percentage. If you want to make something harder to perceive drop the 5 to a lower number. If they are ...


1

There are several methods you can use or adopt: Roll 1D20 versus a target number set by the difficulty of detection. Roll under a trait, such as intelligence Derive a percentage from a stat or stats and apply modifiers set by the difficulty of detection. (as in BRP) Determine by GM fiat what is or is not detected based on character traits and training, the ...



Only top voted, non community-wiki answers of a minimum length are eligible