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Several of my friends are "RIFTS Junkies"... In general, they look at 3 things when picking which classes to allow, in order: MDC per level, SDC per level, or HP only per level. Magic or not Massive skill list or not Most classes in Palladium's system are HP only per level. Since taking HP damage can be debilitating (optional, but my friends all use ...


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The obvious base attribute is intelligence. I'd recommend adopting the system used for stat check in BRP (especially given Palladium does not conform to the 3d6 for all stats): Perception is IQ x 5 as a percentage. If you want to make something harder to perceive drop the 5 to a lower number. If they are trying to perceive a person hiding have both roll ...


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Perception is covered in Palladium in 2 other products- Dead Reign and Rifts Unlimited Edition, page 367. To sum: Roll on D20- Easy: 4 Moderate: 8 Challenging: 14 Difficult: 17 Masterful: 19 Perception & Skills: Skills such as Prowl, Concealment, etc add to Perception. + 1 every 10 points of skill. Use common sense… prowl does not help in discovering a ...


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There are several methods you can use or adopt: Roll 1D20 versus a target number set by the difficulty of detection. Roll under a trait, such as intelligence Derive a percentage from a stat or stats and apply modifiers set by the difficulty of detection. (as in BRP) Determine by GM fiat what is or is not detected based on character traits and training, the ...



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