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11

Paragon paths: results for Flight: Dragonborn Scion of Arkosia: Blood of Io (16th level): You gain overland flight with a speed of 12. Dragonborn Honorable blade: Fly/encounter as utility 12 Dragonborn Storm Dragon: Storm Dragon Wings (16th level): You gain overland flight with a speed of 8. Whirlwind Genasi: Whirlwind Breeze (11th level): When you use ...


11

The Paragon Path, like all 4E class features, racial traits and feats, should be ruled as written, and there is no need to add problems for your character by over-interpreting the description. As for rationale in this case, that is easy - the Shardmind's equipment is not left behind when they use the racial power, so there should be no problem including the ...


11

A Cavalier is the Class of the character. There are class-based powers, but it is possible to gain powers that belong to other classes (for example by multiclassing, or using the Half-Elf Dilettante racial trait). In this case, a lot of the classes from the Heroes of X books are considered subtypes of previous classes. A Cavalier is actually a subtype of ...


9

It is my opinion that this isn't the best idea. It is better to adjust the scale of the encounters to be more appropriate to the party than it is to alter the rules for how the party progresses. I only have a little D&D 4E experience but my 10+ years of general GM experience tells me that there will be less strain and resistance from the party members ...


8

Not really, no. First and foremost, the text you are referring to is completely flavor. The only mechanical thing this grants is that the L16 property of this path gives you wings and a fly speed(provided you're in light armor). It also has a L12 utility that grants increases fly speed, so the flavor text does resemble the mechanics in that regard. ...


7

Yes. A Weapon of Summer adds 3 fire damage to your rolls. This means that your swordmage is A-OK to use regular powers (that have damage rolls) wielding this weapon as they become fire powers. From the Rules Compendium (pg 115): If a power gains or loses damage types, the power gains the keywords for any damage types that are added, and it loses the ...


6

Delaying paragon paths will have several effects, all of which will cause the player characters to be a bit weaker. Paragon paths give two class effects at level 11 or 12. These are roughly equivalent to feats in power. In addition, paragon paths give a level 11 encounter power and a level 12 utility power. These deficits could possibly be offset by ...


5

Blood Magic I had a quick look for blood magic compatible with 3.5e, and I found, well, a lot of stuff. People seem to like this concept a lot. However, there isn't really a lot of it that seems any good, though. I'll summarize what i've been able to find, and then give some suggestions. 3.5e Material (Non-Homebrew) Spell Thematics - From Player's ...


4

The magic item you're thinking of is probably the Potion of Regeneration. The level 9 version costs 160 GP a pop and gives you regeneration 5 while you're bloodied. It also costs a healing surge, which might be a problem for your wizard if you do a lot of encounters in a typical day. Trollhide Bracers have a daily that also gives you regeneration 5, not ...


4

It depends on your GM Arguments for no: The power states: Hit: The target is trapped in your tome (save ends). While trapped, the target ceases to exist and can take no actions until it saves. It has line of sight and line of effect to no creature, and no creature has line of sight or line of effect to it. When the target saves, it reappears wherever ...


3

Shard Swarm Doesn't Make Sense to Begin With If you're treating Shard Swarm as a teleport, which is what it says in the effect, but roleplaying it as the shardmind disassembling and reassembling, then you're already doing something that doesn't make physical sense. Teleport requires line of sight, but not line of effect. In other words, you can teleport ...


3

I don't think this is a good idea, because. Your players probably will not be happy with you for denying them something cool They'll likely be underpowered for their level. Even if you let them take their higher level base-class powers instead of having a paragon path, the paragon and epic tier classes provide the characters with additional special ...


2

Your best bet is the application of temporary hit points. While, optimally, your leader should be pumping you full, they may be specced for other things. In the trivial case, an excellent and consistent source of THP is a Wailing Tome It triggers whenever you use psychic or teleportation powers, and gives you its enhancement bonus in THP, or, if you elect ...


2

Yes There are no special restrictions on powers granted through multiclassing save for those orderly in the original mulitclass modification. In contrast, the Barbarian's pseudo-rage, not being a power, is not recoverable save by extended rest.


1

The secret here is that the rogue multiclassed fighter in this build. The feat Battle Awareness is a fighter multiclass feat. From this feat you then gain access to both the entire fighter specific feat list, but also all fighter paragon paths. Also to your aside: there is a bit of history here with the essentials classes that should probably be ...


1

You can rule that destroying the tome (if it's possible, see GMNoob's answer) would end the effect of the spell and therefore free the monster, since I don't think the tome's life is connected to that of the monster but to that of the spell effect (although it's hard to tell without knowing the exact spell details). I don't think this spell is intended to ...


1

Get to know the existing paragon paths well. There are lot's of them though, so it'd be a fair bit of research to read all 400 or so of them! Play a bit at paragon path levels and sample some of existing paths out there. Write you path and select similar bonuses and level of effect as other paths. Play test your new path. Tweak based on feedback. Play test ...



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