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8

Just deal with the consequences. Sure, go assault that corporate office and steal their IP. You don't really need a hacker. Did you know there was (in real life) a string of robberies where these guys would back up a pickup truck to a convenience store, break some windows, pry up the ATM from the floor and literally take the whole thing? They could grind ...


3

No. A Decker/Technomancer PC or NPC is not required to play SR5. I definitely recommend one though, and if you want to play a Black Trenchcoat game, you have to have a hacker for some runs. No way around it. I have personally dealt with this issue in my own SR5 campaigns. You have three realistic options that won't inconvenience PCs by forcing them to put ...


2

You can run games that don't particularly need a hacker: Getting jumped by ghouls, Muscle for gang warfare, smuggling, bounty hunting, organlegging, bust bob out of jail, Investigate creepy mage in woods, smash'n'grab, Go here and kill everyone, Send a corporation to make a hit on them in their home, a famFatal drugs one of them and they're naked in a ...


1

The Decker is a GMPC but doesn't go on runs When I ran a Shadowrun game, the group didn't have a decker so they had to dig in to contacts. Contact deckers fell in to 2 categories, script kiddie deckers, and uber deckers (theory being if you survived the megacorps as you learned skills, there was no room for middle ground). The group took their chances ...


1

This sounds like a great setup for some really enjoyable character relationships and given where you started from it seems like their differences are probably quite reconcileable IC if you give that the opportunity to happen. It would also give you an option to explore underlying themes of loyalty and the limits of trust and to really develop the ...



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