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13

It is NEVER hurting the party to be a bard! A group of 4 is actually the average every table and chart is compared to. Above 4 and you're getting into EZ-Mode , and below 4 and things start to be a bit more difficult. So a group of 4 PLUS a Bard is pretty nifty. If the other classes are well rounded, then you shouldn't have many problems. Bards are ...


6

Just as sysadmins have the insult "you can be replaced by a very small shell script." So too does the truenamer: "you can be replaced by a level 1 magical item". To strictly answer the question: "very poorly, but they can use items slightly better than some other classes due to a +5 untyped bonus in use magic device." Given that this question is situated in ...


5

The Law of Sequence kills you You cannot use the same utterance more than once at a time. So if you apply your damage-over-time effect with inverted word of nurturing, guess who no longer has a healing ability? That’s right—it’s you! The truenamer is pretty much awful at everything The truenamer is very-nearly-unplayable. That chapter of Tome of Magic was ...


3

Those are some good answers above, particularly on what sort of equipment they can use to get around having no healer in the party. I have run a lot of games with no healer in the party, so it can certainly be done - they just have to rest more, hide from bad guys, and suffer with their wounds like normal people (remember, they will heal as they rest). But ...


3

Answering the question as posed in your title (how to run a game for three players without a healer), you have two main options: Offload the mentally-taxing parts of running a GMPC I've played in three groups that didn't have a PC healer. In two of them, the DM assigned an NPC companion character to one of the players. The DM did the majority of the RP ...


3

Without custom magical item rules, have them buy a wand of lesser vigor and a wand of lesser restoration. Their first few expeditions should be to scrounge up money to buy the wands, and then they can go from there. Your gestalt rogue ... whatever should have sufficient use magic device ranks to trigger the wands without too much trouble. With two players, ...


1

Bards have two things going for them. 1) They have abilities that benefit that effects all allies. 2) They are able to fill in for (almost) any role. Ability 1's power is proportional to number of players. Ability 2's power is proportional to the number of roles not filled within the party. So the bard is amazing in a group of 10 fighters and the bard, ...



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