Hot answers tagged

35

No. You probably have opportunities in life to enrich yourself unjustly. And you probably don't. Character A is no different from you. But it sounds like you have a problem, not just a question: It sounds like the two factions of players are playing two different games. I won't even label the two games, nor characterize them. Suffice it to say that at a ...


24

An all spell caster party already has balance built into it. They can pretty much do whatever they want. Situation arises where they need a lot of meat shields? Summoning spells or animating the dead. A bunch of magical weapons and armor are coming their way and threatening to beat them dead? Dispel and Antimagic Zones. Lost of casters attacking them? ...


21

"Please Don't Do That." Players are not born with the knowledge that meta-gaming is [often considered to be] harmful. Not all of them, anyway. But I've found that the vast majority of players, once asked or coached gently a few times ("How exactly does your character know that?") are perfectly capable of performing the mental fire-walling necessary to ...


18

Generally... no. You shouldn't need to give up your character's integrity. There's usually alternatives and compromises available. Now, there is My Guy Syndrome, which is that you'll do unfun things because "it's what my guy would do", without realising you have a choice there. There's also Making the Tough Decisions which is "you can shape your character ...


18

The magus is, ultimately, a fancy fighter. But the differences matter. For the basics, the magus gains four major class features: Spells. One way of thinking about the magus is that the magus uses spells like the fighter uses feats, accepting per-day restrictions in exchange for greater power and much greater variety. This is true, but spells also mean ...


16

The magus blends both the mage’s arts and the warrior’s arms with devastating results, slicing apart foes and blasting them with eldritch f lames[...] (Ultimate Magic, pg.8) Role: Magi spend much of their time traveling the world, learning whatever martial or arcane secrets they can find. They might spend months learning a new swordfighting ...


12

What you're asking about is meta-gaming, when a player uses information the character does not have. There are a few different ways you can approach it. Prevent It When the characters split up, the players split up. If one group of characters is doing something the other characters should not be privy to, make the other players leave the room. This works ...


11

Just deal with the consequences. Sure, go assault that corporate office and steal their IP. You don't really need a hacker. Did you know there was (in real life) a string of robberies where these guys would back up a pickup truck to a convenience store, break some windows, pry up the ATM from the floor and literally take the whole thing? They could grind ...


9

Is it necessary? No. But nor is it necessarily optional. On the one hand, My Guy Syndrome is a real thing; It's entirely possible to play a character in a way that makes the game worse for everyone. On the other hand, forcing a player to play their character in a way that they don't enjoy is also a real thing, and hurts the enjoyment of that player - and, if ...


8

Be A Diva You are essentially looking for some way to handicap your pure-kill potential, and you're looking for some way to act that will generate that. There are an unlimited number of ways to do this, here are some that are famous and/or have worked for me: Lazy Hercules Syndrome: I once rolled up a 2e character that was hell on wheels compared to the ...


7

Since you said he is an old friend, maybe he just don't know exactly what a defender is supposed to do (Put the monsters on a hard choice between attacking someone who have better defenses, or take a harsh punishment), and instead tried to make a "tank" as defined by the previous editions (Have a huge AC, have a ton of HP) and expecting the monsters to ...


7

There are a multitude of things you can do, but make sure your DM is prepared to allow for the pulling of punches. I think a seasoned guide is a great way to look at it. First off, there's no rule that specifies that you can deal less damage than you rolled or that you can use less dice than indicated, other than to leave things alive when you down them. ...


7

Usually the right answer is to not let the players split the party. Splitting the party means that all the players whose characters aren't in the scene will be bored. They might disconnect from the game, start checking their phones, et cetera. You, as the DM, are part of every scene, so you might not realize how boring this is for the players whose ...


5

My answer is... maybe. The question to me is "What game are you playing?" I'm not talking about game system here, either. You are apparently using D&D or Pathfinder in this example. That's irrelevant. There are a large number of ways to play D&D. In some of those games getting more loot IS the point and inter-character conflict is anathema. In some ...


5

This isn't your problem. You see him doing something “wrong,” but it's not causing you a problem. The people who get to decide if this is a problem or not are the other players in the group, who are coordinating their characters with his. It's their right and responsibility to judge whether this warden is dead weight or just fine. If there's a problem, you ...


5

Pretty sure there's a million of these questions floating around, and the number one answer is always: kill them while they're sleeping. If you have access to poison, that's helpful to do so, but killing them in their sleep is virtually always the way to go. They're defenseless and you can bypass a lot of worrisome mechanics and go straight to victory. ...


5

The main problem with our group is that we have no true group focus. We aren't together in one cause. All of the characters are true neutral or CN, so they have no reason to care (or that's at least the roleplay that is presented). Out of Character Approaches If you are the only player concerned about this, the short answer is that you can't. ...


4

Have you considered not killing them? Having a traitor/impostor in the party can be a lot of fun. It can also lead to a lot of out-of-character conflict and anger, especially if you actually succeed in killing anyone's character. On the other hand, something that can be a lot of fun is to beat the party without killing them. At the moment of the party's ...


4

You can run games that don't particularly need a hacker: Getting jumped by ghouls, Muscle for gang warfare, smuggling, bounty hunting, organlegging, bust bob out of jail, Investigate creepy mage in woods, smash'n'grab, Go here and kill everyone, Send a corporation to make a hit on them in their home, a famFatal drugs one of them and they're naked in a ...


4

There are two questions you need to ask yourself: Are his actions negatively influencing the party? Is the player having fun? For the first: is the party capable of dealing enough damage to enemies they are not in constant danger of a total party kill? And is this a problem in the long run, on higher levels? If in both cases the answer is no, then there ...


4

Level is a direct measurement of power. I'm not sure how else to say that. A high level character will always be more powerful in D&D, even though 5th edition has somewhat mitigated that. What are the reasons that you want to play a higher level character and play in the kiddie pool? In setting, there are tons of reasons for this, but as a player it's ...


4

Pathfinder is a copy of DnD 3.5 Although in Dnd 3.5 role of spellcaster is a bit blurred, I think they still could be traced back to magic-user of ODnD. In those ancient times classes behaved somewhat like miniatures from Napoleonic wargames: Fighter = columns of soldiers. Produce a constant output of power. Mage = artillery. Devastating "peak" damage ...


3

In a comment that now seems to be deleted, someone pointed out Complex Skill Checks Here's how they work: In such a case, a specific number of successful skill checks must be achieved to complete the task. The complexity of the task is reflected in the DC of the required check, the number of successful rolls required to complete the task, and the ...


3

From a quick look at the Lifespirit Warden it looks like you don't actually get Healing outside of your second wind feature so much as THP and Resistances (at least in the level area you're looking at, and admittedly this is only after a quick search). Both of these are ok overall as mitigation is good, but it doesn't allow you to bring up someone who ...


3

I really like Joshua Aslan Smith's answer, and it says at least 90% of what I would've said. That said, I feel that it's missing a couple of things I'd like to suggest: When your players want to split up, ask them to think twice. When something like an imminent party split comes up, it's perfectly fine to break immersion for a moment and say something ...


3

No. A Decker/Technomancer PC or NPC is not required to play SR5. I definitely recommend one though, and if you want to play a Black Trenchcoat game, you have to have a hacker for some runs. No way around it. I have personally dealt with this issue in my own SR5 campaigns. You have three realistic options that won't inconvenience PCs by forcing them to put ...


2

The situation is somewhat interesting to analyze. I'm usually the DM of my group, and I try to avoid those kinds of situations on a 5-person group (alongside making sure at least one person is trained on each skill and such), but sometimes people just really want to play what they want to play, and you go to the dungeon with a party that don't cover all the ...


2

I did something bold! At first the characters in my campaign started as a disconnected bunch of samurai, who were just assigned by their lords to the same quest/duty/stuff. This took a while and the Otomo whom they helped was so impressed with the different clans' samurai working together and getting s$%§ done that he created a new arm of the imperial ...


2

"how can I tell him that the character isn't filling the defender role in any real capacity without causing any conflict?" You can't. He thinks a thing, and he wants to think it, and you want to tell him he's wrong. That's necessarily a conflict, and there isn't really anything good you can do about that if you want him to change his behavior/change his ...


2

The Decker is a GMPC but doesn't go on runs When I ran a Shadowrun game, the group didn't have a decker so they had to dig in to contacts. Contact deckers fell in to 2 categories, script kiddie deckers, and uber deckers (theory being if you survived the megacorps as you learned skills, there was no room for middle ground). The group took their chances ...



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