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12

It depends While a single player controlling (and creating) every PC has an advantage in coherence and synergy (if they're going for optimization), keep in mind that they will be the only player at the table, too. This means there is only one brain to think of everything, from tactics to remembering details of the story. If you still want medium to heavy ...


7

Ultimately, this is no different from a group of people who have the same level of system mastery and good (OK, great) communication skills, but something like a quarter of the time to spend working on and getting to know each character. From a balance perspective, it doesn’t really change anything; any group could (conceivably) have walked in with the same ...


6

Rogue Trader is one of those settings where this kind of question is quite fundamental to how you run your campaign. I am actually GMing a long-term Rogue Trader campaign myself and although I have 7 regular players, I still have several key roles that remain unfilled by players (Void Master being the notable one). In my case, I decided to quite extensively ...


3

I suggest you try putting together a Rescue/Salvage scenario, possibly in some exotic location. You have to take in account two elements, to get everyone involved/interested: invent/steal/design something technically oriented that is the core objective. Something requiring drones to find + remote-control robots to get out (from the ocean, a volcano, north ...


3

Pull some things from the parties backgrounds, mix them up with a bit of investigation and make sure each party member can do something in the mission to contribute. You can combine the problems so they are busy all at once; a van that needs to be rig-steered as you hack the computer in the back and fight off the gang members coming in, for example. Mostly ...


3

Concept Restrictions As others have mentioned, making the characters from the beginning have to be part of a team is a simple rule. I usually like to define what kind of protagonists fit in this game world - what define "heroic" and general expectations. In some games, stealing and assassination are valid, in other games, the heroes are expected to keep ...


2

Well two of your characters are severely limited: one can't get out of a van and the other is stuck in the matrix. They both have ties to a corporation. The third could be their hired hand... you know, when they actually need physical hands. One of the massive down-sides to Shadowrun is that the archetypes don't really play well with each other. The melee ...


2

Creating an good enough party can be a bottom-up process, but a great party is allways top-dow. Pick two players, one should know the system intimately, let us call him the Strategist, the other should know the fellow players, he is the Nurse. The Strategist must know not only the rules, but also most of the class guides: ...



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