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6

Team Martial is very unique, but they shouldn't have problem with most encounters of the same challenge rating. Let me address your major concerns first and wrap it up with some other thoughts. Not having enough magic Lets break it down into two categories: damage and utility. Damage - magic provides easy access to area damage, and different types of ...


2

When it comes to character motivations, I always leave it to the players to explain it. Take the conversation OOC, and give it to the players straight - "OK, Monk has betrayed the party. Now we're starting a new thread; why are you trusting Monk?" This accomplishes a couple related goals: It gives the players agency over their characters, and it gets ...


2

I tend to run my Fate games like TV shows. So that's going to heavily inform my answers. First, I think it's perfectly fine in Fate for characters to not be friends with each other. In a TV show, alliances come and go, and that's just kind of the way it works. I also think it's okay to split the party in Fate, so long as you're conscious about table time ...


6

Since the group is small and the players are happy with the IC relationship, do not reconcile the characters. Simply give them reason to be in the same place at the same time and let them oppose each other or form a temporary truce as they please. Perhaps eventually they will genuinely reconcile, but I don't think it's really for the GM to decide that's what ...


12

This is a great premise for some brilliant character dynamics and interaction and skipping ahead in time might see you lose most of it. I would either go with Greater common evil - Needs must, eh? Forced betrayal, i.e. the monk was forced to act the way she did because she was under greater duress than what the others were aware of. ANSWER: I would ...


0

In my experience it is possible For example my party didn't consist of a cleric or paladin: We had some troubles but we made it through most of the time. People went down but that happened mostly at a point when the battle was almost over. We made it to lvl 4 without anyone dying. Than the druid died but a cleric wouldn't have had time to heal him, we were ...


1

In 5e the only thing a cleric or other class with healing spells grants the party is a method of in combat healing that is slightly more efficient than shoving a healing potion down your companions throat when they hit 0 hp. The best thing a party can do to increase their survival rate in 5e is increase their options for damage and crowd control. Having the ...



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