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20

I have always read You gain the selected language as a bonus language, as meaning that you add the language to your list of known languages when you create your character (as a bonus language), not that you add the language to the list of bonus languages you can choose from to learn with a high intelligence modifier. The reason I believe this is that ...


13

The bonus language granted by the Tongues curse is added to the languages you know, not the languages you can choose to know by virtue of high intelligence. Here's why: You apply your character's Intelligence modifier to: The number of bonus languages your character knows at the start of the game." Note the wording: Bonus languages are ...


7

This is a contentious issue which is addressed in Dungeons and Dragons 3.5 only by the Main D&D FAQ and, as of this writing, in Pathfinder only by commentary from creative director James Jacobs. I've done my best here to present information rather than take a side. Maybe in Dungeons and Dragons 3.5... If ignoring the Main D&D FAQ (see below), one ...


6

Tough question, but overall I'd say that the 'kill all the evil guys, becuase they are evil' philosophy may cause consequences for the paladin of Iomedae, especially if for example the evil individual surrendered or is a non-combatant. After all (in my experience), the paladin who see evil everywhere and smites without abandon is often a villain for the ...


4

There are two possible parsings of that phrase I see. Both allow for the Oracle to speak in combat due to the wording of the rest of the class feature. A: "You gain the selected language as a bonus language." This is the most common reading I have seen, you gain the language as a known language, in addition to every other language you might speak. ...


3

There is no "automatically succeed stealth check" -- stealth checks are opposed by perception checks. So that's out. Let's see how it would work in general. Here are some rules from the stealth skill: Breaking Stealth When you start your turn using Stealth, you can leave cover or concealment and remain unobserved as long as you succeed at a Stealth ...


2

A truism of 3e+ D&D is that the best way to get versatility is to get spellcasting ability. Out of combat (heck, even in combat), movement/bypassing abilities (fly, ddoor, teleport, passwall, freedom of movement...), social (from charisma buffs to charm to dominate), illusions, etc. are all super helpful. You could take a magic item to get one or two of ...


2

It lasts until you stop running. The Pathfinder rules in general are explicit. If something is not explicitly written in the rules, it's not the case. You can run as a full-round action. If you do, you do not also get a 5-foot step. When you run, you can move up to four times your speed in a straight line (or three times your speed if you're in heavy ...


2

Your DM is correct: it does provoke an AoO. The confusion here comes from your reading of the sentence where you believe that the second part only applies if the first is true. The sentence is in fact a two item list; the first half and second half do not interact with each other in any way. The d20pfsrd also says A spell-like ability has a casting ...


2

Greater magic weapon applies an enhancement bonus, that is, a bonus with the enhancement type. Bonus types are very important, because they are the way the game answers these kinds of questions (whether the bonuses come from spells, items, feats, or whatever). In this case, the arrows are affected by three spells, and thus three enhancement bonuses, but ...


1

The language is a curse. You would have no understanding of the language out of combat unless you took it as a bonus language. Essentially while in combat your character would be trying to speak Common (or whatever language is its base language.) but instead the cursed language would be the words spoken.


1

TL;DR: Undefined. First, I would argue that a clause like even if stress and distractions would normally prevent her from doing so is Inclusive and not Exclusive. That is, it does not precludes the capacity it applies to only such cases, but rather clarifies that said capacity applies in this situation even though normally it would not. Thus, I would ...


1

A long-running Pathfinder campaign in which I was involved that ended when characters were level 14 included—at one point or another—a half-orc inquisitor, a human barbarian, a human cleric, and a vanara druid. The campaign had the PCs as police detectives in the Magic: The Gatering setting Innistrad. Adventures involved a great deal of investigation and ...


1

The short answer is "No". For a start, Improved Critical is a waste of a feat, unless your DM has house-ruled that it stacks with Keen. Yes, you might get a few extra crits with your shield and save some gold, but generally the rapier is the only place the added threat range will make a significant difference, and that feat could go to a number of other ...


1

Under PF for the Rogue class (page 68 of the Core rules): Fast Stealth (Ex): This ability allows a rogue to move at full speed using the Stealth skill without penalty. As others have said, from greater-than-half-speed to less-than-full-speed, the penalty is -5. Personally, I have run it as -5 for (51% to 75%) speed and -10 for (76-100%) speed ... unless the ...



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