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14

After 3 rounds of study with the spell detect magic, the magic aura will be located (and it might be located on the second round if it's the only aura). Then the caster makes a Knowledge (arcana) skill check (DC 15 + spell level) to determine the spell's school then, if that check's successful, with 3 more rounds of concentration, the caster can make a ...


14

The +5 heavy fortification padded armor adds a +6 armor bonus to AC, and the heavy fortification effect. Mage armor adds a +4 armor bonus to AC. Since these are both armor bonuses, they overlap rather than stack, so you pick the higher. Thus, the mage armor is effectively doing nothing (except when attacked by incorporeal foes, since they ignore physical ...


10

The feat Improved Critical is picked for a lone natural attack For the purposes of of the feat Improved Critical, each natural attack seems to be a "new type of weapon." As no further text exists beyond the feat (even the FAQ is silent), examples appear to provide the only proof. Fortunately, there are plenty of examples: From Hell's Heart's addu ...


9

This rule comes from D&D 3.5, but was not carried over to Pathfinder. The rule is: A lit torch swung as an improvised weapon deals 1d3 points of fire damage per hit. You can find this in the "Vulnerabilities of Swarms" section of the d20srd Swarm entry, next to other text that talks about how swarms are especially vulnerable to energy attacks in ...


7

Higher level NPCs are likely to have their own lives and agendas; unless they're mercenaries, they probably make a living doing something other than waiting for people to pay them to risk their lives in a fight that isn't theirs (and if they are mercenaries, it's pretty likely they're less powerful than PCs, else whoever got the PCs into the adventure would ...


7

If the issue of making the dragon more powerful isn't an issue (either you can scale down to a lower age category or your PCs can handle the new CR) you can use the half-dragon template in Pathfinder on a dragon. At all but the lowest age categories, the resulting dragon leans more toward one side than the other, since the half-dragon template's abilities ...


7

Most divine foci are holy symbols... Components on Divine Focus says A divine focus component is an item of spiritual significance. The divine focus for a cleric or a paladin is a holy symbol appropriate to the character's faith. The divine focus for a druid or a ranger is a sprig of holly, or some other sacred plant. A cleric or paladin or similar's ...


7

This is a case of specific trumps general. In general, the PFRPG core book says the following about a composite longbow: All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). However, Ultimate Equipment's adaptive property (an adaptive composite longbow being the more ...


6

You must have a base enhancement bonus to add any magical special ability. A weapon with a special ability must also have at least a +1 enhancement bonus. - Pathfinder RPG, p. 468 In general, special abilities add directly to the effective enhancement bonus. However, there is no special exception for ones that add a linear/direct cost. They're are ...


6

The astral skin operates according to the general rules of psychoactive skins, not according to the rules of any particular psychoactive skin. So yes, your second quote applies, and no, the benefits of a 151,000-gp item (or 16,000-gp item) don’t. It is effectively the “unarmored” version of the astral suit; the astral skin can actually be combined with ...


6

The target of Burning Disarm is a held metal object. It can't be cast on something worn. The reference to a locked gauntlet is to a specific piece of equipment that stops you from dropping your held item promptly.


5

My answer is the same as the related question: the magic is completely separate. So the cost is just one plus the other. They do not get lumped together for pricing. So a +5 enhancement bonus to the shield bonus is 25,000 gp and a +5 enhancement bonus to attack and damage is 50,000 gp; a shield with both costs 75,000 gp.


5

The assumption's correct... and it's even worse than that For the sorcerer's void-touched bloodline arcana to take effect, the sorcerer must cast a spell from the evocation school both that has as its target one or more creatures and that mandates making a saving throw. (A generous GM may waive the first restriction so that such a sorcerer has a chance of ...


5

are there any other factors I should take into consideration? Consider the following points: This only works if you're doing a Full-Attack. Using a Full Attack generally means that you started your turn adjacent to an enemy, and will end it there, too. You might be giving your opponents a lot more freedom to beat on you, in return for that extra damage. It ...


5

Splinter Spell Resistance (2nd level spell) The first time each round the weapon damages a creature with spell resistance, that creature’s spell resistance is reduced by 5 for 1 round. This reduction is not cumulative for multiple attacks within the same round. Rending the Shround (3pp Magus arcana) Whenever the magus makes a successful melee ...


5

It doesn't have anything to do with the components, just the casting time: Spells that require only a free action to cast don’t provoke attacks of opportunity. - Pathfinder RPG, p. 185 This is reinforced by an earlier passage on metamagic: Metamagic feats that eliminate components of a spell don't eliminate the attack of opportunity proved by ...


4

No, the bow can't have adaptive added without adding an enhancement bonus first. From the introduction to Magic Weapon Special Abilities: A weapon with a special ability must also have at least a +1 enhancement bonus.


4

Inspiration The Investigator class (from the Advanced Class Guide) has an ability called Inspiration, which allows them to augment skill and ability checks: An investigator has the ability to augment skill checks and ability checks through his brilliant inspiration. ... As a free action, he can expend one use of inspiration from his pool to add 1d6 to ...


3

No, shields-as-weapons are completely separate from shields-as-protection even if they are the same physical object. They each have separate +5 enhancement bonus limits and +10 total limits. And they both require separate +1 enhancement bonuses on them before you can add special magic properties.


3

The compel hostility effect fails if the caster has total concealment because the opponent can't attack you as demanded by successfully using the spell's effect; instead, the opponent can only attack a square that it guesses that you're in. From Concealment on Total Concealment: You can't attack an opponent that has total concealment, though you can ...


3

When your nonlethal damage is greater than or equal to your current hitpoints, you fall unconscious. In the first case, the barbarian drops to 0, and then the remaining damage is converted to nonlethal. The barbarian is stabilized with 0 HP and 8 nonlethal damage. At this point, if the barbarian receives 1 point of healing, they would have 1 HP and 7 ...


2

If the enemy fails to spot you, they won't even know your general location at all. The Stealth rules say clearly : Sniping If you've already successfully used Stealth at least 10 feet from your target, you can make one ranged attack and then immediately use Stealth again. You take a –20 penalty on your Stealth check to maintain your obscured ...


2

No one needs to disbelieve, missile attacks will pass right through From the srd Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion. And then from the spell there are two lines I think are worth quoting. Nondamaging effects have ...


2

There was no save, so nobody failed it. Thus, nobody qualifies to be selected and the arcana, just as you postulated, does nothing. That still holds true if you use an Evocation spell with a save, but nobody fails it.


2

Improved critical applies to a given weapon, such claw or bite, not to a weapon group, such as natural weapons. From the text of the feat: Benefit: When using the weapon you selected, your threat range is doubled. Link to SRD: http://www.d20pfsrd.com/feats/combat-feats/improved-critical-combat- I can't find a direct rules quote which states that ...


1

Can I add links to various SRDs in the document? Yes, you almost certainly can. The D20 PFSRD does it all the time. If you add a copyright notice according to section 6 of the OGL, there shouldn't be anything objectionable. Quoting or not quoting text from other OGL content Again, according to section 6, you need to add a copyright notice. Then you should ...


1

Try comparing it as different jobs and tasks You can try comparing classes and their roles as jobs in real life. You call a locksmith when your lock is broken, not a plumber or a lawyer. Of course, you could try in real life to train a wide set of usefull skils, but you probably lack the time and will to do so. As in real life, you generally prefer to focus ...


1

The way I interpret overrun is that it is just allowing you to do your Overrun at any point during a move/charge, but it takes up your standard action or the "attack" that round during the charge (it doesn't give you some free standard action, as is proven by the existence of Charge Through, which does). The 3.5e Overrun simply said "as a standard action ...



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