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20

Typically, rope lasts forever. Rules There are no rules about ropes breaking on use, unless they are explicitly broken/cut. In game A rope is usually reusable, unless of course, you cut it to length. Though if you think about it, this can almost always be avoided, and the only reason you typically need to do this is if you need two lengths of rope at ...


18

It's a very good idea As you mentioned, literally all the main issues with GMPCs can be avoided by making said GMPC into an animal. The GMPC is almost non-knowing due to animal intelligence. It does not steal spotlight in non-combat situations because it doesn't normally interact with people that much. Especially not on its own initiative. They may use ...


14

There is a ruling by James Jacobs in the "Ask James Jacobs ALL your Questions" post the on the paizo messageboards. James Jacobs Creative Director If a creature dual-wields two Speed weapons, does the creature gain one additional attack total on a full attack, or one attack per weapon of speed on a full attack? [...] 1) ...


11

No, it can't. Animate dead and similar spells typically have a duration of instantaneous. This means the magic is only present at their creation (and for more powerful spells/spellcasters, an aura may linger for a time). After that, the negative energy has already infused the creature and made it undead - this is a "natural" (stretching the term quite a ...


10

Self Only = The Blink Dog Can Target Only Himself Dimension Door's Description That Does Apply: You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired - whether by simply visualizing the area or by stating direction. After using this spell, you can't take any other actions ...


10

I'm afraid not. Since you are required to be a 5th level Wizard to cast a Fireball spell, it must be crafted as a CL5 wand. You can go higher, and make a CL10 Fireball wand, but you cannot go below CL5, as that's the minimum level required to cast the spell. From the following document: http://paizo.com/prd/magicItems/magicItemCreation.html Magic Item ...


9

No, there's no difference. Detect magic would say if there was. Both types can detect the other's magic equally well. Technically, not the even the different Knowledge skills apply to detecting magic itself. They apply to identifying the results of the two different kinds of magic, though, based on which one creates them most commonly - undead fall into ...


9

Short version: No. Slightly longer version: Anything you are treating as not-an-npc is not an npc and therefore takes spotlight from players and therefore is bad. If you are scrupulously fair about it, the character is basically just an npc that travels with the party and helps frame and put spotlight on players. If you aren't, then you are taking ...


8

I don't think so. A few things up front. There are several important issues to address regarding Bleed effects. Rules as intended James Jacobs (Creative Director of Paizo) has clarified on the "Ask JJ" thread that the RAI about stopping bleed damage is (emphasis mine): Anything that heals hit point damage stops bleed damage. Not only does that ...


6

You Can't. There is absolutely no way that you can run a DMPC fairly. There are many reasons for this, a few being: You know everything about your world as the DM and it's impossible to keep character knowledge separate from DM knowledge Since it's your character you'll get attached to it. You'll want to protect it and watch it thrive. You'll be tempted ...


6

In Shadows of Gallowspire, part 6 of the Pathfinder adventure path Carrion Crown, there appears a vampire human antipaladin 17, making it CR 19. Several other mid-level vampires are listed on the Web page Unique Monsters if high-powered minions are needed.


6

Aside from the 3.5 Monster Manual's sample Elite Vampire (CR 15), the highest CR pre-generated vampire I could find for 3.5 is Expedition to Castle Ravenloft's Count Strahd Von Zarovich which is also CR 15. Despite him having the same CR as the one to which you are referring from Heart of Nightfang Spire, Strahd has the benefit of being balanced specifically ...


6

DMPCs do often tend to steal the spotlight, but I've seen it work well under a few circumstances. Basically, if you don't want to give your PC an unfair advantage, do the opposite. Give them unfair disadvantages. Trust me, no one will complain about that. The Useless A prominent mapmaker needs to make a map of some extremely dangerous territory. She hires ...


5

A Creature that, Because of the Creature's Size, Provokes Attacks of Opportunity for Entering a Foe's Square Provokes Attacks of Opportunity when Entering a Foe's Square by Taking a 5-ft. Step The rules cited in the question are from two different places about two different things. The 5-ft. step rules don't care about the creature size rules, and the ...


4

First of all, magic! - so you don't have to explain how it happens and it doesn't have to abide by any physics or rules other than those in the spell text. The spell does not say it only works on some or doesn't work on other conditions. Conditions have effects brought on by a cause. This spell removes the condition and makes you immune to it so the cause ...


4

All editions of D&D (and indeed, almost all RPGs) are written with us and our knowledge of the world as the baseline, only adding to and altering that where it needs to and says so. So when the game says "flammable objects", it's relying on the words "flammable" and "objects" to have their dictionary meanings, and the set of flammable objects is the ...


4

Actually while I generally run larger games there is no reason you cannot run a game for three players, you just have to know their limits and choose the right encounters. For example if they are all playing casters then putting out monsters immune to all spells should be avoided. There are a lot of flexible classes in Pathfinder and you can easily get a ...


3

It Stacks It is an unnamed bonus so it applies as is. Warrior Priest Your religion is both a shield and a weapon in battle. Prerequisites : Ability to cast divine spells, domain or mystery class feature. Benefit : You gain a +1 bonus on initiative checks and a +2 bonus on concentration checks made to cast a spell or use a ...


3

Yes Omitting irrelevant bits, the condition dead says that [...] The character's soul leaves his body. Dead characters cannot benefit from normal or magical healing, but they can be restored to life via magic. [...] and the effects of community domain's family subdomain's special ability binding ties are that As a standard action, you can touch ...


3

Familiars do not gain class levels, nor do they advance via the Monster Advancement rules from the Bestiary. Instead, Familiars advance with the level and/or class level of it's master, and follow their own rules for that: Hit Dice: [... M]aster's character level or the familiar's normal HD total, whichever is higher. Hit Points: [... H]alf the ...


2

This depends entirely on your game. I am not aware of any rules in the Pathfinder system for things wearing out, aside from ammunition and inflicted damage. However some groups enjoy a higher level of verisimilitude, and may consume mundane items. Frankly however I've never seen this type of play a medium or high levels in any D&D 3 based game. There ...


2

Realize this is a bit old, but here it goes anyway! The witch class has the complete cure and inflict line of spells. (It starts being one level behind cleric at third level spells, but it still gets all of them.) Why is this important you might ask? Well, the arcane trickster class requires arcane magic, which the witch casts, which means you can go ...


2

RAW: No Every type of Shaman specifically lists which domains are valid choices for Nature Bond. For example, the wolf shaman must choose from the Animal, Community, Liberation, and Travel domains. None of the Animal and Terrain domains are listed here, and the list was never updated to incorporate them since Ultimate Magic came out. Without any ...


2

Druid Wild Shape + Wizard Utility Your Druid can wild shape into any number of animals. At 6th, she can even turn into a Small elemental (per Elemental Body.) Add fire resistance from Resist Energy and now you could turn into a Dolphin to swim around or (if the GM rules that molten rock is too thick) become a small earth elemental with earth glide and roll ...


2

There is a Planeshifter Arcane Prestige class in the Manual of the Planes. This class is cool and can grow there own demi plane at normal (i.e. not epic) levels. You can enter it at 6th level at which point they can Planeshift as an ability (they can do this at will at 13th level!). At 15th level they can grow there own Demiplane - a pocket dimension ...


2

Yes to all of the above except Bonus Spells. Your Charisma score is effectively two higher for everything under the Sorcerer class entry. However, while the Bonus Spells per Day feature is referenced in the class entry, it is actually a universal property of ability scores for all spellcasters. Therefore bonus spells do not benefit from the increase in ...


2

Without the abilities to cast the spells in question(be it as a spell, spell-like, by UMB or other) a Dungeon Ring(Prisoner) doesn't do anything other than provide the holder of the Dungeon Ring(Jailor) the ability to know the Status of the prisoner. For the purpose of the spell Scrying: If the subject is Familiar to the the caster of the spell, then they ...


2

This link is a key post in a very long thread about magic item creation (and a developer confirms down the line on page 1 that the contributor is correct, also around page 3 it devolves into childish arguments I don't suggest reading). Caster Level is not a requirement at all unless it is listed in the Requirements section of an item (and it is not listed ...


2

As TechImp points out, one increase can be gained via (permanencied) enlarge person. This leads to the problem that the spell states: Multiple magical effects that increase size do not stack. Meaning we now need to find a second, nonmagical effect to increase in size. In this case, we will look for abilities that are neither spells nor spell-like ...


2

Expansion, the psionic counterpart to Enlarge Person, can be augmented to increase size by two categories instead of one. Starting with a Medium-size character, this will get you to Huge.



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