Hot answers tagged pathfinder
46
There's a two step process needed here.
Say to your players what you just said to us
Then mind your own business
Have they not noticed that imbalanced loot is throwing off their party balance? Or is it that they don't care? If they do not care and are having fun, it is not a problem. If they haven't noticed, then just telling them "Hey gear is ...
25
Introduce NPCs and plotlines/quests to handle redistribution and to bring the "lagging" PCs up to "speed" via personalized rewards (and, if very, very badly needed, punishments.)
Examples:
If your ranger has barely any items, run a sylvan quest for whose completion he is given a magic bow made / customized especially for him by a dryad.
If it's your ...
18
There's no fictional reason why the blinding effect wouldn't be effective on zombies and skeletons: they have to visually sense you somehow, and there's nothing in their descriptions that indicates that they have the power to see through barriers and obscuring effects.
Rule-wise, glitterdust doesn't make any special exceptions for undead of any kind, and ...
15
You say this makes designing encounters pretty hard for you. I say you care too much. You seem like this is your problem, though in fact it should be theirs.
If you design encounters that take into consideration their self-imposed handicaps, then they won't ever feel there is a problem. You nurse them overmuch. If you tell them the problem, they will not ...
14
No, you won't need psionic combat rules in Pathfinder.
Psionic Combat was removed in 3.5. What you have is probably a 3.0 Psionics Handbook. The 3.5 version is called Expanded Psionics Handbook, and is devoid of psionic combat rules; many of the psionic attack and defense modes, like Mind Blast and Tower of Iron Will, were converted to normal powers.
14
The description of the Vampire says you can stake one if its helpless.
The rules are optional, but Ultimate Combat does have rules for Called Shots. According to those rules, hitting the heart is a -10 to an attack. Staking a vamp is specifically listed, and requires either a Crit or damage equal to half the vampire's hit points (min 50...), which forces a ...
14
This doesn't make any sense unless you look at what a Favored Class Ability is (emphasis mine):
Instead of receiving an additional skill rank or hit point whenever they gain a level in a Favored Class, some races have the option of choosing from a number of other bonuses, depending upon their Favored Classes.
So what this means is that, because you're ...
13
You have two “types” of level: character level and class level
Your class level is, as the name may imply, your level in any one class. So if you’ve chosen the Wizard class five times on level-up, you have a Wizard class level of 5.
Your character level is the sum total of your class levels. If, in addition to those five level-ups where ...
13
This seems to be a case of the creature description being based on a development version of a spell that was changed before publication, but the bloody skeleton's ability wasn't updated to match. Or the design notes for the bloody skeleton read something like "or 0 hp on blessed ground" and the developer that actually wrote the text didn't do due diligence ...
12
Pathfinder has removed that restriction.
The Pathfinder paladin's entry on Ex-Paladins is a direct copy-paste of the first paragraph of the corresponding D&D 3.5 entry, with minor vocabulary adjustment. The 3.5 entry includes a second paragraph about the multiclassing restriction quoted in the question above, and the Pathfinder entry does not.
A quick ...
11
There is no “Healing Kit +1”
There is the “Healer’s Kit” which gives a flat +2 circumstance bonus on Heal checks. You can’t get it in +1 format that I know of.
Heal Skill: Long-term Care
In any event, the Heal skill in 3.5 doesn’t really heal HP anyway. There is “long-term care” which doubles the ...
10
Psionic Combat was not removed in Pathfinder so much as it was removed in D&D 3.5. The 3.0 Psionics Handbook (PsiH) was completely overwritten by the 3.5 Expanded Psionics Handbook (XPH), which did not include Psionic Combat.
Psionic Combat was a very bad idea for a large number of reasons, though the main one is simply that it was very out of place: it ...
9
Standard Scheme
You are correct. Read the base save of a Barbarian 3, base save of a Bard 6, and add them.
Factional BAB & Saves: Variant Suggestion
I strongly recommend, however, that you use the “fractional” variant. In 3.5 that’s in Unearthed Arcana; I don’t know if Pathfinder replicated it anywhere, but saves work the same ...
9
Elemental body places no restriction on spellcasting
Nowhere in the elemental body spell is any limitation on spellcasting offered. It simply says you take the forms of the various elementals.
Elementals are capable of casting spells
Unlike animals, elementals can talk, tend to be roughly humanoid in appearance, and thus can perform gestures and ...
7
To Answer this question just need to look in the Bestiary (p. 298) under the Universal Monster Rules.
Change Shape
A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than ...
7
This will be based mainly on Pathfinder, as this is the system I play in. Adjust for your own rules. Note that for a lot of your questions, there is no very specific RAW answer (this is often the case with Antimagic Fields). I indicated all the RAW points and the most probable/logical result, but in the end there is still a lot of room for DM interpretation.
...
7
Actions in Combat
Each turn, you get four types of actions: Free, Swift, Move, and Standard. You can also use a Full-Round action instead of your Move and Standard actions. Swifts are not going to come into play here, nor are the related Immediate actions which take place outside your turn.
You are usually limited to 1 Swift, 1 Move, and 1 Standard action, ...
7
It is a fractional bonus, as described in the rules. These types of bonuses were introduced in the advanced player's guide.
... some of these alternate favored class benefits only add +1/2, +1/3, +1/4, or +1/6 to a roll (rather than +1) each time the benefit is selected; when applying this result to the die roll, round down (minimum 0). For example, a ...
7
No, Blind-Fight does not allow you to sneak attack a target in dim light.
Sneak attack says (emphasis mine):
The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.
In order to perform a sneak attack on a target with ...
6
I don't believe the highlighted text about the attack being a Death effect make any difference on how the attack works. It's just there to interact with other effects, such as Undead and Constructs being immune to Death effects.
Nothing in the Bodak entry implies that this attack follows energy drain rules as such, except for the use of the term negative ...
6
The way this would work as it appears to me, is that the cleric who is doing the healing would declare their intent to heal the target. The user would then roll for a will save against the paranoia insanity DC. If he succeeds, he beats the paranoia and his strong will forces it down and he accepts the healing as normal. If he fails, his weak will is overcome ...
6
You're asking for which is more powerful - is that really what you care about, or do you just want an interesting character? The number one rule of multiclassing is "never lose spellcasting levels." You've already pretty depowered the character as a Rog3/WW1 even with Magical Knack. I imagine none of the heavy CharOp folks have answered this question yet ...
5
I see 4 options to solve this depending on how you want to balance the party:
1) Make them share the loot
2) Make loot only available to the poor
3) Tale away the current loot
4) Make the loot less desirable
Option 1
What kind of loot are they getting, is it all usable by the same person?
When you have a cape of +4 DEX and find a cape of +2 STR you need ...
5
Long term the players need to rethink their loot policy and how it affects the effectiveness of the group.
Personalised quests to help out lagging members of the party as suggested by OpaCitiZen can certainly help in this but the policy of "first come first served" needs to be revised so that the group gets the most out of the loot they find.
This is ...
5
The only use of the Heal skill during combat is to stabilise a dying character, by applying First Aid. There is no use of Heal that will restore hit points at speeds that can be used during combat.
A standard Healer's Kit gives a +2 circumstance bonus to this stabilisation roll, nothing more – it doesn't, for example, let you restore hit points during ...
4
You get both.
the convention is that you get everything from the super-domain except for the features the sub-domain explicitly says get replaced.
I couldn't find any great sources to cite. This is the closest I could find:
Each subdomain replaces a granted power and a number of spells in the
domain’s granted spell list.
...
4
Egoists can certainly go into melee
After all, modifying yourself is what psychometabolism is all about. Metamorphosis of various levels, empathic transfer, hustle, psychofeedback, fission, and fusion are pretty good discipline powers for this. Off the main list, vigor is phenomenal, share pain is definitely not bad (and even great if you share it with a ...
4
No scale is presented in The Armageddon Echo itself (print or PDF), but on the forums someone projected up from the Library of Dust size and figured the whole thing's a 2000 ft across town, and James Jacobs replied to confirm it was indeed small (though he didn't cite a scale). See Is it just me, or is Celwynvian really small? on the Paizo forums.
4
No, you've got that down right. The system doesn't really so much as reward low will saves in this scenario, it turns people with high saves into a problem and possibly a little side quest if it gets out of hand. The PC receiving the heal should make a will save and if he fails, he is healed. That is how the system works.
4
First, it doesn't matter what the ability looks like
3.X (including here 3.0, 3.5, Pathfinder, and the semi-combined "system" referred to as 3.PF) is a rules-heavy, legalistic system. The idea that the hair-based natural attack "looks like" a hex or indeed any other ability isn't relevant unless it specifically references those abilities for some reason. ...
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