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11

No, it is only spells listed on the Ranger spell list. A Ranger typically learns these spells in a manner similar to druids in that they are essentially communing with nature to gain influence over it. A Ranger's spell list is limited because casting spells is not their forte. They are first and foremost warriors and trackers. The spellcasting is ...


9

If I am interpreting your question correctly, no, you don't get to double dip. DR does not negate sneak attack damage. The sneak attack damage is not a special effect that accompanies the attack, it is part of the damage roll. Hope that clears it up. Jason Bulmahn Lead Designer Paizo Publishing ...Meaning the damage is one lump sum. The ...


8

Equipment takes damage under a variety of circumstances, but most of the circumstances are rare unless a character devotes resources to breaking things Such a character might... sunder a item held or worn by a foe. The character picks the item to sunder. If the sunder attempt is successful, determine if the item breaks by consulting Damaging Objects. The ...


7

The answer's in the description: The first time during this spell's duration that the target has to make an initiative check, the creature adds an insight bonus on that initiative check equal to the spell's caster level (maximum +5). Once this bonus applies, the effects of the spell end. Emphasis mine. The spell ends immediately after an initiative ...


7

It Probably Should Be B The acid quasi-elemental's extraordinary ability fumes says that The fumes from an acid quasi-elemental's body act as an inhaled poison. Creatures within 5 ft. of an acid quasi-elemental must make succeed [sic] on a DC 10 Fortitude save or take 1 point of Constitution damage each round. This poison does not have a frequency; a ...


5

Rules as written There are three parts of the rules to consider: The Armor Table tells us that the armored kilt and the chain shirt are light armors. Making a suit of light armor out of mithral explicitly does not change the armor category (emphasis mine): Most mithral armors are one category lighter than normal for purposes of movement and other ...


5

This isn't a splash weapon. Think of this like a Fireball. A Fireball is a 30ft circle that deals damage evenly in its area. It doesn't deal damage on target and then span outward. It deals damage all at once. This is just a Gun that fires CL 8 Fireballs. So when the description calls it a direct-fire weapon, it's wrong? Or it means it just directly ...


4

Generally, gear doesn’t break unless something explicitly says so. Sunder explicitly involves attacking equipment. Various spells also explicitly mention damaging equipment. Firearms can misfire, as explicitly described under their rules. Equipment with the Fragile property also have an explicit chance of breaking. But without such explicit mentions, gear ...


4

Answers The special attack whirlwind is a supernatural ability and, as a supernatural ability with an unstated activation time, it takes a standard action to activate. According to the whirlwind ability and the description of the Small air elemental, a Small air elemental can remain a whirlwind for 1 round after which it resumes its original form. It can ...


3

Mithral Chain shirt would be Medium (treated as light for all but proficiency) The relevant parts of Mithral are: Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease does not apply to proficiency in wearing the armor. The relevant part of Kilt are: When you add an ...


3

Yes, a Ranger can gain additional spells added to their spell list in a Pathfinder only game. The following are only examples I could find, I'm sure there are more. Mystic Past Life (Samsaran Alternate Racial Trait, Advanced Race Guide) - Allows you to add 1 + your caster attribute modifier spells to your class's list, must be the same type i.e divine must ...


3

Apart from the traits you listed, there are some more that help with Aid Another checks listed on d20srd. Helpful is strictly better than Helpful (+4 vs. +3), with the downside of being raised by Halflings (via Adopted). Fools for Friends from Second Darkness gives a straight +1 trait bonus to whatever your Aid Another boosts. It stacks with Helpful (since ...


2

My ranged fighter uses Bracers of Falcon's Aim which gives a passive Aspect of the Falcon spell. http://www.d20pfsrd.com/magic/all-spells/a/aspect-of-the-falcon The item isn't too expensive and since nearly every ranged weapon is nat20 only (except for repeating crossbows) it is equal to the feat Improved Critical but without any prerequisites. Critting ...


2

As defined in the Pathfinder SRD: An encounter is a short scene in which the PCs are actively doing something. Examples of encounters include a combat with a monster, a social interaction significant to the adventure’s plot, an attempt to disarm a trap, or the discovery of a mystery or clue requiring further investigation. So, unless the whole level of ...


2

As BBlake said Ranger's Spell list is limited due to the Rangers main focus not being spells. Assuming you are not wanting to multi class the options below are useful. Thanks to Rob and GoBLiN for showing me some other options. I have added them below Traits Two World Magic: Lets you add one 0-level spell from a class that is not your own to your spell ...


2

Yes, as long as not flat-footed. Immediate Action an immediate action can be performed at any time—even if it's not your turn. You also cannot use an immediate action if you are flat-footed. Emergency Force Sphere Casting Time: 1 immediate action According to Condition #2: Yes. Since spells, such as fireball, do not go through a wall of ...


1

This question is answered in the Core rulebook, in the Ranger class description, under the Spells ability. A ranger may prepare and cast any spell on the ranger spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.


1

Supernatural abilities take a standard action to activate. This is referenced on the following chart, under Standard actions: http://www.d20pfsrd.com/gamemastering/combat#TOC-Standard-Actions Size, Reach, and Threatened area: http://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-templates A whirlwind 10-30 feet tall can be ...


1

"Multiattack" refers to two different rules items here. One is a class ability. The other is a feat. As part of the Eidolon class feature, the Eidolon gains a special ability called "Multiattack" when the Summoner reaches 9th level. This is a special ability, not a feat. The text of that special ability is: An eidolon gains Multiattack as a bonus feat ...


1

If you only had 1 rank in weapons and not another in bows, it only affects that specific craft skill. If you are spending 2 ranks in them, 1 in both, then they are both receiving the bonus for being a class skill.



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