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129

stoppableforce mentioned some of the changes. I'd like to go into more detail and analysis. General Re-balanced XP. The amount of XP to gain levels has been re-adjusted to better mesh with the character wealth by level charts (e.g. Starting gold vs 13.33 encounters of thr appropriate CR's worth of treasure). This means that after 5th level, it requires ...


88

It's a relic of earlier systems. From the "Dungeonomicon:" Material Components: A Joke Gone Way Out of Hand Material components are a joke. I'm not saying that they are metaphorically a joke in that they don't act as a consistent or adequate limiting factor to spellcasting, I mean that they are actually a joke. Material components are supposed to ...


86

Grease is a phenomenal spell for its spell slot, especially once you get a few Caster Levels under your belt so that it lasts. For many, grease is the go-to 1st-level combat spell after the first few levels.1 There are a number of reasons for this. Area Effect Grease has a goodly-sized area, that simultaneously isn’t so large that it’s ...


82

The biggest issue with paladins is when their partners' behavior is judged as if the paladin himself had done the deed. If your DM is willing to avoid that pitfall, may I suggest... A paladin who does not expect non-believers to obey the laws of his faith. He hopes that through his shining example his teammates will come to see the value of his code, but ...


77

I certainly wouldn’t stand for it. Being the odd-man-out in that kind of situation should be an opportunity for interesting roleplay and add characterization to your character, your allies, and the NPCs, based on how they handle it. But it sounds like you were completely side-lined the entire time and prevented from doing that roleplay. If you ...


67

Don't discourage them! You have a wonderful "problem" that veteran GMs often wish they had. If you train your players out of this now, you will only regret it later. Instead, take it for what it is: a situation that is hard because you're still gaining skill as a GM. Improvising dialogue is a challenge that will always be part of playing RPGs, and there's ...


65

Your issue has nothing to do with your Barbarian and his Strength. I assume you're talking about the encounter "Flat on Rat Street" from the adventure Shadow in the Sky in the Second Darkness Adventure Path. I ran that for my party too. They killed the baboon in one hit, downed the loan shark in one hit, and spent the rest of the time with him tied to a ...


62

Rules citations: Animate Dead has the [evil] descriptor. "This is an evil act" is right there in the spell descriptor: Evil: Spells that draw upon evil powers or conjure creatures from evil-aligned planes or with the evil subtype should have the evil descriptor. Good Clerics can't cast [evil] spells: A cleric can't cast spells of an alignment ...


60

There's a two step process needed here. Say to your players what you just said to us Then mind your own business Have they not noticed that imbalanced loot is throwing off their party balance? Or is it that they don't care? If they do not care and are having fun, it is not a problem. If they haven't noticed, then just telling them "Hey gear is ...


57

The problem The problem I had was: What do I do with all the "useless" rolls? Other answers on this question attempt to give these useless rolls a not-so-useless purpose. My answer attempts to help you reduce the rolls which you think are useless. The useless rolls are a result of the players picking up the dice and start rolling for checks that ...


57

For your players Use other solutions Intelligence is only one of 3 mental stats, and the one that refers mostly to book-learning, puzzling, connection-making and thinking stuff through. However, lacking it doesn't make you a bumbling fool; it makes you someone who solves problems in other ways. For example, if it's crucial that the characters know who ...


56

They don't actually need it. I realize this is radical, but bear with me. We need to not expect them to be masters of wilderness survival --in all honesty, they aren't. Animals die in the wild all the time. They starve, they freeze, they get lost, they fall in caves and can't get out. That said, they're actually not awful at Survival and the way they're ...


55

Yes, this spell will control a lich. Control Undead states: This spell enables you to control undead creatures for a short period of time. You command them by voice and they understand you, no matter what language you speak. Even if vocal communication is impossible, the controlled undead do not attack you. At the end of the spell, the subjects revert ...


55

Play to your other players' strengths Your barbarian, as you have noted, is very good at dealing high damage to a single target. Maybe even two targets if he took cleave. The aim now is to play to the strengths of the other party members as well. A swarm of 8-10 rats would be easier for a mage with burning hands or sleep than the barbarian. An incorporeal ...


53

I'm working on the assumption that D&D alignment is an objective mechanic: in a world where alignments can grant magical power and create planes of existence, and a spell can tell the difference between a man who saves babies for Pelor and a man who eats babies for Pelor, alignment must be objective and intent counts for very little. This is a social ...


52

This is a player problem, not a game problem Specifically, this guy is probably being a jerk. His actions are not merely negative, but would completely remove any player agency that isn't his. In other words, it would become a one-player game. There isn't a problem with backstabbing games and characters, assuming it's within the expectations of your table, ...


51

I should have been more thorough in my research. The following comes from the Falling Section of d20pfsrd.com: A character cannot cast a spell while falling, unless the fall is greater than 500 feet or the spell is an immediate action, such as feather fall. Casting a spell while falling requires a concentration check with a DC equal to 20 + ...


51

So, this question has both a specific example, and a general question. I address both the specific case (the first two headings) and the general case (the rest of the answer). Unfortunately, the answer to the general case is there is no answer that applies generally. There is no one-size-fits-all, this-is-what-a-GM-should-always-do-for-every-situation answer ...


50

Paladin as an Example Consider this story from the Giant in the Playground forum: Due to setting off a trap, my paladin/crusader and some his comrades were trapped in a solid wall of force that was filling up with a mist that was causing us drowning checks. Our DM was being nice and making it a flat DC 16 fort check instead of a steadily rising con ...


50

One important thing you're missing is that a pit trap is NOT simply a hole in the ground. From the Pathfinder SRD: Pit Trap (CR 1) Pit Trap CR 1 XP 400 Type mechanical; Perception DC 20; Disable Device DC 20 EFFECTS Trigger location; Reset manual Effect 20-ft.-deep pit (2d6 falling damage); DC 20 Reflex avoids; multiple ...


50

Yes, you can level a multiclass Paladin further in Pathfinder. Your friend may be thinking of a restriction from the 3.5 edition of Dungeons & Dragons: Like a member of any other class, a paladin may be a multiclass character, but multiclass paladins face a special restriction. A paladin who gains a level in any class other than paladin may never ...


48

Don't make all of the bosses suddenly immune, but you can certainly add in strong henchmen with immunities. If I were a big baddie in your campaign (and had a pulse) then I'd be recruiting bodyguards who didn't care about con damage. Especially if the PCs aren't shy about their strategy. Even if so, some divination here and there wouldn't be game-breaking. ...


47

This isn't a rules problem, it's a diva problem. A player who wants the attention of the game focused on him and his awesomeness - by using attacks that let him dominate the battlefield and prevent other players from participating, or by getting upset and hogging your attention (via arguing about the rules) when he can't do so - is a diva, and needs to be ...


46

Hell no! What you describe is bullying or harassment and you should not stand for it. I would first talk to the GM about it. But approach it like a grown up in a calm manner. If the GM does nothing or mocks you, you should just leave and find better friends. You could escalate this to parents/club president/whoever is in charge of your social group if ...


45

Check This Part Thieves and gamblers, fast talkers and diplomats, bandits and bounty hunters, and explorers and investigators all might be considered rogues, as well as countless other professions that rely upon wits, prowess, or luck. Although many rogues favor cities and the innumerable opportunities of civilization[...] Class fluff is, for the most ...


41

The combination of raise dead and restoration in Pathfinder RPG is not only reasonable, it's intended. The price difference is a holdover from D&D 3.5, where the combination of raise dead and restoration was actually much weaker than true resurrection. In D&D, raise dead caused a full level loss instead of a negative level, and restoration could not ...


40

It's Just Your Time... They don't really have a choice but to pass on eventually. As the rules say... You cannot resurrect someone who has died of old age. So, yes: they have no reason to not live a very long, long life for whatever race they are and ripen to the oldest age possible. A human emperor could rule for over 100 years, defying every ...


39

It depends. What are you trying to achieve? As the author of the campaign, you have a tremendous amount of freedom to create whatever world you wish to. You don't have to stick with the world created in the books any more than you want to. In many years of playing I have spent far more time playing in "generic fantasy world populated from the Monster ...


39

No, it was not an evil act Was it a Good act? Probably not. But there's that N in the middle for the act to fall under. On the one hand, the pirates were helpless, and thus not an immediate threat. However, on the other hand, they were enemy combatants brought down by a legitimate weapon of war. If you weren't in the lawless wilds, a case might be made for ...


39

Monte Cook introduced the "dire" animals in D&D 3e, according to this blog post: When we were developing 3E, we recognized that we needed animals that could serve as appropriate foes and allies for mid- and high-level characters to help druid and ranger abilities continue to be valuable. It was my idea to create "dire" versions of various animals, ...



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