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The DM has somewhat invented the situation, and has not limited their own activity to the core rules. A "merge with a dragon" is very much a home-brewed situation. Now the DM may have in their own mind an exact solution, but also it is quite common to just roll with an idea because it seems cool. I think this kind of character change is often a story-level ...


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I get that you are trying to break your players of some bad habits, but my problem with everything you've said is pretty concisely (though satirically) explored in this episode of Dungeon Bastard. What you appear to have here are players who are pathologically predisposed to challenging authority. Have you considered that they may not want to play a gritty ...


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[PH; pg76] Skill: Hide: Sniping: If you've already successfully hidden at least 10' from your target, you can make one ranged attack, then immediately hide again, with a -20 penalty to that Hide Check after the shot. [PH; pg83] Skill: Spot: -1 penalty for every 10 feet of distance; -5 penalty if target is distracted. Note that the Hide Skill specifically ...



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