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21

Typically, rope lasts forever. Rules There are no rules about ropes breaking on use, unless they are explicitly broken/cut. In game A rope is usually reusable, unless of course, you cut it to length. Though if you think about it, this can almost always be avoided, and the only reason you typically need to do this is if you need two lengths of rope at ...


19

It's a very good idea As you mentioned, literally all the main issues with GMPCs can be avoided by making said GMPC into an animal. The GMPC is almost non-knowing due to animal intelligence. It does not steal spotlight in non-combat situations because it doesn't normally interact with people that much. Especially not on its own initiative. They may use ...


18

Don't make it a trap. Instead, have a bejewelled chamber with a button on the inside. "Do not press." the button reads. Let their curiosity do the rest. Make a prop of the button on the table, and have it be invitingly easy to press. Beyond that, this "hilarious" trap seems mostly tedious. The character's reward for not treating every step like it has ...


17

Your question is pretty broad and we may need a few more information as to what are your resources (Level, spell casters, time at your disposal and such...). As you did not give any of those pointers, I will give a few answers without taking into account this kind of limitations. Fire Elemental (or any non-breathing, fire immune summon/pet) This is ...


14

There is a ruling by James Jacobs in the "Ask James Jacobs ALL your Questions" post the on the paizo messageboards. James Jacobs Creative Director If a creature dual-wields two Speed weapons, does the creature gain one additional attack total on a full attack, or one attack per weapon of speed on a full attack? [...] 1) ...


14

Lava Is a Low-level Threat Pathfinder's rules for lava say that Lava or magma deals 2d6 points of damage per round of exposure, except in the case of total immersion (such as when a character falls into the crater of an active volcano), which deals 20d6 points of damage per round. Damage from lava continues for 1d3 rounds after exposure ceases, but ...


14

You do not have to dismiss your Eidolon to cast Summon Monster. I can see your confusion, however. Summoners have a class feature called Summon Monster, which lets them use certain specific Summon Monster spells as spell-like abilities. When you use those spell-like abilities, you can't also have your Eidolon out. However, this restriction only applies ...


14

From http://www.d20pfsrd.com/skills/fly You generally need only make a Fly check when you are attempting a complex maneuver. Without making a check, a flying creature can remain flying at the end of its turn so long as it moves a distance greater than half its speed. It can also turn up to 45 degrees by sacrificing 5 feet of movement, can rise at half ...


13

No, it can't. Animate dead and similar spells typically have a duration of instantaneous. This means the magic is only present at their creation (and for more powerful spells/spellcasters, an aura may linger for a time). After that, the negative energy has already infused the creature and made it undead - this is a "natural" (stretching the term quite a ...


13

Flesh to stone. Then, after 20 years passed, Stone to Flesh (feel free to cheat on the saving throw. :)) But a truly evil regime might turn them back and forth regularly, giving them a day or two "off" and have some fun. (I'm not saying who's going to have the aforesaid "fun", and what they mean by "fun." Let's leave it to your evil masterminds.) For a ...


11

I don't think so. A few things up front. There are several important issues to address regarding Bleed effects. Rules as intended James Jacobs (Creative Director of Paizo) has clarified on the "Ask JJ" thread that the RAI about stopping bleed damage is (emphasis mine): Anything that heals hit point damage stops bleed damage. Not only does that ...


11

First, to ride a griffon you just need to obtain one and ride it. You don't need a class feature besides skills. The griffon entry says: Before it can be ridden in combat, a griffon requires practice bearing the weight of its rider. In order to be trained successfully, a griffon must first be helpful toward its trainer (possibly requiring a Diplomacy, ...


10

Yes The "divine" half is not Fire damage: Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks. As it's not fire damage, Fire immunity doesn't apply.


10

Self Only = The Blink Dog Can Target Only Himself Dimension Door's Description That Does Apply: You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired - whether by simply visualizing the area or by stating direction. After using this spell, you can't take any other actions ...


10

I'm afraid not. Since you are required to be a 5th level Wizard to cast a Fireball spell, it must be crafted as a CL5 wand. You can go higher, and make a CL10 Fireball wand, but you cannot go below CL5, as that's the minimum level required to cast the spell. From the following document: http://paizo.com/prd/magicItems/magicItemCreation.html Magic Item ...


10

Don't I want to answer your problem, without actually answering your specific question. If this is not good, feel free to downvote into oblivion. If you need them to be occupied for a set amount of time for something to happen in the background, then I have two possible options for you. Time Travel: If you need them gone, just make something happen that ...


10

There are a number of good ways to do this. Both of the non-crafting ways you mentioned are actually perfectly good ways of going about this if approached properly. I will detail them in the order you should attempt them below: Buy it in the store By the book If you want something and don't have it, the normal way of procuring it for most people in ...


10

(D) Means Dismissible It means the spell's dismissible. If the duration line ends with "(D)," you can dismiss the spell at will. You must be within range of the spell's effect and must speak words of dismissal, which are usually a modified form of the spell's verbal component. If the spell has no verbal component, you can dismiss the effect with a ...


9

The word that comes to my mind is 'ALLIES'. The ally is an NPC that wants (or needs) the group. They can help in three ways A) Offer themselves to the group as a wandering helper. A person who wants to travel to the city you are going to will welcome the extra security. B) Offer them equipment to help the part. It could be a character's parent (mum!) ...


9

Short version: No. Slightly longer version: Anything you are treating as not-an-npc is not an npc and therefore takes spotlight from players and therefore is bad. If you are scrupulously fair about it, the character is basically just an npc that travels with the party and helps frame and put spotlight on players. If you aren't, then you are taking ...


9

No, there's no difference. Detect magic would say if there was. Both types can detect the other's magic equally well. Technically, not the even the different Knowledge skills apply to detecting magic itself. They apply to identifying the results of the two different kinds of magic, though, based on which one creates them most commonly - undead fall into ...


9

4) This is where I am confused: where is the +2 in the 1d4+2 coming from? The creature's Strength bonus applies to melee attacks; so his +2 bonus from his 14 Str is added here as well. If the creature rolls damage, you roll a 1d4 and then add the 2 for total damage; so if you were to roll a 3 you'd deal a total of 3+2 = 5 damage.


8

PFSRD: ...the DC to save against these revelations is equal to 10 + 1/2 the oracle’s level + the oracle’s Charisma modifier. Because the revelation is a supernatural ability, not a spell or spell-like ability, spell level doesn't apply. If another effect needs to refer to spell level for some reason (it happens very rarely), a suggested houserule is ...


7

DMPCs do often tend to steal the spotlight, but I've seen it work well under a few circumstances. Basically, if you don't want to give your PC an unfair advantage, do the opposite. Give them unfair disadvantages. Trust me, no one will complain about that. The Useless A prominent mapmaker needs to make a map of some extremely dangerous territory. She hires ...


7

Yes. You can use a light shield with a Metamagic Rod For any shield aside from a buckler, which is strapped to your arm, you must have a hand to hold it. However, You would be able to use that hand to hold an item, per the ruling for light steel shields and wood shields: From http://www.d20pfsrd.com/equipment---final/armor/shield-light-wooden-or-steel ...


7

No permanent, non-dipping solution comes to mind, but otherwise the Core Rulebook item Ring of Evasion (25,000 gp) fits the bill. Edit: Just so it's clear, this ring does not bestow upon the wearer the Evasion class feature, but as if: This ring continually grants the wearer the ability to avoid damage as if she had evasion. Whenever she makes a ...


7

Become Proficient in your Armor It'll cost you two feats, but since you're a Rogue, it should only cost you the one. Light Armor Proficiency Arcane Armor Training Every turn, spend your Swift Action to reduce the spell failure by 10%. This would be great if it didn't require you be CL 3, which you will eventually be, but not realistically soon. Mithral ...


6

You Can't. There is absolutely no way that you can run a DMPC fairly. There are many reasons for this, a few being: You know everything about your world as the DM and it's impossible to keep character knowledge separate from DM knowledge Since it's your character you'll get attached to it. You'll want to protect it and watch it thrive. You'll be tempted ...


6

In Shadows of Gallowspire, part 6 of the Pathfinder adventure path Carrion Crown, there appears a vampire human antipaladin 17, making it CR 19. Several other mid-level vampires are listed on the Web page Unique Monsters if high-powered minions are needed.


6

Aside from the 3.5 Monster Manual's sample Elite Vampire (CR 15), the highest CR pre-generated vampire I could find for 3.5 is Expedition to Castle Ravenloft's Count Strahd Von Zarovich which is also CR 15. Despite him having the same CR as the one to which you are referring from Heart of Nightfang Spire, Strahd has the benefit of being balanced specifically ...



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