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61

Breadth of Option Unexpected monster rears out of the darkness, clearly well beyond the battered party's ability to handle? Wizard teleports home. Fighter manages to kill the thing half to death before he gets eaten. Ambuscade! The earl's men have the party cornered, and demand they surrender - only execution awaits if they do. Wizard casts ...


41

Strictly speaking, it’s not actually true The terms “linear” and “quadratic” come from mathematics. Linear growth is one in which the rate of change is constant. Notably, this means that no one level can be particularly special, each level would involve the same bonuses as the one before it, and growth only happens because of the accumulation. For ...


28

Three reasons, in order of increasing importance: flexibility, narrative agency, and expectations. Flexibility: A well-built fighter can compete with a wizard in pretty much any combat-specific area. Wizards can be very good at grappling, so can fighters. Wizards can deal very large amounts of damage, so can fighters. Wizards can be good at ranged ...


15

D&D creatures may have evasion abilities such as flying, invisibility, damage reduction, darkness, illusions, ensnarement, walls, and teleportation. Spellcasters have spells which can defeat monsters that have these evasion abilities, and they have spells which can give themselves these evasion abilities. Fighters don't have any intrinsic way to deal ...


14

Having previously asked a question on the limitations of polymorph any object myself, I feel quite confident in saying it would last forever. A huge rock is undoubtedly part of the mineral kingdom; Whether water is a mineral is a little more debatable, but assuming it's as pure as you say, it's definitely not animal or vegetable. That gets us the Same ...


12

Any time you multiclass, you gain nothing but the features of your new class. Your previous classes don't increase. This is the same regardless of which new class you enter. Instead of gaining the abilities granted by the next level in your character’s current class, he can instead gain the 1st-level abilities of a new class, adding all of those ...


12

A spell-like ability's advantages over a spell lie primarily in its lack of components. It require none. So while the warlord reborn may already be able to cast the spell transformation repeatedly, being able employ the spell's effect as a spell-like ability, too, can be an advantage in the right circumstances. As gatherer818 points out, some of those ...


10

3.5 and Pathfinder are incredibly similar, which can make the transition easy in overall knowledge, but you may find yourself tripped up with specifics and small details. You may often find yourself remembering Pathfinder specific details and stats which aren't present in 3.5e, or slightly different. I'd advise you make sure to double check everything for a ...


10

The flesh to stone spell notes that: "If the statue resulting from this spell is broken or damaged, the subject (if ever returned to its original state) has similar damage or deformities." So breaking your hydra statue into a flower bed will certainly kill the hydra. The stone to flesh spell requires a DC 15 Fortitude save to survive the process. (But ...


10

The perception rules give sample DCs. It is reasonable to equate "hearing someone speak in a strong voice" to "hear the details of a conversation" at DC 0. The DC increases by 1 for every 10 feet away, and a further +2 for the festivities (unfavorable conditions). So if you try to dominate a guard who is patrolling 100 feet away from the nearest other ...


9

The spell ghost sound is of no help here The description of verbal components says A verbal component is a spoken incantation. To provide a verbal component, you must be able to speak in a strong voice. A silence spell or a gag spoils the incantation (and thus the spell). a spellcaster who has been deafened has a 20% chance of spoiling any spell with a ...


9

Once you are a member of a campaign and the GM has created and enabled a character for you, you can log in anytime and update it. Ask the GM to do this a few days before the session and you can set up the character in your own time.


8

You have several options to advance monsters. Increase their HD in general Add class levels Add templates For a bulette, adding class levels doesn't make a lot of sense so we'll leave that one aside. Increasing HD is more than adequately covered (including the resulting CR) under the Monster Advancement rules available in your Monster Manual or on the ...


8

Looks like you're thinking of the Quick Study exploit: The arcanist can prepare a spell in place of an existing spell by expending 1 point from her arcane reservoir.


8

This is an attempt to describe where linear vs quadratic comes from, not talk about the power level differences between fighters and wizards in general. Fighters gain HP as they gain level. It takes (very) roughly as many rounds for a Fighter to kill a Fighter at level 1 as at level 20. The Fighter's damage output goes up linearly against an expected ...


8

Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). They do not function in an antimagic field. If the invisible creature were to walk into an antimagic field, the effect would be suppressed and they would be become visible.


8

Mindless creatures have only bonus feats and no skill ranks Creatures that have Intelligence as a nonability are called mindless, which also gives such creatures immunity to mind-affecting effects. Oozes, constructs, and vermin are the most common mindless creatures, but many plants and undead are also noted as sometimes being without an Intelligence score, ...


8

The Death Roll ability is not a triggered ability; the crocodile merely gains the option to use it once it has a foe grappled. Death Roll: When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its ...


7

Yes, a Frightened creature can, and indeed must, use Withdraw to get away from danger. It must get away from danger to the best of its ability – putting itself in harm’s way by provoking is not consistent with that requirement. A panicked creature, by contrast, is required to absolutely maximize the distance between it and the source of its fear, period. It ...


7

In addition to Vorpal Mischa's answer, this question has proven to be quite useful for anyone who transfers between the two systems. Just to mention the most important changes: In D&D, characters can generally take less of a beating than in Pathfinder, so you might need to adjust your combat techniques. Further, Grappling and Tripping are a little more ...


7

Chargen software is useful but is no substitute for learning the rules for creating a character. To learn the rules of creating a character you should read the “Generating a Character” section of the Pathfinder Roleplaying Game Core Rulebook (p. 14), or the Character Creation section of the online System Reference Document (SRD). For skills, the answer is ...


6

No more being a vampire means being a vampire no more. As soon as you find a way to get rid of vampirism, you lose both the benefits and the drawbacks.


6

No, third party content for Pathfinder is not automatically open content. However, many third party products do contain open content in whole or in part. The way you can tell is that the product itself tells you. Any OGL product contains a reprint of the OGL license along with a section that indicates what part of the product are Open Game Content and ...


6

As per the Paizo FAQ: What kind of action is it to remove your hand from a two-handed weapon or re-grab it with both hands? Both are free actions. For example, a wizard wielding a quarterstaff can let go of the weapon with one hand as a free action, cast a spell as a standard action, and grasp the weapon again with that hand as a free action; this ...


6

There is a critical footnote on the flaming property's entry in Table 15-10: Ranged Weapon Special Abilities (PFRPG CRB, p. 469), which says: Bows, crossbows, and slings so crafted bestow the fire energy upon their ammunition. It's unfortunate that this was omitted from the description itself, because that appears to have led to it being completely ...


6

The cost of scribing a scroll is always 12.5 gp × the level of the spell × the level of the caster. (Core, p552). Whether the spell is Communal or not does not matter, except in that a communal spell is usually one level higher. I imagine that the person was talking about a specific spell. The spells ant haul (Advanced Player's Guide p202), endure ...


6

Since modules don't scale at all, your best bet would be to run the mod with a large table, with as many of the characters as you can manage at the top end of the level range. Most modules have a 3-level range for PFS, so try encouraging players to be at the top of that range. Also, try and encourage players to play a group of characters that work together - ...


6

Most GMs will probably rule that the tiefling can't target its own body with its darkness According to rules, the typical tiefling's spell-like ability darkness works just like the 2nd-level Sor/Wiz spell darkness, and that spell has as its target object touched. As the typical tiefling isn't usually an object but a creature, it would take a liberal GM to ...


6

The feat Versatile Channeler is from Paizo's Ultimate Magic (2011), which is about as official as sources get, really. The d20 Pathfinder SRD often lists the textual locations of material it presents at the bottom of its pages.


5

Power Attack: Yes Power Attack's only limitation is as follows: You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. As long as you're making an attack roll at some point, you can turn it on. Most (but not ...



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