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52

It looks like your real question is can a spellcaster use Eschew Materials to create undead without having a corpse handy? The answer to that question is no. Animate Dead Components V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead) Targets one or more corpses touched - Create Undead Components V, S, M (a clay pot ...


31

You've been given an opportunity to enrich the story/campaign. Dragons hatch from eggs. Dragons have parents/relatives. An adult dragon arrives in the general area of adventuring (think Momma Bear protecting her cubs, or an uncle with a bad attitude). This dragon has an objective: to deal with whomever was messing with her babies/his nephews, etc. This ...


30

Time travel to the past instantaneously then time travel to the future conventionally A magic portal can be created that transports its users to the past (and only to the past). Such a portal is created by a caster using the 9th-level Sor/Wiz spell teleport through time [conj] (Perilous Gateways Web column "Portals in Time: The Portal through Time (Part ...


22

The +5 heavy fortification padded armor adds a +6 armor bonus to AC, and the heavy fortification effect. Mage armor adds a +4 armor bonus to AC. Since these are both armor bonuses, they overlap rather than stack, so you pick the higher. Thus, the mage armor is effectively doing nothing (except when attacked by incorporeal foes, since they ignore physical ...


20

From the d20pfsrd.com entry: If living creatures are placed within the bag, they can survive for up to 10 minutes, after which time they suffocate. If you can suffocate in the bag, it is air tight. If it is air tight, it must be water tight. (Though, presumably, both of these conditions are incumbent upon the bag being closed.)


17

A cleric doesn't gain early access to his domain spells The spell deeper darkness is a 3rd-level spell for a cleric, even if the cleric has the Darkness domain. (In a domain's entry after Domain Spells the 1st, 2nd, and so on aren't the cleric's level but the spell's level.) A cleric must be at least level 5 to prepare deeper darkness, and the cleric must ...


15

A spell's target is different from a spell's material components, so trying to use the feat Eschew Materials to bypass needing a corpse as the target of the spell animate dead, for example, is beyond the feat's scope (as is using the feat to bypass animate dead's onyx material component, by the way). To be clear, the feat Eschew Materials only obviates ...


14

"...experience points sufficient to place him halfway into the next level of experience." This is pretty clear wording, and is basically unchanged from multiple previous RPGs Pathfinder is closely related to (editions 1st to Revised 3rd, at least). This wording has always been used on the various Manuals, and those Manuals have always given you enough ...


14

After 3 rounds of study with the spell detect magic, the magic aura will be located (and it might be located on the second round if it's the only aura). Then the caster makes a Knowledge (arcana) skill check (DC 15 + spell level) to determine the spell's school then, if that check's successful, with 3 more rounds of concentration, the caster can make a ...


13

Typically, every creature fought gives experience. However, certain effects (especially summoning) can be exceptions. In general, experience is not awarded because a creature used its abilities. If Goblin A called for help and two more goblins came, those goblins award full exp. If Goblin A used an alchemical item to attract a pair of wolves in the area ...


11

The sarcastic answer would be that, if you create it yourself, it's free. That said, in general this should be a non-issue. Both the Animate Dead and Create Undead spells, regardless of material components, require a corpse as the target of the spell. You cannot cast them at nothing, so Eschew Materials would not allow them to be cast without a corpse to ...


11

Travel to the future conventionally, then travel to the past instantaneously In a similar vein to Hey I Can Can's answer, the dragon could simply go away and wait, growing strong and powerful; perhaps powerful enough to construct a portal of its own, or learning to teleport through time; or, failing that, ally themselves with a fledgling caster who will in ...


10

It is, but be aware of the impacts The Pathfinder skill system leaves PCs with way less Skill Ranks. There's no more *4 on the first level, and the limit for Ranks is equal to their Hit Dice, not Character Level + 3. The first point is a consequence of all class skills not being cheaper to purchase, but receiving a +3 modifier in any check. Therefore, the ...


10

As the source of the acid is non magical it would not be subject to the Golem's magic immunity and would deal its usual 1d6 damage. It is also worth noting that the golem is only immune to magic effects that allow spell resistance. Almost any acid spell does not allow spell resistance and would therefore work normally.


10

The feat Improved Critical is picked for a lone natural attack For the purposes of of the feat Improved Critical, each natural attack seems to be a "new type of weapon." As no further text exists beyond the feat (even the FAQ is silent), examples appear to provide the only proof. Fortunately, there are plenty of examples: From Hell's Heart's addu ...


10

Higher level NPCs are likely to have their own lives and agendas; unless they're mercenaries, they probably make a living doing something other than waiting for people to pay them to risk their lives in a fight that isn't theirs (and if they are mercenaries, it's pretty likely they're less powerful than PCs, else whoever got the PCs into the adventure would ...


9

This rule comes from D&D 3.5, but was not carried over to Pathfinder. The rule is: A lit torch swung as an improvised weapon deals 1d3 points of fire damage per hit. You can find this in the "Vulnerabilities of Swarms" section of the d20srd Swarm entry, next to other text that talks about how swarms are especially vulnerable to energy attacks in ...


8

Monsters of Faerun for Dungeons and Dragons, Third Edition describes the variant ghost dragon (89). Its secondary breath weapon ages creatures caught in the cone-shaped cloud by d% years. There's no saving throw. The wyrmling might convince the ghost dragon to age it by claiming (or knowing) the PCs have some of the ghost dragon's hoard: a ghost dragon is ...


8

From the SRD: Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion. A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline. A failed saving throw indicates ...


8

Your weapon can be a shield. And that shield can have spikes on it as well. It smells of stupid at first as trading a weapon attack for a shield AC bonus which in turn is traded for a shield bash attack sounds ridiculous. I can't find a rule that says adding spikes on your handaxe-shield-thing makes it deal extra damage through regular handaxing. When I ...


8

Higher level NPCs have their own problems. They have a Kingdom to run, an important line of research to finish, the Grxlits of Grbasdn are about to consume the realm of SJDJJ and throw 10 million inhabitants into the fires of eternal stench, etc. Imagine that next time your 8th level party is in hot pursuit of an evil cultist who's trying to infect the ...


7

If the issue of making the dragon more powerful isn't an issue (either you can scale down to a lower age category or your PCs can handle the new CR) you can use the half-dragon template in Pathfinder on a dragon. At all but the lowest age categories, the resulting dragon leans more toward one side than the other, since the half-dragon template's abilities ...


7

Using Pathfinder's skill system in D&D 3.5 is a little challenging Here are some issues you'll encounter: Instead of the flat DCs for the skill Tumble in D&D 3.5 (if optional rules aren't used), using Acrobatics in Pathfinder to move through threatened squares is a check against the foe's Combat Maneuver Defense. A foe's virtual Combat Maneuver ...


7

No, unless you're inhabiting the clone already Spherescry specifies: This spell allows remote viewing through spheres that have previously consumed some portion of the spellcaster's body: a single digit of a finger or toe at a minimum Being very clear that the spellcaster must be the one to offer up their body to activate the sphere. On its own, this ...


7

Note: The difference between a normal divination spell and a divination spell of the scrying subschool is the divination spell's creation of an effect that's a magical scrying sensor, the presence of which can be noticed with a successful Perception skill check (DC 20 + spell level) and through which the caster can use its own senses. Thus if a spell does ...


7

Bloodline Arcana: Whenever you cast a spell of the compulsion subschool, increase the spell's DC by +2. There is no specification about restricting this bonus to sorcerer spells. It affects all the spells of the compulsion subschool you cast, wherever they come from. From the Pathfinder FAQ: The Bloodline Arcana powers apply to all of the spells ...


7

This is a case of specific trumps general. In general, the PFRPG core book says the following about a composite longbow: All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). However, Ultimate Equipment's adaptive property (an adaptive composite longbow being the more ...


7

Most divine foci are holy symbols... Components on Divine Focus says A divine focus component is an item of spiritual significance. The divine focus for a cleric or a paladin is a holy symbol appropriate to the character's faith. The divine focus for a druid or a ranger is a sprig of holly, or some other sacred plant. A cleric or paladin or similar's ...


6

No The GMG has a bit near the XP table that explains summoned creatures don't count as they are already included in the CR. There's an example that if the caster had used a fireball instead of summoning it wouldn't change CR.


6

The creature will deal its normal bite damage due to the ring of rat fangs plus the creature's full Strength bonus when the creature uses only its natural attacks. The Universal Monster Rules on natural attacks says Primary attacks are made using the creature’s full base attack bonus and add the creature’s full Strength bonus on damage rolls. However, ...



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