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33

This question is very much about personal preference; therefore there isn't going to be a "right answer" or "solution." Here are my reasons for still playing: AD&D 1e is the last edition where a player's skill during the game mattered more than their skill during the character creation process (if we ignore some of the changes introduced by Unearthed ...


29

Use the Young Template Young, a simple template, is pretty much exactly what you're wanting. Take an NPC class - I suggest Expert or maybe just a single humanoid hit die - and then apply the template to the resulting creature. Voila, instant kid.


27

No. From 3.5 SRD: The Basics – Abilities and Spellcasters: Abilities And Spellcasters The ability that governs bonus spells depends on what type of spellcaster your character is: Intelligence for wizards; Wisdom for clerics, druids, paladins, and rangers; or Charisma for sorcerers and bards. In addition to having a high ability score, a ...


25

The context of the Heal skill makes this clear: If your Heal check is successful, the patient recovers hit points or ability score points (lost to ability damage) at twice the normal rate: 2 hit points per level for a full 8 hours of rest in a day, or 4 hit points per level for each full day of complete rest; 2 ability score points for a full 8 hours of ...


23

Magic! Seriously, though, the bard knows how he does this even if we struggle to understand how it could be done. Lots of special abilities in a fantasy game are unexplainable. Nobody knows how to cast a fireball spell or turn undead either, and those remain an acceptable part of the system. The real problem we have is when we read something like this... ...


22

Suffocation: A character who has no air to breathe can hold her breath for 2 rounds per point of Constitution. If a character takes a standard or full-round action, the remaining duration that the character can hold her breath is reduced by 1 round. After this period of time, the character must make a DC 10 Constitution check in order to continue holding ...


20

There are two ways to deal with this, the first is to follow an old adage in RPGs that goes something like this: If you provide stats the PCs will kill it You don't need stats for the child NPC because the PCs should avoid enterign combat with the child at all costs, after all they are trying to protect the child, not get it killed. Even when they are ...


19

There are three reasons I can immediately think of that apply to new players - they're the reasons that my group started with an earlier edition of D&D, rather than later ones. Early D&D has much simpler and faster combat, with most attacks just being a roll of 1d20, a table lookup, and a damage roll if successful. Spells require a save or attack ...


17

It means it's a Double Weapon You can use a double weapon to fight as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. You can choose to wield one end of a double weapon two-handed, but it cannot be ...


17

There are two main situations in which you could call for an initiative roll: An enemy makes a hostile action In the situation you described I'm not sure that drawing a sword would call for this. Instead, tell the players what he does and see how they react. If they say "I shoot him!", then you roll. If they say "I attempt diplomacy to calm the situation". ...


16

To answer your first question, yes, rules for using a quarterstaff that way is already in the rules. They're under "double weapons" and "Two-handed weapons" in the PRD. Double Weapons: Dire flails, dwarven urgroshes, gnome hooked hammers, orc double axes, quarterstaves, and two-bladed swords are double weapons. A character can fight with both ends of a ...


16

While I applaud the wizard's chutzpah... The Accidental Activation Rule Is Terrible I fully agree with KRyan and Ernir that ignoring the accidental activation text is the best way to go. It causes more problems than it solves. I'm of the opinion that it's included only so the DM can have hilarious situations occur at the tavern because the wizard forgot ...


15

There was something posted by Rich Burlew on the GitP forums regarding baby dragons that I think applies here nicely. After all, if it's a normal human child, it's not combat-trained, it's not especially tough, it's not going to do much (if any) damage barring certain situations, and getting them killed in the crossfire is going to be an issue that I'd ...


14

You're right, combat only challenges get pretty boring. So in a long term campaign, it's good to have a bunch of other kinds of things that PCs can spend their time on. These tend to break down into three different kinds of things. Action scenes other than combat Non-action skill-driven challenges Strategy and Diplomacy Action Scenes Other Than Combat ...


14

Problem one is that the CR2 means it's meant for 4 2nd level characters (defined as "they should use 20% of their resources on it"). You're already going to be shorthanded by a fair bit. (Two level-2 characters are ECL 1 - the equivalent of four first-levels). The ratling and the dire rats together are a CR 3 encounter, so let's split them up: Send in the ...


14

From RAW When a creature’s hit points drop below 0, it becomes unconscious. When a creature’s hit points reach a negative total equal to its Constitution score, it dies. -- Core, page 12 under 'Hit points' 'Creature' would imply that the rules effect everyone. Although there are some exceptions, such as Undead and Constructs Not at risk of death ...


14

You're right that the basic initiative rules just kinda assume everyone's in the fight at the beginning of the battle and don't say more than that, so the addition of late arrivals requires some interpretation. In general, as new arrivals become aware of and desire to participate in the battle, they should just roll initiative for the first round they're ...


14

Because the celestial eagle summoned by the celestial commander understands him, Yes, the Eagle Can Aid Another in Combat According to the spell summon monster I et. al. the summoned creature "attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to ...


14

I have to agree that the wording in the original rules is not a 100% explicit. It is clear that you cannot cast spells of a higher level than you have access to, but can you prepare them? The Pathfinder FAQ has a more complete answer, emphasis mine: No. You only get the bonus spells if your class level grants you access to those spell levels. You can't ...


13

The caster level of the spell is set when the potion is created This is covered under the Brew Potion feat. When the rules state that you are both the caster and target of the spell, this is for purposes of spells that refer to the caster in their effect. Typically, potions generated by random treasure tables will have the minimum caster level for the ...


12

You are highly unlikely to have one, and certainly not without some sort of magical ability. If you aren't already aware, then you don't have one - leave it blank. Burrow is the ability to travel underground. There are a number of creatures that can do it, but as far as I know, not player races.


12

No. The total defense action says You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can't combine total defense with fighting defensively or with the benefit of the Combat Expertise feat. You can't make attacks of opportunity while using total defense. This ...


12

Deciphering the meaning of an incomplete text is a function of the Linguistics skill. You can decipher writing in an unfamiliar language or a message written in an incomplete or archaic form. The base DC is 20 for the simplest messages, 25 for standard texts, and 30 or higher for intricate, exotic, or very old writing. (Emphasis mine)


12

Imagine if the thought "I am lisardggY's servant" popped up in your head, entirely naturally. At first it's natural, but then it starts to conflict with other thoughts, like "hey, I already have a job!", and maybe "Wait, when do I get paid? How much am I paid?". Then, maybe, "When did I get this job? Why would I go be a servant when I'm a trained ...


12

The first option In my opinion, the first option is the most likely interpretation of the rules as written, probably what the authors were going for, and the best way to run things at the table. Multiweapon Fighting does exactly the same thing as Two-Weapon Fighting, it just affects more weapons. So if you have more than two weapons, you use Multiweapon ...


11

In Dungeons and Dragons 3.5 Rage says, in part, While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command ...


11

That is correct. You get either a full-round action, or one each of a standard and a move. A second move can be substituted in place of the standard, but a second standard cannot be substituted for the move. Here's a complete overview of action types, as well as a nifty overview of what action is of which type.


11

Absolutely. In fact, the duration of the spell is instantaneous, which means that it can't be dispelled once it has taken effect. If a druid is good enough at convincing animals to follow them, they can have as many intelligent followers as they want. This is no different from the rules for getting regular people to follow you. If you have a paladin or a ...


10

No Here's the relevant part of the spell rules, under standard actions: Most spells require 1 standard action to cast. You can cast such a spell either before or after you take a move action. Casting Time Most spells have a casting time of 1 standard action. A spell cast in this manner immediately takes effect. Touch Spells Many ...


10

No, you don't always require an attack roll. Only some among aggressive spells require attack rolls. Attack roll is generally tied with touching the target (like chill touch you have mentioned) or firing a ray to the target (like disintegrate). There are three kinds of criteria for determining the success of spell. Touch attack: You make an attack roll ...



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