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134

Considering there is a casting time and a bunch of cues that he's doing this, how is the world reacting to his constant spellcasting? It seems that the real solution is there. Do his fellow players stop to wait for his results? When entering a room, in the time it takes for him to cast Detect Magic and Detect Evil, the other players will most likely have ...


52

Make the campaign manage this At low levels the basic method of detecting magic is through the use of the spell detect magic. At low levels the basic method of determining whether a creature's evil is the paladin's spell-like ability detect evil. The spell detect magic has verbal and somatic components and, when it's cast, provokes attacks of opportunity. ...


25

Houserules can be anything, including huge things like changing the basic damage roll math. Still, that is a huge houserule. For one, you are correct. Strength is added to most weapon damage rolls (Dexterity is only added when a feat or class feature says so, so that is rarer). Specifically, the rule is Combat Damage Strength Bonus When ...


21

The gods favoured weapon has the folowing influence on a cleric: A cleric gets proficiency with this type of weapon. I.e. if the cleric has quaterstaff as favoured weapon he can use any quaterstaff with no penalty. Clerics are also proficient with the favored weapon of their deity. link The weapon summoned by a Spiritual Weapon spell takes the ...


21

PCs can speak as a free action. Strictly, a round is six seconds, which bounds what they can say in that time. It generally makes for a better game if you are very lenient with that time (talking characters mean invested players). There are no rules on how players speak. You can set whatever rules you like at your table for what table-talk is acceptable,...


19

If the minutiae of labyrinthine legalese doesn't sound like fun to you, and it doesn't sound like fun to the players, then don't use it. Your player is right -- it's not fair to agree to a contract without getting to hear the details. Instead, offer deals that are tempting, but dangerous. Let's say the party has a question for Mr. Mephistopheles -- they ...


17

Nothing overcomes this Damage Reduction (besides things that completely ignore DR, like energy damage). That's what the dash means. PFSRD: The numerical part of a creature's damage reduction (or DR) is the amount of damage the creature ignores from normal attacks. Usually, a certain type of weapon can overcome this reduction (see Overcoming DR). This ...


16

He could use a planar gate to the plane of air to get air into his tower - that might be a security breach though. He might however just do a trick used in Sci Fi: have an air refreshing system in the shape of a garden. This does need the wizard Bob to make some sort of indoor sun (a keystone with a permanent or semi permanent light spell? Possibly ...


14

I think you've found a rare thing in Pathfinder - a way to stack four effects that all affect the same thing, even two different multipliers applying at full effect instead of additive. Too bad it's not a generally-combat-useful thing, but creative players and non-combat solutions are scary with the kinds of lifting power this will give you. Muleback cords ...


14

Use adamantine arrows to bypass appropriate damage reduction As you've noted, the primary purpose of the special material adamantine seems to be damaging objects, yet adamantine arrows are typically a lousy choice for, for example, destroying a dungeon wall. But that's not all the material's good for. The universal monster ability damage reduction says ...


14

According to the page you linked, You can take a swift action anytime you would normally be allowed to take a free action. According to the description of free actions: You can perform one or more free actions while taking another action normally. However, there are reasonable limits on what you can really do for free, as decided by the GM. So, ...


13

You are correct, yes. Ordinarily, DR 15/cold-iron-and-magic requires that a weapon be both magic and cold iron to bypass it, but a +3 weapon counts as cold iron (and silver) for the purposes of DR, and it’s obviously magic, so it would bypass the DR as well.


13

The root of this issue is framing, and a disconnect between your players assumption of the world and the world you want to run. If your group is aiming for any sort of immersiveness and not just a hack and slash dungeon crawl, your player is not playing "smart" at all. The first thing I would suggest you do, is sit down and make sure you're on the same page ...


12

Does that automatically pinpoint the invisible character? NO If not an automatic thing, should enemies near the invisible character be given a free chance at detecting where the invisible character is at? YES Even if the invisible character is able to stealthily move away after their warning, do enemies have an increased chance at hitting him/ her because ...


12

The very simple answer is that you are only trained in a skill if you have at least one skill point in it. You can read and write (and speak and listen) in any language that you know, the linguistics skill would be used if the character was trying to create a forgery (which is much more difficult that simply writing it yourself, as it needs to be presented ...


12

The closest answer is "anarchic", "axiomatic", and no word for neutral. But the question is strictly incorrect: there is no 3.5 generic term for anthropomorphic personifications of good or evil. Celestial are a group of outsider races (angels, guardinals, some animals, etc) which are all good. They are not the only good races, nor are all good races ...


11

Yes, you can make a solid note shaped like a whole note. And yes, you can put it around someone's wrist like a manacle, though it won't necessarily be a very good manacle. Here's an interesting observation: You're assuming that a solid note takes the shape of the symbol for a note in modern staff notation. There is no reason to believe this is the case. ...


10

Your assumption of RAW is correct. You would upon scoring a critical hit and them failing their save, paralyze them for one round. The round starts on your initiative count and the paralysis ends just before your following initiative count. The benefit is that while you yourself aren't deriving a benefit from the paralysis, the targeted creature loses ...


10

From the SRD: Stacking Stacking refers to the act of adding together bonuses or penalties that apply to one particular check or statistic. Generally speaking, most bonuses of the same type do not stack. Instead, only the highest bonus applies. Most penalties do stack, meaning that their values are added together. Penalties and bonuses ...


10

Maybe you mean Effigy Master from Complete Arcane? It is an arcane caster PrC (1) with wondrous item as requirement (2) where the character is as said "Fascinated by the animating force of life itself" (3), gains the class skill "Craft effigy" that allows it to create constructs (4) though there is no healing or cauldron involved. The art for the effigy ...


10

The wisp is not immune Their immunity ability has the following text: Will-o'-wisps are immune to all spells and spell-like abilities that allow spell resistance, except magic missile and maze. Slumber is a supernatural ability. Supernatural abilities are neither spells nor spell-likes, and don't allow spell resistance. They meet none of the criteria ...


10

They have to buy it like everyone else. They only gain proficiency with it and gain no other benefit.


10

Negate Aroma (Druid 1 spell) does exactly what you ask for. A creature under the effect of negate aroma cannot be tracked, located, or pinpointed by the scent special quality. Pass Without Trace probably doesn't hide you from realtime perception by some creature with scent who's standing next to you. But the only evidence I can give for this conclusion is: ...


10

Answers There's a lot of stuff here. These don't correspond exactly to the numbers in the question because some numbered questions can be answered quickly. Parts of some numbered questions, however, raise whole new issues. I've done my best. Retrieving stuff. A creature takes a move action that provokes an attack of opportunity to retrieve a stored item. ...


10

A poison that appears to be an illness. Alternately, a Curse, like Mummy Rot. (Apparently this no longer works, since 3rd edition D&D started.) Divine Health (Ex) At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot. Functionally, to give a Paladin a normal any disease you will ...


9

This GM would take a shortcut… The benefit of the feat Perfect Strike pretty neatly (for the most part) cancels the attack roll part of the drawback of the pugwami gremlin's unluck aura. This GM would simplify things and say the warrior makes his attacks normally when using the feat Perfect Strike's benefit while affected by the unluck aura, the remaining ...


9

Exposure to inclement weather prevents the necessary concentration, as does any injury or failed saving throw the character might experience while studying. As a matter of English grammar, that "might" is synonymous with "if". The rule could be rephrased as: "Here are some things that might happen to you: (1) inclement weather; (2) injury; (3) failed ...


9

UMD is actually a trained only skill, and a class skill to rogues. So no, you can not assume it is 'present and available'. However, if one of the group has the skill, and you let the players have or find a wand of healing or similar item, they can use it. Like you said about taking 20, I would not allow it: taking 20 means "I take so long time that it ...


8

They stack. The misc box on the character sheet is a place for all the miscellaneous modifiers the character gets. Of course, if you were to get two bonuses of the same type they would not stack, but in this case they are different - +2 racial bonus, +3 class skill bonus = +5 in the "misc" box.


8

The spell break is complicated While it's possible for the spell break to be used creatively, that it's a 1st-level spell that has a short range and that allows a Fortitude saving throw really limits its utility. Further, that it takes two failed saving throws to destroy anything with the spell makes me appreciate the 2nd-level spell shatter. Determining ...



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