Tag Info

Hot answers tagged

30

You should talk with the GM. The GM should kick the player out. The situation is clearly beyond the 'talking to people' point and several intermediate measures have been tried. The person the group unanimously doesn't want to play with is an asshole and you shouldn't play with them. Further intermediate measures will only allow him to damage the game ...


30

One of the most important things for a DM to remember is to make failure interesting. Your players (and you) are there to have fun. Dying because you had a couple bad rolls isn't fun, it's just frustrating. And as you suggest, it's likely to discourage players. That said, that doesn't mean that there should never be a risk of failure in your game. If ...


29

There are two sections to the attack line, a name, and then the stats. I’m going to format the name in bold and the stats in italics: longsword +5 (1d8+2/19-20) Thus, the name of the weapon – which weapon it actually is – is just “longsword.” As in the generic, unmodified, non-masterwork, non-magic longsword (stats in the “One-handed Martial Melee” ...


27

No, Pathfinder actually makes the balance quite a bit worse. The weakest classes got weaker, and the strongest classes got stronger. Changes to combat feats and combat maneuvers mean that the few mundane tricks the system had, are now much more difficult to pull off and are less useful when you do. Changes to magic items disproportionately hurt martial ...


23

Hell is the alignment plane for LE souls. Abaddon is the alignment plane for NE souls. The Abyss is the alignment plane for CE souls. Pharasma's judging process is not specified in the source material.


18

I don't know why you think there's only one fourth level spell. Here is the complete bloodrager spell list on d20PFSRD, I count somewhere around 48 4th level spells. Oh, I see - you are just looking at the list of net-new bloodrager spells in the back of the book. Go to the actual bloodrager class description on p.22 of the ACG. It includes both those new ...


17

The answer to that is somewhat complicated, and while a soul's postmortem destination is partially influenced by the soul's alignment, that decision process has some other inputs. The Great Beyond says: Pharasma’s Court While the River of Souls arrives at Pharasma’s domain atop the Spire, not all souls undergo the same process. Some souls come ...


14

I've seen this question before and wondered if a good house rule would be to treat the target as helpless. A helpless character is not defending, and in the case of a willing ally, in a similar fashion, they are not defending either. There is no bonus to the attack roll for a ranged attack, but the defender loses any Dexterity bonus to AC and, their ...


12

Only [...] the various prerequisites required of the new ability to be added to the magic item restrict the type of additional powers one can place. You are not creating a vorpal sword; the vorpal property is already on the sword. The relevant rule, quoted above, indicates that only the prerequisites of the new ability are relevant in this case. Thus ...


12

The fighter is one of the weakest classes in the game, but 1st is a relatively good time to be one Pathfinder, to an extent, implements linear warriors, quadratic wizards.1 That means that low levels are better for mundane characters, and high levels are better for magical characters. So your potency will not last. After all, right now you have 20 Strength. ...


12

Vision and Light covers this In bright light a creature that's visible or lacking cover can't make Stealth checks. In normal light a creature that's visible or lacking cover can't make Stealth checks. In dim light a creature can make Stealth checks. Creatures have concealment (20% miss chance) against creatures lacking either darkvision or low-light ...


11

There is no real change to class balance between 3.5 and PF. In order to address whether or not the tiers from 3.5 still largely apply to Pathfinder(at least when comparing t1 casters with t4-5 martials), let's look at the definitions of T1 and T4, and show what has and hasn't changed about Pathfinder that might change the class balance. Tier 1: Capable ...


10

I don't think I ever saw a rule about this, and I'd be happy of being proven wrong. If there's really no rule, it's all in the GM's hands, and this is how I'd rule it: Some of those bonuses - dexterity, dodge, insight - represent the character actively dodging incoming attacks. It makes sense that the character is not using them against your attack, if ...


9

If there is special (magical, masterwork) weapon in play, the stat block is certain to mention it specifically in the attack line and separately in an equipment or gear section. Consider all these NPC stat blocks on the PFSRD. Cavalry Melee mwk lance +12/+7 (1d8+6/×3) ... Other Gear +1 banded mail, +1 heavy wooden shield, masterwork ...


9

Weapons function normally during attacks of opportunity Your +3 flaming short sword still deals fire damage during an attack of opportunity, and your foe will really regret drinking that potion when, during the attack of opportunity he provokes for chugging, you lop off his head with your +1 keen vorpal scimitar. In other words, using a weapon off-turn ...


9

"Overlaps" means "only the highest applies". Whenever the rules say that something overlaps something else, it means that only the highest thing applies. For example: if you get 5 temporary HP from one casting of false life, and 10 from a subsequent casting before you take damage, then you only have 10 temporary hit points. If you take 10 damage, you ...


8

When asked if the spell blood money can be used in conjunction with a spell having a casting time of greater than 1 round, creative director James Jacobs initially said No then Yes then, finally, No but have fun From Nov. 27, 2012, there's this exchange: (First One) Question In the hand of a witch with strength 11+ (even through the use of ...


8

There is a supplement, Houserule Handbooks: Spell Points, that introduces a point-based system for spellcasters. It's received favorable reviews and the PDF is only $5 on Paizo's site.


8

Ranged attackers don't affect or gain bonuses from flanking. The flanking rules state: When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by another enemy character or creature on its opposite border or opposite corner. And also: Only a creature or character that threatens the defender can help an attacker get a ...


8

In uniform, shared light levels, vision penalties due to darkness work fine, intuitively, and exactly as written (no surprises). The deeper the darkness, the more trouble you have seeing, hitting things, and protecting yourself. This, however, isn't the case you're asking about. Mixed lighting conditions Let's stick with RAW to analyse this situation of ...


7

Only effects requiring attack rolls yield critical hits The splash damage of an alchemist's bomb isn't increased on a critical hit because the alchemist didn't make an attack roll to hit the splashed creatures with the splash damage. The rules for Critical Hits say When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless ...


7

The following classes offer full spell-casting progression for either arcane or divine spellcasters. Arcane Trickster (10 levels) - Requires 2d6 of sneak attack and ability to cast a 2nd level arcane spell. Increases sneak attack and applies it to spellcasting. Loremaster (10 levels) Mystic Theurge (10 levels) - Requires 2nd level arcane and divine ...


7

The revenant is introduced originally not in Bestiary 2 but in Rise of the Runelords Chapter 2: The Skinsaw Murders, where it gets a two-page writeup that helps decode this a little bit, but it's still very confusing. You have to completely destroy the revenant to keep it from rising again. Here's a quote from the extended version: "If a murderer is brought ...


7

A stance can usually be initiated as a swift action, and its effect usually lasts until it would end ("stance" duration). • A stance ends if you enter another stance. • A stance ends if you become helpless. • A stance ends if you spend a swift action to end it. There is no limit on stances aside from these and stance-specific effects. Yes, you can use a ...


7

Don't replace it. You have a shard of an infernal "prince" (title inflation is so... common in hell these days) in you, and it should provide power as it wants. Evil is known for it's subtle seduction as well as its more overt corruption and destruction. "Hey, if you fight these guys," a voice from your soul whispers, "they won't hit you as often. And we ...


7

Yes in D&D 3.5e In D&D 3.5e, a 5-foot step is not a miscellaneous action — it is not action type at all. What it is, is an option you may exercise as a consequence of not moving. The trigger to be permitted a 5-foot step is: If you move no actual distance in a round If that is true, you can make a 5-foot step (barring other restrictions that ...


7

A creature knows when it succeeds on a saving throw against a hostile spell possessing no physical effects that targeted the creature, but the creature can't identify the spell without a Knowledge (arcana) skill check A creature that succeeds on its saving throw against a spell that targets it feels "a hostile force or a tingle, [yet it] cannot deduce the ...


6

Yes. Here are the rules for Arcane Spell Failure: Casting an Arcane Spell in Armor: A character who casts an arcane spell while wearing armor must usually make an arcane spell failure check. The number in the Arcane Spell Failure Chance column on Table: Armor and Shields is the percentage chance that the spell fails and is ruined. If the spell lacks a ...


6

That's not really something to worry about. Generally, your spell selection should be pretty broad, with most of your spells being applicable in many situations. For example, as a magus, you will probably want a bunch of spells that can take advantage of your Spell Combat, and maybe a few buffs. However, you don't need to worry about "not having the right ...


6

You, to GM: "I'm afraid I'm no longer having fun, and I'm planning on dropping from the campaign unless this is fixed. You've already tried to rehabilitate the offending player, it hasn't worked. I'm not doing this as a threat - this is merely a drag on me, and the game isn't fun for me. The reality is that I have better things to do with my time if this ...



Only top voted, non community-wiki answers of a minimum length are eligible