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57

For your players Use other solutions Intelligence is only one of 3 mental stats, and the one that refers mostly to book-learning, puzzling, connection-making and thinking stuff through. However, lacking it doesn't make you a bumbling fool; it makes you someone who solves problems in other ways. For example, if it's crucial that the characters know who ...


18

Arcanist, Sorcerer, and Wizard are three of the most dominatingly-powerful classes in the game Each of these classes, built right, can do just about anything, and in many cases can do very close to everything. The spell list they have access to is the best in the game, and spellcasting is the best class feature in the game. These three can nullify a huge ...


18

Here's what detect magic itself says: Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers. So as long as the summoning spell lasts, the elemental (or the pool in which it hides) will appear to have conjuration magic in it. If the elemental had originated here, or walked through the portal, ...


15

Erik's answer is a great general solution to your problem, but there are a couple of specific tactics you can use here as well. Put Your Eggs in More Baskets Right now, you're relying on a single skill or small group of skills in order to give your players information about the game world. This is naturally going to lead to situations where nobody has the ...


13

From page 178 of the Pathfinder Core Rulebook: How Combat Works ... 1. When combat begins, all combatants roll initiative. 2. Determine which characters are aware of their opponents. These characters can act during a surprise round. If all the characters are aware of their opponents, proceed with normal rounds. So, with the information ...


12

The traditional answer to this is, "Write it down and pass a note." In the 21st century, I might change that to, "Send a text." Of course, nothing prevents your players from passing the note around amongst themselves, or reading it aloud. In some circumstances, "Take one player aside and talk to him or her." However, I think you might be asking two or ...


11

They do not overlap. Quoth Jason Nelson, the author of the feat, from the paizo messageboards: Wrote it. Do not work together. OC on single attack ONLY. Backswing on full attack ONLY. That is all. :)


11

Come up with that yourself, or consult your group for assistance in working out what it should mean. You and your party are (in-game or at the table) coming across something new and exciting in the world: an individual who transcends alignment. It's in your power to determine where you go from here. There's no precedent for this in Pathfinder that I'm aware ...


10

As per rules as written (and probably intended), metal-tipped arrows shouldn't do damage to Lava Children. If you wish to stick to the rules, @mxyzplk's answer is perfectly valid. Logically speaking, however, metal-tipped arrows should still deal damage to Lava Children, just as a tip-less arrow would still hurt a normal human being. The rules do not ...


9

Yes. Regular monks weren't given proficiency with monk weapons. That FAQ applies to them. It isn't about the Unchained monks. As you note, it's old, and Unchained monks didn't even exist at that point. Unchained monks are given a weapon proficiency with any monk weapon, hence the bit you bolded.


9

Many races have tables for determining heights and weights Pathfinder elves' heights and weights can be determined officially using this table. Humans' heights and weights can be determined officially using this table. Many official races also have similar tables. Average male elves are 6' 1" (185 cm) and 137 lbs. (62 kg), and average female elves are 5' ...


8

Your instincts of "the man who knew too little" are spot on. Conspire with your players against/with your PCs. Narrate, the deep rich tapestry of the plot and character interactions to shape how your players will ... maneuver their dunces with the expectation that the results of their actions will be much better than a naive reading would produce. By making ...


8

All Signs Point To Yes! It looks like this thread got a response from the person who originally wrote the wording for Daybreak Arrow. Hi, I'm Ben Bruck, I wrote the spell Daybreak Arrows for Ultimate Combat. Your GM was unfortunately running it wrong in this case (or at least not the way I intended it when I wrote it). Half the damage dealt by ...


8

While Devastating Touch doesn't necessarily involve hitting the enemy with any kind of force, it still requires physical contact - something you can't do in a Nightmare Form as you're a glob of scary mist. From Ectoplasmic Form: You cannot physically attack [...] From Nightmare Form (emphasis mine): The dread is still able to use her ...


8

He accomplished something with his characters abilities. Make it interesting for him! What is important is that you see this from the players perspective. They have found a good way to gain advantage on their enemy, which is what large scale battles really benefit from. Let the players enjoy that, don't take it away. But: don't make it too easy and boring ...


7

YES to all Blaspheming as a non-evil caster (or an alignment-changed good outsider) is a Bad Idea. Especially with the ubiquitous caster level buffs. It's a great way to YASD in Pathfinder. Note that (other than 'dead') you do get off slightly better than most creatures, assuming you cast as you last action on a turn; your conditions end on your ...


7

Yes From Special Abilities, Energy Resistance: Each resistance ability is defined by what energy type it resists and how many points of damage are resisted. It doesn't matter whether the damage has a mundane or magical source. While the rules for cold weather do not specify a damage type, common sense dictates that it would be cold damage. Nonlethal ...


6

You get one of the listed three options, but not Aspect of the Beast The first part of the feat is a prerequisite waiver for Aspect of the Beast, which normally requires Wild Shape or Lycanthropy. This works similar to a Ranger's Combat Style bonus feats: He can choose feats from his selected combat style, even if he does not have the normal ...


6

The Point Where We've Gone Too Far I think this question springs from the same ur-question that gives us "How many quivers can a character carry?", that is, a question of how the carrying capacity system works, and how item slots work. The description for Encumbrance by Weight is as follows: Encumbrance by Weight: If you want to determine whether your ...


6

The Sword Saint archetype replaces the samurai's mount and banner ability, it is available in the Dragon Empires Primer Player Companion. Sadly, that is the only archetype for the samurai released by Paizo. Other than that you will have to look at the orders, which, as far as i can tell, none replace the Mount feature. If the archetype isn't available to ...


6

Mounted Archery is a feat that is very situational. When you play a Steppe Nomad campaign it's probably the greatest thing since sliced bread, for all other campaigns it's basically a dead slot. Your two replacements are feats that work reliably on every single attack (or damage) roll. On average, over all possible campaign types, the replacements feats ...


6

The spell is of the Conjuration school, so it conjures a ball of acid and fires it at an enemy, after which it disappears once a round has passed. It doesn't deal damage more than once. The conjuration school normally summons effects that last for longer than a round, such as conjuring a magic sword, magical creatures, or other effects, so its important for ...


6

Let's talk gaming philosophy. My belief is that, most of the time, what players want out of combat is to show off how awesome their characters are. Sometimes they might want interesting tactical choices, sometimes they might want roleplaying, but most of the time what they want is to get to actually use their cool new spells and techniques. With that in ...


6

Officially, interrupting the 1-hour of meditation or study results in no spells prepared... Each of the classes you mention has no provision for partial preparation of spells. "Each cleric must choose a time when she must spend 1 hour each day in quiet contemplation or supplication to regain her daily allotment of spells." "A druid must spend 1 hour each ...


6

Be careful not to confuse the two entities shamans work with: one is a spirit, the other is a living animal representing that spirit in the physical world. First, no, the spirit animal is not an animal companion. It is a living creature that mostly works like a wizard's familiar: [The Spirit Animal] ability uses the same rules as the wizard's arcane ...


6

A pretty good percentage of monsters have DR. I have Hero Lab with all the various monster and NPC books loaded. When I use its Encounter Builder, I have the choice of 4169 monsters and pre-built NPCs. When I search for DR, I get 1555 of them that have DR. So "37%" is the short answer. It's not necessarily biased towards higher CRs - in fact, there's a ...


6

It sounds like you have a problem with players metagaming (acting on information the player has, but his character doesn't), and you're fixing that by having the players explicitly inform each other. This usually works fine as long as players don't have to do it too often – but if you're requiring them to relay the info to the group every time they ...


5

I believe this would be up to the GM. Although normally we play items under 'Weapons' on the first page of the character sheet are in easy reach but 'Other Possessions' are stored. Draw or Sheathe a Weapon Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also ...


5

Strictly speaking, yes, there is a difference, though some speculate that even the authors neglect it So rays are a specific thing. All rays require ranged touch attacks, but not everything that requires a ranged touch attack involves a ray: ray-effects are a subset of ranged-touch-attack-effects. Thus, if something applies some benefit or penalty to a ...


5

While, as @DuckTapeAl has pointed out, nothing in the rules state that fear is mind-affecting, and therefore the RAW answer is "No", RAI: Yes, undead are immune to demoralize I found a couple of quotes by James Jacobs, Creative Director at Paizo, in the ">>Ask *James Jacobs* ALL your Questions Here!<<" Thread on the Paizo messageboards. The short ...



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