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22

Working from the rules listed here it seems as though no. I'll run through my train of thought on this. As listed in Casting time: A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed. When ...


21

Your starting assertion is wrong. Ability scores actually are used for a number of things in Third Edition that are not entirely trivial to replace with modifiers. In very rough order of importance: Ability damage from poisons and such-like would be twice as dangerous if it simply attacked modifiers at the same rate, and given the usually small dice ...


20

I have always read You gain the selected language as a bonus language, as meaning that you add the language to your list of known languages when you create your character (as a bonus language), not that you add the language to the list of bonus languages you can choose from to learn with a high intelligence modifier. The reason I believe this is that ...


18

The magus is, ultimately, a fancy fighter. But the differences matter. For the basics, the magus gains four major class features: Spells. One way of thinking about the magus is that the magus uses spells like the fighter uses feats, accepting per-day restrictions in exchange for greater power and much greater variety. This is true, but spells also mean ...


17

You have a few misunderstandings, which explains the discrepancies that you see. To begin, Seoni does not have the ranks you think she has. The bonuses listed for her account for all bonuses to those skills, not just ranks. Namely, her lizard familiar gives +3 to Climb, which accounts for the entirety of the +3 bonus listed for her, so she has zero ranks in ...


16

The magus blends both the mage’s arts and the warrior’s arms with devastating results, slicing apart foes and blasting them with eldritch f lames[...] (Ultimate Magic, pg.8) Role: Magi spend much of their time traveling the world, learning whatever martial or arcane secrets they can find. They might spend months learning a new swordfighting ...


16

Yes, you'll get darkvision out to 60 feet. It's not exactly simultaneous, because the character creation process puts race before class. (Which makes logical sense - you're born before you choose your profession.) As part of choosing your race: Skilled racial trait replaces your usual racial Darkvision. As part of choosing your class: Orc bloodline ...


14

Here's One Player/DM's Experience For the DM, 5e is much, much easier to manage and the combat flows much faster than 3.5e. High-powered monsters have much simpler mechanics and strategies, and yet they still "feel" powerful and interesting - thanks largely to the "legendary actions". Thanks to the simple advantage/disadvantage mechanic there are fewer ...


13

There are two parts to this: using magic for the law, or for getting around it. Let's consider these in order. Using magic in your legal system I've seen some settings with magical truthsayers (or whatever you call them) making trials much simpler. But, you still have to track people down, bring them to trial, consider motive and sentencing, etc. Consider ...


13

The bonus language granted by the Tongues curse is added to the languages you know, not the languages you can choose to know by virtue of high intelligence. Here's why: You apply your character's Intelligence modifier to: The number of bonus languages your character knows at the start of the game." Note the wording: Bonus languages are ...


12

The Pathfinder implementation is much better. Most cantrips and orisons are nearly worthless, while a few are regularly handy. Being able to use those few as much as you need to is much better than maybe having the option of using one of the ones that’s usually useless. So the Pathfinder version gives a more potent, useful effect than yours, and that ...


10

The official Pathfinder text states: Coming back from the dead is an ordeal. The subject of the spell gains two permanent negative levels when it is raised, just as if it had been hit by an energy-draining creature. If the subject is 1st level, it takes 2 points of Constitution drain instead (if this would reduce its Con to 0 or less, it can't be ...


10

Your character needs to be multiclassed. Take enough levels of an arcane spellcasting class to be able to cast 3rd-level spells. From the descriptive text for the Prestige Class Eldritch Knight, Because the road to becoming an eldritch knight requires both martial prowess and arcane power, eldritch knights almost always begin their paths as ...


9

In Pathfinder, bonuses of the same type do not stack. Mage Armor and regular armor (full plate, etc.) both provide an armor bonus, so they do not stack. The same can be said for a shield and the spell Shield — they both apply a shield bonus to AC. When they don't stack, you use the higher of the two bonuses. This means that Shield and Mage Armor do ...


9

Vow of Poverty accepts that an array of several discreet objects can be one possession. Look no further than the list of possessions enumerated in the vow, itself: the monk is permitted a set of clothes and a pair of shoes. A sash, tunic, two sandles, chestbindings, and holy underwear are all only only two possessions, even though those posessions are ...


9

Only for different effects The rules for combining magic spell effects read: Stacking Effects: Spells that provide bonuses or penalties on attack rolls, damage rolls, saving throws, and other attributes usually do not stack with themselves. More generally, two bonuses of the same type don't stack even if they come from different spells (or from effects ...


9

I played with a GM who would only give XP for people who showed up, and after a while it was a bad time as it became more and more difficult to create encounters that were challenging-yet-survivable for everyone. In a cooperative game, making some characters significantly less effective also punishes the rest of the group. So I really wouldn't advise that, ...


8

Does a 5E upper-level combat encounter take just as long and require the same amount of planning and forethought as an upper-level 3.5 or Pathfinder combat encounter? No. Based on my experience of running multiple sessions of 5e it requires significantly less prep than 3.5 or Pathfinder. If I had to peg it precisely I would say it is between preparing a ...


8

There is nothing in the item's description that indicates the slippers are at all sticky or would otherwise keep you "stuck" to the ground. When worn, a pair of these slippers enables movement on vertical surfaces or even upside down along ceilings, leaving the wearer's hands free. Her climb speed is 20 feet. Severely slippery surfaces—icy, oiled, or ...


8

No, as both Enlarge Person and Righteous Might say: Multiple magical effects that increase size do not stack. And Demonic Bulk references Enlarge Person except the target doesn't need to be a humanoid, so that would also be covered.


8

Depends on the party composition. Rogues here refers to any character with Trapfinding and ranks in Perception and Disable Device. 1 or more rogues When there are rogues in your party, traps become basically a rogues-only minigame. The rogue gets to roll Perception and Disable Device, everyone else gets to stand around and wait for the next combat to ...


7

First, shields don’t give deflection bonuses. They give shield bonuses. The difference is not so important for discussing flat-footed targets, but touch attacks ignore shield bonuses (and don’t ignore deflection bonuses), so the difference is pretty important when someone is trying to touch someone else. Second, abstraction is a major part of the game. Both ...


7

In short, yes. Your numbers are correct. A level 1 cleric can cast 4800 cantrips in 8 hours, which would make 9600 gallons of water, just like you say. It's definitely true that a civic-minded cleric could totally solve the water problem for a mid-sized city. If you've got a backup cleric or two, or are willing to take a risk on occasionally not having ...


7

Point Blank Shot doesn't care about your reach. Point Blank Shot, and anything that counts range from you, counts that range from the center of a square within your space. None of the rules relating to range talk about your reach at all, so your reach isn't counted when you're calculating distance to your target. The rules about attacking targets using ...


7

I argue that Skill Mastery allows one to take 10, in general, and only explicitly lists stress and distraction so that it can specifically trump one particular common situation where you cannot. I do not think that stress and distraction are the only things that Skill Mastery allows you to ignore when deciding whether or not you can take 10. In effect, I ...


7

RAW, no. The rogue ability clearly says "even if stress and distractions would normally prevent," not other factors like "the rules say that the skill can never be Taken 10 with." You can of course rule more generously yourself - but I don't think other abilities like Steady Concentration would allow that with UMD. Specific trumps general, and while it ...


7

This is a contentious issue which is addressed in Dungeons and Dragons 3.5 only by the Main D&D FAQ and, as of this writing, in Pathfinder only by commentary from creative director James Jacobs. I've done my best here to present information rather than take a side. Maybe in Dungeons and Dragons 3.5... If ignoring the Main D&D FAQ (see below), one ...


6

No. When you kill a summoned creature it returns to its original plane. You can't eat something without killing it. This rule applies to all conjuration school, summoning sub-school spells: Summoning: a summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is ...


6

Natural attacks are separate weapons: they use different stats from unarmed strike (including damage die, which monk improves for unarmed strike only), and they are not monk weapons (i.e. they cannot be used for a flurry). In fact, natural weapons use rather different rules from manufactured weapons and unarmed strikes. They do not use iteratives or ...


6

So the solar entry includes this: Fort +25, Ref +14, Will +23; +4 vs. poison, +4 resistance vs. evil The first three are pretty straight-forward: they indicate what the solar’s bonuses are on saving throws. However, the solar also gets bonuses to saving throws against certain types of effects, as indicated by the “vs. X” terminology. Note that this ...



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