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32

Make it so that the curse is still tempting. He'll discover the curse, but make the item useful enough that the party will keep it around just in case the curse is worth it. Requirements or Drawbacks are good ways of doing this. A Sun Blade that causes a constant solar eclipse in a mile radius, a healing wand that moans in pain and requires you wound ...


31

A barbarian could trivially have a higher attack bonus. A fighter could too, but probably won't because there are better things he can do with his feats. And both will do more damage when they do hit. This is a perfectly average character, taking the feats that are expected of him. He's somewhat better, at this level, then some other classes might be, but ...


30

3.5 The defintiion of "living" according to the WOTC website D&D glossary and Monster Manual III's glossary on page 215. Living Any creature with a Constitution score is a living creature. Constructs and undead are not living creatures. Pathfinder (With thanks to Louis Huppenbauer) Jacob James: More or less... a "living creature" is any ...


30

My group usually agrees that you need to touch the target with your hand to cast a touch spell on them, which mitigates a lot of real stupidity that can happen when you're taking touch spells too literally, so we usually count stuff that's "attached" to you as having the grappled condition (even if they're too small to actually grapple you, in which case you ...


26

Yes, wizards need to prepare spells multiple times to cast them multiple times. From the page you have linked: (If you've prepared multiple copies of a single spell, you can cast each copy once.) Think of it this way: When a wizard prepares a spell, it's like he's loading a bullet into the chamber of a gun. The bullet is the spell, and the gun is ...


23

If you're willing to dip into the realm of third-party publishers, one of the more reputable out there, Dreamscarred Press, is working on a subsystem (still in playtesting) inspired by Magic of Incarnum: Akashic Mysteries. It has a number of veils (Lavawalker's Boots, Immovable Boots, Coward's Boots, Lover's Tread) that can be shaped, and later bound to the ...


21

Entangle Area: plants in a 40-ft.-radius spread This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. The spell does not create the vegetation, the vegetation described above needs to exist for the spell to function. If the area is partially covered, only squares that ...


21

This is, by far, the oddest question I've ever tried to answer. Here goes. The Blade Boot is a light martial weapon that extends from the tip of your boot, and is hidden otherwise. There's a feat for making it more useful as well, here. The Humble Beginnings trait lets you be proficient when using a boot as an improvised weapon. The Haunted Boots fit ...


19

Fullcaster Cleric, druid, or wizard gets you the highest-level spells the soonest; since spells are the best way to buff anyone, these are the best classes for buffing. Arcanists are so absurdly overpowered that they can be a solid choice despite falling a level behind at 3rd; sorcerers with paragon surge can also do a decent job. Clerics have the best ...


19

You're confusing two different game concepts, which is understandable considering someone made the mistake of giving two completely different things very similar names. Breaking it down: The Race you choose has Racial Traits. You get all of these automatically, just like you're thinking of. You pick a dwarf? You get all the dwarf racial traits. The ...


18

No, DR and resistances do not stack. DR only protects against the physical damage type. Resistances apply to other damages types, like fire, acid, electricity and so on. There is no overlap between damage types. In your example, with 10 physical + 6 electricity damage: A monster with DR 5/- would receive 5 physical and 6 electricity damage. A monster ...


18

No Those "dead" levels are there for a reason. It's supposed to balance the classes. If you want to take the levels beyond that "dead" level, you need to take the dead level first. You are free to take levels in another class as described in the multi-class rules, if you don't want to advance in that class anymore. But there are no shortcuts to later ...


17

It appears, and acts, when you cast the spell. You don’t finish casting the spell until a round after you start. So that is when it appears, and when it acts. Before you finish casting the spell, it isn’t there yet, so no one can attack it or anything (and it can’t act). This also means any other choices you make regarding the spell (e.g. ...


17

From the Magic section Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell. You cannot see the target therefore they cannot ...


15

The motives and actions you've described are not presciptively tied to any alignment; alignment is fuzzy enough that he can be justified as having any alignment you wish to choose for him. Both fame and fortune are unaligned motivations, that is, not really solidly towards any particular alignment, including True Neutral or any other kind of Neutral. Fame ...


15

It goes negative This is a case of "the rules don't say otherwise". In particular, the Skills section has nothing to say about results being "low-capped" at 0. Skills can be further modified by a wide variety of sources—by your race, by a class ability, by equipment, by spell effects or magic items, and so on. [...] If the result of your skill ...


14

The vigor spell line in Spell Compendium (and elsewhere, but Spell Compendium is the latest version) is your go-to in 3.5. Lesser vigor, in particular, is a 1st-level spell that is just about the most efficient HP-by-spell-level option in the game, healing 11 HP at CL 1. Therefore, wands of lesser vigor are pretty standard adventuring gear for folks ...


14

In Pathfinder there is a spell called Infernal Healing (Inner Sea World Guide) that gives fast healing 1 for one minute. I can't give you any answers about 3.5


14

Magic items, aside from armor and weapons, doesn’t really even have a size, and just generally works for everyone, per Size and Magic Items: When an article of magic clothing or jewelry is discovered, most of the time size shouldn't be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. ...


13

If the player has invested heavily in this, then it would be a little unfair to just undo all of that by ramping up the DC, so I'd advise against that. However, there are other options. I'm guessing in Pathfinder it still takes time to identify items. And possibly even money or other resources. This means that the goal might be to not to make something hard ...


13

You can take an unarmed strike as your attack of opportunity even if you don't have Improved Unarmed Strike, but you first have to be threatening with a weapon. If you have a dagger in one hand and your opponent leaves the threatened square, you may take an attack of opportunity using any means available to you to make an attack. A dagger is enough to ...


13

You have three major issues here. The first is the use of social skills on PCs. Approaches here vary, but I would say in general the way people play is that PCs are somewhat immune to social skills (whether used by PCs or NPCs) - they may get shaken by Intimidate but their behavior is not directly controlled by Bluff, Diplomacy, or Intimidate. The GM may ...


13

There is a difference between a spell that says "You can make melee touch attacks", such as Produce Flame and spells (for example, Shadow Walk) that have as their target "Creature(s) touched". The rules you quote above, where you can touch up to 6 creatures, refer to the latter; that is, spells that have "creatures touched" in their Target: line Spells ...


12

Having recently played a Pathfinder one-shot where half of the players were completely new to the system; many of them were confused, including our normal D&D 4E DM. Character creation alone took around an hour and a half due to the wide variety of options. Despite this, once we actually started playing things rolled along decently quickly. Based on ...


12

The premise of your question is somewhat incorrect. Level 20 is a standard progression limit only in 3e and 5e. In First Edition AD&D, there is no level limit. Specific class advancement tables describe advancement from anywhere from 29 levels (cleric) to 9 levels (fighter) but only for purposes of showing how high certain abilities can go, they all ...


12

Power Attack applies to all or no attacks that round (and until right before your next turn), as described in the feat (though you can "turn on" the ability before making any attack roll, so you could make some attacks without it and then turn it on for later attacks, if you really wanted to, but you can't turn it off again till your next turn). If you have ...


12

In Pathfinder, you get two domains. If the second aspect of Víðarr you want your Cleric to focus on is Shoes, you should take the Shoes domain. The game designers seemed not to have included such a domain in the Core Rulebook or any of the auxiliary materials yet published, but by working with your GM you should be able to cobble up a solution to this ...


12

Your familiar is now “holding the charge” for the touch spell. This is an ordinary option for the caster of a touch-range spell, just transfered to the familiar. The rules for it are here: Touch Spells and Holding the Charge: In most cases, if you don't discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of ...


11

Per the challenging the frame meta, I will endeavor to answer this question straight, first. But I want it to be clear that I think the best approach to alignment isn’t to “make it work” but to throw it out altogether. If you insist on having alignment, however, the best approach I have seen, that allows for internal consistency and ...


10

You use the item’s caster level. The only exception to this is for staves, which you use your stats if they are higher.



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