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35

No, Major Creation works like Minor Creation, which states: Attempting to use any created object as a material component causes the spell to fail. You can create your diamond dust, but that dust cannot be used as material component for spells. You could probably attempt to sell it, make some money, and then use it to buy non-magical diamond dust. But ...


22

The +5 heavy fortification padded armor adds a +6 armor bonus to AC, and the heavy fortification effect. Mage armor adds a +4 armor bonus to AC. Since these are both armor bonuses, they overlap rather than stack, so you pick the higher. Thus, the mage armor is effectively doing nothing (except when attacked by incorporeal foes, since they ignore physical ...


15

Like many things in 3.5, this is a relationship that flips as you advance in levels. If you start past the very early levels, Dexterity quickly stops being key to survival. Early levels: DEX keeps you alive When you're in the 1-5 level range, you have only a few hit dice, and bonuses are scarce. Having 1-5 extra HP is not meaningful; it is smaller than ...


15

Likely, the writers meant "standing on soil or stone" The RAW is, as you mentioned, unclear. I will be addressing this mostly from a flavour perspective - what would an Earth elemental have affinity with? Note that by rules as intended, ground is likely not just any surface - the writers are always happy to assume that everyone is humanoids walking around, ...


14

Your GM was correct - nothing in the text of grease suggests that it coats the creatures in its area of effect, merely that it makes them fall. However, coating the wizard with something would reveal him - invisibility has a specific clause for dealing with "picked up" items: items picked up disappear if tucked into the clothing or pouches worn by the ...


12

Having dealt with this sort of problem in the past, I usually handle it by walking him through is turn, and attempt to anticipate problems before they occur. "Ok, you are making a full move? That would still leave you out of melee range. Now you can move as a second action, but the amount of move you have left won't allow you to attack until next turn." ...


12

You're not surprised, but you are caught flat-footed, which basically means that while you did see the enemy, you didn't react first. You're not actively dodging attacks yet (marked by the loss of your Dexterity bonus to AC), and you haven't assumed a defensive stance (fighting defensively) - you're not even waving your weapon around (no attacks of ...


11

Yes and yes Acid Dart You fire a small dart made of acid at the target. You must succeed on a ranged touch attack to hit your target. The dart deals 1d3 points of acid damage. Critical Hits on the SRD Spells and Critical Hits A spell that requires an attack roll can score a critical hit. A spell attack that requires no attack roll cannot ...


10

Yeah, there's a weird disjoint between the carrying capacity rules and the vehicle rules. The carrying capacity rules state that whatever your STR is determines your carrying capacity. For Large creatures, it's x2 that. And then you can drag x5 that. So if you have a 20 STR, for example, you could pull (133 lbs x 2 x 5) as a light load and a max of (400 ...


10

Unless you can throw a tree, you cannot throw a feather token and make it turn into a tree on your target. Because activating a feather token is a Standard Action. Just getting this out of the way as people try this more often than not. Now, if you are inside a creature, and manage to activate a magic item, it will work normally. If you are Swallowed you ...


10

No, as with normal sneak attack, it comes from the same source as the rest of the damage, even if the 'type' of damage is different (precision vs weapon). Its why sneak attack isn't effected by DR separately.


9

From D20PFSRD: Spell Combat (Ex) At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. [...] As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from ...


9

The difference here is that a creature with 6 HD must save or die on the first round, then it will take another 1d4 CON damage (fort for half) for the rest of the spell's duration. While a creature with 7+ won't die if it fail it's first save, it will just take 1d4 CON damage (also with a fort for half). A creature with 4 or 5 HD will save or die on the ...


8

Higher level NPCs have their own problems. They have a Kingdom to run, an important line of research to finish, the Grxlits of Grbasdn are about to consume the realm of SJDJJ and throw 10 million inhabitants into the fires of eternal stench, etc. Imagine that next time your 8th level party is in hot pursuit of an evil cultist who's trying to infect the ...


8

Yup! That's the problem with powerful magic healing - just as you've noticed, it trivializes minor wounds, and so (perhaps counter-intuitively) making healing easy and cheap tends to actually increase the stakes of combat to all-or-nothing. Similarly, if you make resurrection and/or repairing crippling injuries fairly easy, it ups the stakes even more so ...


8

No held in this context refers to spell effects like Hold Person, not to being held like hold me please. A pinned creature is still capable of movement sufficient to potentially free itself and that is just enough to not give you a clear shot at the jugular.


8

Let's look at Mythic Cloudkill description Mythic Cloudkill As a move action, you can move the cloud 10 feet in any direction. Add your tier to the spell's level and Hit Dice categories to determine its effect on creatures. (For example, at 3rd tier a creature with 6 or fewer Hd gets no save, one with 7–9 HD must save or die, and one with 10 or ...


8

The hybrid classes appear in the Advanced Class Guide (Amazon, Paizo). The alchemist, cavalier, inquisitor, oracle, summoner, and witch base classes appear in the Advanced Player's Guide (Amazon, Paizo), as does the anti-paladin alternate class. The magus base class appears in Ultimate Magic (Amazon, Paizo). The gunslinger base class appears in Ultimate ...


8

Three points to consider here. First. I think that "Earth Mastery" has a lot of resemblance to mythic power of Antaeus. Similarities are more than passing so that could be inspiration for it. In all versions of this myth I stumbled upon, explanation of Antaeus's power - is his mother Earth aided her son. We don't have mother Earth (Geya) as planet sized ...


8

Aside from Roleplaying benefits (the wizard who worship Nethys as the god of magic and knowledge, the pirate swashbuckler who worships Besmara to have the goddess of pirates and the sea on his side, etc...), there are a few mechanical ones (aside from the obvious GM rulings about boons for RP) like the feats Deific, Demonic, and Celestial Obedience: Each ...


7

As the prerequisite is: Three or more natural attacks you can take it with 1 bite and 2 claws.


7

According to the rules for invisible creatures and the invisibility spell itself, objects the creature picks up while invisible would remain visible unless they were tucked into a pouch or pocket (where you wouldn't normally be able to see them even if the creature were visible), so the arrow should at least mark the creature's square for you (you'll still ...


7

My answer is the same as the related question: the magic is completely separate. So the cost is just one plus the other. They do not get lumped together for pricing. So a +5 enhancement bonus to the shield bonus is 25,000 gp and a +5 enhancement bonus to attack and damage is 50,000 gp; it costs 75,000 gp to add both a masterwork shield (which must be ...


7

I sometimes tell people: "I'm putting on my houserule hat for this one. I believe this is an official game rule, but just in case it's not, I'm making it a house rule as well." Sometimes I tell people: "here's how I think it works, if you can find a rules citation to prove me wrong we'll rewind, but in the meantime let's keep the game moving." But it's ...


7

No, you can't Accused Hex has 2 requirements: Target a creature with a hex that can only affect a target once per day (satisfied) That creature succeeds at its saving throw (not satisfied) As described in its description (and backed up in its details), Accursed Hex is for re-trying failed hostile hexes. Since Fortune doesn't allow a saving throw, it is ...


7

For the specific instance that you are asking about is impossible, as the rules for conjuration magic (which all feather tokens use) is very clear that you cannot make conjured creatures or objects appear inside other creatures or objects. Quote from D20PFSRD A creature or object brought into being or transported to your location by a conjuration ...


7

You can use any kind of powder (http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Powder-Normal): Powdered chalk, flour, and similar materials are popular with adventurers for their utility in pinpointing invisible creatures. Throwing a bag of powder into a square is an attack against AC 5, and momentarily ...


7

Straight from the feat description: If you have no levels in one of these prestige classes, you gain the boons marked as exalted boons.


6

You have them both. You choose which one you use. In general, things that overlap are always chosen by the owner (and thus you use whichever is best for the owner).


6

No. Bonuses/effects of the same kind don't stack, and the exact same effect never does (by default, specific rules can override that). See also Stacking Effects.



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