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17

The rules as written don’t allow for the possibility, and there’s every reason to think that magically-created grease is not literally the same substance as mundane grease and therefore does not share the properties not listed in the grease spell description. Moreover, grease is one of the best spells for its level in the game, which makes many DMs leery of ...


15

A +29 on Intimidate is a very large bonus. Especially on a fighter, who has few skill points and little use for Charisma in most cases; almost all of that is probably from skill ranks, which implies a very high level character. Such a person should be trivially succeeding on attempts to demoralize most anything. Anything short of an actual god should be an ...


15

The quoted rule about -2 dexterity is for a creature that changes sizes. A creature that is naturally a given size has all its racial ability modifiers already calculated into its race description. Note: the Trox's RP-built monstrous race and the Bestiary character race option are consistent with each other; the one showing the RP expenditures has the ...


9

KRyan makes an excellent point- even without the ability to light the resultant substance on fire, the spell is by no means use impaired. On the other hand, actual grease certainly is flammable, and when a word used in rules text does not have a defined game-specific meaning, most people default to the normal meaning of the word. If the substance created by ...


8

No. Artifacts are not just magical items, they are also physical manifestations of the plot. As the Pathfinder SRD states, Rather than merely another form of magical equipment, artifacts are the sorts of legendary relics that might become the focus of whole campaigns—sparking quests to recover them, fights against their wielders, missions to ...


8

Odd scores are worthless to you, since you’re primarily interested in your modifier (which halves the number and drops the fraction), and just about all bonuses to ability scores come in even numbers. So you’ll get the most immediate bang for your buck by upping the odd scores to the next (even) number. So +1 Cha, +1 Con, +1 Str, +1 Wis, probably ...


8

Actually, there is a d20 version of WoD. Montecook's World of Darkness. I wouldn't usually recommend this book because I think it loses all the horror and themes of World of Darkness, and as such I doubt the contribution, but in this case it might help. I suppose it's not fully compatible with Pathfinder, but I hope it can help for a start point. Anyway, ...


8

From my experience clerics make excellent buffers, but since that is already handled by your bard go with Dwarf Warpriest. It is a combat focused character with some healing powers (sounds like its what you really want to play anyway). It is a hybrid class: meaning it draws features from its 2 parent classes (in this case fighter and cleric). It gets some ...


7

From the start of the same page: When discussing or considering a playable race's type, it's type is similar to the corresponding creature type, with a few important differences. ... The second difference is that all of these race types are 0-Hit Dice creatures, which means that their Hit Dice, base attack bonus, saving throw ...


5

Yes, you can This feat only affects spells with the cold descriptor. The text doesn't say that you can't prepare a Rime Fireball, only that it won't be affected. It is perfectly legitimate for your player's Wizard to prepare his Rime Fireball (with the required +1 level increase). During casting, he'll have the option to either: Expand one of his ...


4

Skills can't be used for this directly. Instead, the detect magic and identify spells are used, which grant spellcraft checks as part of their spell effects. Spellcraft This skill is also used to identify the properties of magic items in your possession through the use of spells such as detect magic and identify. Detect magic grants you the ...


4

I think the best way to go is to use the official dnd 3.x / pathfinder rules to come up with a lycanthrope character that fits the system mechanically and doesn't break your new party's game. You'll find a lot of actual, official resources mentioned in the answers for a previous question titled Looking for lycanthropy-related accessories. I think you ...


4

The way I would look at this question is by considering the character's unforced or natural behavior to determine alignment, rather than their public persona. Another thing you can consider, particularly when looking at the Inquisitor is the possibility that the character does not actually worship the deity they think they do. While neither is specific to ...


4

Some notes: Dwarf and cleric mesh excellently. Wisdom is far more important than Charisma, and Constitution increases survivability, something that is very valued in a cleric that will be in the thick of things. Furthermore, as you get access to some martial weapons by virtue of being a Dwarf, you're in a pretty good place to melee. By dumping Charisma, you ...


4

No Those numbers refer to what Outsiders gain from Outsider Hit Dice, which are not the same as class levels. An Erinyes, for example, has Outsider Hit Dice. The ifrit, found here, advances solely by class level; they do not gain typed hit dice. As a result, like a normal player race they gain skill points based on their class level totals. It should be ...


4

Yes, RAW is existing for wondrous item creation. For general information regarding item creation read the "Magic Item Creation" section. After that the "Creating Wondrous Items" section of the pdfsrd may answer all your questions. This article also contains a link to a table called "Estimating Magic Item Gold Piece Values" for estimation of prices in ...


3

Unfortunately, the rules don’t explicitly define the terms they end up using when it comes to shields, especially when used as weapons. There are a number of ambiguities, in both Pathfinder and the 3.x rules that they derive from, around their use. The way the rules work, shields can have a number of “modifier” terms associated with them. ...


3

I think the level is impossible to translate from a system that is level-less (ok, ranks are similar to levels, but rank is your maximum for gifts, does not determine your character power per se). As for Auspices, once I was thinking that Auspice determined roles in the group, and I came with the following relation: Ahroun -> Fighter Galliard -> Bard ...


3

All of the simple weapons. Maybe even ammunition weapons, because the ammunition might not be the weapon, but even a red-hot crossbow will make metal ammunition pretty hot, though there lies debate. There's actually two ambiguities here, both of which totally work in your favour. 1. Pathfinder never says what weapons are composed of You might picture a ...


2

Looking through Ultimate Equipment I see the following: Definitely Metal Simple Weapons: Bayonet Brass knuckles Dagger Gauntlet Light and Heavy Mace Punching Dagger Spiked Gauntlet Possibly Metal or Partially Metal Battle Aspergilium Dart Javelin Morningstar Sickle Not Very Metal Cestus Spears Hope this helps. If it was my game, I'd definitely ...


1

You've answered part of your own question here: People in the group are suggesting I either go with an Aasimar Cleric or Warpriest, or a Paladin. Problem is, I don't really want to roleplay either. Sounds like you had your heart specifically set on playing a dwarf. Dwarven clerics can be viable. Your high stat is a 15 and your low is a 10. If you ...


1

The page you linked is for determining how many skill points you're going to get in case you have some racial hit dice in the "outsider" class. Any outsider monster you see in the Beastiary has some racial hit dice and, just as you do when you level up, they get some skill points at every level. You don't have any outsider hit die, all your hit die are from ...


1

http://paizo.com/paizo/blog/v5748dyo5lc12 This sums up the rules with the scenarios pretty well. It seems that you do take the damage of the poison on your initial saving throw at the moment you were hit with the poison. you make another save on your turn and start the frequency clock.


1

First off, it's worth noting that it's time to link to the SRD: http://www.d20pfsrd.com/alignment-description/additional-rules Second - you first need to put yourself in a very specific frame of mind: In Pathfinder, Good and Evil as system terms are not relative terms. They are Absolute. They are also forces of nature. And so when you read those ...



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