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16

Picking one archetype grants that one archetype's features; picking more than one compatible archetype grants all archetypes' features Archetypes are picked when a character first takes a level in the class and persist throughout the character's career, forever altering that class for that character (barring, for example, retraining). When a character ...


15

they were in an area of magical darkness and were blind. This is correct; the vision rules state that being inside darkness without a way to see through it is equivalent to being blind. we ruled that he was attacking an invisible creature. Technically incorrect; based on the rules for the Blinded condition, the creature had Total Concealment from ...


13

From my knowledge there is no such language. Angels have this ability, but the languages they speak (Celestian and a few others) are just ordinary languages with no special properties. It's a supernatural ability of theirs which gives them a cheat mode: In 3.5e, it's called Tongues. In Pathfinder, it's called Truespeech. In both games, that ability takes ...


13

Don't worry about it The Pathfinder Unchained summoner, like the original summoner, has the following text describing the class feature eidolon: The eidolon forms a link with the summoner, who forever after summons an aspect of the same creature. Unless an effect's severed the link the eidolon forms with the summoner, the summoner brings forth only an ...


10

There is no good way to have what the book calls a scimitar that is a light weapon. Burning feats or taking −2 attack penalties for wielding an undersized scimitar are ridiculously painful for something that should be very simple. Instead, take the stats of a kukri, call it a “light scimitar,” and you’re good to go.1 The rules of the game never define ...


9

The phrase itself appears in the errata documents for various D&D 3.5 publications, including those books which were included in the System Reference Document that forms the basis for Pathfinder. In that context, it is referring to contradictions between different D&D 3.5 products. However, the phrase is used more generally to refer to the d20 ...


9

Paper alchemical cartridges reload faster than a standard bullet. They reload one step faster than a regular bullet.


7

The Familiarity Question is a tricky thing in both Pathfinder and 3.5e. It is one of the worst problems: it can be interpreted in a variety of ways that can help both the DM and the Player. But there are a few ways to handle this. Note: Regardless of your solution, it is a good practice to have the Druid have the stats of the creature on hand. If they can't ...


6

I fear that the information you're looking for does not exist. It's hard to prove a negative, admittedly, but I've never seen or heard of such information, and I imagine that something that comes up so often would have to be located somewhere easy to find. Since it apparently isn't, I'm fairly confident that the information does not exist in any Paizo ...


6

Alright, let's start saying that your assumption to apply real world physics to explain how unexplained spell effects work isn't going to work very well, specially in D&D/Pathfinder. Now, Pathfinder has an two unwritten rules that say: "unless something says you can do it, you can't." and "specific rules override the ruling of the generic rule; and when ...


6

Pounce says: When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability). Considering that Beast Shape does not grant Rake until 8th level, the druid cant use Rake as part of a Pounce, because the druid (the creature) does not have the Rake ability. Until 8th, he ...


5

There are no hard rules for Perception, there are so many possibilities in terms of what characters might hear, see, or smell in a given situation that they just gave a reference table. The item on the table that likely most fits with this situation is "Hear the sound of battle - DC –10" though a final ruling is up to your DM.


5

This dates from 3.5e (or earlier?) - the quote below is from the d20 SRD, and is the same in the PF SRD. Double Weapons Dire flails, dwarven urgroshes, gnome hooked hammers, orc double axes, quarterstaffs, and two-bladed swords are double weapons. A character can fight with both ends of a double weapon as if fighting with two weapons, but he or she ...


4

They gain the subtype, but not its features From the rules on Unchained Eidolons: The first time a summoner calls his eidolon, he must decide on its subtype. The eidolon's subtype determines a number of its base statistics and abilities, as well as its overall look and theme. The subtype also determines what sort of evolutions the summoner can select ...


4

Weapon Choice feat from Torn Asunder: Critical Hits PFRPG Edition, page 96. http://www.drivethrurpg.com/product/86417/Torn-Asunder-Critical-Hits-PFRPG-Edition Prerequisites: Dex 13+, Weapon Proficiency (selected weapon), Weapon Focus (selected weapon), base attack bonus +4 or higher. Benefit: Choose one weapon of a size category equal to your own. You ...


4

Your player would keep Tremorsense The Polymorph subschool says: While under the effects of a polymorph spell, you lose all extraordinary and supernatural abilities that depend on your original form (such as keen senses, scent, and darkvision), as well as any natural attacks and movement types possessed by your original form. You also lose any class ...


4

This is not a credible concern. There are many summoners in PFS play, and while they deservedly get a bad rap for being OP, they do not have chronic issues with GMs screwing them over. The Unchained summoner was designed to mitigate the OP problem in the first place. "Can" one do so? Sure, they're GMs, they can do all kinds of stuff to you. But you appear ...


4

Yes, but they require quite a lot of experience with the games in question. But there are a depressing number of conversations here. Unfortunately there's a whole book that attempts this discussion -- your mileage may vary. Needing to do this level of homebrew is likely a sign of insufficient system mastery, a love of graven idols, and a need for a better ...


3

There is at least one known inevitable that is four-legged, the Zelekhut. You could discuss the possibility of using that to allow an exception to your character. Other than that, you can normally ride a creature that is two categories larger without penalty. Like a halfling (small) on a silverback gorilla (large). To answer your question. You only need a ...


3

Magic items are limited by places on the body to put them so that they fit/stay, and are not too close to one another (which is why you can only have one in each slot, can’t wear ten rings, etc.) When you have more body parts to put things on, you get to use more items. When you have fewer, you miss out on some items. See Table: Magic Item Slots for Animals ...


3

The "uncontrolled gestalt" Something many, many players and characters find interesting is the chance to occasionally use an ability from outside their purview - especially when they're a non-magic type getting access to occasional magic. Let the players bearing pieces of the McGuffin occasionally access the shard's power to do something they can't ...


3

The Plane of Earth does not work the way you think it does. As described on this article, the Plane of Earth is full of caves and host to a number of populations of other, not "non-breathing" species. Your eidolon will be alright waiting there to be summoned again the next day.


3

The first quote implies that double weapons are all hand-and-a-half weapons, à la the bastard sword, and can be used as one-handed weapons. It does not, however, outright state this, and that is confusing. It does not state that you can ignore the “Two hands are required” clause for two-handed weapons, and double weapons are definitely1 two-handed ...


3

Technically yes, but when using both ends to TWF, most tables say no A double weapon is a type of two-handed weapon; every double weapon in the game is listed in the appropriate Two-Handed Weapon table. The rules for double weapons state that, when you use both ends of one in conjunction with the Two-Weapon Fighting option, the double weapon is treated as ...


3

As the author of said feat for Pathfinder, the intent is the first choice (2+3+4+5). We will take the chance to update the feat with an example in our upcoming revision of Psionics Unleashed.


3

Scars and similar wounds When using the Combat section's Optional Rules: Scars and Wounds—half of which is just scars—or after having gained scars from another source,1 unless the scar's source says the scar is healed by magic, the scar isn't healed by magic. Scars aren't mentioned as removed by the spell heal, the spell regenerate, any version of the spell ...


3

To the best of my knowledge, there are no general rules explaining whether or not it's possible to choose whether specific conditions and injuries can be left unaffected by general-purpose curative magic. It's a bit hard to prove a negative, though. Given that that's the situation, it's up to the GM to decide how this works. Does the spell's target get a ...


3

The archetypes of a class are all one class You do not have levels in scout-rogue and levels in skulking-slayer-rogue, you just have levels in rogue. That rogue class may be modified by the scout archetype and the skulking slayer archetype, if they are compatible (don’t both modify or remove the same core rogue class feature), but it is still one class. So ...


3

Not really There is no official way to change or augment the list of disciplines that a given class offers. Can’t prove a negative, but Tome of Battle was one of the last books published, and its material is referenced almost nowhere outside itself (Dragons of Eberron is the only book I know of that does so). Tome of Battle, itself, certainly has nothing of ...


2

I think the actual look of the style is less important than what it means to be in said style. What I mean by this is that if a building is described as Elven then it can be assumed that it was built by elves and maybe even for elves to dwell/do business in. If you are looking for a dwarf in some city it would be important to note that "the buildings down ...



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