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30

My group usually agrees that you need to touch the target with your hand to cast a touch spell on them, which mitigates a lot of real stupidity that can happen when you're taking touch spells too literally, so we usually count stuff that's "attached" to you as having the grappled condition (even if they're too small to actually grapple you, in which case you ...


23

If you're willing to dip into the realm of third-party publishers, one of the more reputable out there, Dreamscarred Press, is working on a subsystem (still in playtesting) inspired by Magic of Incarnum: Akashic Mysteries. It has a number of veils (Lavawalker's Boots, Immovable Boots, Coward's Boots, Lover's Tread) that can be shaped, and later bound to the ...


21

This is, by far, the oddest question I've ever tried to answer. Here goes. The Blade Boot is a light martial weapon that extends from the tip of your boot, and is hidden otherwise. There's a feat for making it more useful as well, here. The Humble Beginnings trait lets you be proficient when using a boot as an improvised weapon. The Haunted Boots fit ...


19

You're confusing two different game concepts, which is understandable considering someone made the mistake of giving two completely different things very similar names. Breaking it down: The Race you choose has Racial Traits. You get all of these automatically, just like you're thinking of. You pick a dwarf? You get all the dwarf racial traits. The ...


15

It goes negative This is a case of "the rules don't say otherwise". In particular, the Skills section has nothing to say about results being "low-capped" at 0. Skills can be further modified by a wide variety of sources—by your race, by a class ability, by equipment, by spell effects or magic items, and so on. [...] If the result of your skill ...


13

You have three major issues here. The first is the use of social skills on PCs. Approaches here vary, but I would say in general the way people play is that PCs are somewhat immune to social skills (whether used by PCs or NPCs) - they may get shaken by Intimidate but their behavior is not directly controlled by Bluff, Diplomacy, or Intimidate. The GM may ...


12

In Pathfinder, you get two domains. If the second aspect of Víðarr you want your Cleric to focus on is Shoes, you should take the Shoes domain. The game designers seemed not to have included such a domain in the Core Rulebook or any of the auxiliary materials yet published, but by working with your GM you should be able to cobble up a solution to this ...


12

Your familiar is now “holding the charge” for the touch spell. This is an ordinary option for the caster of a touch-range spell, just transfered to the familiar. The rules for it are here: Touch Spells and Holding the Charge: In most cases, if you don't discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of ...


10

'Attacks' or 'attack roll' both refer to the attack roll only, not damage. If damage should be included, it is explicitly mentioned. So fighting defensively gives a -4 penalty to attack rolls only. Damage is unchanged. If you look at it thematically, it would make sense for the character's swing to be less precise while fighting defensively (and thus give ...


10

It's Up to the DM Really, it is. Does the DM want everyone to roll every time a character opens their mouth? Or just when they're "selling an idea?" It's up to the DM. As Often As Is Needed This is a good rule of thumb. Roll bluff as often as it is needed. For me, whenever I DM, I only call for bluff checks whenever someone is trying to "sell an idea." ...


9

Refer to the DMG. Chapter 4 of the DMG has lots of tables and advice for creating NPCs both as party followers and and villains. Focus on fidelity of character and power level over slavish devotion to matching details. Statistical and racial bonuses are going to be very different between the two. You should aim to keep the power level of the NPCs roughly ...


9

The traits in question are not in the Core Rule book. They are first introduced in the Advanced Player's Guide, added to quite heavily in the book Ultimate Campaign and tend to show up in the various Player Companion books. There is a difference between 'Race Traits', which are those you listed for the dwarf. A dwarf gets all the listed traits which can be ...


9

Yes, summoned monsters are subject to Globe of Invulnerability (and Protection from Evil even if not evil), can be dispelled, detect as magical, etc. Do keep in mind that called creatures are not - see the details of the Conjuration sub-schools.


9

From the Magic section Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell. You cannot see the target therefore they cannot ...


8

The easiest way the Rogue would get sneak attack was if you were to summon them in a flanking position. The Sneak Attack ability of the Rogue states: The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra ...


8

You have the basic idea down right. At 0 hit points the character is disabled, but the mechanics term is staggered though worse than normal as they can take a move action, but cannot take a standard without taking a point of damage and therefore begin dying. If a character attempts to heal themselves through a standard action, they take the point of ...


7

A character of any given race always possesses all their standard racial traits unless they trade some out for alternate racial traits or have a template applied that changes those traits. Racial traits are part of the core rules, and are therefore assumed to be part of every game without exception: they are not optional. Character traits function ...


7

A magic device doesn't have a size attribute, any creature who can carry it can use it. It may have dimensions and weight, but these don't affect your ability to use it, only your ability to lift/carry/move/stow/etc it. Arguably, even if a wand was too heavy for you to lift, you could still use it by holding it on the ground. If the designers intended for ...


6

The thing to keep in mind is the Character Background generator is meant as a guide, not a straight jacket. The pile of results is simply meant to help provide character ideas/alignments/habits/motivations, ect. All the things that turn your witch from Cookie-Cutter Witch Model # 472 into Grizelda the Mad, servant of Wally the Weasel. As to how you use ...


6

Completely rebuild the character. Keep the character concept, and probably the class, race and level, but everything else will have to be redone from scratch. I know this isn't likely what you want to hear, but Pathfinder and 5e are just too different of games for any meaningful conversion that preserves much more than that, because this is already pushing ...


5

Many GMs struggle to run gainful social interaction well (cf. this article). In D&D 3.X there are 3 main social skills: Bluff, Diplomacy, and Sense Motive. Some other skills, like Disguise, are effectively a specialized version of one of these general skills in terms of social use. All of these general social skills can also be used for other purposes ...


5

First, I want to point out that flying characters already had this option at the cost of a single feat, Flyby Attack. Flyby Attack is different from Spring Attack in that it allows any standard action during movement, which is massively more valuable. So this would eliminate the point of a few feats, like Flyby Attack and Spring Attack. But I have played in ...


5

Since Burn is energy damage (specifically fire) you would follow, for the most part, rules about damaging items Energy Attacks: Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For ...


5

If the invisible creature is stationary he gets a +40 to his stealth check. If the invisible creature is moving he only gets +20 to his stealth check. The act of rolling a perception check to detect a stealthy invisible creature is completely unrelated and unaffected when trying to sense using 'auditory senses only'. A standard perception check takes all ...


4

At higher levels a Well of the Welcome Respite could work, being specifically designed for this purpose. It also has the advantage of turning/rebuking Grammar Nazis. If your home base is a finite demiplane, however, an Amulet of the Planes might be even better choice however, as long as someone in the party has 20 INT, in that you don't have to leave a ...


4

Far from a comprehensive guide I am sure, I have detailed the main bulk of death and injury mechanics as to my knowledge. In what I find to be a more understandable format. Any additional information, correction or modification suggestions are more then encouraged. I have completed this work with the help of Xanders and Hey I Cans work Please not as per ...


4

A spell says if limits to its casting exist A creature can cast flame strike and ice storm indoors as easily as he can cast fireball and cone of cold. You can compare this to call lighting, which says specifically This spell functions indoors or underground but not underwater. The areas make the spells different The difference between the ice storm ...


4

Sadly no. There are a few familiars that can already speak (Raven and Thrush to name the common ones). There is at least one familiar that has opposable digits (Monkey), but even they are not supposed to able to manipulate tools (though your DM may allow it).


3

Character Background Generation 101 First of all, the background generator is optional and it discusses how to not take it too seriously even within its text. Please read its guidance in UC before asking for more, because you're about to get a lot of answers here that just restate it. Above all, don't let creating a background become a burden for you. ...


3

See Invisibility works on any being that is invisible, not just creatures. It does, however, reveal things as translucent shapes which might get you into trouble with a mean DM (since the servant is shapeless). Nonetheless it works RAW and is allowed in Pathfinder Society play (I have seen this come up twice. Both times it was allowed). Nonetheless, you ...



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