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34

This is a player problem, not a game problem Specifically, this guy is probably being a jerk. His actions are not merely negative, but would completely remove any player agency that isn't his. In other words, it would become a one-player game. There isn't a problem with backstabbing games and characters, assuming it's within the expectations of your table, ...


21

Finding out why the elven magic has stopped working could be a very interesting adventure! The direction of the adventure largely depends on how magic "works" in your setting. This is only really limited by your imagination and what you and your players will enjoy. Here are just a few ideas to get your creative juices flowing. 1. Magic comes from the gods, ...


17

The ways to make monsters more challenging is to use 'player' tactics such as flanking, ambush and aid another. Using giant spiders as an example. Round 1 Check for surprise vs stealth (with a +14 for the modifier 11 as the base and 3 for distance). Assuming spiders get surprised, nail the PCs with eight touch attacks with web (at +5 to hit). Round 2 PCs ...


12

No. Funnily enough, it comes down to this line. and the archer can only have one such arrow in existence at a time. This makes the arrow a limited-use magical effects that you used to enhance that particular attack. which means the Slaying ability of the arrow is not duplicated by Arrow Eruption. The intent is clear and would disallow this, and ...


10

Depending how you treat the way Elves magically grow their food (not BAM! food magically, instantly spawned but more of an enhanced farming), one approach could be that it's not the Elves' magic being block, but the soil itself has become corrupt. Example: The ground water has become tainted due to a toxic slime monster in the cavern where the water table ...


9

It's complicated. To begin with, yes, you can cast it on yourself. The target line is "one humanoid," with no further restrictions in the text of the spell. If you are a humanoid, legally, you can Dominate yourself. What happens next is ambiguous. The spell is ambiguous on several key points: It is clear that the target entering the Dominated state and ...


9

RAW: yes, but under some additional conditionals. RAI: maybe in conjunction with the stealth skill. The darkness spell & the tiefling ability change the lighting conditions magically by lowering it by one step. Mechanically this can grant 'concealment' (in dim-light) or 'total-concealment' (in darkness). Sneak attack triggers off of 2 conditions: ...


7

A weapon's size category isn't the same as its size as an object. Instead, a weapon's size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same ...


7

yes. There is nothing in the rules that says that a grappled creature cannot teleport themselves to escape a grapple. They simply need to pass a concentration check to cast a spell/use their spell like ability while grappled. I can see no reason why this would not extend to someone else casting a teleport style spell for them.


7

Yes. Summoned creatures are the Effect (as in spell description) of the Summon Monster/SNA (or similar) spells. Dispel Magic explicitly states that the spell is dispelled rather than the creature itself. Since multiple creatures are still the Effect of a single spell, dispelling the spell dismisses all creatures.


6

This should really just be added to Arkhaic's answer (and I think I saw it in a comment on that answer at one point), but by itself is big enough to be a separate answer and not just a comment: SUNLIGHT Assuming your party didn't previously avoid sunlight like the plague, it's going to be REALLY suspicious that your teammate no longer welcomes the rays of ...


6

First off, congrats on taking-up the mantle of GM! Secondly, if you don't mind making-up some new spells to fit your story, it's pretty simple: The elven crop-growing spells are being blocked by some evil magics. The Evish farmers should have some sort of clue that leads the PC's through a detective story. The farmers have clues that lead the PC's to some ...


5

Elves? Without Magic? Well, yes, you can have magic be blocked in most RPGs that feature magic. I'm assuming this is some version of D&D, or at least the elves get their magic from something, instead of intrinsically having it. In D&D 3.5 parlance, this is the difference between divine casters and arcane casters. If the elves depend on nature ...


5

According to James Jacobs, Pathfinder's creative director it does move with you. Source The spell moves with you, but makes it look like you're simply sliding over the ground. It masks what you're really doing. It's not meant to trick folks into thinking you're not doing anything as much as it is meant to simply mask what you ARE doing. It masks ...


5

James Jacob's comment on the Golarion Day: Subdomains for Everyone! Paizo blog article is the most authoritative source I could find. James Jacobs, a creative director at Paizo, confirmed Ketephys' subdomains: Azata, Feather, Fur, Growth, Seasons and Storms.


4

There's nothing that special about the ability earth glide. Really. It's not the ability to become, like, totally intangible to earth or anything. At its core, it's just better burrowing. But I can sense your frustration; let me assuage it a bit by saying The Various Earth Glide Abilities Aren't That Different Perhaps it's helpful to see them in a list. ...


4

GMJoe has a great answer, but there's one major reason that comprehend languages is not a good solution that everyone else has missed. From the spell: You can understand the spoken words of creatures or read otherwise incomprehensible written messages. The ability to read does not necessarily impart insight into the material, merely its literal ...


3

I can't find anything in the RAW directly supporting or prohibiting this, so ultimately it's the DM's call (unless I've missed something). However, I think a case can be made for taking the feat: The only prerequisites for Multiweapon Fighting are "Dex 13, three or more hands.". If your eidolon takes Limbs (arms) twice, your Synthesist would have 4 arms ...


3

As Zachiel has covered, you don’t get to use a Large two-handed weapon as a two-handed weapon when you’re Medium, even with the −2 penalty. But even if we ignore that and let you, Wielding an inappropriately-sized weapon is a mathematically bad choice every time. (barring some kind of feat or class feature that waives the penalty, but ...


2

From the PFSRD (with added emphasis): You can decipher writing in an unfamiliar language or a message written in an incomplete or archaic form. With Linguistics, you get the language, its history and past forms, and contextual knowledge to fill in blanks. You do not get this with Comprehend or Tongues. Such is the reward for spending skill points. ...


2

The Darkness spell drops the lighting level by 1 stage. So if it were cast in normal light, you would have a 20% miss chance against creatures that lack darkvision. If it were cast in an area of already dim light, the lighting would drop to darkness, which would grant you total concealment. This grants you a 50% miss chance, but also does not deny them their ...


2

Most GM's I've seen allow the Eidolon to start with max hp, but, they should actually roll. As in this quote, under Determine Starting Hit Points (from d20pfsrd, not actually in the PRD). To determine a hit points for levels beyond 1st, roll the dice indicated by its Hit Dice. Creatures whose first Hit Die comes from an NPC class or from his race roll ...


2

Are you all ok with this? Some games allow (or even encourage) plotting, back-stabbing, and pitting the PCs against each other - if this is how everyone in your group wants to play, then skip ahead. The problem with your vampiric colleague is that if he succeeds - you all lose your characters (without even the option of resurrection) and whatever campaign ...


2

The Pathfinder SRD has a great page on how you advance monsters. In this case, you want to use the second option listed (adding class levels). It's actually very similar to adding a class level to a PC, with a couple of big exceptions. When you add a first class level to a monster, this happens: The first step of this process is to modify the creature's ...


1

Short version: click here, scroll past "Adding Hit Dice" to "Adding Class Levels". This is copied basically word-for-word from a Pathfinder book, can't recall which of core/bestiary/gamemastery guide this is from off the top of my head, will look it up when I get home from work. Full version: The monster's stats change when it gains it's first PC class ...


1

The full creature type line of a previously humanoid vampire is undead (augmented humanoid) with the "humanoid" in the original PRD being a hyperlinked reference to the full humanoid type, in case there is any doubt or ambiguity. The Enlarge Person spell's target line is Target one humanoid creature Since humanoid is part of the type line of the ...


1

Augmented [original type] as a subtype has the following description: A creature receives this subtype when something (usually a template) changes its original type. Some creatures (those with an inherited template) are born with this subtype; others acquire it when they take on an acquired template. The augmented subtype is always paired with the ...


1

My first answer would be: Try looking at the Paizo forum discussions about Earth Glide and see what you find. There are discussions about worked stone, carried objects, vision, and lots more. Chances are, you're not going to find any hard rules on this issue. There's also a good chance that other sources can be found to contradict what you do find. Certain ...


1

I use a mini-mass combat system inspired by the mook wads of Feng Shui. It is mainly designed to simulate squad on squad combat that the PCs are involved in but it also works to amp up the threat of a host of little critters. The long and short of it is, that if you take a unit of e.g. 10 identical 1st level warriors, they have an AC equal to a single ...


1

Yes, if: Your target is inside the radius of the darkness (20 feet). The area was previously dim light. Your target does not have darkvision. The darkness spell will reduce dim light to darkness. Darkness blinds creatures without darkvision which denies them their Dex bonus to AC, which opens them up to sneak attack. But a ranged attack from within the ...



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