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149

Considering there is a casting time and a bunch of cues that he's doing this, how is the world reacting to his constant spellcasting? It seems that the real solution is there. Do his fellow players stop to wait for his results? When entering a room, in the time it takes for him to cast Detect Magic and Detect Evil, the other players will most likely have ...


61

Make the campaign manage this At low levels the basic method of detecting magic is through the use of the spell detect magic. At low levels the basic method of determining whether a creature's evil is the paladin's spell-like ability detect evil. The spell detect magic has verbal and somatic components and, when it's cast, provokes attacks of opportunity. ...


17

The root of this issue is framing, and a disconnect between your players assumption of the world and the world you want to run. If your group is aiming for any sort of immersiveness and not just a hack and slash dungeon crawl, your player is not playing "smart" at all. The first thing I would suggest you do, is sit down and make sure you're on the same page ...


16

He could use a planar gate to the plane of air to get air into his tower - that might be a security breach though. He might however just do a trick used in Sci Fi: have an air refreshing system in the shape of a garden. This does need the wizard Bob to make some sort of indoor sun (a keystone with a permanent or semi permanent light spell? Possibly ...


11

A poison that appears to be an illness. Alternately, a Curse, like Mummy Rot. (Apparently this no longer works, since 3rd edition D&D started.) Divine Health (Ex) At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot. Functionally, to give a Paladin a normal any disease you will ...


9

Gaming for Optimization The motivation behind casting a free spell a lot is that you get the benefit with little cost. This thinking appeals to the type of player who enjoys optimizing for maximum "advantage": anything from gold to xp to anything that is a stand-in for "winning" in an rpg. It is important to understand this about the player. It is also ...


7

I believe you are correct. Standard grammar rules mean that the list could be rewritten as: Prerequisite(s): Improved Unarmed Strike and either base attack bonus +6, brawler's flurry class feature, or flurry of blows class feature


6

The rules as written clearly state: Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. So each use of Channeling can either heal or damage, not both. "Why not?" - I suspect the answer is game balance. From an in-universe perspective, maybe there is a "soft" (...


5

To draw an analogy, I'm short-sighted and I wear glasses. All the time. I don't just put them on when there's something I want to look at. I wouldn't appreciate someone telling me "look here, this ability you have of seeing things at a distance is rather disruptive, wouldn't you mind using it only when you absolutely have to?". And, if I was a character in a ...


5

You need multiple attacks for this feat to be useful, so it is a prerequisite. Having any of the options listed after Improved Unarmed Strike will qualify for this. From Pummeling Style: Benefit: Whenever you use a full-attack action or flurry of blows to make multiple attacks ...


5

You could consider ways to apply the sickened or nauseated conditions, though a Paladin with the Divine Health ability may easily be able to cure themselves of these conditions or at the very least suspend the effects for a few hours. If you found a way to permanently or continually give a Paladin these conditions, it may appear as though the Paladin has "...


4

It used to be so that detect magic would give off a visual signal such as blue glowing eyes, and I assume the others like detect evil would have had a similar tell. For the detect magic there are are a few things you could do. Have the items hidden within an extra-dimensional area such as a bag of holding. Be under the effect of the spell which hides ...


4

The Isitoq's Daze is delivered as part of its wing attack : 2 wings +6 (1d1–3 plus daze) ; While its Tears of Anguish is a special attack, a full-round action ranged touch attack which delivers the same effects as its Daze, i.e. : be dazed for 1 round as the target's mind is flooded with images of the last seconds of the isitoq's existence as a ...


4

Most will likely find that part of the special ability quick change frustrating if played as written The bard archetype street performer at level 5 gains the extraordinary ability quick change, which says that the bard can don a disguise as a standard action by taking a −5 penalty on his check. He can take 10 on Bluff and Disguise checks and use Bluff ...


4

Pathfinder is pretty straight forward when it comes to boni and penalties: A penalty DOES effectively lower an ability score, but it's temporary. When we have an effect that does damage or drain, we're intending that effect to last as long as it takes to heal the damage by outside sources. When an ability score reducing effect has a built in duration, ...


4

Planting a bunch of trees and keeping the sun shining through the windows would easily do the job, he can procede to seal the tower once the trees are already at a certain age and able to sustain the environment. Or he could bring already grown trees in. Make them carnivores to add security, if you like.


4

Greatsword, headbutt, and bite during one full attack? Yes… A barbarian 6/fighter 6 that's wearing medium or heavy armor that makes a full attack can make his manufactured weapon attacks normally then, because he's made a full attack, also use the extraordinary ability steel headbutt using his base attack bonus but at −5. During that same full attack, such ...


4

1. Talk to the group. With issues involving group dynamics; people not listening, doing their own thing, disregarding others etc., this is usually best handled by discussing the issue with the group. You mentioned you tried the "talking stick" - which is a good idea; but you have to enforce it. Some ways to do this might be: Get a physical object to hold. ...


3

It makes sense as a PC group to choose only to go on dungeons with big corridors, so you can take the full potential from your group. If someone comes and talks to you about the mystery of the rabbit hole, while said rabbit hole is known to be a tight cave, just ditch him: "We are the company of the fat horse, we don't do this kind of stuff." This won't ...


3

RAW, Yes There are no rules around using the same limb for different natural attacks, so it is available, RAW. But as a GM I'd say no, because it makes no sense that you are able to hit with both your forehead/top of the head and your mouth at the same time. Its one of those things that isn't defined well, but can be inferred by the following text in ...


3

Everybody already mentioned the fact these spells are not instant to cast and some people can take that badly. I agree with them but will try to suggest some other solutions. First, you can by GM fiat simply decide that these abilities are not at-will anymore. Make a houserule which says "lvl 0 spell slots are limited to 40 uses a day", it won't break the ...


3

Some alchemical device could be able to continuously make new fresh air : after all it's just basic chemistry. Eventually it could need an alchemist minion to repair it once a while. Keep in mind that the fact an object is not in the books doesn't mean it doesn't exist.


3

The feat Intensified Spell does almost nothing when used to modify the spell ball lightning The dice of damage dealt by the spell ball lighting aren't based on the caster's level. The only thing the feat Intensify Spell will do if applied to the spell ball lightning is cause the modified spell to either occupy a higher level spell lot if it's prepared or ...


3

Things like this are up to the DM, really. It also depends on the world you're playing in. In a world where everyone has been fighting with muskets for hundreds of years, finding a bow might be puzzling to the characters. But generally, common items are common because they are found everywhere and everyone knows about them. In a 'generic' fantasy world it ...


2

It depends on trust and understanding between player and GM. For example, if you were to have a campaign focused around a plague, it would be incredibly shortlived if a first-level cleric or paladin could simply cure it with their spells. Ideally, the GM should have discussed the possibility of plague as a campaign element in advance, and have explained ...


2

Take advantage of the inherent limitations in the spell. Other answers have already touched on the casting time, so I'll skip that one, but there are a few others to exploit. Non-detection of low-level evil An evil creature of 4 or fewer HD does not give off an evil aura, unless it's an Outsider or Undead, or is a Cleric or Paladin of an evil deity. So you ...


2

I like the idea of a character using detect magic all the time. He or she walks in a world that the mundanes don't even know exists. Detect evil, on the other hand, isn't as useful as the player might think. So, the character detects the captain of the guard as evil. No what? If they attack the captain, the rest of the guard attack and either capture or ...


2

Equipment In the section on Armor for Unusual Creatures, it breaks it down into humanoid vs non-humanoid, but as we can generally see from creatures like centaurs and driders, they have a trait called "undersized weapons" which allow them to use weapons as fit for a medium humanoid. Most GMs I've seen (including me) have said that if the creature wears ...


2

Why not run the following ideas past your DM Combat 1) Some sort of horseshoes, saddle, etc. that would allow the horse to fly/ levitate / swim in some manner. This gets around the limitation of the horse needing to be on stable ground. Included in this idea is polymorphing your horse into a Pegasus (fly) / Hippocampus (swim) or other such animal. ...


2

I basically agree with other answers, I will suggest other approaches: Stop playing pathfinder Most of your problems (2 and 3) seems to come from the complexity of the rules, either because the DM don't know them well enough to keep the pace interesting or because players always have things to check. Pathfinder's rules are among the most complex ones I ...



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