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25

3.5 The defintiion of "living" according to the WOTC website D&D glossary and Monster Manual III's glossary on page 215. Living Any creature with a Constitution score is a living creature. Constructs and undead are not living creatures. Pathfinder (With thanks to Louis Huppenbauer) Jacob James: More or less... a "living creature" is any ...


15

The motives and actions you've described are not presciptively tied to any alignment; alignment is fuzzy enough that he can be justified as having any alignment you wish to choose for him. Both fame and fortune are unaligned motivations, that is, not really solidly towards any particular alignment, including True Neutral or any other kind of Neutral. Fame ...


11

Per the challenging the frame meta, I will endeavor to answer this question straight, first. But I want it to be clear that I think the best approach to alignment isn’t to “make it work” but to throw it out altogether. If you insist on having alignment, however, the best approach I have seen, that allows for internal consistency and ...


10

Yes, they are. Actually, there is a definition of living creature. The following excerpt from 3.5 Monster Manual p312 here (page number courtesy of @HeyICanChan, emphasis mine): Any living creature has at least 1 point of Constitution. A creature with no Constitution has no body or no metabolism. It is immune to any effect that requires a Fortitude ...


9

Given that pig and baboon heart and muscle can be, and in fact was, successfully transplanted into humans, and they resume their work (see Xenotransplantation), I do not believe that anything short of magic or epic-level skill check could be used to distinguish so small pig ham piece from equally small human ham piece. Pigs are used in xenotransplant ...


9

You use the item’s caster level. The only exception to this is for staves, which you use your stats if they are higher.


8

For determining duration, as well as any other CL dependent variables such as DC for dispel magic, you'll use the Caster Level of the item as laid out in the stat block. Caster Level (CL): An item's caster level indicates its relative power. It also determines the item's saving throw bonus, as well as range or other level-dependent aspects of the item's ...


7

I agree with KRyan that D&D would be better served if alignment were thrown out wholesale. However, I don't think that treating Good and Evil as arbitrary labels if you keep them in (like subtypes) is the best idea -- first and foremost, because we have subtypes, and that's literally what they do. Replacing the axes with another such as the BRACI grid ...


7

Funnily enough, works by RAW. There is no prohibition of magical healing in construct traits, though some constructs are explicitly immune to magic except select few effects. There is also no prohibition in the heal spell. Technically, you can do it, but expect a heavy book thrown by your DM. He will also probably houserule it away, at least I personally ...


7

Rules on bonuses say: Most bonuses have a type, and as a general rule, bonuses of the same type are not cumulative (do not “stack”)—only the greater bonus granted applies. and Bonuses without a type always stack, unless they are from the same source. And Bane property have this part: A bane weapon excels against certain foes. Against a ...


7

It seems to me that your question is two fold. I may be wrong but you seem to be looking not only for a technical point of view but also from a role-play point of you. The technical aspect is quite easy to answer: You will need two items to produce your concoctions(extracts, mutagens and bombs): Kit, Alchemy Crafting Price 25 gp; Weight 5 lbs. ...


6

Sure - For a While A chaotic neutral character could do some occasional good acts in order to further his own goals, whatever those might be. Here's the description of Chaotic Neutral: A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn’t strive to protect others’ freedom. So ...


6

Yes, your interpretation is correct. For sake of explanation, we will use Silverymoon: The Wards of Silverymoon The city of Silverymoon is protected by a powerful magical effect called a mythal. This potent form of elven high magic forbids the casting of several types of spells, causes other spells to be permanently in effect, and allows the ...


6

Yes. The template lists all weaknesses of Vampires Weaknesses: Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, they recoil from mirrors or strongly presented holy symbols. These things don't harm the vampire—they merely keep it at bay. A recoiling vampire must stay at least 5 feet away from the ...


6

A rule has now been found that says that Humans are Living, see the other answers for discussion of that. This answer specifically addresses the contention that the following rule says that humans are living: Any living creature has at least 1 point of Constitution. A creature with no Constitution has no body or no metabolism. It is immune to any effect ...


6

The best way to make alignment work is not to overthink it, and don’t try to enforce it. Alignment has only a few mechanical effects in the game, which apply mainly to creatures with an obvious metaphysical affinity (outsiders, undead, clerics). Alignment doesn’t determine how characters behave, as it describes only very general tendencies, whereas ...


5

One possibility is to redefine the alignment system's axes. My personal favorite is the BRACI Grid, which uses Responsible/Authoritarian and Collectivism/Individualism as it's two axes. Replacing / Redefining the Law-Chaos Axis, I introduce Collectivism (C) standing in for Law, and Individualism (I) standing in for Chaos. Collectivism values the ...


5

Let them die or be a hero despite their flaws. Those who live by the [dice] die by the [dice]. By rolling characters, and choosing not to build for combat prowess, you clearly have a very specific and challenging game in mind. While I would recommend investigation into other systems that may better fit your needs; the situation you've set up here has a very ...


5

Not due to their BAB, but a Magus, specifically can cast and attack as part of the same action. Normal spellcasters do not have this capability, unless explicitly granted by feat, prestige class, or other capability. The Magus has two relevant abilities. Spell Combat : At 1st level, a magus learns to cast spells and wield his weapons at the same time. ...


5

RAW: No As you mentioned, the description of Nauseated clearly states that you can only take move actions, and a down-conversion of move->swift is not possible by RAW. The only action such a character can take is a single move action per turn. Take a look at the very similar Staggered condition, where free/swift/immediate are explicitly allowed, ...


5

You can use Knowledge (arcana) to identify a spell by its effect, without having seen it cast. The DC is 20 + spell level (i.e. DC 21 for shillelagh as cast by a druid). Historical note: this was a Spellcraft check in 3.5. Seeing as it works on divine spells like shillelagh, I’d argue it should still be one. I have no idea why Paizo felt the need to ...


5

The Game Doesn't Want Creatures to Do This... The game encourages folks getting close to each other and beating the crap out of each other. For that reason, there's no cheap, simple way for a creature to make an attack of opportunity against a foe that enters a creature's threatened area. ...But They Can But this is Pathfinder--exceptions always exist. ...


4

In the vampire template, there is a section called "weaknesses", that describes the following restrictions to a vampire's abilities: Held at bay by strong garlic odor, mirrors and strongly presented holy symbols. Cannot enter a private home or dwelling without invitation. A stake through the heart kills it. Number 3 is pretty irrelevant to the situation, ...


4

No. A paladin which has not yet acted in combat is flat-footed, barring some specific trick to counter that. As SRD tells us (emphasis mine) Immediate Actions Much like a swift action, an immediate action consumes a very small amount of time but represents a larger expenditure of effort and energy than a free action. However, unlike a swift ...


3

In older editions of D&D it was simple: These effects was necromantic, like: Cure Serious Wounds (Necromantic) Reversible And constructs always possessed traits making them immune to necromancy. And then someone thought about making healing something other. In Pathfinder, it's conjuration. And "fun" starts. From "Repair Construct" rules The most ...


3

No. The spell would state that the creatures would become blinded if that were the case. For example: Blindness/Deafness You call upon the powers of unlife to render the subject blinded or deafened, as you choose. You can see above, the spell specifically states the victim is blinded. Sleet Storm Driving sleet blocks all sight (even darkvision) ...


3

No, but But there is no need for it, really. Total Concealment This condition still applies, in both directions. You have no line of sight to each other. Acrobatics to move DC 10 Acrobatics skill check to move is granted both by the blinded condition and the spell. Other penalties are less important, and looks like meant that way True, -2 to AC is ...


2

As an alchemist, there's no reason you shouldn't be able to create and use these class features as easily as a wizard creates and uses spells! In this answer, I'm summarizing from Paizo's Alchemist rules. The information you seek is already there; hopefully a "big picture" summary will make it easier to parse. Extracts An alchemist's extracts are not ...


2

The ability doesn't say it changes the onset time or frequency. If it did, it would say so. If it did, King's Sleep would become absolutely amazing, especially if your party could land a bestow curse or other save-reducer first. And could you picture maybe earlier in the fight hitting with a Deadly Cocktail (preferably with Lasting Poison so you can hit ...


1

You can ready an attack. While not the same as an attack of opportunity, it lets you interrupt your enemy before they attack. You have to be specific though, and have initiative before the enemy's turn. For instance: my turn? Ok I move ten feet and use a standard action to ready an attack against the first attacker who moves within reach of me. Done. ...



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