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36

As a spy, you presumably have a lot of deception-related skills. If you kill her, but create a fake corpse, her allies might cast raise dead instead of true resurrection to save money. When the spell doesn't work (because they're casting it on a fake corpse), they might conclude that she just doesn't want to come back. (To improve the deception, you might ...


17

If you're looking for permanent ways to get rid of her without the 'ease' of resurrection, there are a few options available to you. I'll only go over the ones that you could potentially purchase and don't need to have a pre-determined target, since you have magic-items as a tag. Note, I'm assuming you have the requisite UMD score to be able to use spell ...


12

You're not surprised, but you are caught flat-footed, which basically means that while you did see the enemy, you didn't react first. You're not actively dodging attacks yet (marked by the loss of your Dexterity bonus to AC), and you haven't assumed a defensive stance (fighting defensively) - you're not even waving your weapon around (no attacks of ...


11

This tangle can be cut through by noting two things: The diagonal rule doesn't apply to movement actions, it applies to measuring distances. (PHB, p. 147) The distance you can move in a round is measured depending on what you're doing, not the number of actions used to do it. Note “Movement in Combat” (PHB, p. 147) talks about total distances, not adding ...


11

Except for one particularly fastidious GM, I have never seen this rule implemented. I have seen tables talk about this rule, which partially guides the answers below. And of course, some people somewhere do use it, but there are a few good reasons it is seldom used (in my experience): Handwaving Magic Item Identification One reason you don't see this ...


11

I think you've found a rare thing in Pathfinder - a way to stack four effects that all affect the same thing, even two different multipliers applying at full effect instead of additive. Too bad it's not a generally-combat-useful thing, but creative players and non-combat solutions are scary with the kinds of lifting power this will give you. Muleback cords ...


10

No, as with normal sneak attack, it comes from the same source as the rest of the damage, even if the 'type' of damage is different (precision vs weapon). Its why sneak attack isn't effected by DR separately.


9

Multiplication of "xN" multipliers on a roll is a special case with a special rule in the game (http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Multiplying). It doesn't even apply to all multiplication in the game, just that on rolls that use a multiplier. Division is not lined out as a special case, it works like normal math (plus rounding down ...


9

The wisp is not immune Their immunity ability has the following text: Will-o'-wisps are immune to all spells and spell-like abilities that allow spell resistance, except magic missile and maze. Slumber is a supernatural ability. Supernatural abilities are neither spells nor spell-likes, and don't allow spell resistance. They meet none of the criteria ...


8

You are a rogue type, and clearly evil, so you need to think nonlinearly about this. There's a lot of spells and magical doodads that might/could help, but the easiest practically-no-cash-required way is to make them unwilling to return. "If the subject's soul is not willing to return, the spell does not work." So - kidnap a kid, or loved one, or ...


6

A caster level from spell-like abilities is insufficient to meet a caster level prerequisite for an item creation feat The Pathfinder Core Rulebook FAQ on Item Creation includes this brief exchange: Does having a caster level from a spell-like ability meet the caster level prerequisite for selecting an item creation feat? No. Thus a monk with the ...


6

The next sentence of that FAQ entry seems to clarify the intent better - However, if a magical attack specifically mentions that it deals bludgeoning, piercing, or slashing damage, DR affects that damage normally, as if it were from a physical weapon. Does Aqueous Orb do bludgeoning, piercing or slashing damage? Nope. So, it is still not affected by ...


6

The Pathfinder Roleplaying Game Core Rules says, "If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description" (113). The feat Alertness does not indicate otherwise, so a creature already possessing the feat Alertness that sends spinning an ioun stone (dark blue rhomboid) actually has the effect of ...


5

Usually, yes. Silence specifically prevents sound, not all vibration. (Remember that heat is a vibration as well - a complete lack of vibration would indicate absolute zero, and probably herald the end of times.) It prevents only those vibrations that occur in ranges that can be heard. This stops most vibration-based direct attack spells (sound lance) and ...


4

The Technomancer is a prestige class that advances the spellcasting progression of a different class. As such, it isn't a casting class itself. Not every prestige class that add levels of spellcasting (getting "+1 level of spellcasting" basically counts as having one more level in the casting class of your choice for determining several spellcasting-...


4

This DM would rule that a pearl of power only needs to be in the caster's possession for it to be used The pearl of power's description says, in part, "Once per day on command, a pearl of power enables the possessor to recall any one spell that she had prepared and then cast that day," and Using Items on Use Activated says, "A few [magic items] must simply ...


4

For this answer, I assume the other players have access only to True Resurrection, or inferior magic. Let's see when this spell doesn't work: The target is dead since more that 10 years*CL. If you have a way to distract the team for 200 years, that can do it. It can't resurrect constructs. That seems difficult to exploit It can't resurrect undeads. This is ...


4

Because there are some magic items that allow profession checks to create them. Scrolls allow for profession (Scribe), Staves allow for profession (woodcutter), Runes allow for an applicable profession check, Wands allow for profession (woodcutter), Wondrous Items allow for applicable profession checks. I know that you can't use master craftsman to create ...


4

Maybe you mean Effigy Master from Complete Arcane? It is an arcane caster PrC (1) with wondrous item as requirement (2) where the character is as said "Fascinated by the animating for of life itself" (3), gains the class skill "Craft effigy" that allows to create constructs (4) though there is no healing or cauldron involved. The art for the effigy master ...


3

First off: I think you're right about the "golden rule of custom magic item creation". The headbands you're proposing to make would be much cheaper than making comparable items of add-a-competence-bonus-to-your-skill. This would seem to prohibit you from making these custom headbands, although you could still make the standard headbands of +2, +4, or +6 ...


3

tl;dr - Alertness does not stack with the dark blue rhomboid stone, but does stack with the cracked version. How Bonuses Stack The important aspect of bonus types is that two bonuses of the same type don't generally stack... Bonuses without a type always stack, unless they are from the same source. Source: d20pfsrd Dark Blue Rhomboid Ioun Stone: No ...


3

The monk can use his flurry of blows base attack bonus to determine the feat Deadly Aim's benefit The Pathfinder Core Rulebook FAQ includes this exchange: How does a monk's improved BAB when flurrying interact with feats like Power Attack and Combat Expertise, which have different effects depending on your BAB? The monk uses his improved flurrying BAB ...


3

The +4 to Strength in mythic enlarge person is a benefit from that spell, not a general rule. Size bonuses and penalties don't stack - so your Large character (specifically because you're a race-builder Large character, and so have built-in size bonuses) neither gains Strength nor loses Dexterity from being affected by enlarge person, you simply go up a ...


2

Note: This answer deliberately covers the rules at their most basic, ignoring the multitude of options and exceptions to focus on the question at hand. For instance, the question doesn't indicate the creature possesses the universal monster ability grab—a discussion of which would easily double this answer's length—, so that's ignored below. Grappling one-...


2

The fleshwarper from Lords of Madness uses grafting to modify and improve his familiar, though it becomes an aberration, not a golem. There’s also no cauldron in the art, though there are a lot of glasses and beakers. Probably not what you had in mind, but just to toss it out there. The art is Note the upgraded monkey familiar.


2

The basic answer is to make a bunch of different items in different slots. As you'll have noted, there are currently items that give skill bonuses that are associated to different slots (like the cloak of elvenkind and the boots of elvenkind). That last general rule you noted is one that most GMs could and should take seriously and cooperates with a ...


2

Because the feat Master Craftsman lacks a Special entry like, for example, the feat Skill Focus, a creature can't take the feat Master Craftsman multiple times. I've read that to expand the feat's mandate one should, if the GM allows, apply it to a very broad Craft or Profession skill like, for example, Craft (metalworking) rather than Craft (bows) or Craft ...


2

Bull's Strength gives an Enhancement bonus to strength Enlarge Person gives a +2 Size bonus to strength, and doubles carrying capacity due to the increased size category (assuming you're going from Medium to Large) Muleback Cords don't give any "real" bonus to strength, just "treat your strength as 8 higher" for carrying capacity purposes Ant Haul just ...


2

From a flat RAW and maybe even an RAI perspective, I'm inclined towards no. Specific trumps general, and were BE a higher level spell than Feeblemind, then I might give it some leeway, but because Feeblemind specifically mentions 4 spells that can be used to cure it and Break Enchantment isn't listed I would say that it doesn't work. However, fun trumps ...


1

I suggest casting Geas/Quest on the person with a command along the lines of "I will refuse to come back from the dead until I am alive and will not reveal that this is a command to anyone/anything, even myself" and then killing them or letting them die. The problem with this is that Geas does end at some point (1d/CL?), and can be broken by other means. ...



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