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14

After 3 rounds of study with the spell detect magic, the magic aura will be located (and it might be located on the second round if it's the only aura). Then the caster makes a Knowledge (arcana) skill check (DC 15 + spell level) to determine the spell's school then, if that check's successful, with 3 more rounds of concentration, the caster can make a ...


10

The feat Improved Critical is picked for a lone natural attack For the purposes of of the feat Improved Critical, each natural attack seems to be a "new type of weapon." As no further text exists beyond the feat (even the FAQ is silent), examples appear to provide the only proof. Fortunately, there are plenty of examples: From Hell's Heart's addu ...


9

This rule comes from D&D 3.5, but was not carried over to Pathfinder. The rule is: A lit torch swung as an improvised weapon deals 1d3 points of fire damage per hit. You can find this in the "Vulnerabilities of Swarms" section of the d20srd Swarm entry, next to other text that talks about how swarms are especially vulnerable to energy attacks in ...


7

If the issue of making the dragon more powerful isn't an issue (either you can scale down to a lower age category or your PCs can handle the new CR) you can use the half-dragon template in Pathfinder on a dragon. At all but the lowest age categories, the resulting dragon leans more toward one side than the other, since the half-dragon template's abilities ...


7

Most divine foci are holy symbols... Components on Divine Focus says A divine focus component is an item of spiritual significance. The divine focus for a cleric or a paladin is a holy symbol appropriate to the character's faith. The divine focus for a druid or a ranger is a sprig of holly, or some other sacred plant. A cleric or paladin or similar's ...


7

This is a case of specific trumps general. In general, the PFRPG core book says the following about a composite longbow: All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). However, Ultimate Equipment's adaptive property (an adaptive composite longbow being the more ...


6

You must have a base enhancement bonus to add any magical special ability. A weapon with a special ability must also have at least a +1 enhancement bonus. - Pathfinder RPG, p. 468 In general, special abilities add directly to the effective enhancement bonus. However, there is no special exception for ones that add a linear/direct cost. They're are ...


6

The target of Burning Disarm is a held metal object. It can't be cast on something worn. The reference to a locked gauntlet is to a specific piece of equipment that stops you from dropping your held item promptly.


6

The astral skin operates according to the general rules of psychoactive skins, not according to the rules of any particular psychoactive skin. So yes, your second quote applies, and no, the benefits of a 151,000-gp item (or 16,000-gp item) don’t. It is effectively the “unarmored” version of the astral suit; the astral skin can actually be combined with ...


5

are there any other factors I should take into consideration? Consider the following points: This only works if you're doing a Full-Attack. Using a Full Attack generally means that you started your turn adjacent to an enemy, and will end it there, too. You might be giving your opponents a lot more freedom to beat on you, in return for that extra damage. It ...


5

Splinter Spell Resistance (2nd level spell) The first time each round the weapon damages a creature with spell resistance, that creature’s spell resistance is reduced by 5 for 1 round. This reduction is not cumulative for multiple attacks within the same round. Rending the Shround (3pp Magus arcana) Whenever the magus makes a successful melee ...


5

It doesn't have anything to do with the components, just the casting time: Spells that require only a free action to cast don’t provoke attacks of opportunity. - Pathfinder RPG, p. 185 This is reinforced by an earlier passage on metamagic: Metamagic feats that eliminate components of a spell don't eliminate the attack of opportunity proved by ...


5

The assumption's correct... and it's even worse than that For the sorcerer's void-touched bloodline arcana to take effect, the sorcerer must cast a spell from the evocation school both that has as its target one or more creatures and that mandates making a saving throw. (A generous GM may waive the first restriction so that such a sorcerer has a chance of ...


4

No, the bow can't have adaptive added without adding an enhancement bonus first. From the introduction to Magic Weapon Special Abilities: A weapon with a special ability must also have at least a +1 enhancement bonus.


3

The double bane does not stack because the class specifically states At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. So clearly both are the same source of bane and you cant stack them in anyway that you could benefit from both, except maybe a better caster level.


3

Damage is lethal unless indicated otherwise Nothing about the feat Bleeding Attack (né Belier's Bite from Cheliax, Empire of Devils 26) indicates that the feat's benefit interacts at all with nonlethal damage. The benefit of the feat Bleeding Attack simply says, "When you damage an opponent with an unarmed strike, you deal an extra 1d4 bleed damage." That ...


2

Inspiration The Investigator class (from the Advanced Class Guide) has an ability called Inspiration, which allows them to augment skill and ability checks: An investigator has the ability to augment skill checks and ability checks through his brilliant inspiration. ... As a free action, he can expend one use of inspiration from his pool to add 1d6 to ...


2

When your nonlethal damage is greater than or equal to your current hitpoints, you fall unconscious. In the first case, the barbarian drops to 0, and then the remaining damage is converted to nonlethal. The barbarian is stabilized with 0 HP and 8 nonlethal damage. At this point, if the barbarian receives 1 point of healing, they would have 1 HP and 7 ...


2

Improved critical applies to a given weapon, such claw or bite, not to a weapon group, such as natural weapons. From the text of the feat: Benefit: When using the weapon you selected, your threat range is doubled. Link to SRD: http://www.d20pfsrd.com/feats/combat-feats/improved-critical-combat- I can't find a direct rules quote which states that ...


2

No one needs to disbelieve, missile attacks will pass right through From the srd Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion. And then from the spell there are two lines I think are worth quoting. Nondamaging effects have ...


2

Favored class options and fractional bonuses Let me directly address this part of the question: Dyndrilliac: If fractional bonuses were intended to be rounded down prior to being added together, then logically, the FCO would never provide any bonus because it adds +1/2 each time it is selected. So in order to receive any bonus at all, it must be ...


2

Per Pathfinder Core Rule Book: Square Occupied by Creature Three Sizes Larger or Smaller (page 193): Any creature can move through a square occupied by a creature three size categories larger than itself. A big creature can move through a square occupied by a creature three size categories smaller than it is. Creatures moving through squares occupied by ...


2

If the enemy fails to spot you, they won't even know your general location at all. The Stealth rules say clearly : Sniping If you've already successfully used Stealth at least 10 feet from your target, you can make one ranged attack and then immediately use Stealth again. You take a –20 penalty on your Stealth check to maintain your obscured ...


2

I’m going to apologize up front: I don’t think this is going to answer your question. It’s a partial answer, at best, and while I hope some of this is helpful, it doesn’t present a complete build. I aimed to offer one, but basically, I came up empty: unfortunately, Paizo really doesn’t seem terribly interested in helping you to do what you want to do. There ...


2

There was no save, so nobody failed it. Thus, nobody qualifies to be selected and the arcana, just as you postulated, does nothing. That still holds true if you use an Evocation spell with a save, but nobody fails it.


1

The way I interpret overrun is that it is just allowing you to do your Overrun at any point during a move/charge, but it takes up your standard action or the "attack" that round during the charge (it doesn't give you some free standard action, as is proven by the existence of Charge Through, which does). The 3.5e Overrun simply said "as a standard action ...


1

Straight from the Paizo board about curses and other afflictions. Save: This gives the type of save necessary to avoid contracting the affliction, as well as the DC of that save. Unless otherwise noted, this is also the save to avoid the affliction's effects once it is contracted, as well as the DC of any caster level checks needed to end the affliction ...



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