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61

Rules citations: Animate Dead has the [evil] descriptor. "This is an evil act" is right there in the spell descriptor: Evil: Spells that draw upon evil powers or conjure creatures from evil-aligned planes or with the evil subtype should have the evil descriptor. Good Clerics can't cast [evil] spells: A cleric can't cast spells of an alignment ...


52

This is a player problem, not a game problem Specifically, this guy is probably being a jerk. His actions are not merely negative, but would completely remove any player agency that isn't his. In other words, it would become a one-player game. There isn't a problem with backstabbing games and characters, assuming it's within the expectations of your table, ...


50

So, this question has both a specific example, and a general question. I address both the specific case (the first two headings) and the general case (the rest of the answer). Unfortunately, the answer to the general case is there is no answer that applies generally. There is no one-size-fits-all, this-is-what-a-GM-should-always-do-for-every-situation answer ...


46

This isn't a rules problem, it's a diva problem. A player who wants the attention of the game focused on him and his awesomeness - by using attacks that let him dominate the battlefield and prevent other players from participating, or by getting upset and hogging your attention (via arguing about the rules) when he can't do so - is a diva, and needs to be ...


39

Beauty is in the eye of the beholder I’ve always found that the most difficult problem with appearance stats is that it’s supposed to be one single stat, that applies to all people. Even within the human race, there are people attracted to others that I’d personally find ugly, even repulsive, and people who would find those I am attracted ...


37

Towering Mountain of Rage Right, you want to to propagate Rage effects throughout a tower of creatures. That's.. actually kind of interesting. Beast Totem chain grants Pounce and 2 Claw attacks, substantially improving the combat prospects of all creatures in the tower. Well, the applicable rules are contained here, Pathfinder's Mounted Combat Rules on ...


37

All of you should leave and continue playing without this person. Someone so unreasonable as to laugh when everyone says they don't want them to DM anymore is not going to agree to anything that improves the situation by reducing their power over the group. So take the power away by doing something that doesn't need their cooperation: walk away and leave ...


36

Children don't have the depth of view or span of attention that adults have. If your players are young, it's not a bad thing to railroad them a little bit. You might do this by simply "replacing" the information via some other means: an old beggar they show kindness to tells them he's heard a rumor about the gang, a respected character lovingly chides them ...


36

This question is very much about personal preference; therefore there isn't going to be a "right answer" or "solution." Here are my reasons for still playing: AD&D 1e is the last edition where a player's skill during the game mattered more than their skill during the character creation process (if we ignore some of the changes introduced by Unearthed ...


35

No. From 3.5 SRD: The Basics – Abilities and Spellcasters: Abilities And Spellcasters The ability that governs bonus spells depends on what type of spellcaster your character is: Intelligence for wizards; Wisdom for clerics, druids, paladins, and rangers; or Charisma for sorcerers and bards. In addition to having a high ability score, a ...


34

You're misusing the guidelines. First, let's take a look at what the Pathfinder Magic Item Gold Piece Values section has to say on this issue. Turns out, it is specifically addressed. The correct way to price an item is by comparing its abilities to similar items (see Magic Item Gold Piece Values), and only if there are no similar items should you use ...


33

Make it so that the curse is still tempting. He'll discover the curse, but make the item useful enough that the party will keep it around just in case the curse is worth it. Requirements or Drawbacks are good ways of doing this. A Sun Blade that causes a constant solar eclipse in a mile radius, a healing wand that moans in pain and requires you wound ...


32

The Dragon Needn't Be a True Dragon As Aaron's answer indicates, dragons that have appropriate CRs for the party will be at most Medium. Although that means the dragon could be, potentially, the size of a professional wrestler, for a dragon that's sort of... unimpressive. I suggest the following. Use a creature that could be mistaken for a dragon Were ...


30

A barbarian could trivially have a higher attack bonus. A fighter could too, but probably won't because there are better things he can do with his feats. And both will do more damage when they do hit. This is a perfectly average character, taking the feats that are expected of him. He's somewhat better, at this level, then some other classes might be, but ...


30

My group usually agrees that you need to touch the target with your hand to cast a touch spell on them, which mitigates a lot of real stupidity that can happen when you're taking touch spells too literally, so we usually count stuff that's "attached" to you as having the grappled condition (even if they're too small to actually grapple you, in which case you ...


29

Channeling negative energy isn't an Evil action by default the way some other powers are. Negative energy is the power of death, entropy, &c. In D&D3 and Pathfinder, it's often associated with baddies like evil clerics or the undead, but it isn't automatically straight-up capital-E Evil. For example, check the Harm spell, which is, like, the purest ...


29

Use the Young Template Young, a simple template, is pretty much exactly what you're wanting. Take an NPC class - I suggest Expert or maybe just a single humanoid hit die - and then apply the template to the resulting creature. Voila, instant kid.


29

3.5 The defintiion of "living" according to the WOTC website D&D glossary and Monster Manual III's glossary on page 215. Living Any creature with a Constitution score is a living creature. Constructs and undead are not living creatures. Pathfinder (With thanks to Louis Huppenbauer) Jacob James: More or less... a "living creature" is any ...


28

When I DM and a player does something like this, I celebrate it. Creative application of character skills is awesome to watch, and if it's something I haven't thought of, it means it's another tool for the more intelligent NPCs to use later (or for ones who've heard about the PCs using it). Characters who fight by dropping whales on things are probably ...


28

Yes. When the rules say "1-1/2" they mean 1.5 times. Remember to round down. This is a holdover from 3.5, which also phrased it that way. Frankly I think "1.5" or "one and a half" would have been a better choice, precisely because it would avoid this kind of confusion, but that's neither here nor there.


28

Let me borrow a common answer from StackOverflow, usually applied to software development: Premature optimization is the root of all evil. First measure, then fix. First Measure There are many elements in Pathfinder that take time, especially for an unexperienced group, but attempting to address all of them before the first session of play is probably ...


28

Using Hero Points, an optional rule from the Pathfinder Advanced Player Guide, functions rather well in rewarding as well as encouraging awesomeness.


28

Axoren's Devoted Crafter's Guide Things to Focus on These aren't in any particular order. Craft (Int) Without this, you have to buy the base items at market price. Since magic items require that the base item be masterwork, you're going to want to pay 1/3 the market price if you're making a lot of them. It also nets you faster creation time for base ...


27

That's his attack bonuses The entry you're seeing is a stat block for the character. The headings there under his attacks indicate his various attack options, their accuracy (that's the +2/+3) and their damage. So, in this case, we have: Melee longsword +3 (1d8+3/19–20), short sword +2 (1d6+1/19–20) or longsword +5 (1d8+3/19–20) This means that his ...


27

A temporary bonus would be reasonable, and is even supported in the rules: The time to make checks using a library, however, increases to 1d4 hours. Particularly complete libraries might even grant a bonus on Knowledge checks in the fields that they cover. … but I'd lean away from giving any permanent numerical bonus (in particular for something the ...


26

Magic! Seriously, though, the bard knows how he does this even if we struggle to understand how it could be done. Lots of special abilities in a fantasy game are unexplainable. Nobody knows how to cast a fireball spell or turn undead either, and those remain an acceptable part of the system. The real problem we have is when we read something like this... ...


26

'Pray I don't alter the deal further' That doesn't seem like even a particularly tough encounter for a group of PCs like you describe, especially if they have above-average gear. Without knowing more about your characters, their skill at tactics, their normal approach to things like ambushes, ambushing, traps, knowledge of enemies, enemies having knowledge ...


26

I don't know if the V:tM players are familiar with D&D/PF, but if they're not, it would be a bit annoying for them to have to learn the rules, and it would put them at a disadvantage (enjoyment-wise) by the other players. What I think would be best for a one-shot game aimed more at creating nostalgia and memories is to use a system that none of the ...


26

Yes, wizards need to prepare spells multiple times to cast them multiple times. From the page you have linked: (If you've prepared multiple copies of a single spell, you can cast each copy once.) Think of it this way: When a wizard prepares a spell, it's like he's loading a bullet into the chamber of a gun. The bullet is the spell, and the gun is ...


26

Damage Reduction is not a penalty. Penalties are negative bonuses applied to a roll, e.g. for having low Strength. As such, your quote has nothing to do with the situation where you deal one-or-more damage, but the enemy has DR in excess of that damage (and you don’t overcome it). In that case, you do not deal any damage at all, nonlethal or otherwise. This ...



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