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136

Reward the PCs with attention A group of level 2 PCs with a staff of the magi will soon find that everyone wants it. Many of these will be bad guys, but a few of them will be good guys. The GM can reward the PCs for their superior play by having the good guys contact the PCs and offer to take the staff off their hands for their own safety (instead of, for ...


122

You are about to start a new campaign. You need to pause the world and have the same conversation, GM and players, as you would at the beginning of any campaign. What kind of setting is this, what themes will you envision tackling, what's your playstyle? It sounds like you started in a "typical" magic-but-low-tech setting. The setting has now changed. This ...


88

While a lot of the other answers are perfectly valid and good ideas, I'd like to offer an alternative solution that hasn't been mentioned yet which can also work in some situations: deal with the problem out-of-game, not through DM fiat, but rather through admitting you made a mistake. DMs shouldn't be expected to be infallible. If you can explain to your ...


64

It Will Only Change The World if You Let It - which might be fun How should one DM proceed if his or her group manages to seize control of a superweapon that could change the lives of the entire world? Is it a wise decision to let it roll, or should I take rid of it the sooner I can? First, a rhetorical question. How should a DM proceed if his ...


63

Although it's silly, you may be able to boil to death a red dragon The distinctions both Dungeons and Dragons 3.5 and Pathfinder make between scalding damage and fire damage is, while sort of dumb, pretty clear: both sets of rules say, "Boiling water deals 1d6 points of scalding damage...," and scalding damage isn't fire damage. (However, I suspect many DMs ...


61

Breadth of Option Unexpected monster rears out of the darkness, clearly well beyond the battered party's ability to handle? Wizard teleports home. Fighter manages to kill the thing half to death before he gets eaten. Ambuscade! The earl's men have the party cornered, and demand they surrender - only execution awaits if they do. Wizard casts ...


59

The problem The problem I had was: What do I do with all the "useless" rolls? Other answers on this question attempt to give these useless rolls a not-so-useless purpose. My answer attempts to help you reduce the rolls which you think are useless. The useless rolls are a result of the players picking up the dice and start rolling for checks that ...


58

For your players Use other solutions Intelligence is only one of 3 mental stats, and the one that refers mostly to book-learning, puzzling, connection-making and thinking stuff through. However, lacking it doesn't make you a bumbling fool; it makes you someone who solves problems in other ways. For example, if it's crucial that the characters know who ...


53

The Brinks Job, The Italian Job, Willow, or Charlie Varrick? the players worked their way through a series of fiendish traps into a high security vault, where they recovered a Staff of the Magi. Your low level PC's broke into a secure storage site and stole something extremely valuable. Hollywood is packed with this trope, a big heist and the ... uh ...


51

Make it be cursed. A very powerful item will make many adventuring parties suspicious, but if yours are just happy to go forward using it, they are in for a surprise. I would pick an "interesting" curse that makes them wary of using it but still leaves them (technically) with the option to do so. For example, every charge used could alert some extraplanar ...


45

There's always something bigger: pit that against the party. 17th level is pretty high in Pathfinder, but it's far from the level cap. Sure, the party is now capable of vaporizing pretty much anything on land. Even if the disgruntled nations of the world band together to shoot something at the orbital platform like what happened in C&C 3, like a missile ...


43

No You apply your character's Constitution modifier to: Each roll of a Hit Die (though a penalty can never drop a result below 1—that is, a character always gains at least 1 hit point each time he advances in level). Fortitude saving throws, for resisting poison, disease, and similar threats. -d20PFSRD So you get a -2 to the roll, but the ...


41

Strictly speaking, it’s not actually true The terms “linear” and “quadratic” come from mathematics. Linear growth is one in which the rate of change is constant. Notably, this means that no one level can be particularly special, each level would involve the same bonuses as the one before it, and growth only happens because of the accumulation. For ...


41

Having players that are willing to spend time and effort outside of the gaming session preparing and planing is rare, do reward them. I think you should let the LOMC work spectacularly. It works exactly as planned, no side effect just bullseye and one hundred per cent success. Let the LOCM survive the initial use, and be ready to fire again and again and ...


33

From the text from the Remove Curse spell, emphasis mine: Remove curse can remove all curses on an object or a creature. So barring DM Fiat, you should be fine purchasing one casting of the Remove Curse spell, provided the person you buy the spell from can meet the DC for the curse removal by caster level check about one hundred times. To completely ...


31

Magic Missile cannot be 'targeted' The Rogue's sneak attack... If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. ...must be aimed at a 'vital' part of the creature. Magic Missile... The missile strikes unerringly, even if the target is in melee combat, ...


28

The formula is simply: modifier = floor((ability - 10) / 2) Floor meaning to simply round down to the nearest integer.


28

Three reasons, in order of increasing importance: flexibility, narrative agency, and expectations. Flexibility: A well-built fighter can compete with a wizard in pretty much any combat-specific area. Wizards can be very good at grappling, so can fighters. Wizards can deal very large amounts of damage, so can fighters. Wizards can be good at ranged ...


27

No. I was about to answer "Yes", until I noticed this line in Baleful Polymorph: Any polymorph effects on the target are automatically dispelled when a target fails to resist the effects of baleful polymorph, and as long as baleful polymorph remains in effect, the target cannot use other polymorph spells or effects to assume a new form. So it is a ...


27

You can go up to 18 by buying, and then add your racial bonus. from d20pfsrd No score can be reduced below 7 or raised above 18 using [the purchase method]. See Table: Ability Score Costs for the costs of each score. After all the points are spent, apply any racial modifiers the character might have.


26

As a designer (third-party), I assume that anything that works with “allies” works with “anyone the player wants it to, and no one the player doesn’t.” That seems to be the safest assumption, when designing things, and many tables do play that way. From my reading of official material, I think it seems that Paizo has the same practice. This means that ...


25

From the free Skull & Shackles Player's Guide. Repairing a Ship The fastest and easiest way to repair a ship is with spells. Mending is not powerful enough to meaningfully affect an object as large as a ship, but make whole affects a ship as if it were a construct, repairing 1d6 points of damage per level. So there's that. Other than ...


25

Malignant poison reads As a full-round action, the alchemist can increase the save DC of any poison by 4 and increase its duration by 2 frequency increments (for example, large scorpion venom lasts 8 rounds instead of 6 and drow poison lasts 4 minutes instead of 2). Additionally, malignant poisons take effect immediately and do not have an onset ...


25

While Pathfinder is great at letting the player know what's on his character's body and how much all of that weighs, it's not so good at measuring freight or determining weight and value of household goods. These are better off abstracted into just gp values and raw weights instead of individual fruits and vegetables. That is, if the players want to spend ...


25

A magic weapon has an enhancement bonus; the size of the bonus is listed in the name of the weapon (a +1 short sword has a +1 enhancement bonus, a +2 short sword has a +2 enhancement bonus, and so on). Specifically, this is an enhancement bonus to the attack rolls and damage rolls made with that weapon. A bonus is just a number that you add onto another ...


24

An all spell caster party already has balance built into it. They can pretty much do whatever they want. Situation arises where they need a lot of meat shields? Summoning spells or animating the dead. A bunch of magical weapons and armor are coming their way and threatening to beat them dead? Dispel and Antimagic Zones. Lost of casters attacking them? ...


23

You want to look at http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html which describes how the DM can assign prices to custom-made magic items. Be warned that this generic framework does have some loopholes, so it's important to sanity-check the final result of any calculation. Your DM has the right to adjust prices up or down, or simply ...


22

There is ALWAYS something to be found!* What the players find, of course, may not be at all relevant or useful to the story or to the characters' progress. But in fact, a high roll when searching or observing an area is a great chance to use some creativity to both enhance the overall experience, and also to make the players think more carefully about their ...


22

(Let me preface my answer by noting (as per Good/Bad Subjective) that it draws more extensively upon my experience playing D&D 3.5 than Pathfinder (which I have only played one serious campaign of, plus a few one-shots), but that I feel the games are similar enough in design philosophy that for the purpose of this question they are equivalent) It almost ...


22

Your damage does not increase by level. (1) (1) At least not directly. You get more feats, hit more often, have higher base stats, may aquire magic items and get stronger spells. But the raw damage does not increase. If a weapon does 1d6 damage, it does so, regardless of your level. Exceptions will be noted in the damage text.



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