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66

Don't discourage them! You have a wonderful "problem" that veteran GMs often wish they had. If you train your players out of this now, you will only regret it later. Instead, take it for what it is: a situation that is hard because you're still gaining skill as a GM. Improvising dialogue is a challenge that will always be part of playing RPGs, and there's ...


60

Rules citations: Animate Dead has the [evil] descriptor. "This is an evil act" is right there in the spell descriptor: Evil: Spells that draw upon evil powers or conjure creatures from evil-aligned planes or with the evil subtype should have the evil descriptor. Good Clerics can't cast [evil] spells: A cleric can't cast spells of an alignment ...


51

This is a player problem, not a game problem Specifically, this guy is probably being a jerk. His actions are not merely negative, but would completely remove any player agency that isn't his. In other words, it would become a one-player game. There isn't a problem with backstabbing games and characters, assuming it's within the expectations of your table, ...


50

Yes, you can level a multiclass Paladin further in Pathfinder. Your friend may be thinking of a restriction from the 3.5 edition of Dungeons & Dragons: Like a member of any other class, a paladin may be a multiclass character, but multiclass paladins face a special restriction. A paladin who gains a level in any class other than paladin may never ...


49

So, this question has both a specific example, and a general question. I address both the specific case (the first two headings) and the general case (the rest of the answer). Unfortunately, the answer to the general case is there is no answer that applies generally. There is no one-size-fits-all, this-is-what-a-GM-should-always-do-for-every-situation answer ...


44

Check This Part Thieves and gamblers, fast talkers and diplomats, bandits and bounty hunters, and explorers and investigators all might be considered rogues, as well as countless other professions that rely upon wits, prowess, or luck. Although many rogues favor cities and the innumerable opportunities of civilization[...] Class fluff is, for the most ...


39

It's Just Your Time... They don't really have a choice but to pass on eventually. As the rules say... You cannot resurrect someone who has died of old age. So, yes: they have no reason to not live a very long, long life for whatever race they are and ripen to the oldest age possible. A human emperor could rule for over 100 years, defying every ...


39

Beauty is in the eye of the beholder I’ve always found that the most difficult problem with appearance stats is that it’s supposed to be one single stat, that applies to all people. Even within the human race, there are people attracted to others that I’d personally find ugly, even repulsive, and people who would find those I am attracted ...


36

Children don't have the depth of view or span of attention that adults have. If your players are young, it's not a bad thing to railroad them a little bit. You might do this by simply "replacing" the information via some other means: an old beggar they show kindness to tells them he's heard a rumor about the gang, a respected character lovingly chides them ...


35

Alignment is a mess, particularly Law and Chaos I am almost certain that you will never find two people who define Law and Chaos exactly the same way. The books definitely don’t; there are actually different definitions of each such that the same action or person could be equally described as Lawful, Neutral, or Chaotic, because the different definitions ...


35

This question is very much about personal preference; therefore there isn't going to be a "right answer" or "solution." Here are my reasons for still playing: AD&D 1e is the last edition where a player's skill during the game mattered more than their skill during the character creation process (if we ignore some of the changes introduced by Unearthed ...


34

You're misusing the guidelines. First, let's take a look at what the Pathfinder Magic Item Gold Piece Values section has to say on this issue. Turns out, it is specifically addressed. The correct way to price an item is by comparing its abilities to similar items (see Magic Item Gold Piece Values), and only if there are no similar items should you use ...


33

Towering Mountain of Rage Right, you want to to propagate Rage effects throughout a tower of creatures. That's.. actually kind of interesting. Beast Totem chain grants Pounce and 2 Claw attacks, substantially improving the combat prospects of all creatures in the tower. Well, the applicable rules are contained here, Pathfinder's Mounted Combat Rules on ...


32

Elsewhere in the Pathfinder SRD, under Combat, you can find this quote: Minimum Damage If penalties reduce the damage result to less than 1, a hit still deals 1 point of nonlethal damage. So your unbuffed cats and rats will always cause 1 point of nonlethal damage on hit. The rat has more HP, the cat has more attacks, and it's down to a numbers ...


32

The Dragon Needn't Be a True Dragon As Aaron's answer indicates, dragons that have appropriate CRs for the party will be at most Medium. Although that means the dragon could be, potentially, the size of a professional wrestler, for a dragon that's sort of... unimpressive. I suggest the following. Use a creature that could be mistaken for a dragon Were ...


31

No. From 3.5 SRD: The Basics – Abilities and Spellcasters: Abilities And Spellcasters The ability that governs bonus spells depends on what type of spellcaster your character is: Intelligence for wizards; Wisdom for clerics, druids, paladins, and rangers; or Charisma for sorcerers and bards. In addition to having a high ability score, a ...


29

Full-plate implies a single set of armor, each plate carefully devised to fit against one another and fit the intended owner’s body. Plate armor was custom-made and when made well, frequently was actually rather flexible and wearable, despite its weight and stiff protective areas. So it makes sense that putting together a bunch of piecemeal armor would be ...


29

Channeling negative energy isn't an Evil action by default the way some other powers are. Negative energy is the power of death, entropy, &c. In D&D3 and Pathfinder, it's often associated with baddies like evil clerics or the undead, but it isn't automatically straight-up capital-E Evil. For example, check the Harm spell, which is, like, the purest ...


29

Use the Young Template Young, a simple template, is pretty much exactly what you're wanting. Take an NPC class - I suggest Expert or maybe just a single humanoid hit die - and then apply the template to the resulting creature. Voila, instant kid.


28

The most reliable method of overcoming SR is to use spells that bypass it. You can use d20pfsrd.com's spells DB to filter out all spells that require a caster level check when they encounter SR, or look for "Spell Resistance: no" in the spell descriptions. Conjuration spells are especially good in this area. As others have mentioned, buffing the party is ...


28

You are losing before you win here. Why do you think it's your job as the GM to justify why a PC is there? As GM you should explain the kind of campaign you're running and the starting point. Then you have the players make characters that will work well with that campaign and the rest of the group. You pose it to the player - "OK, Fernando, why is your ...


28

When I DM and a player does something like this, I celebrate it. Creative application of character skills is awesome to watch, and if it's something I haven't thought of, it means it's another tool for the more intelligent NPCs to use later (or for ones who've heard about the PCs using it). Characters who fight by dropping whales on things are probably ...


28

Yes. When the rules say "1-1/2" they mean 1.5 times. Remember to round down. This is a holdover from 3.5, which also phrased it that way. Frankly I think "1.5" or "one and a half" would have been a better choice, precisely because it would avoid this kind of confusion, but that's neither here nor there.


28

Let me borrow a common answer from StackOverflow, usually applied to software development: Premature optimization is the root of all evil. First measure, then fix. First Measure There are many elements in Pathfinder that take time, especially for an unexperienced group, but attempting to address all of them before the first session of play is probably ...


28

Using Hero Points, an optional rule from the Pathfinder Advanced Player Guide, functions rather well in rewarding as well as encouraging awesomeness.


27

That's his attack bonuses The entry you're seeing is a stat block for the character. The headings there under his attacks indicate his various attack options, their accuracy (that's the +2/+3) and their damage. So, in this case, we have: Melee longsword +3 (1d8+3/19–20), short sword +2 (1d6+1/19–20) or longsword +5 (1d8+3/19–20) This means that his ...


27

A temporary bonus would be reasonable, and is even supported in the rules: The time to make checks using a library, however, increases to 1d4 hours. Particularly complete libraries might even grant a bonus on Knowledge checks in the fields that they cover. … but I'd lean away from giving any permanent numerical bonus (in particular for something the ...


26

Armor bonuses are more common than shield bonuses. Mage armor provides an armor bonus to AC, which doesn't stack with other armor bonuses. Since nearly everybody has an armor bonus (even proficiency with light armor gives access to mundane options that match the +4 bonus), this has a limiting effect on its usefulness to non-caster classes. This is why the ...


26

While witch and warlock are arguably the female and male version of the same trope, just like a sorceress and a sorcerer, Pathfinder is intended to be retrocompatible with D&D 3.x material and D&D 3.x already has an official base class called Warlock (and a different Witch as an exaple of homebrewing a base class). While I'd suggest to keep ...


26

Learning the hard way, they lose the initiative. But don't overdo it. Your a lucky one not to play with munchkins killing every farmer for 2 XP. If you have such members in your group group, play the right adventure. More detective story, horror, intrigue or "Indiana Jones" than humanoid monster killing. Have a look at fantasy novels, they are not about ...



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