# Tag Info

145

Considering there is a casting time and a bunch of cues that he's doing this, how is the world reacting to his constant spellcasting? It seems that the real solution is there. Do his fellow players stop to wait for his results? When entering a room, in the time it takes for him to cast Detect Magic and Detect Evil, the other players will most likely have ...

141

Reward the PCs with attention A group of level 2 PCs with a staff of the magi will soon find that everyone wants it. Many of these will be bad guys, but a few of them will be good guys. The GM can reward the PCs for their superior play by having the good guys contact the PCs and offer to take the staff off their hands for their own safety (instead of, for ...

125

You are about to start a new campaign. You need to pause the world and have the same conversation, GM and players, as you would at the beginning of any campaign. What kind of setting is this, what themes will you envision tackling, what's your playstyle? It sounds like you started in a "typical" magic-but-low-tech setting. The setting has now changed. This ...

88

While a lot of the other answers are perfectly valid and good ideas, I'd like to offer an alternative solution that hasn't been mentioned yet which can also work in some situations: deal with the problem out-of-game, not through DM fiat, but rather through admitting you made a mistake. DMs shouldn't be expected to be infallible. If you can explain to your ...

67

It Will Only Change The World if You Let It - which might be fun How should one DM proceed if his or her group manages to seize control of a superweapon that could change the lives of the entire world? Is it a wise decision to let it roll, or should I take rid of it the sooner I can? First, a rhetorical question. How should a DM proceed if his ...

66

Although it's silly, you may be able to boil to death a red dragon The distinctions both Dungeons and Dragons 3.5 and Pathfinder make between scalding damage and fire damage is, while sort of dumb, pretty clear: both sets of rules say, "Boiling water deals 1d6 points of scalding damage...," and scalding damage isn't fire damage. (However, I suspect many DMs ...

60

Breadth of Option Unexpected monster rears out of the darkness, clearly well beyond the battered party's ability to handle? Wizard teleports home. Fighter manages to kill the thing half to death before he gets eaten. Ambuscade! The earl's men have the party cornered, and demand they surrender - only execution awaits if they do. Wizard casts ...

59

Make the campaign manage this At low levels the basic method of detecting magic is through the use of the spell detect magic. At low levels the basic method of determining whether a creature's evil is the paladin's spell-like ability detect evil. The spell detect magic has verbal and somatic components and, when it's cast, provokes attacks of opportunity. ...

55

The Brinks Job, The Italian Job, Willow, or Charlie Varrick? the players worked their way through a series of fiendish traps into a high security vault, where they recovered a Staff of the Magi. Your low level PC's broke into a secure storage site and stole something extremely valuable. Hollywood is packed with this trope, a big heist and the ... uh ...

54

It looks like your real question is can a spellcaster use Eschew Materials to create undead without having a corpse handy? The answer to that question is no. Animate Dead Components V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead) Targets one or more corpses touched - Create Undead Components V, S, M (a clay pot ...

53

Make it be cursed. A very powerful item will make many adventuring parties suspicious, but if yours are just happy to go forward using it, they are in for a surprise. I would pick an "interesting" curse that makes them wary of using it but still leaves them (technically) with the option to do so. For example, every charge used could alert some extraplanar ...

48

There's always something bigger: pit that against the party. 17th level is pretty high in Pathfinder, but it's far from the level cap. Sure, the party is now capable of vaporizing pretty much anything on land. Even if the disgruntled nations of the world band together to shoot something at the orbital platform like what happened in C&C 3, like a missile ...

44

As a spy, you presumably have a lot of deception-related skills. One good option is to make it look like a suicide. People who commit suicide generally don't want to be resurrected, and won't come back if you try. If you also create a fake corpse (find someone who died of old age and thus can't be resurrected, and disguise their corpse as the sorceress's),...

43

No You apply your character's Constitution modifier to: Each roll of a Hit Die (though a penalty can never drop a result below 1—that is, a character always gains at least 1 hit point each time he advances in level). Fortitude saving throws, for resisting poison, disease, and similar threats. -d20PFSRD So you get a -2 to the roll, but the ...

43

Having players that are willing to spend time and effort outside of the gaming session preparing and planing is rare, do reward them. I think you should let the LOMC work spectacularly. It works exactly as planned, no side effect just bullseye and one hundred per cent success. Let the LOCM survive the initial use, and be ready to fire again and again and ...

40

Strictly speaking, it’s not actually true The terms “linear” and “quadratic” come from mathematics. Linear growth is one in which the rate of change is constant. Notably, this means that no one level can be particularly special, each level would involve the same bonuses as the one before it, and growth only happens because of the accumulation. For ...

36

The formula is simply: $$\frac{\mathrm{ability} - 10}{2}$$ with the result rounded down, if it contains any halves.

36

No, Major Creation works like Minor Creation, which states: Attempting to use any created object as a material component causes the spell to fail. You can create your diamond dust, but that dust cannot be used as material component for spells. You could probably attempt to sell it, make some money, and then use it to buy non-magical diamond dust. But ...

33

From the text from the Remove Curse spell, emphasis mine: Remove curse can remove all curses on an object or a creature. So barring DM Fiat, you should be fine purchasing one casting of the Remove Curse spell, provided the person you buy the spell from can meet the DC for the curse removal by caster level check about one hundred times. To completely ...

32

Magic Missile cannot be 'targeted' The Rogue's sneak attack... If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. ...must be aimed at a 'vital' part of the creature. Magic Missile... The missile strikes unerringly, even if the target is in melee combat, ...

31

You've been given an opportunity to enrich the story/campaign. Dragons hatch from eggs. Dragons have parents/relatives. An adult dragon arrives in the general area of adventuring (think Momma Bear protecting her cubs, or an uncle with a bad attitude). This dragon has an objective: to deal with whomever was messing with her babies/his nephews, etc. This ...

30

Time travel to the past instantaneously then time travel to the future conventionally A magic portal can be created that transports its users to the past (and only to the past). Such a portal is created by a caster using the 9th-level Sor/Wiz spell teleport through time [conj] (Perilous Gateways Web column "Portals in Time: The Portal through Time (Part 2)")...

28

No. I was about to answer "Yes", until I noticed this line in Baleful Polymorph: Any polymorph effects on the target are automatically dispelled when a target fails to resist the effects of baleful polymorph, and as long as baleful polymorph remains in effect, the target cannot use other polymorph spells or effects to assume a new form. So it is a ...

28

Three reasons, in order of increasing importance: flexibility, narrative agency, and expectations. Flexibility: A well-built fighter can compete with a wizard in pretty much any combat-specific area. Wizards can be very good at grappling, so can fighters. Wizards can deal very large amounts of damage, so can fighters. Wizards can be good at ranged attacks,...

27

You can go up to 18 by buying, and then add your racial bonus. from d20pfsrd No score can be reduced below 7 or raised above 18 using [the purchase method]. See Table: Ability Score Costs for the costs of each score. After all the points are spent, apply any racial modifiers the character might have.

26

You want to buy a Sleeves of Many Garments for 200gp. This item, when you put it on, lets you transform your current garments into any other nonmagical clothing, which will always be clean and mended unless you specify otherwise. If your new clothing gets damaged, you can fix it by removing and re-equipping the sleeves. Let me also talk about how you'd ...

26

As a designer (third-party), I assume that anything that works with “allies” works with “anyone the player wants it to, and no one the player doesn’t.” That seems to be the safest assumption, when designing things, and many tables do play that way. From my reading of official material, I think it seems that Paizo has the same practice. This means that ...

25

Malignant poison reads As a full-round action, the alchemist can increase the save DC of any poison by 4 and increase its duration by 2 frequency increments (for example, large scorpion venom lasts 8 rounds instead of 6 and drow poison lasts 4 minutes instead of 2). Additionally, malignant poisons take effect immediately and do not have an onset ...

25

While Pathfinder is great at letting the player know what's on his character's body and how much all of that weighs, it's not so good at measuring freight or determining weight and value of household goods. These are better off abstracted into just gp values and raw weights instead of individual fruits and vegetables. That is, if the players want to spend ...

25

A magic weapon has an enhancement bonus; the size of the bonus is listed in the name of the weapon (a +1 short sword has a +1 enhancement bonus, a +2 short sword has a +2 enhancement bonus, and so on). Specifically, this is an enhancement bonus to the attack rolls and damage rolls made with that weapon. A bonus is just a number that you add onto another ...

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