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65

Don't discourage them! You have a wonderful "problem" that veteran GMs often wish they had. If you train your players out of this now, you will only regret it later. Instead, take it for what it is: a situation that is hard because you're still gaining skill as a GM. Improvising dialogue is a challenge that will always be part of playing RPGs, and there's ...


58

Rules citations: Animate Dead has the [evil] descriptor. "This is an evil act" is right there in the spell descriptor: Evil: Spells that draw upon evil powers or conjure creatures from evil-aligned planes or with the evil subtype should have the evil descriptor. Good Clerics can't cast [evil] spells: A cleric can't cast spells of an alignment ...


56

Your issue has nothing to do with your Barbarian and his Strength. I assume you're talking about the encounter "Flat on Rat Street" from the adventure Shadow in the Sky in the Second Darkness Adventure Path. I ran that for my party too. They killed the baboon in one hit, downed the loan shark in one hit, and spent the rest of the time with him tied to a ...


53

Play to your other players' strengths Your barbarian, as you have noted, is very good at dealing high damage to a single target. Maybe even two targets if he took cleave. The aim now is to play to the strengths of the other party members as well. A swarm of 8-10 rats would be easier for a mage with burning hands or sleep than the barbarian. An incorporeal ...


49

Yes, you can level a multiclass Paladin further in Pathfinder. Your friend may be thinking of a restriction from the 3.5 edition of Dungeons & Dragons: Like a member of any other class, a paladin may be a multiclass character, but multiclass paladins face a special restriction. A paladin who gains a level in any class other than paladin may never ...


48

So, this question has both a specific example, and a general question. I address both the specific case (the first two headings) and the general case (the rest of the answer). Unfortunately, the answer to the general case is there is no answer that applies generally. There is no one-size-fits-all, this-is-what-a-GM-should-always-do-for-every-situation answer ...


45

Don't make all of the bosses suddenly immune, but you can certainly add in strong henchmen with immunities. If I were a big baddie in your campaign (and had a pulse) then I'd be recruiting bodyguards who didn't care about con damage. Especially if the PCs aren't shy about their strategy. Even if so, some divination here and there wouldn't be game-breaking. ...


44

Check This Part Thieves and gamblers, fast talkers and diplomats, bandits and bounty hunters, and explorers and investigators all might be considered rogues, as well as countless other professions that rely upon wits, prowess, or luck. Although many rogues favor cities and the innumerable opportunities of civilization[...] Class fluff is, for the most ...


42

This is a player problem, not a game problem Specifically, this guy is probably being a jerk. His actions are not merely negative, but would completely remove any player agency that isn't his. In other words, it would become a one-player game. There isn't a problem with backstabbing games and characters, assuming it's within the expectations of your table, ...


41

One important thing you're missing is that a pit trap is NOT simply a hole in the ground. From the Pathfinder SRD: Pit Trap (CR 1) Pit Trap CR 1 XP 400 Type mechanical; Perception DC 20; Disable Device DC 20 EFFECTS Trigger location; Reset manual Effect 20-ft.-deep pit (2d6 falling damage); DC 20 Reflex avoids; multiple ...


39

It's Just Your Time... They don't really have a choice but to pass on eventually. As the rules say... You cannot resurrect someone who has died of old age. So, yes: they have no reason to not live a very long, long life for whatever race they are and ripen to the oldest age possible. A human emperor could rule for over 100 years, defying every ...


38

Beauty is in the eye of the beholder I’ve always found that the most difficult problem with appearance stats is that it’s supposed to be one single stat, that applies to all people. Even within the human race, there are people attracted to others that I’d personally find ugly, even repulsive, and people who would find those I am attracted ...


36

Children don't have the depth of view or span of attention that adults have. If your players are young, it's not a bad thing to railroad them a little bit. You might do this by simply "replacing" the information via some other means: an old beggar they show kindness to tells them he's heard a rumor about the gang, a respected character lovingly chides them ...


35

First (assuming your PCs are using poison to do this, but I wish you would clarify this in your question), make sure you understand the poison stacking rules - if you suddenly hit someone with three doses of a 1d3 CON poison (or the spell poison) they are NOT taking 3d3 points of CON a round; they're taking 1d3 with a +4 to the DC and double duration. ...


35

Alignment is a mess, particularly Law and Chaos I am almost certain that you will never find two people who define Law and Chaos exactly the same way. The books definitely don’t; there are actually different definitions of each such that the same action or person could be equally described as Lawful, Neutral, or Chaotic, because the different definitions ...


35

This question is very much about personal preference; therefore there isn't going to be a "right answer" or "solution." Here are my reasons for still playing: AD&D 1e is the last edition where a player's skill during the game mattered more than their skill during the character creation process (if we ignore some of the changes introduced by Unearthed ...


34

You're misusing the guidelines. First, let's take a look at what the Pathfinder Magic Item Gold Piece Values section has to say on this issue. Turns out, it is specifically addressed. The correct way to price an item is by comparing its abilities to similar items (see Magic Item Gold Piece Values), and only if there are no similar items should you use ...


33

Towering Mountain of Rage Right, you want to to propagate Rage effects throughout a tower of creatures. That's.. actually kind of interesting. Beast Totem chain grants Pounce and 2 Claw attacks, substantially improving the combat prospects of all creatures in the tower. Well, the applicable rules are contained here, Pathfinder's Mounted Combat Rules on ...


32

Elsewhere in the Pathfinder SRD, under Combat, you can find this quote: Minimum Damage If penalties reduce the damage result to less than 1, a hit still deals 1 point of nonlethal damage. So your unbuffed cats and rats will always cause 1 point of nonlethal damage on hit. The rat has more HP, the cat has more attacks, and it's down to a numbers ...


29

Full-plate implies a single set of armor, each plate carefully devised to fit against one another and fit the intended owner’s body. Plate armor was custom-made and when made well, frequently was actually rather flexible and wearable, despite its weight and stiff protective areas. So it makes sense that putting together a bunch of piecemeal armor would be ...


29

Channeling negative energy isn't an Evil action by default the way some other powers are. Negative energy is the power of death, entropy, &c. In D&D3 and Pathfinder, it's often associated with baddies like evil clerics or the undead, but it isn't automatically straight-up capital-E Evil. For example, check the Harm spell, which is, like, the purest ...


29

Use the Young Template Young, a simple template, is pretty much exactly what you're wanting. Take an NPC class - I suggest Expert or maybe just a single humanoid hit die - and then apply the template to the resulting creature. Voila, instant kid.


29

No. From 3.5 SRD: The Basics – Abilities and Spellcasters: Abilities And Spellcasters The ability that governs bonus spells depends on what type of spellcaster your character is: Intelligence for wizards; Wisdom for clerics, druids, paladins, and rangers; or Charisma for sorcerers and bards. In addition to having a high ability score, a ...


28

Here's a really easy approach. Remove alignment for mortals. Keep alignment subtypes for planar beings. How do you tell which is which? That's easy. Any creature with an alignment subtype in its type line still has alignment. Any creature without one is functionally unaligned. Additionally, consider adding alignment types for undead. This'll keep a few ...


28

You are losing before you win here. Why do you think it's your job as the GM to justify why a PC is there? As GM you should explain the kind of campaign you're running and the starting point. Then you have the players make characters that will work well with that campaign and the rest of the group. You pose it to the player - "OK, Fernando, why is your ...


28

When I DM and a player does something like this, I celebrate it. Creative application of character skills is awesome to watch, and if it's something I haven't thought of, it means it's another tool for the more intelligent NPCs to use later (or for ones who've heard about the PCs using it). Characters who fight by dropping whales on things are probably ...


28

Yes. When the rules say "1-1/2" they mean 1.5 times. Remember to round down. This is a holdover from 3.5, which also phrased it that way. Frankly I think "1.5" or "one and a half" would have been a better choice, precisely because it would avoid this kind of confusion, but that's neither here nor there.


28

Let me borrow a common answer from StackOverflow, usually applied to software development: Premature optimization is the root of all evil. First measure, then fix. First Measure There are many elements in Pathfinder that take time, especially for an unexperienced group, but attempting to address all of them before the first session of play is probably ...


28

Using Hero Points, an optional rule from the Pathfinder Advanced Player Guide, functions rather well in rewarding as well as encouraging awesomeness.


27

That's his attack bonuses The entry you're seeing is a stat block for the character. The headings there under his attacks indicate his various attack options, their accuracy (that's the +2/+3) and their damage. So, in this case, we have: Melee longsword +3 (1d8+3/19–20), short sword +2 (1d6+1/19–20) or longsword +5 (1d8+3/19–20) This means that his ...



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