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3

A rogue needs to meet all prerequisites for the feats gained via Combat trick. Take a look at the description of Combat Trick A rogue that selects this talent gains a bonus combat feat (see Feats). and compare the rogue talent description to the Monk Bonus feat Bonus Feat [...] A monk need not have any of the prerequisites normally required ...


4

Those are all corporeal sources and would only do half damage. Any weapon, spell or other source of damage from a corporeal creature would be treated as corporeal based damage and subject to half damage rules. There are a couple of exceptions. A Ghost Touch modified weapon is an example of a non-corporeal damage source. A ghost touch weapon deals ...


4

Mithral Chain shirt would be Medium (treated as light for all but proficiency) The relevant parts of Mithral are: Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease ...


8

Rules as written There are three parts of the rules to consider: The Armor Table tells us that the armored kilt and the chain shirt are light armors. Making a suit of light armor out of mithral explicitly does not change the armor category (emphasis mine): Most mithral armors are one category lighter than normal for purposes of movement and other ...


7

Yes, a Ranger can gain additional spells added to their spell list in a Pathfinder only game. The following are only examples I could find, I'm sure there are more. Mystic Past Life (Samsaran Alternate Racial Trait, Advanced Race Guide) - Allows you to add 1 + your caster attribute modifier spells to your class's list, must be the same type i.e divine must ...


3

As defined in the Pathfinder SRD: An encounter is a short scene in which the PCs are actively doing something. Examples of encounters include a combat with a monster, a social interaction significant to the adventure’s plot, an attempt to disarm a trap, or the discovery of a mystery or clue requiring further investigation. So, unless the whole level of ...


1

If you only had 1 rank in weapons and not another in bows, it only affects that specific craft skill. If you are spending 2 ranks in them, 1 in both, then they are both receiving the bonus for being a class skill.


-3

If your party gets frustrated with the endless paperwork, you can take a lot of the hassle out by letting them "buy" Econ, Loyalty and Stability with straight build points. If you want to be nice you can let it be 1:1; but looking at the buildings offered, it ought to be closer to 3BP:1E/L/S. In our game the wizard NPC treasurer goes around making ...


0

Bonuses on damage rolls are not added to extra damage The slayer's extraordinary ability studied target says that A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls ...


0

Probably too late but for 10 k you can get an opal Ioun stone that if socketed gives you weapon focus and proficiency with a wakisashi. Also if you pick up weapon versatility you won't have to worry about s/b/p DR.


7

It Probably Should Be B The acid quasi-elemental's extraordinary ability fumes says that The fumes from an acid quasi-elemental's body act as an inhaled poison. Creatures within 5 ft. of an acid quasi-elemental must make succeed [sic] on a DC 10 Fortitude save or take 1 point of Constitution damage each round. This poison does not have a frequency; a ...


0

This question is answered in the Core rulebook, in the Ranger class description, under the Spells ability. A ranger may prepare and cast any spell on the ranger spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.


9

If I am interpreting your question correctly, no, you don't get to double dip. DR does not negate sneak attack damage. The sneak attack damage is not a special effect that accompanies the attack, it is part of the damage roll. Hope that clears it up. Jason Bulmahn Lead Designer Paizo Publishing ...Meaning the damage is one lump sum. The ...


5

As BBlake said Ranger's Spell list is limited due to the Rangers main focus not being spells. Assuming you are not wanting to multi class the options below are useful. Thanks to Rob and GoBLiN for showing me some other options. I have added them below Traits Two World Magic: Lets you add one 0-level spell from a class that is not your own to your spell ...


8

No, it is only spells listed on the Ranger spell list. A Ranger typically learns these spells in a manner similar to druids in that they are essentially communing with nature to gain influence over it. A Ranger's spell list is limited because casting spells is not their forte. They are first and foremost warriors and trackers. The spellcasting is ...


2

Yes, as long as not flat-footed. Immediate Action an immediate action can be performed at any time—even if it's not your turn. You also cannot use an immediate action if you are flat-footed. Emergency Force Sphere Casting Time: 1 immediate action According to Condition #2: Yes. Since spells, such as fireball, do not go through a wall of ...


7

The answer's in the description: The first time during this spell's duration that the target has to make an initiative check, the creature adds an insight bonus on that initiative check equal to the spell's caster level (maximum +5). Once this bonus applies, the effects of the spell end. Emphasis mine. The spell ends immediately after an initiative ...


8

Equipment takes damage under a variety of circumstances, but most of the circumstances are rare unless a character devotes resources to breaking things Such a character might... sunder a item held or worn by a foe. The character picks the item to sunder. If the sunder attempt is successful, determine if the item breaks by consulting Damaging Objects. The ...


6

This isn't a splash weapon. Think of this like a Fireball. A Fireball is a 30ft circle that deals damage evenly in its area. It doesn't deal damage on target and then span outward. It deals damage all at once. This is just a Gun that fires CL 8 Fireballs. So when the description calls it a direct-fire weapon, it's wrong? Or it means it just directly ...


4

Generally, gear doesn’t break unless something explicitly says so. Sunder explicitly involves attacking equipment. Various spells also explicitly mention damaging equipment. Firearms can misfire, as explicitly described under their rules. Equipment with the Fragile property also have an explicit chance of breaking. But without such explicit mentions, gear ...


0

The main reason that comes to my mind, is for an ace-in-the-hand for negotiation for political and/or safety purposes. A wizard might make and keep such a book (and probably keep it someplace safe/hidden/magically protected) because they have lived long enough to realize that rainy days come along when one might avoid very undesirable events by being able to ...


0

DC Stands for Difficulty Class, and it represents the difficulty in either resisting, avoiding, or succumbing to the effects of a spell. When a spell lists in its descriptions that it requires a "Reflex Save for half" or a "Fort Negates" it means that a Save against the Spells DC must be rolled to avoid the effects of the spell. In the case of "Reflex ...


1

"Multiattack" refers to two different rules items here. One is a class ability. The other is a feat. As part of the Eidolon class feature, the Eidolon gains a special ability called "Multiattack" when the Summoner reaches 9th level. This is a special ability, not a feat. The text of that special ability is: An eidolon gains Multiattack as a bonus feat ...


1

Supernatural abilities take a standard action to activate. This is referenced on the following chart, under Standard actions: http://www.d20pfsrd.com/gamemastering/combat#TOC-Standard-Actions Size, Reach, and Threatened area: http://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-templates A whirlwind 10-30 feet tall can be ...


4

Answers The special attack whirlwind is a supernatural ability and, as a supernatural ability with an unstated activation time, it takes a standard action to activate. According to the whirlwind ability and the description of the Small air elemental, a Small air elemental can remain a whirlwind for 1 round after which it resumes its original form. It can ...


2

My ranged fighter uses Bracers of Falcon's Aim which gives a passive Aspect of the Falcon spell. http://www.d20pfsrd.com/magic/all-spells/a/aspect-of-the-falcon The item isn't too expensive and since nearly every ranged weapon is nat20 only (except for repeating crossbows) it is equal to the feat Improved Critical but without any prerequisites. Critting ...


-1

Bore bomb is from the advanced race guide, in the book, bore bomb has an asterisk attached (missing from d20pfsrd). And as the Discovery description states Some discoveries can only be made if the alchemist has met certain prerequisites first, such as uncovering other discoveries. Discoveries that modify bombs that are marked with an asterisk (*) do not ...


3

Apart from the traits you listed, there are some more that help with Aid Another checks listed on d20srd. Helpful is strictly better than Helpful (+4 vs. +3), with the downside of being raised by Halflings (via Adopted). Fools for Friends from Second Darkness gives a straight +1 trait bonus to whatever your Aid Another boosts. It stacks with Helpful (since ...


5

No. Please see the Arcane Bloodline page under the Arcane Bond section. This ability does not allow you to have both a familiar and a bonded item. Since the Arcanist bloodline development relies on the Sorcerer arcane bloodline and does not specifically alter the way this ability functions, it does not allow you to break the restriction.


0

rule of thumb is: when doubling the monsters add 2 EL/CR so one 8th level monster is a 8 EL/CR and two 8th level monsters is 10 EL/CR four 8th level would be 12 EL/CR


0

No. But you can somewhat bend it to your own will. When an item has an Ego of its own, it has a will of its own. The item is absolutely true to its alignment. If the character who possesses the item is not true to that alignment's goals or the item's special purpose, personality conflict—item against character—results. Similarly, any item with ...


5

Mage Armor The other option than the one Axoren suggested is to not worry about wearing armor at all. The first level Sorcerer / Wizard Spell Mage Armor provides a +4 Bonus to Armor class that even works against Incorporeal creatures, Making it better than any light armor that you could get at that level without providing any of the drawbacks such as armor ...


7

Become Proficient in your Armor It'll cost you two feats, but since you're a Rogue, it should only cost you the one. Light Armor Proficiency Arcane Armor Training Every turn, spend your Swift Action to reduce the spell failure by 10%. This would be great if it didn't require you be CL 3, which you will eventually be, but not realistically soon. Mithral ...


0

This seemingly delicate silver rose is rigid and nearly unbreakable. When wearing the rose openly on his chest, the wearer treats all of his natural attacks, unarmed attacks, and weapon attacks as if they were made using silver weapons. The wearer can expend one use of mythic power when making a melee attack against an enemy that possesses DR/silver to ...


4

An attack from a cold iron weapon wielded by the wearer of a mithral rose should overcome DR as if the weapon used to make the attack were composed of both cold iron and silver The mithral rose (9,000 gp; 0 lbs.) says that "the wearer treats all of his natural attacks, unarmed attacks, and weapon attacks as if they were made using silver weapons." This ...


3

Yes, A caster can have more than one in effect at the same time. There are no limits to the amount of spells you can have active at any given time unless a spell says otherwise, buffs are subject to stacking penalties, but any spell cast will durate when it reaches the end of its duration. Yes, A caster can take a double move ( Two move actions ) to ...


1

Unless there's a mistake in the rules or in the SRD version, These are not the same talents - and they don't stack The "base" slayer Deadly Range rules state: Deadly Range (Ex): A slayer with this talent increases the range at which he can deal sneak attack damage by 10 feet. A slayer can select this talent more than once; its effects stack. A slayer ...


-2

I don't see why you would need to make a skill check in the first place--just fold your wings. Personally, I would require a skill check to pull out of the plummet, though, unless you can shed your speed by some other means (say, feather fall.)


4

By the RAW, No There are no rules in the RAW which allow one to change an intelligent magic item's alignment. Once it is created, that is what it is and will not change. Your only option is that your GM will allow a house rule/overrule that will allow you to somehow do this in game (as Iankill suggested). If he doesn't go for that, I would say that in ...


2

Yes In almost every game or circumstance, it would seem pretty odd if you couldn't do something and intentionally fail. There are surely some exceptions, perhaps such as psychic or magic attempts with certain rules or logical commitments needed. If you want to fail but look like you were trying, that might require (a note to the GM, if you want to fool ...


0

Let's look at their descriptions. Base Slayer Deadly Range Deadly Range (Ex): A slayer with this talent increases the range at which he can deal sneak attack damage by 10 feet. A slayer can select this talent more than once; its effects stack. A slayer must be at least 4th level before selecting this talent. Sniper Slayer Deadly Range At 2nd ...


1

Surely this is a matter of: player states desired aim, DM assigned target number and appropriate skill, roll to determine success or failure, In most cases you dont deliberately fail a check you just succeed at a different one. Your bard wants to sing so badly to drive customers from a Tavern .. actually that surprisingly difficult to do well :)


2

Answers Magic Weapon: The spell magic weapon targets a weapon, shield, or armor. The forgemaster's supernatural ability divine smith reduces by 1 the final modified level of slot the spell occupies after all metamagic feats are computed (e.g. a silent magic weapon occupies a 1st-level slot, a quickened, stilled magic weapon occupies a 5th-level slot). ...


2

From a strictly RAW POV, with a DM out to get you, possibly, but you can avoid it. As ltab notes: Both PF and 3.5 simply state "When your character uses a skill, ...", with no actual conditions for when this is/is not the case. By this logic, if you make a fly check, you might have to roll and proceed using that result. But there are ways around this: ...


2

Yes Once I choose... inquisitor spells am I able to swap out any of these spells with different spells from the list of Inquisitor spells? Yes, on a limited basis, starting at level 5. Upon reaching 5th level, and at every third inquisitor level thereafter (8th, 11th, and so on), an inquisitor can choose to learn a new spell in place of one she already ...


5

Considering this item is unique to your campaign, and was given sentience by your GM. I'd say try to roleplay out a conclusion with the sorcerer that made it. For example capture the belt now that it has legs, take it to the sorcerer and see what he can do. The GM might let him make another craft roll to try and change the alignment of the belt, or if he ...


9

4) This is where I am confused: where is the +2 in the 1d4+2 coming from? The creature's Strength bonus applies to melee attacks; so his +2 bonus from his 14 Str is added here as well. If the creature rolls damage, you roll a 1d4 and then add the 2 for total damage; so if you were to roll a 3 you'd deal a total of 3+2 = 5 damage.


5

Can you intentionally fail a Fly skill check, or any other skill check for that matter, if you, or your character for that matter, decides that the effects of failing the check are what is desired in the situation? The other answers cover the Fly situations, and I agree that there you can intentionally fail, with the caveat that it's actually a failure: ...


4

There is a Ring of Evasion, which grants the same abilities as the Evasion class feature. But this won't let you qualify for other feats (unless you have a lenient DM). There are various classes that gain Evasion, but the quickest comes with 2 levels of Rogue, Monk, Shadowdancer, Demolisher, Pugilist or Time Thief. (Refer to the d20PFSRD for details on ...


7

No permanent, non-dipping solution comes to mind, but otherwise the Core Rulebook item Ring of Evasion (25,000 gp) fits the bill. Edit: Just so it's clear, this ring does not bestow upon the wearer the Evasion class feature, but as if: This ring continually grants the wearer the ability to avoid damage as if she had evasion. Whenever she makes a ...



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