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2

Deep Slumber is a 3rd level spell for witches, and Mythic Deep Slumber can do what you want with a Mythic Tier 5 Witch. Mythic Tiers are independent of level so you can certainly have a 14th level Witch with MT 5. Mythic Tiers are really powerful, however, so you might want to drop her level a bit or give the PC mythic tiers of their own in the course of ...


-1

If you like pole arms, a spiked armour could be useful (d6 instead of with gaunlet if you have to fight close, and if you want to EMERGENCY-boost your AC you could take the " of swings" feat (I know, it's really too "expensive" in terms of damage)


1

Charge: http://paizo.com/pathfinderRPG/prd/combat.html#charge (Edit: Assuming the other requirements are met as the other answer points out, such as any difficult terrain (high winds for example)) "Up to your speed or less" So long as you have a flight speed, you can charge while flying - similarly for regular moving, climbing, swimming and burrowing. See ...


0

Mechanically, it's probably not as effective as your spells, as described in Hey I Can Chan's answer. But it could be really fun. See the comments in Hey I Can Chan's answer, because it has party memories involved. So I wouldn't use it by default or put a lot of effort into making it effective. But it might be handy if three attacks/round is what you need. ...


0

From the feat "Brew Potion": You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures or objects. Alarm (and Invisibility Alarm) don't have targets, and therefore cannot be made into potions. Unless you were thinking of extracts not potions, in which case it just works, because magic (well, ...


0

This is the closest the CRB gets to commenting on your situation: "If you attempt to place your foe in a hazardous location, such as in a wall of fire or over a pit, the target receives a free attempt to break your grapple with a +4 bonus." So I would suggest it's fairly clear they can be in the hazardous area, while you aren't. RAI The same could ...


9

Many races have tables for determining heights and weights Pathfinder elves' heights and weights can be determined officially using this table. Humans' heights and weights can be determined officially using this table. Many official races also have similar tables. Average male elves are 6' 1" (185 cm) and 137 lbs. (62 kg), and average female elves are 5' ...


1

Why not make an Excel spreadsheet instead? It may not look quite as pretty, but you will be able to make the layout however you want, and included whatever rules and spaces you will need. I've been playing RPG's for a few years, and at this point I use Excel for all my character sheets, things tend to get too insane with all the equipment and buffs in ...


3

Sell the crossbow... probably I don't know the rules for the belt-fed fully automatic crossbow your DM homebrewed, but a level 8 character who takes a standard action to make an attack roll and, if successful, deals 3d10 points of piercing damage isn't living up to his potential, mystic theurge or not. Any resources invested in making that crossbow better ...


2

Yes, you can charge while using alternate movement modes as long as the other requirements for a charge are met.


3

You make the check v.s. every creature with SR, but you might (check with DM) only roll once. If you beat an individual creature, that creature is affected. If you don't, only that single creature is protected against the effects of the spell. Spell resistance applies if the resistant creature is within the spell's area. It protects the resistant ...


1

In short, Yes... A crossbow couldn't get a benefit from a strength mod, so it's an ideal ranged option for your stats. In longer battles or with many battles in a day, your spell slots are a limited resource, doubly so if you're the primary healer, and your cleric spells will be burned to patch people up and keep the party going longer. When a fight ...


4

As noted in its description it functions as shield other, giving it a duration of 1 hour/level (Dismissible).


0

This is not how a surprise round works, at least not in games I run. As Zachiel mentions in this post, the rules don't explicitly spell out when a surprise round actually starts. Your question implies that the surprise round starts the moment you become aware of your enemy. I rule this as Zachiel does; the surprise round starts when a combatant from the ...


11

Come up with that yourself, or consult your group for assistance in working out what it should mean. You and your party are (in-game or at the table) coming across something new and exciting in the world: an individual who transcends alignment. It's in your power to determine where you go from here. There's no precedent for this in Pathfinder that I'm aware ...


0

I irregularly play or DM D&D and have played Pathfinder only a few times. So I will try to answer the question as best I can. First off your main concern seems to be how to defeat casters as a non-caster class. While the best method of defeating non-casters is to improve yourself the best way to compete with casters is to focus less on yourself and more ...


12

The traditional answer to this is, "Write it down and pass a note." In the 21st century, I might change that to, "Send a text." Of course, nothing prevents your players from passing the note around amongst themselves, or reading it aloud. In some circumstances, "Take one player aside and talk to him or her." However, I think you might be asking two or ...


6

It sounds like you have a problem with players metagaming (acting on information the player has, but his character doesn't), and you're fixing that by having the players explicitly inform each other. This usually works fine as long as players don't have to do it too often – but if you're requiring them to relay the info to the group every time they ...


0

Your player’s characters sound rather well built. In general I tend to be okay when players do this, but if the party becomes internally imbalanced it can be a problem. 1. Without altering the CR of an encounter can we simply rearranging the layout to fix the problem? Some creatures really need to know their own strengths and play to them, especially when ...


6

A pretty good percentage of monsters have DR. I have Hero Lab with all the various monster and NPC books loaded. When I use its Encounter Builder, I have the choice of 4169 monsters and pre-built NPCs. When I search for DR, I get 1555 of them that have DR. So "37%" is the short answer. It's not necessarily biased towards higher CRs - in fact, there's a ...


1

Can an Alchemist copy formulae off of a divine scroll? Yes, an Alchemist can copy a formula from a divine scroll if it appears on their formula list. An Alchemist can copy spells into a formula book just like a Wizard copies spells into their spellbook. Therefore, if a Wizard can copy a divine scroll, an Alchemist would be able to as well. Because divine ...


0

The Spirit Animal of a Mammoth or Nature Shaman of at least 16th level, or a 20th level shaman choosing Mammoth or Nature for the True Wandering Spirit ability, is indeed an Animal Companion. It's still a Spirit Animal. Spirit animals are not, in general, animal companions, though, and obey their own special rules mostly based off the rules for the witch's ...


6

Be careful not to confuse the two entities shamans work with: one is a spirit, the other is a living animal representing that spirit in the physical world. First, no, the spirit animal is not an animal companion. It is a living creature that mostly works like a wizard's familiar: [The Spirit Animal] ability uses the same rules as the wizard's arcane ...


3

PFSRD: By communing with the incredible powers of her spirit, the shaman forges a cherished bond with one specific servant of that spirit—known as a spirit animal. A spirit animal is a creature chosen by a shaman to serve as a conduit, allowing her to more fully access the magic of her spirit on a daily basis. The shaman's spirit animal also grants her ...


3

Yes, spells which are already prepared beforehand are untouched by the preparation process, both arcane: Until he prepares spells from his spellbook, the only spells a wizard has available to cast are the ones that he already had prepared from the previous day and has not yet used. […] If a wizard already has spells prepared (from the previous day) that ...


3

Summons may be healed using normal curative spells (unless you are using some weird summoning variant that disallows that, but Summon Monster/SNA/etc. are all healable) assuming their type is usually subject to magical healing. (Summoned undead, constructs, etc. all heal or not as usual.) Eidolons don't heal naturally but can be cured with normal healing ...


0

Use a custom sheet! Try to think of the things PCs do in broad terms: Fighting and Exploring. Make an "Explore the Dungeon"-sheet. Fill it with things other characters would notice about your character like age, gender, race, height, weight, a picture, traits, senses (darkvision), languages and so forth. The skill block is needed in explore mode, too. Now ...


0

Run Different Modules When we run 3.5 or Pathfinder published adventures, we always aim for a party of characters half the lowest recommended level. This is quite difficult, especially at higher levels, but it is quite doable and a fun challenge for high-op games. Probably half the expected level would be a bit steep for new players, but some lesser ...


4

It is exactly proportional I draw this from the time-costs of deliberately preparing less than a full load. This assumes a minimum of 15 hours of preparation plus eight hours of uninterrupted rest. If the eight hours of rest is interrupted, they only have their spells from the previous day. From Preparing Wizard Spells: After resting, a wizard must ...


2

Pathfinder Second Darkness book 2: Children of the Void Starting on page 48 there is various material about the other planets in the solar system.


4

People of the Stars and Distant Worlds come immediately to mind- the former focuses more on noteworthy alien races in the Pathfinder universe, including many playable ones, while the latter concerns itself more with the planets themselves than what lives on them.


0

For Pathfinder, I have played a character that fits your description quite well. You're going to want to go full Tetori Monk until level 8, then take a level in the new Warpriest class. The reasoning behind this is that you will be able to re-acquire Flurry of Blows which is lost by the Tetori Monk. As for items, Inescapable Gloves are your best friend, ...


5

It is an additional increase, over and above the possible increase from Mythic The Mythic effect is not “increasing” the die type, it is “setting” the die type, equal to the type of her surge die. Thus, the following sentence cannot be read as limiting the “increase,” because up to that point there hasn’t been an increase to limit. Thus, though the bolded ...


6

Officially, interrupting the 1-hour of meditation or study results in no spells prepared... Each of the classes you mention has no provision for partial preparation of spells. "Each cleric must choose a time when she must spend 1 hour each day in quiet contemplation or supplication to regain her daily allotment of spells." "A druid must spend 1 hour each ...


9

Yes. Regular monks weren't given proficiency with monk weapons. That FAQ applies to them. It isn't about the Unchained monks. As you note, it's old, and Unchained monks didn't even exist at that point. Unchained monks are given a weapon proficiency with any monk weapon, hence the bit you bolded.


2

That FAQ predates Unchained. Presumably, this is exactly the reason they decided to rewrite the monk weapon proficiencies (prior to Unchained, monks did not say they were proficient with all monk weapons), so that you could do exactly what your player would like to do. Certainly, the monk can be safely allowed to use such weapons.


5

Utilize Advanced Creatures. If your PC's are absolutely rolling through the opposition, its clear that the opposition needs a buff to get them on the same level of challenge, this is probably your best bet. This will have them likely digging into the many resources like Hero points that you've provided and up the Ante on any Encounter. At first I would use ...


3

Resistance applies only to effects that deal the kind of damage to which the resistance applies... The extraordinary ability resistance says A creature with this special quality ignores some damage of the indicated type each time it takes damage of that kind (commonly acid, cold, electricity, or fire). The entry indicates the amount and type of damage ...


7

Yes From Special Abilities, Energy Resistance: Each resistance ability is defined by what energy type it resists and how many points of damage are resisted. It doesn't matter whether the damage has a mundane or magical source. While the rules for cold weather do not specify a damage type, common sense dictates that it would be cold damage. Nonlethal ...


3

Extreme cold temperatures harm you, by forcing you to roll Fortitude and dealing 1d6 Cold nonlethal damage if you fail. Described here. However, cold damage reduciton of 6 would negate that damage, and while damage resistance will not make you stop having to test your fortitude, failure does not result in anything. This also seems to be the conclusion on ...


4

An elemental on its own would not show any aura. A summoned elemental would show the residue of its summoning, as a Conjuration aura, but if you went to the appropriate elemental plane (or otherwise encountered an elemental that had not been summoned), it has no aura because it is not a magical effect and it has no magical effects on it (or, if it does have ...


18

Here's what detect magic itself says: Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers. So as long as the summoning spell lasts, the elemental (or the pool in which it hides) will appear to have conjuration magic in it. If the elemental had originated here, or walked through the portal, ...


6

Let's talk gaming philosophy. My belief is that, most of the time, what players want out of combat is to show off how awesome their characters are. Sometimes they might want interesting tactical choices, sometimes they might want roleplaying, but most of the time what they want is to get to actually use their cool new spells and techniques. With that in ...


13

From page 178 of the Pathfinder Core Rulebook: How Combat Works ... 1. When combat begins, all combatants roll initiative. 2. Determine which characters are aware of their opponents. These characters can act during a surprise round. If all the characters are aware of their opponents, proceed with normal rounds. So, with the information ...


2

It depends on how much you care about the RAW. By RAW, you don't have the spell on your spell list. You can cast it spontaneously "as if it were on [your] spell list", which means that it isn't actually on your spell list. The RAW is pretty clear here: if a spell isn't on your list, you need UMD to cast it. However, it's a totally reasonable houserule to ...


3

Merely having the features: no, not directly Unless the feature explicitly says it affects your Leadership score, simply having it is not going to affect your Leadership score. If you get a reputation for risky behavior, that might If these class features affect your decisions, and you take greater risks, and these risks get people killed, and you get a ...


5

Yes, you must make a UMD check. The relevant text is this (emphasis added): At 1st level, a white mage can expend 1 point from her arcane reservoir to use one of her spell slots to cast a cure spell (any spell with "cure" in its name) from the cleric spell list as if it were on her spell list and prepared. It's never really on your spell list; you just ...


1

Spellstrike(Su) States: At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his ...


0

After reading both abilities for the Magus, you are correct. A Magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell If other players want to be upset about this, remind them that it still consumes one of your spells so its not like your able to do this every round.


3

Natural Reach has no impact on the Non-Threatened Adjacent range of a Reach Weapon From the Long Arms spell: Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet. Notice there is nothing in this spell regarding an increase to the non-threatened range, as specifically described in the section on Reach Weapons. A ...



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