New answers tagged

0

Regular Monk, not so much, but Monk Unchained does quite well indeed. The contradiction with ability scores isn't so bad, Charisma can be dumped and even Int can be dumped with 2-3 kill points per level you can just about get by. The need to give prominence to three ability scores of Strength, Dexterity and Wisdom don't differ much from most combat classes ...


0

When designing or altering a magic item you should first look at and continually refer back to the Magic Item Gold Piece Value this along with Wealth Per Level can give you a very good idea on a magic item's balance for a given PC. So if you wanted an item that continuously replicated a spell such as Endure Elements then it would cost 1 (spell level) x 1 ...


2

You can assume that any Large City (population 10.000-25000) or larger city should have a magical academy, but most of them arent famous enough to be worth noting. Most academies become famous due to their students becoming celebrities as powerful mages themselves. Most known Capitals do have the academic settlement quality, which means the city has a place ...


3

The jaunt boots' wearer can take a 15-ft. step instead of a 5-ft. step even when using with the feat Step Up Of course, the wearer must adhere to the limitations of the feat Step Up, ending up adjacent to the target after taking that 15-ft. 5-ft. step. However, the wearer should be aware that, because the jaunt boots are a command-word activated magic ...


3

I would say yes as long as you end adjacent to your foe at the end of your 15 feet of movement. The tactical benefits would be amazing because not only do you keep the target threatened, you setup a potential flank attack for your friends the next round.


0

Reading this part: so long as you end up adjacent to the foe that triggered this ability. I’d say no. You can command the jaunt boots and move up to 15 feet so long as you end up adjacent to the foe. If by some other effects the 5-foot-move of the foe needs you to move more than 5 feet to get adjacent, then these boots might help, otherwise I don't ...


4

Ok, so, first of all the process does not state that it cannot accept its own product as an input. In order for the product not to be a valid input, it would need to specifically exempt it, as it also specifies both that the process works on any poison that comes is doses (not exempted, of course) and that the end product is such a poison. Next, the ...


-1

Given that in 60 minutes of work you could use up 1.15 quadrillion doses to get a poison that lasts 30x as long with a DC of +120, I would assume thecommon sense interpretation to be "does not stack".


1

The Creating New Races rules are quite comprehensive and I think trouble in trying to value something like being able to summon a weapon is expecting an ability to appear almost exactly like that as a Racial Trait. What you describe sounds more like a spell which you can have as a Racial Trait, I'll point you to the Magical Racial Trait, Standard "Spell-Like ...


5

Academies of Magic may be found all over Golarion. There is no way to cover all the potential locations but you will definitely find them in most all (if not all) major cities. If you really want specifics pick up a copy of Paizo's "Inner Sea Magic" which covers practically everything you'd ever need to know on the subject.


9

Once you are a member of a campaign and the GM has created and enabled a character for you, you can log in anytime and update it. Ask the GM to do this a few days before the session and you can set up the character in your own time.


3

Even with a free account, you should have the ability to make your own game instance, set it to use Pathfinder character sheets and then practice as much as you need. You won't be able to migrate it over to the game you're playing in however. I'm not sure if the transmogrifier option on pro/mentor accounts can transfer the sheet to an instance you don't ...


1

Yes Because as long as the effect has a duration and is magical, it will stop working inside an antimagic zone. And once you walk out of it (or the zone walks away) the magical effects return. Antimagic does not dispel magic; it suppresses it. Once a magical effect is no longer affected by the antimagic (the antimagic fades, the center of the effect ...


5

Playtesting. I know it's somewhat of an unsatisfying answer, but it's the truth. It's what all of the professionals do when they make a new class or race or what have you. The rest of my answer is taken from paid game developer's answers at conventions I've attended (with some of my own experience). It's good that you have data from an external system ...


8

The Death Roll ability is not a triggered ability; the crocodile merely gains the option to use it once it has a foe grappled. Death Roll: When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its ...


1

One game design purpose is balance. If you don't have Eschew Materials as a feat or class ability you are vulnerable to your component pouch being taken/destroyed which would you effectively lose all your prepared spells that have a material component. And I think the idea is that when you prepare spells for that day you load the spell pouch specifically ...


2

This is one of the main reasons that I dislike rolling for stats (I assume this is what happened). The easiest way to avoid this sort of problem in the future is to do a point buy system which will give everyone's character an equal opportunity to be powerful. This also provides a great deal of choice in the matter which is always great to have while making ...


1

It's mainly good if you have front-liners who have reach or ranged attacks. For clarification this answer only concerns the Pathfinder version of the spell and relevant rules on Acrobatics checks. Though the question is tagged for both DnD 3.5 and Pathfinder, DnD 3.5 may work very differently. If you have a non-reach melee-combatant and is constantly ...


6

The feat Versatile Channeler is from Paizo's Ultimate Magic (2011), which is about as official as sources get, really. The d20 Pathfinder SRD often lists the textual locations of material it presents at the bottom of its pages.


-1

Never worry about rest again: http://www.archivesofnethys.com/SpellDisplay.aspx?ItemName=Keep%20Watch With scrolls of Keep Watch, not only can you keep going but anything short of "Vigorous activity such as fighting" you actually gain the full benefits of sleep. Yes, even being able to prepare new spells and recover uses of Stunning Fist after walking all ...


0

Nothing in the rules say that the Eidolon is controlled as a player character. It says it is following the rules of a Summoned creature as per Summoned Monster, but that says they attack and follow the summoner's verbal commands. The extra details of Life Link and so on, none of that indicates control either. An obvious problem is that Eidlons speak and ...


2

It's an extra spell slot. Even if you'd just use a potion, potions can get too expensive when you need higher caster levels but Spell Like Abilities (SLA) have their caster level increase along with your hit die. Recharge Innate Magic is a spell that restores all spell like abilities which is great as you can use a CL1 scroll to recover an SLA with an ...


0

(1) insist you know exactly how much HP each of the characters has, and keep track of it, if you are ever unsure write what you think their HP on a piece of paper and quickly ask "is that your HP right now". Generally, players aren't allowed to give an actual number to other players about what their HP is. On top of that, calculate the maximum damage of each ...


1

There are many many ways to heal in Pathfinder Troll Styptic: Not a spell but an alchemical item though still very similar to infernal healing, the problem is that it is a painful cure that can nauseate. Very handy to have around for whenever magic (even potions) are not an option (see woundweal) ...


3

Summon Monster V can summon a bralani azata which can cast cure serious wounds 2x/day. I'm sure there are more examples of creatures you can summon to cast healing spells for you. There's also limited wish and wish itself, which can duplicate cleric spells for you. You could use magic items such as a gloves of first aid or a ring of spell storing. Each ...


10

The perception rules give sample DCs. It is reasonable to equate "hearing someone speak in a strong voice" to "hear the details of a conversation" at DC 0. The DC increases by 1 for every 10 feet away, and a further +2 for the festivities (unfavorable conditions). So if you try to dominate a guard who is patrolling 100 feet away from the nearest other ...


0

"Infernal Healing" does that. I'm not sure about the more peculiar requirements though. There is also a greater version available at level 4. Both spells come from Paizo's Gods and Magic rulebook.


6

Most GMs will probably rule that the tiefling can't target its own body with its darkness According to rules, the typical tiefling's spell-like ability darkness works just like the 2nd-level Sor/Wiz spell darkness, and that spell has as its target object touched. As the typical tiefling isn't usually an object but a creature, it would take a liberal GM to ...


5

To answer literally the question asked: Arms & Equipment Guide suggests that feats should cost between 3,000 gp and 15,000 gp. This handbook lists most (all?) published options, for comparison. Leadership isn’t on there, but it may be useful. To answer the more general question of “what to do” in this situation: the game assumes that PCs are, during ...


-2

If you want and your DM allows it, go ahead. But if you are asking if a male witch is called a warlock, the answer is no. “Warlock” is a lable for those who break a coven or an oath, and derives from the old English word warloghe, which means “oathbreaker”. So if you want to stay true to terminology, write into your backstory that you broke an oath or ...


4

As a general rule of thumb, about 3,000-10,000 gp. There are a few things that grant feats for money, and exactly how much it costs is going to depend on how powerful and useful the feat is. A good starting point would be the Legendary Sites starting on page 142 of the Complete Scoundrel. They all gives permanent or long-duration buffs that have an ...


0

I don't believe so. The Life subschool of Necromancy offers some healing abilities but not specifically the "Cure" spells. The Necromancy school overall focuses more on abilities affecting undead anyway. I know the White Mage Arcanist archetype can, however. If this is a pre-character-building question, the White Mage may be something to look at. If ...


0

Nope. After looking into adding spells to caster lists extensively when building a pathfinder character, I found a few methods to do so, but none that worked at level 1 other than Mystic Past Life. To my knowledge, which is extensive if not absolute, there is no way to add spells to a list as a first level wizard beyond that ability. There may be a way to ...


1

Yes, they stack. Bestial Aspect says: If the rageshaper's bloodrage powers already grant natural attacks or alternate modes of movement, then the bonuses granted by bestial aspect also apply to these bloodrage powers. So, its bonuses apply to the claws granted by Draconic Bloodline. While the damage progression of the claws is similar to an ...


-2

I would rule as DM myself it does prevent 5 foot step. By the very definition of the spell it creates difficult terrain( you gain the entangled condition ). So much that just casting in it requires DC check. There for impeding a non threatening 5 foot step. As character you would have to struggle just to move 5 feet.


-1

I usually try to think of what words weren't used to describe the effect. If supernatural abilities are "suppressed" then they're not "dispelled" so when you walk into the field, you temporarily lose your shapechange/invisibility/etc. When you step out, it's no longer suppressed and pops back on. If the intent were for the ability to remain locked in ...


1

Yes. Skill ranks are awarded at level 1, using the listed value under your class entry. You can only assign one rank in a skill per level, so at first level any given skill can only have 1 one rank. In addition, class skills (listed under the class entry in MWK Tools) gain a class bonus of +3 as long as you have spent at least one rank in the skill.


7

Chargen software is useful but is no substitute for learning the rules for creating a character. To learn the rules of creating a character you should read the “Generating a Character” section of the Pathfinder Roleplaying Game Core Rulebook (p. 14), or the Character Creation section of the online System Reference Document (SRD). For skills, the answer is ...


3

Controversially, the damage bonus from the creature's Intelligence modifier applies only once The FAQ includes this exchange: Question: Do ability modifiers from the same ability stack? For instance, can you add the same ability bonus on the same roll twice using two different effects that each add that same ability modifier? Answer: No. An ability ...


4

A cavalier's mount functions as the druid's animal companion, so the mount gains the special abilities and other stuff as the cavalier levels up according to the linked animal companion table. For example, a level 6 cavalier's mount has the special abilities link, share spells, evasion, ability score increase, and devotion, but were that mount to die, the ...


5

You are right If you have multiple attacks you must take note of whether these attacks are primary or secondary A full quote from the SRD: Most creatures possess one or more natural attacks (attacks made without a weapon). These attacks fall into one of two categories, primary and secondary attacks. Primary attacks are made using the creature’s full ...


8

Mindless creatures have only bonus feats and no skill ranks Creatures that have Intelligence as a nonability are called mindless, which also gives such creatures immunity to mind-affecting effects. Oozes, constructs, and vermin are the most common mindless creatures, but many plants and undead are also noted as sometimes being without an Intelligence score, ...


0

This should work fine in both 3.5 and Pathfinder (the spells are functionally the same and there's no polymorph subschool stuff going on), as long as you use the second listed power of the Stone to Flesh spell. The key issue there is to track the location of the hydra's soul, as Such flesh is inert and lacking a vital life force unless a life force or ...


2

The Boon Companion feat allows you to have an animal companion of up to 4 levels higher than your druid class level. However, it is limited to your character level...this means you could use this to make up for multiclassing, but wouldn't make it more powerful than your total character level. Not quite what you want, but I thought I'd mention it for ...


6

Since modules don't scale at all, your best bet would be to run the mod with a large table, with as many of the characters as you can manage at the top end of the level range. Most modules have a 3-level range for PFS, so try encouraging players to be at the top of that range. Also, try and encourage players to play a group of characters that work together - ...


5

The spell giant form I is usually available initially to a level 14 sorcerer. And, at that point, the sorcerer can cast it four times per day. But a Sor14 doesn't need giant form I four times per day for 14 min./day. Encounters don't last that long. Most of the time in combat, after the first minute (or, more likely, after the first 3 rounds) that extra ...


12

A spell-like ability's advantages over a spell lie primarily in its lack of components. It require none. So while the warlord reborn may already be able to cast the spell transformation repeatedly, being able employ the spell's effect as a spell-like ability, too, can be an advantage in the right circumstances. As gatherer818 points out, some of those ...


2

You still get the usual attack, with extra nd6 damage from the feat. The text you quoted cleearly says "in addition to her attack's normal damage".


4

I'm not sure if you could raise your animal companion level past your Druid level, but you could always be a Pack Lord Druid and take Boon Companion twice to buff the level of each companion, and have two max level companions until level 9. If you are an Aasimar, you could take the feat Celestial Servant to give your animal companions the celestial ...


7

Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). They do not function in an antimagic field. If the invisible creature were to walk into an antimagic field, the effect would be suppressed and they would be become visible.



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