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3

Grappled and Prone are different conditions, independent of each other. Tripping a character while it is grappling just means it is prone and grappling instead, with all the penalties and bonuses that entails.


2

No. That would have to be specified in the rules, and it isn't.


0

Make it a magic book tied to specific circumstances ala. Thorin Oakenshield's map of the Lonely Mountain. They can Identify the book as magical, find out the requirements for revealing it's contents, and possibly figure out some ways around those requirements with Knowledge Arcane/Spellcraft/Use Magic Device checks. Then they are on the Path to Adventure! ...


-2

I'm a little late to the party, but there are several simple solutions which come to mind and don't require eliminating the Candle of Invocation from your game. The easiest would be to act as others suggest, and rule granting of wishes a "more involved" task for which the summoned creature may demand payment. Since the candle's third effect is to cast ...


-1

The SRD states that "You may try to use a wish to produce greater effects than these, but doing so is dangerous." Since the object of this exploit is to produce an effect much greater than the normal wish spell's power, the DM is free to do whatever s/he feels about or to the greedy PC commensurate with the level of abuse they are attempting on the magic ...


2

Go to d20pfsrd.com Search on "bonus to Constitution" In the faceted navigation at the top choose "Magic Items" The aristocrats! Here's a link I think will work for other people... It's not perfect, there's some items you will need to discard ("This doesn't provide a bonus to Constitution" is a hit) but should get you all your likely options.


1

So we know from the link you provided that a normal Gloom Blade costs 8810gp. And from the Estimating Magic Items Gold Piece Value Table we know that Magic Weapons cost is Enhancement Bonus squared * 2000 + the cost of a Masterwork weapon (It doesn't have anything about granting feats, so I'm ignoring the fact it occasionally grants one). A MW short sword is ...


4

The rules say you can Adding New Abilities: Fortunately, it is possible to enhance or build upon an existing magic item. The cost is based on what the new item would cost The cost to add additional abilities to an item is the same as if the item was not magical, less the value of the original item. Absolutely no guidance on what the new item ...


2

You don't need to use only the standard magic itens. Magic itens, as all rules on Pathfinder, are guidelines, not something written on stone. You can always create your own magic itens, according to your needs. If you want to go that way, just check a similar item that does what you want (Let's imagine a Gloves of Giant Might, +4 STR) and change the bonuses ...


2

It is possible. The cost would be the cost of the new item minus the cost for the Gloom Blades. The cost to add additional abilities to an item is the same as if the item was not magical, less the value of the original item. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal ...


6

Yes, the Phase Locking weapon enchant (+2 equivalent) will dimensional anchor someone it hits for a round. That's the most general answer. There's others that have their pros and cons: Kyton Scourge (a specific whip good for fighting Cenobites) Demonsorrow Curve Blade (does it in a radius, and it's +3 cold iron holy demonbane - save up your gold, it's ...


0

Multi-classing in 3.5 and Pathfinder have some drawbacks, including Arcane Spell Failure, a lower caster level than your character level, lower spell levels available, et al. Some base classes from expansion books get around these limits, like Beguiler (3.5 PH2) or the somewhat awkward Spellthief (3.5 Complete Adventurer), but they trade them for other ...


13

This spell is just like other spells that have come before it - flame blade, mage's sword, spiritual weapon... Spells that have been around since forever, so this isn't really new, and we can easily divine rulings based on those precedents. In fact, flame blade is just about exactly the same in nature (different school, but whatever). Proficiency rules ...


4

Oh yay, another Paizo guessing game. Turns out there are answers to these, but ⅔ are from a random forum post and ⅓ are based on some very strange and nonsensical rules. This is defined in a random forum post by a Paizo developer. They have never, to my knowledge, issued an official errata or even added it to the FAQ, but spell effects that ...


5

Nonproficiency in armor means that you take the armor’s armor check penalty as a penalty to all sorts of things it wouldn’t normally affect, including attack rolls. By virtue of being a rogue, though, you have proficiency. Thus, you do not take these extra penalties, and the armor check penalty of the armor only applies to the usual skills. ...


3

If you have light armor proficiency, you are free to wear armor as a wizard. The big risk, however, is Arcane Spell Failure So, for example, if you were wearing leather armor, each time you cast a spell, you would roll a d10. On a 1, your spell fails. You can reduce this by 10% as a swift action with Arcane Armor Training, which for most light armors mean ...


15

As the spell description states, GMs can be a bit more liberal with how they interpret the results of Grease. A save would be keeping more in line with the spell, but a climb check wouldn't be out of the question. The reflex save can be thought of as reacting to the hand/footholds suddenly becoming slippery. They fail, and they lose their grip and plummet ...


2

I would house rule the following: The description of the grease in srd gives us, that if the reflex save fails and you are on a vertical surface, you fall. I believe the same happens while climbing. The interesting thing would be what happens if you pass the save. You still have to pass balance DC 10 from grease to move at half normal speed. Looking at ...


6

The Reflex save is because the conditions very suddenly change where you're already standing/holding onto, so I'd still go with the Reflex save. If the monster can't take 10 on Climb checks under the new conditions and pass, I'd probably ALSO have them make a new Climb check after they pass their Reflex save.


8

Magic items almost always take a minimum of a day to craft, but Pathfinder implemented a quick-crafting feature for certain low-level consumables that players are likely to craft a lot of (like first level potions and scrolls of, say, Cure Light Wounds). The 2-hours-per-potion is an exception to the normal rules to allow you to craft cheap potions faster, ...


7

It does not. Insanity is a 7th level spell. Prismatic Spray is a 7th level spell. Neither are dispelled by Dispel Magic nor Stone To Flesh (although you could use Dispel Magic to attempt to counter Prismatic Spray as it is cast, as normal). They are too powerful for Break Enchantment to break, because they're not 5th level or lower. From Break ...


-1

Different groups use the alignment rules differently, allowing it to define or dictate the character's actions - your mileage will vary. Here are two ideas which may help you to standardize the alignment an NPC is said to posses based on his actions. Lets focus on the Good - Evil axis (the same ideas appliy to the Law - Chaos axis): The bare bones of the ...


0

As others point out, this is primarily opinion based as to "what alignment these characters are", so instead I'm going to work around a few problems that these character's alignment could cause. A king does not have to worry too much about being found out by detect alignment spells. He can certainly afford a level 3 cleric for ...


0

Ghost vs Spirit in DnD Ghosts are usually Undead and can come in a variety of forms from a hamless spirit to the darkes shade. Spirits can also be a wide variety of things from spirits of elements to fey spirit creatures, to spirits of the dead summon to commune with, but spirits are ususally a life escence and not undead like ghosts There is not a ...


1

Ghost are not evil by default The ghost in the bestiary is a example of a ghost-templated creature. The template itself does ot change the original creature alignment. To better understand the nature of ghosts, you need to know how ghost are created. A Ghost is created from the soul of a deceased being that is unable to start the journey to its final ...


4

You can, but it won't help you in these cases. The target is a creature, which definitely includes you unless you are an inanimate object. The effects will likely not help you, since Effects that last a certain number of rounds end just before the same initiative count that they began on. (Core Rulebook page 178). So it usually only helps yourself ...


2

You can touch yourself (har har...), although with the listed domain powers it's fairly useless unless your table wants to houserule that the bonus lasts until the end of your next turn (by default, it will end just as your next turn starts). You can target yourself with any touch power or spell that doesn't specify that you cannot. [Note that if you are ...


0

The biggest consideration is whether or not the player's concept relies on having an ape companion specifically. This is incredibly important. Many, if not most, druid concepts will work fine with a different animal companion. A wolf can be replaced with a large cat with just a minor tactical shift (a little less crowd-control, but dat pounce tho) and the ...


9

You're going to get three kinds of answers to this, based on the standard gamist/simulationist/narrativist player-opinions. Gamist: If it's book legal he should get whatever he wants, just have it appear, explanations are not necessary, he wants an ape he gets an ape. His build depends on it! Narrativist: Well, he sees having an ape as part of his story ...


2

Your main problem seems to be that the player is basically playing the eidolon as an extra PC. Thus, in effect, you don't really have a six-member party — you have a seven-member party where one player is playing two of the characters. Further, by hiding the nature of the eidolon and pretending that it's human, the player is, in effect, depriving the ...


1

One important thing you should keep in mind is the 'double-rolling' checks. I would highly recommend you NOT have everyone roll a perception check - instead, let one person roll a perception check, and anyone else who wants to roll can do an 'aid another' for perception - giving the main roller a +2 to the check. This will automatically mean he's not able ...


0

I think it's less of a problem with mounts, more with PC-like humanoid sidekicks. Other reasons why some players don't like others having followers, etc. might be they think it's a kind of "cheating", by allowing a player to basically have more actions in combat. often they feel "fake" they stretch limited party resources needing healing, buffs etc. ...


0

Spirits in general are not foes that the PCs will face. Ghosts, as described in the Bestiary, are talking about a subgroup of spirits that will be a foe or a villain against the party. And as with any monster or race described in the Bestiaries, the stats are general guidelines for when the party typically faces such a creature as a foe. They are not ...


1

There is a 2nd Level Wizard spell called "See Invisible" which can be made Permanent through the Permanency Spell. To get this done at the earliest levels, you'd have to purchase two scrolls: A CL 10 Permanency Scroll: 1,250 gp A See Invisibility Scroll: 150 gp Diamond Dust Material Components: 5,000 gp Total: 6,400 gp You also need to be able to ...


2

ECL This seems to be a hot topic in a few places. Honestly it is simple if you read the descriptions in the source for the effective modification. There are Three different types of ECL that can effect a caster: Effective Character Level bonus, Effective caster level after determining Spells per day and known, Effective Caster Level before determining ...


3

Yes, it's possible The bag of holding opens into a nondimensional space: Its inside is larger than its outside dimensions. All that truly occurs with a bag of holding or similar items is that they are in a pocket dimension of finite space. As long as the creature has a fly speed to reach the opening, which depending on the bag type can be as far as ...


3

I love @KRyan's post, but I think some numbers really help illustrate the effect here. 2nd-level party vs. 15 Goblins Your Sorcerer catches them in a Color Spray. Every Goblin who fails is basically out of the fight for 3d4+1 rounds or so. Sorcerer's DC is 15, the Goblins have a Will save of -1. On average 75% (11) of the Goblins drop. But the ...


0

Level, Class Level, Character Level, Caster Level, ECL (Effective Character Level), ECL (Effective Caster Level), ECL (Effective Class Level) Level – This is a general reference and is entirely dependent upon context for meaning, generally refer back to the most recent specific reference. As an example, if someone is talking about a Fighter and makes a ...


-2

It is often said that Skip Williams hated Sorcerers and that was the reason. The best I can come up with, however, is this posting on the SA forums: http://forums.somethingawful.com/showthread.php?threadid=3416565&pagenumber=2#post392637981 Whether you believe the poster or not is a different question. If you hunt around you can find similar claims ...


12

Unless something specifically says otherwise, fractions are always rounded down. See The Basics: Rounding Fractions In general, if you wind up with a fraction, round down, even if the fraction is one-half or larger. Exception: Certain rolls, such as damage and hit points, have a minimum of 1. So if you have Str 16, a greatsword will add +4 ...


0

Sometimes timing is everything. Paizo has just launched their Advanced Class Guide. The book is filled with Hybrid classes that mix features from different parent classes. The book does not contain a Druid / Rogue hybrid. However, it does contain about 10 pages of material for a building a reasonable Hybrid class. It also has even more archetypes. So you ...


13

Problem: Too Many Toons This isn't really specific to summoners and their eidolons - this is a common issue with anyone who has "other people" along - followers, intelligent familiars or companions, even just random unaligned NPCs like adventure paths like to saddle parties with. I've played Jade Regent and am playing Wrath of the Righteous and in each you ...


3

Complete Adventurer had a prestige class for 3.5 called the daggerspell shaper, which advanced Sneak Attack, Spells, and Wild Shape. As for feats, I am not aware of any, but in the same vein as Daring Outlaw etc. from Complete Scoundrel, this feat seems quite reasonable: Natural Ambusher Requirements: Sneak Attack +2d6 Trackless Step ...


3

Yes you can, but there are some things to point out here. Quicken costs +4 spell levels. So just to use this once per day you have to be 13th level and you need the Quicken feat and you have memorize the first level spell in the Quickened format. You can't do this with the metamgic Rod because you already have both hands occupied for casting and holding ...


12

The first and third points aren’t really big deals; actually, the third point would be a disadvantage of save-or-dies. Would be, if the numbers were more reasonable. By the numbers: you can probably make someone fail a saving throw Ultimately, caster classes have every reason to pump their save DCs as much as they can. The ability score that sets the ...


1

Somewhat. Zen Archery (Wisdom to hit) fixes the MAD attribute significantly. Wisdom to-hit rocks. Wisdom in the Flesh for a skill (Stealth off of Wisdom is nice). Reliance on the Composite Longbow fixes all magic and ranged issues (just get a Magic Composite Longbow, like everyone else). The Zen Archer flurry of blows with a longbow, making the most ranged ...


3

By an absolutely strict parsing of the RAW, no, this power would not work with your thrown weapons. However, this is one of those times when the strict RAW is flatly stupid. Ask your DM about it. This is an obvious situation for house-ruling it to work, and making the case for such should be trivially easy with any even somewhat reasonable DM.


4

TL;DR: Yes. That is exactly how it works. Spellstrike doesn't make any mention of caring what type of action the spell originally took to cast. It simply allows you, whenever you cast a touch spell, to make a free weapon attack as a part of the action to cast that spell. As a part of whatever action it took to cast that spell. It makes no difference to the ...


2

Since the marksman power extends Prevenom to ranged weapon ammo, only the most unreasonable of DMs would rule that you couldn't apply it to a thrown weapon, even though you could technically interpret the rules that way. It seems pretty clear-cut how it should function. Looking through the other powers, I have similar thoughts. While many powers explicitly ...


9

In your example, you would need to spend 12 additional power points to both manifest as a swift action and increase the bonus by 2. This is addressed in the "Psionic powers" overview, at the very bottom. Many powers can be augmented in more than one way. When the Augment section contains numbered paragraphs, you need to spend power points separately for ...



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