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0

I haven't seen it mentioned yet but there are rules for Mass Combat that could work well for this. These rules contain options for armies of 1 creature up to 2,000 plus. Your players would all form a single army of however many characters there are at the time or form a single army for each character.


1

Long, long ago I handled a similar situation (they got careless while scouting an orc army) and I handled it by assuming the rolls were evenly distributed. 100 orcs shoot, I figure 5 got a 1, 5 got a 2 and so on. The orcs didn't have enough information to pick targets so I distributed them evenly and only rolled for the odd ones. The tactical situation ...


0

Technically, if he had 2-3 he could use them as an infinite ladder... Put 3 in the air, climb on them, recall the last one, pin it above ... rinse and repeat until you can no longer breathe or you freeze... or you fall asleep...


9

By the wording of the item, yes. If one of your allies slays your target, then, by RAW, you have a bunch of penalties for 7 days. However, that's not super satisfying, and punishes you for using the feature of your bow. I'd suggest talking to your GM about it, and suggesting that it should be broadened to allow yourself or your allies to slay the target ...


15

Luckily, Pathfinder has rules for this already. It is called the troop monster subtype. It's similar to a swarm, but different and designed for exactly this case, where you pit PCs against large groups of soldier types. (It's separate from their mass combat system, which does not incorporate PCs well). They developed it for their Reign of Winter AP, ...


8

Don't Prep Plots First of all I will make a patronizing comment that I hope you will not take in a patronizing way (a bit like saying "so offence" before offending someone): If you want to tell stories, write a novel. If you want to participate in a joint story telling experience, play a RPG. Please take the time to read this. Players break your plans ...


20

The situation you describe is often handled by some form or another of mass combat system, that allows you to convert a large number of creatures into a much smaller number of discrete combat units. I'm sure that such mechanics exist for Pathfinder, but I don't have an experience with them in that system. Here's what I would do. Treat the army as an ...


3

Arrow Storm For the archers, treat it as an environmental effect. "Hail of arrows"; characters whose flatfooted AC is 20 or higher are struck by 1d3-1 Small shortbow arrows per turn; FF AC 16-19 struck by 1d3 arrows per turn; FF AC 13-15 struck by 1d4 arrows per turn; FF AC 12 or lower are struck by 1d4+1 arrows per turn. These do normal Small shortbow ...


2

The easiest way is the Long Arm spell, introduced in the Advanced Class Guide. It's a level 1 spell, available to a wide variety of classes, and with a decent duration, that adds a flat 5 feet to your reach. You can stack this with everything else. Longarm Bracers provide an additional 5 feet, but they involve an action economy hit each round they're ...


1

If your game uses the anti-hero optional rule for the hero points optional rule system you can gain a non-class, non-race, non-level-derived bonus feat. This is the only way to gain an intrinsic bonus feat without spending class or race resources on it. If you are a half-elf or can pretend to be one Paragon Surge, by far the best spell in the game before ...


5

Improved Unarmed Strike makes it so unarmed attacks count as “armed,” so that they threaten attacks of opportunity and they do not provoke attacks of opportunity themselves. It also eliminates the −4 penalty on dealing lethal damage with unarmed strikes. It does not in any way improve the amount of damage that you do. That is a class feature of the ...


1

Well, I know that Pathfinder is fairly remote from AD&D, but this item from the original DMG might illuminate the underlying philosophy of the spell-level system: After analysis of the [newly researched] spell and adjustment of its parameters, you will be in a position to assign it a level. If the spell is a variation of an existing spell, with ...


1

Psionic rules are only found in splatbooks by a specific 3rd party publisher. They are a good 3PP, but they are still a 3PP and so the stuff they publish doesn't benefit from the sheer volume of material available as options in the Paizo material or other publishers' splatbooks. There are traits and a rogue talent that give characters access to 0-level ...


3

What counts as "other actions" depends heavily on the GM. By RAW, there are no restrictions on what an astral construct can do. Constructs can make skill checks, perform complex actions, and do pretty much anything a character can do. The only thing that the construct probably can't do is speak, since it doesn't know any languages. It's not clear whether ...


1

Other actions are literally any other action. An Astral Construct is mindless, but it's still a creature (i.e. it has a soul) so even actions like "sort this pictures into two piles: happy and sad" are completely possible. In fact, Astral Constructs have a base Wis score of 11, which is slightly (albeit insignificantly) better than the human average of 10, ...


1

This line if thinking is flawed and too mechanical. It would only apply (obviously) to directly related spells; Minor Creation and Major Creation for instance, where one is the directly enhanced, "better" version. Other than those kinds of examples, a spell will do what the description says, and that's the extend of it.


1

The Runeforged weapon enhancement is from the Rise of the Runelords adventure path, appropriately enough. It was originally in the fifth volume, and can now be found in the reprinted, Pathfinder edition of the adventure path.


20

The only officially stated case where a spell is explicitly required to be strictly inferior to all spells of higher level (or even other spells of the same level) is prestidigitation. It has the following unique line: Finally, prestidigitation lacks the power to duplicate any other spell effects. This is because prestidigitation’s capability is left ...


3

Well, higher level spells should fare better than low level ones because, else, one would just memorize the lower level spell in the higher level slot and call it a day. In other words: If a higher level spell was worse than a lower level one, nobody would need it. Of course, worse spells at higher levels can happen because of bad design, unintended ...


1

You can sort of do this, and Sow Thoughts is hardly fleeting. Quite the opposite actually. Sow Thought's greatest asset is its permanent duration. Even if your target recognises later that the thought is not their own for some reason (e.g. because it wont go away no matter what they do) they still have the thought. You can (and I have in games before) ...


5

Yes, Psionic Body is underpowered – and so is Toughness Both Toughness and Psionic Body are absolutely awful feats that should just about never be taken for their own sake. They do get a kinda-sorta exception though: The game will never get past level 1, maybe 2 You’re playing a low-HD class You have really bad ability scores so your Constitution is low ...


-3

Psionic Body is definitely balanced with Toughness. Since you get a feat every other level, a character that takes only psionic feats gets the same number of hit points from either feat. However, a character that gets bonus psionic feats is able to eke out a few extra hit points that way. Basically, you lose the ability to take non-psionic feats and gain ...


2

To be “able to cast nth level spells,” you need several things, but foremost among them is a spell slot with which to cast it. A paladin never receives 5th-level spell slots, and therefore can never cast them. Also, for that matter, there is no such thing as a 5th-level paladin spell to cast in the first place. Thus, no, your Domain slots can only ever be ...


8

Giant Degenerate Shaggra Ogres If there's one thing Ogres like (besides rape, murder, and gluttony) it's incest. Applying the Giant template to Degenerate Ogres fits with the theme of mutant powers the Ogres have going, and riding their family members makes the most sense of any mount from an Ogrish standpoint. Your criteria in detail: Huge Sized yep ...


12

In Pathfinder, ogres are generally way too short-sighted to use animals or mounts of any kind - the temptation to kill, eat, and or mate with them from all the ogres daily means that slaves, animals, etc. don't last more than a couple days. (Classic Monsters Revisited). None of the variant ogres in the Monster Codex have any kind of mount. The ogre ...


8

If you use Excel then you can get pretty close without any macros. Excel online has the functionality and it is free - you just need a free Microsoft account with OneDrive. Of course the full version will work too if you have that. Google Drive spreadsheets will also work. Download the database. If you're using Excel online or Google docs, upload. Open the ...


5

A creature with the special ability grab cannot use that ability if it makes a trip attempt The special ability grab says, in part, that If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. ...


9

This OGL compliant database is arranged in a spreadsheet and already tagged with pretty much all of the reasonable criteria in a variety of ways. Of your criteria, it is missing tall v.s. long as an explicit quantity, but it has both Size, Space, and Reach so you should be able to emulate that pretty easily. In order to actually use the thing, however, ...


0

Other than using the attack action, and thus allowing multiple attempts per round, a trip maneuver is not an attack per se, as it deals no damage on a successful check. Abilities and special effects that increase attack damage don't work on a trip attack (or disarm). The paragraph of trip starts with "you can attempt to trip your opponent instead of a melee ...


17

An up-sized Rhinoceros seems pretty fitting. Rhinos are tough and beefy, famously ill-tempered, short sighted and love charging into battle and running over everything that gets in their way.


0

In A red & pleasant land Zak S. introduces a system for parties participating, but not playing a major role, in large battles, that could probably also be used here. The idea is to have them fight a number of smaller encounters. The difficulty of the encounters is determined by the time the previous encounter took. In short: Create a list of possible ...


2

In a Pathfinder set, ogres mainly live in patriarchal societies, and are used to the company of direwolves (or even, sometimes, worgs) as pets. It is no more or more 'suitable', but it would be quite lore friendly to use upsized direwolves. Rules are very clear on how to upsize and existing creature. But don't worry, and just use your DM talent to make it ...


4

According to d20pfsrd.com, third party publisher Frog God Games' Megadungeon Rappan Athuk features one or more Zombie Hordes. A horde is a pseudo-swarm consisting of medium-sized creatures, since regular swarms are limited to Tiny or smaller creatures. It is Colossal-sized and deals damage to everything sharing its space, just as a swarm does. The rules ...


15

Don't use combat mechanics AngryDM writes a piece here about D&D combat (which can be applied to any system, really; they all have such heavy combat focus 'by the book'). His posts on encounters and combat are solid reads, and the 'Zombie Horde' is actually a specific encounter that he uses as an example in the linked post. His suggestion: don't use ...


4

There is a 3.5e book called "Heroes of Battle" that has rules for massive battles; it includes rules for converting large groups of creatures into swarms. Probably even contains "Zombie Swarm" as an example, although I'm not sure. While not designed for Pathfinder (being much older) it should be easy to adapt, you can probably just copy the monsters and ...


18

A paralyzed druid in air elemental form doesn't fall unless the form has wings Unfortunately, Pathfinder doesn't classify a creature's flight as winged or not winged, but in this case one can take refuge in the air elementals' official description, which says that the exact appearance of an air elemental can vary wildly between individuals. One might be ...


10

No. A druid in Air Elemental Form gains a fly speed of 60 or 120 feet (perfect), depending on his class level, as detailed in the Elemental Body line of spells. Since air elementals have no wings, the druid is also not a winged creature. The whirlwind ability does not affect this. The paralyzed condition states Paralyzed A paralyzed character is ...


3

Purity Judgement I read the effect as-written as: All allies within 30 feet choose an ongoing effect which is affecting them; they may attempt to save (with a +2 sacred bonus) against that effect (even if it normally does not allow a second save), using the effect's original save DC. Success either counts as a success towards removing the effect (for ...


6

Pretty much all stats in d20 (including Pathfinder) are dynamic, that is, they can change on the fly. Your CMB and CMD depened on your Strength, so when your Strength changes, so do they. In other words, yes, Rage increases CMB and CMD. You can generally assume this to be the case; there are very few where it does not (skill points from temporary ...


4

The Detect Magic spell states: If the aura emanates from a magic item, you can attempt to identify its properties (see Spellcraft). Spellcraft states: Identify the properties of a magic item using detect magic: DC 15 + Item's CL So what, you might ask, is a "property?" Well, they don't define in a legalese way exactly what is included in a magic ...


7

Just use combat rounds This battle is against time. Have characters roll initiative and proceed in order, describing their actions according to the chart Actions in Combat. It's perfectly acceptable to explain to the players beforehand that this is not a combat encounter and that you're using combat mechanics to simulate a ticking clock, especially if ...


6

According to the rules as written and, yes, it's as silly as it seems, Unconscious creatures don't automatically gain the condition prone. Proving a negative is all but impossible, and somewhere among the millions of official Dungeons and Dragons, Third Edition and 3.5 words and the subsequent millions of official Pathfinder words, there's probably a rule ...


4

Nothing happens to the spell. Touch spells don't require concentration to hold the charge, as I've touched on before. This means that the only ways to lose the touch spell (barring things like anti-magic fields and dispel magic spells) are to discharge it on a target, let its duration expire (if it's one of the rare touch spells with a non-instant duration ...


0

It's because technically being unconscious isn't the same thing as fainting or collapsing, it is specifically the inability to maintain awareness of self and environment and loss of ones ability to respond to outside stimuli...so technically it is entirely possible to be the medical equivalent of unconscious while standing...perhaps D&D core 3.5 took ...


-2

Yes, the spell would most likely be wasted due to the spell being discharged on the first object or person it made contact with, but it is up to the DM to decide how to handle determining whom or what that wizard made contact with on the way down since the spell wouldn't dissipate, but would actually be used on whatever it made contact with. On the DM side ...


8

The low levels are particularly harsh, especially because every character has so few HP and a lucky roll can kill even the most buffed-up melee wizard. Armor class is mostly given by items or low level arcane spells (while most clerical or high level spells have some scaling, low level arcane spells just front-load their defensive potential from level one, ...


1

Pathfinder assumes a min/max mentality in characters. It is an extremely codified system that rewards deep understanding and punishes seat-of-pants play. That is to say that you really should be using close to optimal builds of core character classes and a good party build with synergies. For example the Challenge Rating assumes that you have a good party, ...


-2

We always struggle at level 1. It's normal, I think, to have CR 1/2, CR 1/4 and even CR 1/8 encounters... but make things easier: level them up to level 2 and most of your problems will go away. '-'


3

Yes, you could, just you suggest or as others have suggested, but not without messing up the combat system. Combat is turn based, so each of your players still has to decide what he does and when it is your PC's turn they still have to decide (or roll) in which order they will act. When the players act they still have to roll attack and damage rolls. So ...


1

The traditional way of doing group initiative in early editions of D&D was to simply roll an (unmodified) d6 each round for each side and the high roll goes first.



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