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0

Does this mean when somebody trying to hear an invisibile creature, that invisibile creature gets +20 to stealth when moving or flying. He gets +20 to stealth when moving or flying even when someone isn't trying to hear him as long as he is invisible per the spell you already quoted.


4

Sadly no. There are a few familiars that can already speak (Raven and Thrush to name the common ones). There is at least one familiar that has opposable digits (Monkey), but even they are not supposed to able to manipulate tools (though your DM may allow it).


5

If the invisible creature is stationary he gets a +40 to his stealth check. If the invisible creature is moving he only gets +20 to his stealth check. The act of rolling a perception check to detect a stealthy invisible creature is completely unrelated and unaffected when trying to sense using 'auditory senses only'. A standard perception check takes all ...


1

Yes, he gets a bonus when he is required to make a Stealth Check. This means that creatures trying to hear him if he is invisible have more difficulty than if he was simply stealthy (not invisible) This does not mean creatures get a penalty on Perception checks, Stealth is a separate thing. I'll also add that if the character is not attempting to make a ...


4

A spell says if limits to its casting exist A creature can cast flame strike and ice storm indoors as easily as he can cast fireball and cone of cold. You can compare this to call lighting, which says specifically This spell functions indoors or underground but not underwater. The areas make the spells different The difference between the ice storm ...


5

Many GMs struggle to run gainful social interaction well (cf. this article). In D&D 3.X there are 3 main social skills: Bluff, Diplomacy, and Sense Motive. Some other skills, like Disguise, are effectively a specialized version of one of these general skills in terms of social use. All of these general social skills can also be used for other purposes ...


10

It's Up to the DM Really, it is. Does the DM want everyone to roll every time a character opens their mouth? Or just when they're "selling an idea?" It's up to the DM. As Often As Is Needed This is a good rule of thumb. Roll bluff as often as it is needed. For me, whenever I DM, I only call for bluff checks whenever someone is trying to "sell an idea." ...


12

In Pathfinder, you get two domains. If the second aspect of Víðarr you want your Cleric to focus on is Shoes, you should take the Shoes domain. The game designers seemed not to have included such a domain in the Core Rulebook or any of the auxiliary materials yet published, but by working with your GM you should be able to cobble up a solution to this ...


6

Completely rebuild the character. Keep the character concept, and probably the class, race and level, but everything else will have to be redone from scratch. I know this isn't likely what you want to hear, but Pathfinder and 5e are just too different of games for any meaningful conversion that preserves much more than that, because this is already pushing ...


9

Refer to the DMG. Chapter 4 of the DMG has lots of tables and advice for creating NPCs both as party followers and and villains. Focus on fidelity of character and power level over slavish devotion to matching details. Statistical and racial bonuses are going to be very different between the two. You should aim to keep the power level of the NPCs roughly ...


12

Your familiar is now “holding the charge” for the touch spell. This is an ordinary option for the caster of a touch-range spell, just transfered to the familiar. The rules for it are here: Touch Spells and Holding the Charge: In most cases, if you don't discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of ...


4

Far from a comprehensive guide I am sure, I have detailed the main bulk of death and injury mechanics as to my knowledge. In what I find to be a more understandable format. Any additional information, correction or modification suggestions are more then encouraged. I have completed this work with the help of Xanders and Hey I Cans work Please not as per ...


21

This is, by far, the oddest question I've ever tried to answer. Here goes. The Blade Boot is a light martial weapon that extends from the tip of your boot, and is hidden otherwise. There's a feat for making it more useful as well, here. The Humble Beginnings trait lets you be proficient when using a boot as an improvised weapon. The Haunted Boots fit ...


23

If you're willing to dip into the realm of third-party publishers, one of the more reputable out there, Dreamscarred Press, is working on a subsystem (still in playtesting) inspired by Magic of Incarnum: Akashic Mysteries. It has a number of veils (Lavawalker's Boots, Immovable Boots, Coward's Boots, Lover's Tread) that can be shaped, and later bound to the ...


8

You have the basic idea down right. At 0 hit points the character is disabled, but the mechanics term is staggered though worse than normal as they can take a move action, but cannot take a standard without taking a point of damage and therefore begin dying. If a character attempts to heal themselves through a standard action, they take the point of ...


19

You're confusing two different game concepts, which is understandable considering someone made the mistake of giving two completely different things very similar names. Breaking it down: The Race you choose has Racial Traits. You get all of these automatically, just like you're thinking of. You pick a dwarf? You get all the dwarf racial traits. The ...


3

Character Background Generation 101 First of all, the background generator is optional and it discusses how to not take it too seriously even within its text. Please read its guidance in UC before asking for more, because you're about to get a lot of answers here that just restate it. Above all, don't let creating a background become a burden for you. ...


13

You have three major issues here. The first is the use of social skills on PCs. Approaches here vary, but I would say in general the way people play is that PCs are somewhat immune to social skills (whether used by PCs or NPCs) - they may get shaken by Intimidate but their behavior is not directly controlled by Bluff, Diplomacy, or Intimidate. The GM may ...


7

A character of any given race always possesses all their standard racial traits unless they trade some out for alternate racial traits or have a template applied that changes those traits. Racial traits are part of the core rules, and are therefore assumed to be part of every game without exception: they are not optional. Character traits function ...


6

The thing to keep in mind is the Character Background generator is meant as a guide, not a straight jacket. The pile of results is simply meant to help provide character ideas/alignments/habits/motivations, ect. All the things that turn your witch from Cookie-Cutter Witch Model # 472 into Grizelda the Mad, servant of Wally the Weasel. As to how you use ...


9

The traits in question are not in the Core Rule book. They are first introduced in the Advanced Player's Guide, added to quite heavily in the book Ultimate Campaign and tend to show up in the various Player Companion books. There is a difference between 'Race Traits', which are those you listed for the dwarf. A dwarf gets all the listed traits which can be ...


-1

As someone who has played a lot of grappling characters, casters and even grappling casters (favorite character ever!), the answer is actually simpler than it seems. Short Answer: Yes. While grappling, touch attacks against your opponent automatically succeed. Long Answer: Assuming you pass the concentration check (in order to cast a spell while ...


2

Turning yourself into a Construct. The Warforged from the Eberron setting are living constructs, and have no maximum age listed.


4

At higher levels a Well of the Welcome Respite could work, being specifically designed for this purpose. It also has the advantage of turning/rebuking Grammar Nazis. If your home base is a finite demiplane, however, an Amulet of the Planes might be even better choice however, as long as someone in the party has 20 INT, in that you don't have to leave a ...


3

See Invisibility works on any being that is invisible, not just creatures. It does, however, reveal things as translucent shapes which might get you into trouble with a mean DM (since the servant is shapeless). Nonetheless it works RAW and is allowed in Pathfinder Society play (I have seen this come up twice. Both times it was allowed). Nonetheless, you ...


2

"An unseen servant is an invisible, mindless, shapeless force" - as taken from your reference link. In this sense, as a GM myself, I would say that using See Invisibility wouldn't really allow you to see the Unseen Servant because it is a shapeless force. A force doesn't necessarily need to be visible in any fashion but may appear as a blob of some sort, ...


-1

Based purely on those two descriptions, I would say that you could not see it. See Invisibility specifies that you can see any objects or beings that are invisible or ethereal. But the description for Unseen Servant states that it is a "mindless, shapeless force." It is neither a being nor an object, but almost - if I can cross systems here - similar to the ...


1

From the pfsrd: An unseen servant is an invisible, mindless, shapeless force that performs simple tasks at your command. "Force" being the operative word here, as well as "shapeless." It seems at first blush that Unseen Servant is a magical force with enough programming to be able to do what you tell it to. In other words, think of it like telekinesis ...


5

First, I want to point out that flying characters already had this option at the cost of a single feat, Flyby Attack. Flyby Attack is different from Spring Attack in that it allows any standard action during movement, which is massively more valuable. So this would eliminate the point of a few feats, like Flyby Attack and Spring Attack. But I have played in ...


7

A magic device doesn't have a size attribute, any creature who can carry it can use it. It may have dimensions and weight, but these don't affect your ability to use it, only your ability to lift/carry/move/stow/etc it. Arguably, even if a wand was too heavy for you to lift, you could still use it by holding it on the ground. If the designers intended for ...


8

The easiest way the Rogue would get sneak attack was if you were to summon them in a flanking position. The Sneak Attack ability of the Rogue states: The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra ...


10

'Attacks' or 'attack roll' both refer to the attack roll only, not damage. If damage should be included, it is explicitly mentioned. So fighting defensively gives a -4 penalty to attack rolls only. Damage is unchanged. If you look at it thematically, it would make sense for the character's swing to be less precise while fighting defensively (and thus give ...


15

It goes negative This is a case of "the rules don't say otherwise". In particular, the Skills section has nothing to say about results being "low-capped" at 0. Skills can be further modified by a wide variety of sources—by your race, by a class ability, by equipment, by spell effects or magic items, and so on. [...] If the result of your skill ...


3

The check being made secretly is more of a guideline than a rule. In every game I've played, the player has rolled. As you can see from the second quote you gave, the only time the character doesn't know if they've succeeded or not, is when they are "attempting some sort of sabotage". This is the only time the GM needs to make the roll.


3

I would say that restricting touch attack to "touching with a hand" is reasonable and, along with the clothes/armor bonus that Green Chili mentioned, you could also keep in mind "where" the creature is attached (depending on how detailed the GM gets. For instance, if a creature is attached to the character's back, I would say that they'd actually have a ...


2

From PRD: Burn (Ex) A creature with the burn special attack deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn (DC 10 + 1/2 burning creature's racial HD + burning ...


5

Since Burn is energy damage (specifically fire) you would follow, for the most part, rules about damaging items Energy Attacks: Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For ...


30

My group usually agrees that you need to touch the target with your hand to cast a touch spell on them, which mitigates a lot of real stupidity that can happen when you're taking touch spells too literally, so we usually count stuff that's "attached" to you as having the grappled condition (even if they're too small to actually grapple you, in which case you ...


0

As mxyzplk mentioned, yes, your formula for calculating saves is correct, and no, it does not directly factor in your character or class level, but it does count the spell level of the spell. That is a class-level-dependent value, and it matters. Note that your highest-level spells should be mostly keeping up with enemy saves. This will fall short somewhat ...


8

According to d20PFSRD.com, the description does say "melee touch attack", however since they creature is already touching you, do you have to do anything? I would look at it as DM discretion. If the creature is attached to you, perhaps you should get a bonus to touch it. Is it attached to your boot, your skin? All these factors will come into play. Here ...


2

While there do not appear to be abjuration-specific traits, there are two traits that give small bonuses to a chosen school of magic, and you could select Abjuration for them. I say 'could' because frankly they don't sound very useful to me. Nonetheless, here they are: Shrouded Casting - You can cast spells from that school as if you had the Eschew ...


1

No, there are no traits that improve abjurations. Though there are (several of each kind) traits that improve one of the following: Dispel check Caster level vs dispel check Caster level for particular spells Initiative Of those, dispel check bonus is the most abjuration-specific bonus of the list.


7

Yes. Lab description (find it here) says: This lab is used for making alchemical items, and provides a +2 circumstance bonus on Craft (alchemy) checks. It has no bearing on the costs related to the Craft (alchemy) skill. Without this lab, a character with the Craft (alchemy) skill is assumed to have enough tools to use the skill but not enough to get the ...


-3

Heighten Spell and Persistent Spell are pretty good together vs higher saves, although your actions per encounter will take a hit unless you spring for a Metamagic Rod.


-2

From my own experience, yes, but it's problematic. Commit to an adventure path or other pre-written adventure with your group, and when one of your number leaves for the foreseeable future, convince your GM to allow gestalting so your smaller party will be up to the challenge. Or just beg to Gestalt period.


-3

It's worth noting that an alchemist can get buffed about 8 times in a round operating off their own class features. Accelerated Drinker (trait) for a potion drunk as move action, standard action consumption of a combined extract (although mutagen is likely preferable here), an immediate action for another combined extract storedstored via Delayed Consumption ...


6

There's the reincarnated druid archetype that does this as a class feature once you get past a Lvl 5. Level 5 druid dies, for comedic effect right after leveling to 5. Druid reincarnates in a new, young adult body of a race off table, about 1 mile from the original with negative levels. If the new body dies within 1 week, then they are killed off ...


0

I recently asked Paizo the same question. They kindly asked me to look on their forum and I found this thread - saying that The profit (Earnings) already had it incorporated. That makes the Upkeep phase, step 1 kinda obsolete. That also lends to the idea that only structures with an Earnings has an Upkeep.


10

quoted from here(d20pfsrd, same page as you link to), quoting this(pathfinder FAQ): What kind of action is it to use an extract, mutagen, or throw a bomb? It is a standard action to use an extract, mutagen, or throw a bomb. This action includes retrieving the necessary materials from the alchemist's supplies, in the same manner as retrieving a ...


2

Defender Wins It is not normally possible that the two effects would begin to occupy the same region of space simultaneously, and this turns out to be important. Aroden's Spellbane is an emanation, which means "[the spell] functions like a burst spell, except that the effect continues to radiate from the point of origin for the duration of the spell". If, ...



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