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2

I don't know why you think there's only one fourth level spell. Here is the complete bloodrager spell list on d20PFSRD, I count somewhere around 48 4th level spells. Oh, I see - you are just looking at the list of net-new bloodrager spells in the back of the book. Go to the actual bloodrager class description on p.22 of the ACG. It includes both those new ...


4

Weapons function normally during attacks of opportunity Your +3 flaming short sword still deals fire damage during an attack of opportunity, and your foe will really regret drinking that potion when, during the attack of opportunity he provokes for chugging, you lop off his head with your +1 keen vorpal scimitar. In other words, using a weapon off-turn ...


3

With any class that grants you a familiar you can have a respectable cat dancer starting at level 1. The familiar has the same ranks in skills that you do. If you take a rank in Perform (dance) your familiar will also have a rank in Perform (Dance). Skills: For each skill in which either the master or the familiar has ranks, use either the normal skill ...


3

The base stats for most weapons are listed in the Player's Handbook. You can also look at this table for the details. In general, you determine the base stats of a weapon by looking it up in that table, and applying your character's bonuses. In the example of the longsword, the weapons table says that it deals 1d8 slashing damage and has a 19-20/x2 crit ...


9

If there is special (magical, masterwork) weapon in play, the stat block is certain to mention it specifically in the attack line and separately in an equipment or gear section. Consider all these NPC stat blocks on the PFSRD. Cavalry Melee mwk lance +12/+7 (1d8+6/×3) ... Other Gear +1 banded mail, +1 heavy wooden shield, masterwork ...


27

There are two sections to the attack line, a name, and then the stats. I’m going to format the name in bold and the stats in italics: longsword +5 (1d8+2/19-20) Thus, the name of the weapon – which weapon it actually is – is just “longsword.” As in the generic, unmodified, non-masterwork, non-magic longsword (stats in the “One-handed Martial Melee” ...


2

No, you're delivering the spell through your weapon that is in your main hand. That language you're reading is to clarify that "you're using your offhand to cast a spell so you can't be holding anything else in it". So you get none of the penalties you're specifically asking about. If there's anything about the magus still confusing you I highly recommend ...


2

Yes, Stink Bombs inflict "normal bomb damage", which means they still do their splash damage as well. Precise Bombs will limit who takes the splash damage, but the fog cloud / stinking cloud spell still cover their normal area. The Fort save DC is determined as normal, 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier per the ...


5

The Cognatogen stacks with Fox's Cunning. Beyond the stats it affects, a Cognatogen "works just like the mutagen ability," quoth the Cognatogen entry. The Mutagen passage states that it's an alchemical bonus, and the Cognatogen entry doesn't note any change in bonus type. Fox's Cunning is an enhancement bonus, so they stack, per standard stacking rules.


0

First, let's meet the revenant. Not only does it always exist, the revenant is also undead. Undead are extremely difficult to permanently disable. This gives adventurers a list of things they can't do. They can't permanently command it to do nothing, paralyze it, hopelessly poison it, or permanently drain its abilities to the point it can't act. Worse, they ...


2

tl;dr -- You always use the highest absolute value for an ability or skill, then modify by relative values. There are two types of modifiers: relative and absolute. Absolute modifiers do not stack, while relative modifiers may stack, depending on the particular RAW for a specific modifier. Let's take a look at the absolute modifiers in play: Gloom Sight ...


1

It probably doesn't stack by RAW, but there's no real problem if you let them stack anyway. By RAW, a lot of the stuff that you've mentioned doesn't work. The stacking rules don't really work super well on things that aren't typed bonuses, but even so, a strictly legalistic GM could probably argue that the various +30 bonuses to darkvision don't stack with ...


1

It's subject to GM discretion As long as the murderer exists, the revenant exists. That seems to have two posible interpretiations: The revenant will stop unliving when the murderer is dead/destroyed The revenant will reappear and continue to chase its murderer as long as it's still alive/undead With number one the answer it's simple, punch it ...


7

The revenant is introduced originally not in Bestiary 2 but in Rise of the Runelords Chapter 2: The Skinsaw Murders, where it gets a two-page writeup that helps decode this a little bit, but it's still very confusing. You have to completely destroy the revenant to keep it from rising again. Here's a quote from the extended version: "If a murderer is brought ...


0

Since this is an undead creature, the soul isn't intrinsically connected to the body in the same way we live as mortal creatures. It's like controlling an RC probe on an alien planet from Earth, we can tell the robot precisely how to move but it's only a puppet. The RC robot can't be killed, since it's not alive, we will still control it for as long as its ...


0

Revenants don't have any particular protections against reaching 0 hp or immunity to the general rule for undead that they are destroyed upon reaching 0 hp. Their Reason to Hate ability seems to indicate they will continue to exist once destroyed, but it doesn't explicitly prevent their destruction or the consequences thereof. 'Existing' is a pretty low ...


0

In Pathfinder If the character is a Wizard or has access to the wizard arcane discoveries there is one available at level 20: Immortality Benefit: You discover a cure for aging, and from this point forward you take no penalty to your physical ability scores from advanced age. If you are already taking such penalties, they are removed at this time. ...


5

Hire someone to cast reincarnate on you every few years. Upsides: The magic of the spell creates an entirely new young adult body for the soul to inhabit from the natural elements at hand Downsides: If the subject is 1st level, it takes 2 points of Constitution drain instead Happily, restoration will fix you right up. And, presuming you have ...


3

Briliant gameologists has a fairly informative handbook in becoming immortal for D&D 3.5e. Since you are the DM and willing to allow 3.5 material, you should be able to find something on it.


1

There are a few issues that might cause some confusion. An attacker with sneak attack qualifies when the target is denied his or her Dex bonus to AC. On the other hand, the attacker must also be able to see the target clearly to sneak attack. This can make a sneak attack difficult when both the attacker and the target have the same type of vision. Natural ...


3

Under the RAW for "Throw Splash Weapon": A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. To attack with a splash weapon, make a ranged touch attack against the target. The RAW makes no distiction between a ranged touch or a melee touch: [T]he attacker ...


12

Vision and Light covers this In bright light a creature that's visible or lacking cover can't make Stealth checks. In normal light a creature that's visible or lacking cover can't make Stealth checks. In dim light a creature can make Stealth checks. Creatures have concealment (20% miss chance) against creatures lacking either darkvision or low-light ...


-4

If they can't see you, they can't take attacks of opportunity. If you can see them, you can if the other conditions are met. After a brief google search:a question on the same thing They seem to already have answered the question.


1

"He he he he HA HA HA HA HA he he he, the chicken ... the chicken never had a chance" There's nothing as personally reafirming to a kobold than slaughtering a helpless or unwitting creature. There's nothing more helpless and unwitting than a chicken in your hands. Big Zal the Chicken Wacker Big Zal is a kobald who is very proud of being larger than the ...


6

Some stories are not suited to some systems. An antagonistic magical item will be modeled with the intelligent item rules. These rules, as a relic of 3.5, are... pretty horrible. Let us call our artefact "The one ring." It's a Lawful evil (or chaotic, or... whatever), ring which can cast a 4th level spell at will. That's more powerful than normal, but ...


8

Ranged attackers don't affect or gain bonuses from flanking. The flanking rules state: When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by another enemy character or creature on its opposite border or opposite corner. And also: Only a creature or character that threatens the defender can help an attacker get a ...


-3

You can flank with ranged weapons It's not even hard. It even almost makes sense, and it certainly makes more sense than most of the rules in Pathfinder. The most important part of the flanking rules linked in the question is: When in doubt about whether two characters flank an opponent in the middle, trace an imaginary line between the two ...


3

No. They get a free grapple check with a +4 bonus when you try to place them into a hazardous location. Not "so long as they're in a hazardous location and being grappled". Effectively, if they weren't in a specifically hazardous location before, and they will be after, then and only then do they get a free check. Moving them around while keeping them ...


14

I've seen this question before and wondered if a good house rule would be to treat the target as helpless. A helpless character is not defending, and in the case of a willing ally, in a similar fashion, they are not defending either. There is no bonus to the attack roll for a ranged attack, but the defender loses any Dexterity bonus to AC and, their ...


0

I believe, if the target is willing they can pass on any kind of saving throw. If you did want to roll for it I would guess you would have to add significant bonuses to the roll considering your target actively wants to be hit by it. EDIT: Here is a link to a forum that explains what I said better ...


10

I don't think I ever saw a rule about this, and I'd be happy of being proven wrong. If there's really no rule, it's all in the GM's hands, and this is how I'd rule it: Some of those bonuses - dexterity, dodge, insight - represent the character actively dodging incoming attacks. It makes sense that the character is not using them against your attack, if ...


2

Question 1) You can make the checks when he goes back, or he can make the checks himself every day. The business works even if the owner isnt there to activelly direct the workers, as it is assumed you hired people to make your business work, and your earnings are your profit after you paid them and the business paid all it's cost. Though, if the hero isnt ...


3

the colonel demands you lead your flock of undead, flesh-eating chickens, but your ancestors forgot to leave you the keys to the onyx mine Description You will be a Commoner 1/Tattooed Sorcerer 1/Cleric 5 Start with the traits Chicken Infested and Magical Knack, which will bring your cleric caster level up to 7. Mage's Tattoo will increase the caster ...


0

My thoughts go like this. Class: Slayer. Gains Some useful things like sneak attack, favored target, and some terrain bonuses as well as Full BAB. Race: I'm a bit biased towards humans (for the bonus feat), but any standard archer type should work nicely (elf, human, the small races, anything you'd want that nets useful bonuses to archers) Level 1 feats: ...


1

If all you want to do is require wizards to use some alchemical fluff to prepare spells, then you don't have to do anything. Adding fluff like "training time" or "spell component costs" has a long history in Pathfinder's lineage, and so long as you don't make it exceptionally hard to obtain the alchemy, or otherwise make working magic unreasonably ...


7

The following classes offer full spell-casting progression for either arcane or divine spellcasters. Arcane Trickster (10 levels) - Requires 2d6 of sneak attack and ability to cast a 2nd level arcane spell. Increases sneak attack and applies it to spellcasting. Loremaster (10 levels) Mystic Theurge (10 levels) - Requires 2nd level arcane and divine ...


0

You might want to take a look at the psionics rules, as they pretty much work that way (although i'm not sure an "ether" analog exists). As for actually changing the rest of the spellcasting classes it could get weird if it lets the wizard cast spells without preparation as it would break the sorcerer's main advantage. For that, the answer provided by ...


2

No You can "revere," as in "like," various deities but may only have one "patron" deity for purposes of rules options (prestige classes, feats, traits, items, etc). This is how Pathfinder Society rules it, and how various devs have described it over time on the Paizo message boards. At least mostly. There is some information on worshipping pantheons in ...


1

It Depends... Plenty of examples can be found of characters being described in a non-mechanical ("fluff") context as worshiping, venerating, patronizing, idolizing, or giving offerings or tribute to multiple divine entities. On the flip side, while Clerics (for example) are not required to dedicate themselves to a divine entity, the game mechanics provide ...


1

Yes, they most certainly can. For example, the Dwarves of Golarion worship a Pantheon of ten gods, and each Dwarf chooses one as their patron god; the one that most closely suits them in either personality or way of life. Additionally, these patrons can shift as they grow older and can be altered with 15 minutes to an hour of prayer. There is a section in ...


3

Path of War by Dreamscarred Press. If you're restricted to first-party material only, your only options are to reskin something that can actually do ranged DPR and just say you're using a bow to do it, or just give up. Either way, your problem isn't with being mounted, it's with being an archer. If you're going for straight DPR, Paizo materials simply do ...


-1

Answer 1: You could do Hide in Plain Sight while on the mount, though you couldn't use it to hide the mount unless you found a way to make a hide check for your mount. The only way I found to do that is at the same spell level as invisibility. So why would you ever HiPS when you could go invisibility, and it's never attacking, so invisibility would go for ...


-1

Consider a gnome fighter mounted on a war dog. Feat-wise I would focus on archery except for Quick Draw for backup melee weapons. I would also consider a lance; x3 damage on a charge is huge. Otherwise I would focus on archery. Do you have a strength bonus? If not, use a crossbow for better range and damage. Reference the dwarven arbalester in the NPC Codex ...


8

There is a supplement, Houserule Handbooks: Spell Points, that introduces a point-based system for spellcasters. It's received favorable reviews and the PDF is only $5 on Paizo's site.


2

Since your question specifically asks what I would do as GM, not for a rules-as-written quote: Ask your player to determine how many square feet their own cloak is. They can describe it to you as they do, to give the entire table a solid visual of the style and shape of the cloak - they're spending the money to give their character a cosmetic effect, after ...


17

The answer to that is somewhat complicated, and while a soul's postmortem destination is partially influenced by the soul's alignment, that decision process has some other inputs. The Great Beyond says: Pharasma’s Court While the River of Souls arrives at Pharasma’s domain atop the Spire, not all souls undergo the same process. Some souls come ...


23

Hell is the alignment plane for LE souls. Abaddon is the alignment plane for NE souls. The Abyss is the alignment plane for CE souls. Pharasma's judging process is not specified in the source material.


0

No, not directly. You might insert the idea that they should help you with a specific immediate task, or that you seem like a good person to get on the good side of... but unless you've come across someone who just woke up without a memory or something, the thought "I am so-and-so's servant" probably isn't going to get you anywhere, absent an extremely ...


8

When asked if the spell blood money can be used in conjunction with a spell having a casting time of greater than 1 round, creative director James Jacobs initially said No then Yes then, finally, No but have fun From Nov. 27, 2012, there's this exchange: (First One) Question In the hand of a witch with strength 11+ (even through the use of ...


-3

The balance is similar, but different In my experience playing Pathfinder from Open Beta, my gaming groups have found it easier to make more capable characters who work well together as compared to 3.5, and we would not go back at all. The race, skill, and feat changes produce a more generally balanced infrastructure -- the acquisition of feats at every ...



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