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4

No According to the Stealth skill: When moving at a speed greater than half but less than your normal speed, you take a –5 penalty Being Observed If people are observing you using any of their senses (but typically sight), you can't use Stealth. Against most creatures, finding cover or concealment allows you to use Stealth. If your observers are ...


0

Okay. I'm not really into some games like that, but I can tell you one thing: I put myself through the alignment test, and got a very heavy Chaotic Neutral. So, I'm using myself as an example. I don't personally steal. If I don't have the money, I work to get something. I would only steal if the opportunity is way too good to pass up: items left by people ...


0

Technically, yes. However, a lot of this falls to what the DM will allow. Given what you've already said, it seems your DM would be open to back-dooring interactions with powerful outsiders for the sake of story. Back in AD&D it was heavily implied that learning and speaking the true names of greater Devils and Demons would get their attention. Usually ...


2

Monsterous Physique Does not Grant Gaze You are correct, the Monstrous Physique spell does not grant Petrifying Gaze. It specifically lists the abilities and bonuses that you can gain from polymorphing into those creatures. Generally You Cannot Polymorph for a Gaze Attack Proving a negative claim is difficult, when it's possible. All I can provide is ...


2

These rules apply to any creature with the "animal" type. "Animals" are a specific subset of creatures that have the animal type. How do you know what an animal is? Look it up in the bestiary and see if it has the "Animal" type. See the black bear entry on d20pfsrd.com for an example. To answer your question more directly: These rules apply to summoned ...


6

Can a religion, spell craft or planes check let me summon a Devil without a actual ''spell''? No. None of these skills mention anything about letting you summon anything. Is it possible to summon a outsider without a spell? Yes. Same way you could summon your friend Bob from the next room: just ask them to come over. Outsiders are free willed creatures ...


-3

By RAW, you simply can't perform a ritual by rolling a Knowledge check. A Knowledge check is quite literally: "Do I know this?" and usually* nothing else. Of course, while you can't summon an imp with just a good knowledge check, you could ask the DM if you know the right ritual for it, and possibly do the ritual with a Spellcraft check. *There are some ...


-2

You have bite as a primary attack, and claws x2 as primary attacks. Primary attacks (type): bite, slam, gore, claws, sting, talons, stomp They receive full bab and add full strength bonus to damage. Secondary attacks (type): Hoof, Tentacle, Wing, Pincers, Tail Slap They take -5 to attack rolls and only add 1/2 strength bonus. Notice talons, claws, and ...


0

The 3rd Party Pack Hunter Ranger Archetype will suit what you are looking for from level 4 onwards. This Archetype focuses on 2 animals (Wolves) which progress at Ranger level, and Ranger level-3, ensuring the animals do not fall behind keeping up with the Character. Speficially for the Packmaster Hunter, and another benefit this Archetype gives is ...


4

As stated in the Life Link ability: Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does climb to the levels indicated and eventually returns to normal. This means that as the Eidolon returns to the summoner, it will not regain its current HP, though will have it's ...


0

Place the object in a place where no one else can access. There are plenty of places where you can store an item to make it relatively impossible for them to be reachable by anyone other than the person who created or possesses a certain item. Pocket dimensions can be created and other parts of planar cosmotology such as the elemental plane of earth can ...


3

If even a group of first-level adventurers can get their hands on your object, they can throw it off a 200ft cliff, dealing it 20d6 of physical damage. Checking the damage to objects page, it looks like physical damage to objects does not get halved, so your object needs to have 120 hardness to survive that. You can get 120 hardness by using the hardening ...


1

The only things I could find that were 100% outdated are Gods & Magic: Replacement Inner Sea Gods Osirion Land of Pharaohs: Replacements Osirion Legacy of Pharaohs & People of the Sands Adventures Armory: Replacement Ultimate Equipment


1

short answer: no, it does corrosive damage instead. longer answer: magic can be nonsensical or it can be scientific. How do you as a DM define Burning Hands, does actual physical fire come from the hands, or colored light that looks like fire? Id the 'fire damage' actual fire or 'magical damage that is attuned with the mystical frequency of the elemental ...


4

If the item were using its own senses and telepathically relaying information, then: The item would tell the owner the location of invisible enemies, thus allowing the owner to attack the right square, but still subject to a 50% miss chance. The item would tell the owner about illusions it has identified, thus giving the owner +4 on Will saves to disbelieve. ...


10

Depending upon the effect, an intelligent item may be able grant the effect to its possessor, but, like an NPC, the intelligent item's not obligated to Intelligent items have their own independent action economies, desires, and wills. Although an intelligent item will frequently use its powers on behalf of and at the behest of its owner, it can sometimes ...


0

By RAW: No According to [Magic Items] Activating a magic item is a standard action unless the item description indicates otherwise. However, the casting time of a spell is the time required to activate the same power in an item, regardless of the type of magic item, unless the item description specifically states otherwise. According to this, as all ...


5

Only indirectly are rules provided for creating an item that takes a swift action to activate The section Creating Magic Items says Using metamagic feats, a caster can place spells in items at a higher level than normal. Thus, by incorporating a spell modified by the metamagic feat Quicken Spell into the creation of a custom magic item (therefore ...


-4

It depends on the creation and the magic spell that is being imbued into the item. As described from below from Pazio. To use a magic item, it must be activated, although sometimes activation simply means putting a ring on your finger. Some items, once donned, function constantly. In most cases, though, using an item requires a standard action that does ...


0

The spell states: When you cast another spell in that same round, your blood transforms into one material component of your choice required by that second spell Since this spell requires the caster to cast another spell and choose a material component to replace it cannot be used by an ally to replace their material component. You cannot create ...


-5

PRD clearly states Sorcerer : Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell's type to match the type of your bloodline. Burning Hands is no longer going to set something on fire as it's spraying acid- there is no longer any element of fire ...


4

Yes, a Synthesist can us the Skilled Evolution while fused. The synthesist gains access to evolutions, but no skill ranks or feats. This evolution does not give skill ranks or feats. It just happens to give a bonus to a skill, which is quite different.


11

Simple weapons require the least training to use correctly and effectively. To use your example, I can hand an eight-year-old with no experience a crossbow, and within 10 minutes they can be reliably hitting a stationary target at close range. It's just point-and-shoot. The other weapons in the simple category include clubs and staves (literally, they're ...


8

In theory, it’s supposed to be a combination of How easy the weapon is to use (crossbows are not quite point-and-shoot, but they’re simpler than bows) How familiar the weapon is to most characters in the setting (quarterstaves are fairly tricky, really, but as just a length of wood, it’s pretty likely that most characters have handled one before) How good ...


3

The introductory part of the Weapon Rules explains the various groupings applicable to weapons (emphasis mine) Weapons are grouped into several interlocking sets of categories. These categories pertain to what training is needed to become proficient in a weapon's use (simple, martial, or exotic), the weapon's usefulness either in close combat (melee) or ...


10

The rules would have it do so, yes The sorcerer’s elemental bloodline literally does nothing but swap the damage type of the spell; all other effects remain the same. In effect, an acid burning hands still launches a jet of flame and still sets things on fire – it’s just that the fire and flame now deal acid damage instead of fire damage. This can, of ...


7

The spell blood money creates a material component only for a spell the caster of blood money casts The range of 0 ft. means the creature selects a crosshairs adjacent to its space and the effect of the spell happens there; the spell doesn't target a creature or an object. The spell's effect is to create the material component 0 ft. away. This is, ...


-2

They gain cover against attacks from outside the aqueous orb but are considered entangled by its churning currents, takes 2d6 points of nonlethal damage at the beginning of their turn each round they remain trapped. Creatures within the orb may attempt a new Reflex save each round to escape into a random square adjacent to the aqueous orb. The orb may ...


4

An aqueous orb can move into black tentacles fine, as it can move over obstacles less than 10' high. A creature caught in the orb would also be subject to the tentacles (or any other area effect they move into). You can't choose to expel someone from the orb, but I would tend to rule that if both the orb and tentacles both grab someone the tentacles would ...


-3

The dark wanderer came up with some good ideas, but there is another way thats cheaper and more straightforward. Spell creation. Since the original spell is 3rd and the greater is 6th, I see no reason why you cant come up with a version that is in between the two. Now granted having the spell level increased just to save 200 gold seems a little expensive. So ...


12

The feat Cosmopolitan gives you access to two INT, WIS, or Charisma based skills as class skill, and the Keeper of the Veil regional trait gives you access to Bluff or Disguise as a class skill and also grants a +1 bonus to both of those skills.


3

The saving throw for a Wand is 10 + Spell level + the Minimum ability score modifier necessary to cast that spell. So if you're working with a Wand of Fireball, Fireball is a 3rd level spell, which requires a 5th level Wizard to cast with an ability score of at least 13. The modifier for a score of 13 is +1. So the save of a Wand of Fireball will be (10 + 3 ...


18

Wands follow the general rules for Saving Throws Against Magic Item Powers on the page on magic items (emphasis mine): Saving Throws Against Magic Item Powers Magic items produce spells or spell-like effects. For a saving throw against a spell or spell-like effect from a magic item, the DC is 10 + the level of the spell or effect + the ability ...


3

The designer did not intend for familiar archetypes to be applied to improved familiars While I agree that it kind of sucks, Familiar Folio author Mark Seifter confirms as much in this Paizo messageboard thread. He says, in response to another poster, that Another Poster: The writer of the book... also confirmed that the improved familiars ...


2

I recommend getting Paizos "Flip-Mat." They're $14 and can be used with dry erase or wet erase. Other similar products also exist, such as Battlemat by Chessex. You can also make your own using a sheet of acrylic from the hardware store and the patience to draw a 1" grid on it (on the underside, so you can draw scenes on the other). Ask the players to state ...


2

What I used to do: My battlemap was one of the old ones that we marked on with water soluble markers and had a 1" square grid superimposed on it. The players' figures were always on the map whether there was anything going on or not. When something arose that became a game scene, a quick sketch of the markers outlined where they were -- be it pub, ...


4

I typically use non-combat mapping to help show the relative distances between things and the players. This is typically done using a "You are here" dot for the players and simple lines for relevant features. I even use notations on the map to denote distances given the map is often "not to scale". This means that I still build for a combat, but the players ...


12

It is a bit unclear what do you mean by the word "affected". If you just delivered poison, then your DM was right. In this case his NPC's first save would be to not be poisoned at all. He doesn't need to make more than that one save no matter what type of poison you use. Check the bottom of this page for "How Do Poisons Work?" summary. But if his NPC ...


20

Your GM was right... technically... and depending on the details. And he was right for a reason other than the one he gave. Your explanation of the situation could be interpreted in two ways. When you say: "When I affected an enemy with it, my GM succeeded the 1st save" ...if you meant the enemy had already failed a save before the GM made his 1st ...


6

The creature that's holding the object that's the target of the spell burning disarm does have a choice The creature holding the object affected by the spell burning disarm can either... Choose to make a saving throw against the spell burning disarm. Success means the creature drops the object targeted by the spell right now and the creature isn't ...


12

The DM's mistaken about how the fire damage works... The DM's correct that damage reduction doesn't reduce damage from non-weapon attacks (e.g. energy damage, falls, poisons), so a creature with damage reduction takes full damage from, for example, fire. (To take less fire damage, the creature needs the special ability resistance to energy.) But a weapon ...


3

Huge creatures do not get a strength bonus because of size in Pathfinder. The monster creation guidelines show that strength varies based on the desired CR of a creature. While bigger creatures have bigger average Strength, there is no strength bonus for being large. The theoretical Mastadon's strength would increase from 24 to 26. You might be ...


24

Malignant poison reads As a full-round action, the alchemist can increase the save DC of any poison by 4 and increase its duration by 2 frequency increments (for example, large scorpion venom lasts 8 rounds instead of 6 and drow poison lasts 4 minutes instead of 2). Additionally, malignant poisons take effect immediately and do not have an onset ...


12

The DM is in his right to say that, but he should discuss it with you or make it clear that this kind of house rule exists beforehand That said, did he specify why it "doesn't make sense"? The poison having 2 saving throws serves to make it harder to resist, so it actually does make sense that those two dice rolls are in place. To directly answer your ...


8

A character can always forgo a saving throw, as per the Magic Section(Saving Throw sub-section) of the Core Rule Book. Voluntarily Giving up a Saving Throw: A creature can voluntarily forego a saving throw and willingly accept a spell's result. Even a character with a special resistance to magic can suppress this quality.


1

The truth is, Use Scroll is an emulate class feature check. You are in fact emulating the class feature of spellcasting ability, at a caster level of your UMD roll minus 20. The description for use scroll is just an easy way to do the math quickly. Result is the same either way. The other thing that it matters for is a check to use a staff. This is also ...


11

Officially, the druid can't use wild shape to assume such a form... The druid supernatural ability wild shape allows the druid to use an effect duplicating the spell elemental body I at druid level 6, II at level 8, III at level 10, and IV at level 12. The spell elemental body has no provision for elementals other than air, earth, fire, and water. Of the ...


2

I have discussed this topic with several Pathfinder- and XCrawl players and came to a conclusion: You can't. The only way for Specialists to be useful without Sneak-Attacks is to pick open doors, which again is not useful in combat either. I discussed this topic thoroughly with my GM and asked him to lift his restriction on constructs so I can be useful to ...


3

Paizo published a solution for exactly this problem: the Boon Companion feat. Prerequisites: Animal companion or familiar class feature. Benefit: The abilities of your animal companion or familiar are calculated as though your class were 4 levels higher, to a maximum effective druid level equal to your character level. If you have more than ...


2

A barbarian can use the Disembowling Tusks L10 rage power. You could use monster summoning (~1st level spell) to summon vipers, which have CON poison. You could cast rain of frogs (~3rd level spell) and douse people in CON damaging frogs. You could have the nanite sorcerer bloodline. You could have various animal companions that do CON damage, like the ...



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