New answers tagged

1

The monk can use his flurry of blows base attack bonus to determine the feat Deadly Aim's benefit The Pathfinder Core Rulebook FAQ includes this exchange: How does a monk's improved BAB when flurrying interact with feats like Power Attack and Combat Expertise, which have different effects depending on your BAB? The monk uses his improved flurrying BAB ...


1

Let's see the description of Flurry of Blows: For the purpose of these attacks, the monk's base attack bonus from his monk class levels is equal to his monk level. For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus. It seems pretty clear that as a lvl4 Monk you have a -2/+4 Deadly Aim ...


3

A caster level from spell-like abilities is insufficient to meet a caster level prerequisite for an item creation feat The Pathfinder Core Rulebook FAQ on Item Creation includes this brief exchange: Does having a caster level from a spell-like ability meet the caster level prerequisite for selecting an item creation feat? No. Thus a monk with the ...


10

Except for one particularly fastidious GM, I have never seen this rule implemented. I have seen tables talk about this rule, which partially guides the answers below. And of course, some people somewhere do use it, but there are a few good reasons it is seldom used (in my experience): Handwaving Magic Item Identification One reason you don't see this ...


1

Per PFSRD: At the time of creation, the creator must decide if the weapon glows or not... The "fully 30%" statistic is for found magical items; that is, at least 30% of extant magic weapons glow. When placing treasure, the GM can choose or roll as he chooses. This, of course, could vary for your personal game.


0

I usually allow it to be lit on fire, but it burns out in 1d4+1 rounds instead of lasting 1 minute per level. That way the player gets creativity points without overpowering the limits of a level 1 spell.


4

This DM would rule that a pearl of power only needs to be in the caster's possession for it to be used The pearl of power's description says, in part, "Once per day on command, a pearl of power enables the possessor to recall any one spell that she had prepared and then cast that day," and Using Items on Use Activated says, "A few [magic items] must simply ...


1

Just like any other usable item, I would think it would have to be held. You can't use a potion by having it in your possession but not out to be used. Neither can you you use a wand if it's in your backpack. The only exception to this rule would be something that takes up a body slot- stuff like armor (because you're actively wearing it).


0

Your DC never scales The PRD tells us this about familiars: It retains the appearance, Hit Dice, base attack bonus, base save bonuses, skills, and feats of the normal animal it once was, but is now a magical beast for the purpose of effects that depend on its type. I assume that the "effective hit dice" you're referring to comes from this rule later ...


0

There's no explicit rule for that, so that falls in GM discretion lands by default. But we are trying to figure out a rule to manage this special case. Let's leave here, for reference, the multiplying rule: Multiplying: When you are asked to apply more than one multiplier to a roll, the multipliers are not multiplied by one another. Instead, you combine ...


7

Multiplication of "xN" multipliers on a roll is a special case with a special rule in the game (http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Multiplying). It doesn't even apply to all multiplication in the game, just that on rolls that use a multiplier. Division is not lined out as a special case, it works like normal math (plus rounding down ...


0

Normal speed… Assuming consistent Craft (alchemy) skill check results of 28, an eldritch poisoner alchemist that possesses a Craft (alchemy) skill bonus of +18 completes 504 sp of progress on a 4,000-sp dose of gray justice each 1/4 day, completing a dose in 8 days. If the GM allows this alchemist to make multiple Craft skill checks in a day, the alchemist ...


3

The Technomancer is a prestige class that advances the spellcasting progression of a different class. As such, it isn't a casting class itself. Not every prestige class that add levels of spellcasting (getting "+1 level of spellcasting" basically counts as having one more level in the casting class of your choice for determining several spellcasting-...


2

Note: This answer deliberately covers the rules at their most basic, ignoring the multitude of options and exceptions to focus on the question at hand. For instance, the question doesn't indicate the creature possesses the universal monster ability grab—a discussion of which would easily double this answer's length—, so that's ignored below. Grappling one-...


4

The next sentence of that FAQ entry seems to clarify the intent better - However, if a magical attack specifically mentions that it deals bludgeoning, piercing, or slashing damage, DR affects that damage normally, as if it were from a physical weapon. Does Aqueous Orb do bludgeoning, piercing or slashing damage? Nope. So, it is still not affected by ...


0

By RAW, it is a tactic you choose as part of a standard action or full round action, thus the tactic is chosen on your turn when you attack as a standard action or full round action and effective until your next turn. Since you haven't had a turn when surprised or flat-footed, you haven't had the opportunity to start the tactic. In practice, I require ...


0

B/P/S means it is (or is like) a weapon, which this spell does not have, so Yes, aqueous orb would be unaffected by DR. (It wouldn't bypass it, strictly speaking, since only silver bypasses it). Once could argue the damage sure reads like bludgeoning, but it doesn't "specifically mention" it.


-2

Fighting defensively activates upon taking an attack action as you said. Furthermore, @gatherer818 gives a great explanation of flat-footedness and not being able to react. However, I would like to point out two things that will achieve the desired affect. Fighting Defensively is not the only defensive combat action. There is also Total Defense, a standard ...


12

You're not surprised, but you are caught flat-footed, which basically means that while you did see the enemy, you didn't react first. You're not actively dodging attacks yet (marked by the loss of your Dexterity bonus to AC), and you haven't assumed a defensive stance (fighting defensively) - you're not even waving your weapon around (no attacks of ...


10

No, as with normal sneak attack, it comes from the same source as the rest of the damage, even if the 'type' of damage is different (precision vs weapon). Its why sneak attack isn't effected by DR separately.


2

There are no special rules for one-handed grappling. Grapple [...] Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll. Basically, if one of your hands would be carrying something, it would be harder for you to do it. If both of your hands would be occupied, it won't be even possible to ...


0

So, from my understanding of the eidolon rules, you could take the claws evolution in your proposed scenario, but you could only use 4 of the 5 attacks you would have. It would have the benefit of adding the rest of the natural attacks you could use, but I would recommend a different evolution like slam, because it gives you more damage. I say this due to ...


4

Considering its price and provenance, the amulet of grappling should probably activate automatically when a theft is attempted For perspective, the first ability of the amulet of grappling (né the hand of Abendego) is usually worse than just having a once-per-day command word activated magic item of an effect like the spell interposing hand. (That is, a ...


0

I feel this is something that you DM may have to make the ultimate decision on. However the way it is worded, it sounds like the magic activates should the second condition happen. So if someone attempts to steal anything the hand will activate. Then the amulet cannot be used again until the next day. A condition of having the item. It punishes thieves, and ...


2

The spell doesn't merely animate your armour. ...the armor is immediately brought to life as a Medium-sized animated object. It animates it as an animated object, which is a kind of creature. As a creature, it can fight - attack enemies, trip, disarm, flank, you name it. Your allies can ask it to move, but not control its actions otherwise. Medium ...


3

Being grappled gives many penalties but nothing related to flanking and attack modifiers. A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a ...


5

Let's start with blindness. All opponents are considered to have total concealment (50% miss chance) against the blinded character. The scent ability allows a character to pinpoint a target's location, allowing it to make attacks against the appropriate square, but this does not remove the concealment. The creature detects another creature's ...


5

A creature usually can't take a 5-foot step to enter a square that hampers the creature's movement When determining the movement costs for hampered movement, the game usually doesn't care where the creature is and instead cares where the creature's going: Difficult terrain, obstacles, and poor visibility can hamper movement (see Table: Hampered Movement ...


-1

There's plenty of in-game options to make encounters more challenging and last longer. Poison gas and other kinds of poisons, diseases and ability score lowering means do well in lowering the damage output of players. There's also a lot of good conditions out there that you could utilize to that effect. (Conditions like Exhausted, Entangled, Fatigued, ...


1

No. Attacks of opportunity are not standard actions since they are used during enemy turn, and Vital Strike explicitly requires an attack (so standard) action. This will be the case for any kind of feat or class feature that requires an attack action or a standard action.


3

A creature can't benefit from the feat Vital Strike when making an attack of opportunity The Pathfinder Core Rulebook FAQ includes this exchange: Can I use this with Spring Attack, or on a charge? No. Vital Strike can only be used as part of an attack action, which is a specific kind of standard action. Spring Attack is a special kind of full-round ...


1

The answer is right there in your question. You can only take a 5-foot-step if your movement isn't hampered by difficult terrain[...] So normally you can't 5-foot-step in difficult terrain at all. When going from normal terrain into difficult terrain, it isn't the space you're leaving that matters but the space you're entering. The second part of your ...


3

When under the blinded condition, all things are treated as having total concealment from you: All opponents are considered to have total concealment (50% miss chance) against the blinded character. When a creature has total concealment, attacks cannot be made against them (though you can attack the square you think they're in, which is what allows ...


3

The general rule, as you say, is that highest BAB goes first, and the haste attacks (or what have you) have the same BAB as your highest attack. Nothing in the description of haste counters this general rule, so it still applies. In case it ever matters, you (the player) decide if the haste attack comes after or before the first BAB attack.


7

Straight from the feat description: If you have no levels in one of these prestige classes, you gain the boons marked as exalted boons.


0

I don't think there's any better choices than Snap Shot and Combat Patrol in offical Paizo sources, but we did find some in a 3rd party source published on the SRD. Threaten Zone allows you to threaten AOO and flanking with a ranged weapon in a 20' radius. It does requires +9 BAB and five prerequisite feats (Last Ditch, Combat Reflexes, Point-Blank Shot, ...


0

The game doesn't really try to simulate what could happen in 6 seconds. To its rules, whether your move action used 2/3 or 1/6 of your movement does not matter. Of course, dear friend, this is going to hurt if you start assuming that things work differently than we all know they do, because we won't be playing the same game anymore. Now, this is basically ...


2

Yes RAW, appropriate archetypes can be added to any animal companion/familiar, just like they can be added to any PC (just because you multi-class into fighter does not mean you can't be a swordlord fighter). If you are getting the pet brand new, its essentially coming from the ether (mechanics-wise) and you are presumably the one making all the decisions ...


0

Was his exact position fixed? Was it important he couldn't easily get back to combat? If not, consider pretending he was a little bit closer at the start -- having players run towards combat is not really fun. Was he confused by a different edition? IIRC in 4e, you can move, and then charge, round a corner like this, but in 3.5e and Pathfinder your whole ...


2

A creature with the universal monster ability grab deals the natural attack damage of the natural attack used to start the grapple automatically only when the creature both begins its turn already grappling a foe and makes a successful grapple check. That damage is automatic no matter what the creature opts to do after having made the successful grapple ...


2

Scent Although powders are easier, my favorite solution is the Scent ability. Relevant quotes below. The creature can detect opponents within 30 feet by sense of smell... The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source’s location. This isn't an ...


0

Short answer. The main thing you're missing here is that creature takes a –20 penalty on its CMB check to make a successful hold. The meat of the problem is this, what happens? Specifically how much damage is it dealing? The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the ...


1

I have used that flour trick alluded by Anne Aunyme in 2nd edition and although flour is not as easy to get off of you in real life it is a game obviously so follow rules as posted if they make sense for a given situation. One idea is to use the flour to find out which square they are in and use what would be the equivalent of a paint "flask". Essentially, ...


-1

First of all your scout can pinpoint the position of an invisible enemy with a percepition check, the invisible creature have a +20 to their stealth check (on the bright side ususally an inviaible creature don't try to hide, so the dc is just 20). Once you know the square you can try to hit it. Sticking an arrow or any way to make your enemy dirty would ...


7

You can use any kind of powder (http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Powder-Normal): Powdered chalk, flour, and similar materials are popular with adventurers for their utility in pinpointing invisible creatures. Throwing a bag of powder into a square is an attack against AC 5, and momentarily ...


1

The Perception check DC to spot the ruby would be: 0: Detect a visible creature +5: target is 50 feet away (+1 per 10 feet) -2: target is in a bright light condition and you must notice something reflective it is carrying on one of it's hands. 1 Favorable and unfavorable conditions depend upon the sense being used to make the check. For example, ...


2

The base DC to spot a creature that's out in the open is 0, and I think it's safe to say the same is true of objects. There's a penalty of -1 to the check for every 10 feet between the observer and the target. In your case, 50 feet, so -5 (or effectively, DC +5). A creature using Stealth would benefit from a size modifier, but the ruby isn't hiding, nor is ...


-3

There are a number of rules as posted by Gnomejon and Kras from which you can extrapolate your own answer, nothing really address your situation explicitly and directly although a combination of several will give you a good basis on which to make your decision. This situation can't really be abused in my opinion and if they want to try let them. They have to ...


-1

The 'ground' would be the largest chunk of mass consisting of natural unworked substance sufficient to produce gravity, even slight gravity.


-1

failing the reflex save simply means that the square the character is in is revealed. not the character themself.



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