New answers tagged

2

Things like this are up to the DM, really. It also depends on the world you're playing in. In a world where everyone has been fighting with muskets for hundreds of years, finding a bow might be puzzling to the characters. But generally, common items are common because they are found everywhere and everyone knows about them. In a 'generic' fantasy world it ...


1

I basically agree with other answers, I will suggest other approaches: Stop playing pathfinder Most of your problems (2 and 3) seems to come from the complexity of the rules, either because the DM don't know them well enough to keep the pace interesting or because players always have things to check. Pathfinder's rules are among the most complex ones I ...


0

All the answers so far are exceptionally detailed, but I think the general takeaway is more important - you effectively have two choices: Speak with the player and explain why letting monsters eat you is a good thing for fun (realism and the fact interesting stories rarely occur when everything goes right). Shoot the player in the kneecap with an arrow (...


2

This looks almost correct. However, I'm almost certain a scroll of permanency must include as part of its creation (therefore adding to its price) expending material components equal to at least the amount it'd cost to have the the spell permanency affect whatever spell will be affected. In addition, the GM may require each scroll of permanency to specify ...


4

Greatsword, headbutt, and bite during one full attack? Yes… A barbarian 6/fighter 6 that's wearing medium or heavy armor that makes a full attack can make his manufactured weapon attacks normally then, because he's made a full attack, also use the extraordinary ability steel headbutt using his base attack bonus but at −5. During that same full attack, such ...


0

All three parts of the question are really just parts of the same problem. There are several things to do. First: Read Ben's answer. (I'll admit I borrow a lot from it.) Discuss all of those things with the group. Introduce the subject. "Guys and girls, before we start tonight, I think we need to take a few minutes to discuss how we can all work ...


3

RAW, Yes There are no rules around using the same limb for different natural attacks, so it is available, RAW. But as a GM I'd say no, because it makes no sense that you are able to hit with both your forehead/top of the head and your mouth at the same time. Its one of those things that isn't defined well, but can be inferred by the following text in ...


1

Honestly if I had magic powers without limit I'd be using them all the time. Perhaps he's wasting game-time and breaking the immersion so just tell him that you assume he's always casting and will let him know of any evil when he enters the room. This isn't really ruining the game, it's how it should be played. Just like a thief should check for traps ...


4

Talk to the group. With issues involving group dynamics; people not listening, doing their own thing, disregarding others etc., this is usually best handled by discussing the issue with the group. You mentioned you tried the "talking stick" - which is a good idea; but you have to enforce it. Some ways to do this might be: Get a physical object to hold. ...


0

In a case like armor and weapons, it is more useful to use "humanoid" as a descriptive term, rather than referring to the specific creature type. Going by a descriptive method, it's easy to classify many creatures as humanoid: anything with 2 arms, 2 legs, a torso and head. However, when faced with a creature with non-standard anatomy, such as wings, extra ...


2

Equipment In the section on Armor for Unusual Creatures, it breaks it down into humanoid vs non-humanoid, but as we can generally see from creatures like centaurs and driders, they have a trait called "undersized weapons" which allow them to use weapons as fit for a medium humanoid. Most GMs I've seen (including me) have said that if the creature wears ...


0

Ages ago I read interesting article about this issue. Author suggest that, casting those spells and it's effects will be noticeable for most people around caster. And some low born folks might have some prejudice against spell casters. Hence, player instead being conned by greedy shopkeeper, will end up in prison accused for witchery. By addition, If you ...


-2

In Piers Anthony's Blue Adept, the protagonist became casual about spellcasting until he tried to use magic in a room full of amulets that were triggered by magic. Even one such amulet that releases (for example) a demon when a spell is cast onto it would wreck your character's day (in-world, at least; in-game it could be amusing for everyone involved).


-4

Require specific motions (eg peering closely with fingers parted over eye) as a requirement of the spell, and a moderately long delay (eg 3 minutes) which would be awkward to do continually..... Then make a social stigma of people who continually do so as it would be both social awkward, and extreme personal insult to strangers, and a social faux pas to ...


-1

try this link - these figures looks pretty impressive. http://www.keepwargaming.co.uk/reaper-fantasy-25mm28mm--four-horsemen-of-the-apocalypse-15-p.asp


2

Take advantage of the inherent limitations in the spell. Other answers have already touched on the casting time, so I'll skip that one, but there are a few others to exploit. Non-detection of low-level evil An evil creature of 4 or fewer HD does not give off an evil aura, unless it's an Outsider or Undead, or is a Cleric or Paladin of an evil deity. So you ...


-2

It'll make a great meat-shield, and provide excellent cover to hide behind. Often whether you want it to or not. If you are unwilling to change your mount, then the most reasonable answer is "Change yourself instead." While dragging a horse into a dungeon can be done, it's probably not a good idea. At best the dungeon will smell like monsters, and the ...


7

Gaming for Optimization The motivation behind casting a free spell a lot is that you get the benefit with little cost. This thinking appeals to the type of player who enjoys optimizing for maximum "advantage": anything from gold to xp to anything that is a stand-in for "winning" in an rpg. It is important to understand this about the player. It is also ...


5

To draw an analogy, I'm short-sighted and I wear glasses. All the time. I don't just put them on when there's something I want to look at. I wouldn't appreciate someone telling me "look here, this ability you have of seeing things at a distance is rather disruptive, wouldn't you mind using it only when you absolutely have to?". And, if I was a character in a ...


3

Everybody already mentioned the fact these spells are not instant to cast and some people can take that badly. I agree with them but will try to suggest some other solutions. First, you can by GM fiat simply decide that these abilities are not at-will anymore. Make a houserule which says "lvl 0 spell slots are limited to 40 uses a day", it won't break the ...


4

The Isitoq's Daze is delivered as part of its wing attack : 2 wings +6 (1d1–3 plus daze) ; While its Tears of Anguish is a special attack, a full-round action ranged touch attack which delivers the same effects as its Daze, i.e. : be dazed for 1 round as the target's mind is flooded with images of the last seconds of the isitoq's existence as a ...


1

Actually you can do it, if you define one shot as one ROUND. Heartstake Crossbow Bolts. Hit them with one and they have to make a DC 20 Fort save or be Helpless for one round. As long as you, or another PC, gets to them before that time is up then they can drive the bolt the rest of the way in and kill them as a full round action. http://paizo.com/...


1

Instead of making the whole world start to turn against him and his spells, have you considered just asking the player to try and cast Detect spells only when he suspects something? "Hey, I'd like to suprise you guys or have things be a bit mysterious, and you're making it hard with those spells, could you tone them down a bit to give me the leeway to make ...


3

It makes sense as a PC group to choose only to go on dungeons with big corridors, so you can take the full potential from your group. If someone comes and talks to you about the mystery of the rabbit hole, while said rabbit hole is known to be a tight cave, just ditch him: "We are the company of the fat horse, we don't do this kind of stuff." This won't ...


59

Make the campaign manage this At low levels the basic method of detecting magic is through the use of the spell detect magic. At low levels the basic method of determining whether a creature's evil is the paladin's spell-like ability detect evil. The spell detect magic has verbal and somatic components and, when it's cast, provokes attacks of opportunity. ...


145

Considering there is a casting time and a bunch of cues that he's doing this, how is the world reacting to his constant spellcasting? It seems that the real solution is there. Do his fellow players stop to wait for his results? When entering a room, in the time it takes for him to cast Detect Magic and Detect Evil, the other players will most likely have ...


15

The root of this issue is framing, and a disconnect between your players assumption of the world and the world you want to run. If your group is aiming for any sort of immersiveness and not just a hack and slash dungeon crawl, your player is not playing "smart" at all. The first thing I would suggest you do, is sit down and make sure you're on the same page ...


2

I like the idea of a character using detect magic all the time. He or she walks in a world that the mundanes don't even know exists. Detect evil, on the other hand, isn't as useful as the player might think. So, the character detects the captain of the guard as evil. No what? If they attack the captain, the rest of the guard attack and either capture or ...


2

Why not run the following ideas past your DM Combat 1) Some sort of horseshoes, saddle, etc. that would allow the horse to fly/ levitate / swim in some manner. This gets around the limitation of the horse needing to be on stable ground. Included in this idea is polymorphing your horse into a Pegasus (fly) / Hippocampus (swim) or other such animal. ...


4

It used to be so that detect magic would give off a visual signal such as blue glowing eyes, and I assume the others like detect evil would have had a similar tell. For the detect magic there are are a few things you could do. Have the items hidden within an extra-dimensional area such as a bag of holding. Be under the effect of the spell which hides ...


5

You need multiple attacks for this feat to be useful, so it is a prerequisite. Having any of the options listed after Improved Unarmed Strike will qualify for this. From Pummeling Style: Benefit: Whenever you use a full-attack action or flurry of blows to make multiple attacks ...


7

I believe you are correct. Standard grammar rules mean that the list could be rewritten as: Prerequisite(s): Improved Unarmed Strike and either base attack bonus +6, brawler's flurry class feature, or flurry of blows class feature


6

The rules as written clearly state: Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. So each use of Channeling can either heal or damage, not both. "Why not?" - I suspect the answer is game balance. From an in-universe perspective, maybe there is a "soft" (...


3

The feat Intensified Spell does almost nothing when used to modify the spell ball lightning The dice of damage dealt by the spell ball lighting aren't based on the caster's level. The only thing the feat Intensify Spell will do if applied to the spell ball lightning is cause the modified spell to either occupy a higher level spell lot if it's prepared or ...


4

Most will likely find that part of the special ability quick change frustrating if played as written The bard archetype street performer at level 5 gains the extraordinary ability quick change, which says that the bard can don a disguise as a standard action by taking a −5 penalty on his check. He can take 10 on Bluff and Disguise checks and use Bluff ...


2

It depends on trust and understanding between player and GM. For example, if you were to have a campaign focused around a plague, it would be incredibly shortlived if a first-level cleric or paladin could simply cure it with their spells. Ideally, the GM should have discussed the possibility of plague as a campaign element in advance, and have explained ...


5

You could consider ways to apply the sickened or nauseated conditions, though a Paladin with the Divine Health ability may easily be able to cure themselves of these conditions or at the very least suspend the effects for a few hours. If you found a way to permanently or continually give a Paladin these conditions, it may appear as though the Paladin has "...


11

A poison that appears to be an illness. Alternately, a Curse, like Mummy Rot. (Apparently this no longer works, since 3rd edition D&D started.) Divine Health (Ex) At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot. Functionally, to give a Paladin a normal any disease you will ...


4

Pathfinder is pretty straight forward when it comes to boni and penalties: A penalty DOES effectively lower an ability score, but it's temporary. When we have an effect that does damage or drain, we're intending that effect to last as long as it takes to heal the damage by outside sources. When an ability score reducing effect has a built in duration, ...


-1

I might coat the ceilings with a moss or algae that not only produces oxygen but also glows (and possibly watches for anything Bob doesn't want happening in his tower). But of course that introduces another problem: how do you provide whatever the algae lives on?


1

It may be obvious that a creature's holding a charge but not for the reasons one might expect When a creature's holding a charge, Cast a Spell says If you don't discharge the [touch] spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone ...


-1

Everyone so far were looking for a way to give Bob some air, but what about removing the need to breathe air. I assume that being a reclusive Wizard, Bob would not invite guest in his tower You could turn Bob into a undead Equip him with a Necklace of Adaptation (9000 gp) Or an Iridescent Ioun stone (18,000 gp/No slot taken)


4

Planting a bunch of trees and keeping the sun shining through the windows would easily do the job, he can procede to seal the tower once the trees are already at a certain age and able to sustain the environment. Or he could bring already grown trees in. Make them carnivores to add security, if you like.


3

Some alchemical device could be able to continuously make new fresh air : after all it's just basic chemistry. Eventually it could need an alchemist minion to repair it once a while. Keep in mind that the fact an object is not in the books doesn't mean it doesn't exist.


16

He could use a planar gate to the plane of air to get air into his tower - that might be a security breach though. He might however just do a trick used in Sci Fi: have an air refreshing system in the shape of a garden. This does need the wizard Bob to make some sort of indoor sun (a keystone with a permanent or semi permanent light spell? Possibly ...


1

Are their visual indicators that a spell's charge is being held? If there's nothing in the manual is totally up to you, as a master. Shocking Grasp could have a strong visual (sparks, lights, crackles) Poison touch could alter the appearence of the finger to resemble a spider's leg, or a scorpion's sting Touch of Idiocy could have no visual effect at ...


2

A bard can cast chord of shards when he wants, but the spell only has an effect during the bard's own bardic performance The 1st-level bard spell chord of shards can be cast effectively only during a round in which one of the bard's own bardic performances is either started (as a standard action at levels 1-6 and optionally as a move action at levels 7-12 ...


2

As there's many posts here, I'm just going to try to add stuff that other have not mentioned or provided. Here's something to take into consideration: Ensure Constitution is one of your main stats. This will definitely help early on, allowing you to make it that 1 extra round to get far enough away or to heal. [Not a requirement, but can be really nice] ...


0

If gold/xp/time are available, try scribing (or just buying) some first level scrolls. They will greatly expand the number of available spells as well as saving headspace by storing utility spells for when they might be needed.


1

I would say no, unless someone has CLW on their spell list and does not need to use UMD to activate the wand. There are a number of options to resolve your healing problem, though: Instead of a wand, create a worn magic item (or set of items) that contain healing charges that are either limited or have a number of charges per day. You can choose to give ...



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