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1

As you are playing pathfinder one additional option would be present if you have access to the book "In the company of dragons" by rite publishing. It is a book that allows for dragons as being normal player characters with them having comparative starting values to a typical normal species and having the chance to gain draconic powers by leveling in special ...


1

The sniper rifle from the Thunderscape campaign setting (magi-tech steampunk setting) has an 18-20/x3 critical, ridiculous damage, not a terrible reload speed, and an added benefit for classes with precision damage that causes it to be moved up to "the only firearm in the setting that requires an Exotic Weapon Proficiency". It's not quite the same, but the ...


1

First of all, if magic weapons are allowed I would strongly suggest getting a throwing melee weapon with a 18-20 crit multiplier. Scimitars, Falchions, Kukri, Rhoka, and Elven Curve Blades are all example base weapons. The best possible base is probably the monowhip (2d6 18-20/X3 light weapon) from Paizo's Pathfinder Campaign Setting: Technology Guide, but ...


-3

Why don't you just make a human disguised as a fake dragon.


2

All the other answers are suggesting that to defeat the dragon the PC's need to hack it to pieces by themselves. There are many other ways of 'defeating' an opponent. The shapeshifted dragon is plotting in the courtly circles, trying to seduce the king's daughter. A nearby town wants to drive the dragon away, rescue the slaves and steal the treasure. But ...


6

Reincarnation's effect specifies that you keep a bunch of things, which is an exception to being, well, a totally different creature than before. However, it also gives you two negative levels and it nowhere does it alter the effect of having negative levels. Notably, negative levels don't remove any abilities, they instead add effects that alter your ...


2

Yes. As per PRD combat chapter, casting a spell provokes an attack of opportunity. There is no exception for touch range spells. As for the touch attacks with a spell, it is the act of attacking itself which doesn't provoke an AoO; the act of casting still does. You may find these three questions relevant to yours.


3

From Dragon #73, for AD&D 2nd Edition: Pan of Spicing A 9-inch, round iron pan with the runic "S" embossed on the handle. Any food fried in this pan is magically spiced to the cook's taste—quite a boon in areas where spice is scarce.


3

Go with the 16 HP dragon In Dungeon World, a dragon has only 16 HP. This may actually be less than that of a really tough starting character. The dragon is still a terrifying creature, though, because it's hard to hurt, it can fly, breathe fire, and lay waste to the entire countryside. Keep in mind that Smaug, the most famous dragon in fiction who ...


3

Psychology Handling a hostage crisis and Stockholme Syndrome of the NPCs. Perhaps, unless dealt with, the hostages intervene on behalf of their captors? Or, the PCs are the captors and must diffuse the stressful NPCs and keep them in line (or win them over). Don't just have them roll, have them explain exactly what they're doing and saying. Mitigating ...


3

Part of the core issue in an RPG is to maintain an illusion of the game world being real. Making a "real dragon" be something that your party of six level 3-4 characters can defeat has impact on the world game fiction. It means that a "real dragon" is only as dangerous as other things a party of six level 3-4 characters can defeat. Mechanically modifying ...


6

The Spice Jar from the Ferun setting is close to what you describe. It does however provide some bonuses aside from good tasting food. A Pathfinder solution could easily be created using Wonderous Items rules. With DM approval any item can be created. This item would likely be a continuous prestidigitation effect. Which by This Chart means it would cost ...


10

You Just Nerf Them Adventures do this all the time. Take the creature you want and then weaken it. This can be via templates like Young or Drunk as @Aaron suggests. It can also be done simply by wounding it or messing it up. Take as an example the feared Crag Linnorm. Well, in the Jade Regent AP there was this variant "wounded" crag linnorm with missing ...


1

To add some ideas I haven't seen mentioned here yet: Illusory dragon; some spellcaster is running it from behind-the-scenes (I do see someone mentioned this idea) Sick dragon - I recently ran the Legacy of the Savage Kings adventure, which is for level 5-ish characters, but includes an adult black dragon which is afflicted by a disease which blinds it and ...


3

I'd probably go with a back story about the prisoners escape, how they were able to injure or poison the dragon ( poison neutralizing fire breath ability? ) as they were escaping, or which lead to their ability to escape. Perhaps they were able to collapse a portion of the roof onto the dragon, badly injuring it, or simply damaging its scales, creating a ...


1

The only thing I have to add to this that Hey I Can Chan and Aaron have not already said (edit: looks like Brilliand and I made this suggestion at the same time) is that you could do a "special" encounter. By which I mean there might be extenuating circumstances that make the fight easier. If you want, you could have a CR 9 blue dragon fight the party. ...


11

Put the dragon in a bad situation The dragon doesn't need to be able to lose in a fair fight if it doesn't get a fair fight. There are a few ways circumstances could conspire to give the PCs a significant edge: Have the dragon already be fighting something else when the players show up (something it would be able to defeat if not for the players' ...


25

The Dragon Needn't Be a True Dragon As Aaron's answer indicates, dragons that have appropriate CRs for the party will be at most Medium. Although that means the dragon could be, potentially, the size of a professional wrestler, for a dragon that's sort of... unimpressive. I suggest the following. Use a creature that could be mistaken for a dragon Were ...


13

There is a Wyrmling Blue Dragon that is only a CR 5 encounter that might suit what you are after more than redesigning a creature, though that is a very young, Small sized dragon that might not fit the backstory. If you need to design a monster that is meant to be a weaker/younger version of a monster you can also use templates such as the Young Template to ...


1

From an optimization point of view, there are significant differences. Paladin gets different spells to cleric, which are based around shutdowns and immunities and double damage sometimes where cleric gets the raw numbers Paladin gets an animal companion and a warpriest gets enhancement bonuses to armour and weapon. Paladin gets Smite a few times per day. ...


8

Option 1 is the correct answer here Ability checks always add up d20 + ability modifier + situational modifiers, as long as this is greater or equal to the DC then you succeed at the task. This applies to all ability checks for all ability scores. In terms of a natural 20, this is entirely up to your DM from what I can find. For the group that I DM I allow ...


4

You can't "re-echo" an echoing spell The rules for Echoing Spell feat state: When you cast an echoing spell, it does not disappear entirely from memory, and you can cast it one additional time during that day. No effect that allows you to reprepare or recast a spell can affect the echoed spell. (Emphasis mine) So, this feat explicitly states you ...


7

No No effect that allows you to reprepare or recast a spell can affect the echoed spell. While Echoing Spell doesn't explicitly call itself out, I'd certainly consider it an effect that allows re-casting and as such can't be re-applied. So while Spell Perfection may allow you to add a metamagic feat to the second cast, it can't be a second (or third, ...


0

The one glaring difference between the two is the alignment restriction on the Paladin. A Paladin must be Lawful Good, but a Warpriest can be any alignment. This can open up any number of combat-oriented divine options that just aren't available as a Paladin. On a related note, the Paladin is a knight in shining armour, a paragon of both law and good. The ...


7

Thinking of this as a one-off interdimensional travel lead me to think about a (remarkably equivalent) conceit being the center of Harry Potter and the Natural 20. In short, it tells the hilariously funny fiction of a genre-aware 3.5 wizard dropping into Hogwarts and steadfastly maintains the truth behind each universe. The imported little Munchkin, Milo, ...


2

Advantages of a Cleric If you're doing Wrath of the Righteous, then eventually your character will be Mythic. A huge number of Mythic abilities consume your swift action to use. Warpriests need swift actions to activate fervor, sacred armor, and a large number of blessings, where Clerics usually only have a swift action when using a spell. Being a Cleric ...


1

Melee-centric battle priest? I think they're called "paladins..." If you don't have a paladin in the party (which I suspect when you say no one is in heavy armor), then you're going to miss out on a lot of goodies. We have 3 paladins, an oracle, a priest, and a sorcerer in our WotR party and the treasure, benefits, etc. for paladin types more than make up ...


4

Some advice on transferring characters across systems: Describe the characters in plain text - what they're like, compared to normal humans, what they're good at/bad at, how they act and so on, with appropriate adjectives. [I tend to use a 7-point ordinal scale of adjectives for attributes - such as Minimal, Inferior, Low, Average, High, Superior, ...


2

I don't have anything really original to say, other than it sounds like you may want one of the systems recommended here: ...RPG with less bookkeeping, namely Fate Accelerated Edition. I've got a little experience with the Dresden Files RPG, and the way it works with the characters' special abilities all being just short descriptions should make it easy to ...


2

Monte Cook released a supplement known as "Monte Cook's World of Darkness" which brings the games into the d20 system 'with a twist'. There's about a million other ways to do this, but if you want to stick with a known system, I'd suggest using this. I believe the supplement was for oWoD, as well, but I can't say definitively.


11

One key to making this work is getting everyone to accept that it's experimental, just a one-time thing, and there will be hiccups. The players and GM need to work as a team to make the game run, so set aside DM vs. PC antagonism if anyone is used to playing in that style. If your game wasn't going to involve system-driven combat encounters, I'd suggest ...


23

I don't know if the V:tM players are familiar with D&D/PF, but if they're not, it would be a bit annoying for them to have to learn the rules, and it would put them at a disadvantage (enjoyment-wise) by the other players. What I think would be best for a one-shot game aimed more at creating nostalgia and memories is to use a system that none of the ...


18

I'm going to support @BBlake on this one by pointing out that this is theoretically a problem for basically any type of elemental interacting with the normal universe. What happens if I summon an Ice Elemental into a sauna? What happens if I summon a Mud Elemental on top of a sand pit? What happens if I summon a Lightning Elemental into an armoury? What ...


7

Class abilities refer to Class level unless specified. See the MultiClassing Section for the exact rules but the part that is important for you specifically is in the last paragraph of the section. Note that there are a number of effects and prerequisites that rely on a character's level or Hit Dice. Such effects are always based on the total number of ...


9

Natural weapons operate under different rules than do manufactured weapons, which are covered in the Universal Monster Rules and in the Combat Rules. The short version is, you get to attack once with each natural weapon, regardless of how many iterative attacks you have from high BAB. So if your BAB was +6/+1, you would get to attack once with each claw, ...


13

The fire elemental Burn ability specifically states that: A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. and that Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on ...


4

No, Urban barbarian is not capable of using a normal rage. This was clarified by James Jacobs on Paizo's official forums. It does indeed replace normal rage. An urban barbarian doesn't get to apply a bonus to both Str and Con. He instead gets only one +4 bonus, but has the advantage of being able to choose Dex if he wants or of being able to split the ...


2

You can cast it as long as the spell remains on your spell list. In general, as long as a spell is prepared and it's on your spell list, you can cast it as a spell. As soon as paragon surge ends, those spells are no longer on your spell list. This means you have the magical energy ready to use, but lack the knowledge of how to use it. This would be similar ...


2

I think @DareDemon is partially wrong here. The spell clearly creates a physical object (rubbery black tentacles) and uses that to attack. Magic Missile is simply not comparable as it is a [force] effect that is instantaneous. If I conjure a metal ball and then throw it at it you, it doesn't magically bypass DR simply because it was conjured instead of ...


10

While Black Tentacles is Conjuration (Creation) it does not actually create a creature. As such, by a strict reading of the rules, Black Tentacles behaves just like any other spell that deals damage on its own. There is nothing in either the Grappling Rules, the DR rules or the Magic rules to change this. Which would mean it bypasses DR.


0

Important to note: You can hold your breath against an inhaled poison. One of the few reasons archetypes like Internal Alchemist are awesome. How inhaled poisons work: Inhaled: These poisons are delivered the moment a creature enters an area containing such poisons and do not usually have an onset time. For most inhaled poisons, 1 dose fills a ...


7

Yes. It's right there in the first line of Flurry of Blows (emphasis mine): Starting at 1st level, a monk can make a flurry of blows as a full-attack action. Flurry of blows is specifically a full-attack action, rather than a special full-round action.


11

You're safe... The spell flaming sphere says A burning globe of fire rolls in whichever direction you point and burns those it strikes. It moves 30 feet per round. As part of this movement, it can ascend or jump up to 30 feet to strike a target. If it enters a space with a creature, it stops moving for the round and deals 3d6 points of fire damage to ...


2

By Raw it isn't possible to walk through a Flaming Sphere, as the spell creates a semi-solid spongy flaming object. However, normal clothes would burn just fine.. if it weren't for a few.. issues. By Raw energy damage such as fire, lightning, or cold deals half damage to objects, so hardness is calculated after the damage is divided by two. Energy ...


2

Ask your GM. Generally, effects that damage characters don't damage the items they're carrying unless some specific rule exception or effect says that they do. This particular case is unusual, however: Most forms of energy resistance are magical in nature and assumed to apply to an adventurer's gear as much as their bodies, but as you've intuited, your ...


4

Yeah, it adds. The original description of the kilt was in the Pathfinder Chronicles Campaign Setting, a 3.5e product. The update of it in the Adventurer's Armory omitted the majority of the description. The original description says in the text (PFCS p.211): Adding an armored kilt increases a suit of armor’s armor bonus by +1, but it adds 15 pounds to ...


5

Yes, it does add AC, but... Not to anyone wearing heavy armor already. The Armored Kilt in the Adventurer's Armory only says this: Armored Kilt: When you add an armored kilt to a suit of light armor, the set counts as medium armor. Likewise, a kilt and medium armor counts as heavy armor. Adding an armored kilt to heavy armor has no effect. This ...


11

A rogue needs to meet all prerequisites for the feats gained via Combat trick. Take a look at the description of Combat Trick A rogue that selects this talent gains a bonus combat feat (see Feats). and compare the rogue talent description to the Monk Bonus feat Bonus Feat [...] A monk need not have any of the prerequisites normally required ...


5

Those are all corporeal sources and would only do half damage. Any weapon, spell or other source of damage from a corporeal creature would be treated as corporeal based damage and subject to half damage rules. There are a couple of exceptions. A Ghost Touch modified weapon is an example of a non-corporeal damage source. A ghost touch weapon deals ...


4

Mithral Chain shirt would be Medium (treated as light for all but proficiency) The relevant parts of Mithral are: Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease ...



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