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25

Making the Astral Plane a High-level Destination The Astral Plane is already a mid-level destination. The chart Astral Plane Encounters (DMG 154) lists the minimum Astral Plane encounter as EL 8 with 1 noble djinn (MM 114-5) (perhaps accompanied and captured--so it can grant wishes--by some insignificant-to-the-EL githyanki who lost their mid-level ...


21

Well, Rope Trick descriptions reads as follow: The upper end is, in fact, fastened to an extradimensional space that is outside the multiverse of extradimensional spaces (“planes”). Well, what is an "extradimensional space" then? A number of spells and magic items utilize extradimensional spaces, such as rope trick, a bag of holding, a handy ...


17

I am not sure this is the same for every RPG, but I think this description from the d20pfsrd holds true for all variants of dungeons and dragons, and probably everything that is derived from that systems cosmology. What is a Plane? The planes of existence are different realities with interwoven connections. Except for rare linking points, each plane ...


16

I would say, do not railroad them to the material plane. They want to be on the astral plane? Fine. Just give them astral obstacles. Or better, opponents who can track them from plane to plane. You can also use some kind of dimensional anchor, but again, I would advice not to use it to stick them on the material plane. Instead, let them go to the astral ...


16

There are three fundamental planes: the Astral Sea, the Elemental Chaos, and the Material Plane. The Material plane contains The Mortal World and its two Parallel Worlds/Planes: the Feywild (from which the Eladrin came), and the Shadowfell. And then there's Sigil, the city of doors, a plane which doesn't quite fit in anywhere and may not rightly exist inside ...


15

Yes, they do all have long names. :) The seventeen outer planes are (listed on Manual of the Planes, p. 28) as follows. You can click each one for some information about it. Heroic Domain of Ysgard Ever-Changing Chaos of Limbo Windswept Depths of Pandemonium Infinite Layers of the Abyss Tarterian Depths of Carceri Gray Waste of Hades Black Eternity of ...


13

You've got a few options for forcibly removing a party from the astral, which are largely the same as convincing them to avoid it until they're higher level but don't overlap entirely. Show them the natives While making them fight an Astral Guardian, or Astral Dreadnought, or Githyanki raiding party may or may not be railroading depending on setup, you ...


13

I think it's safe to assume Normal (or whatever the plane you're casting the Rope Trick in is doing) unless something explicitly says different - or the GM decides it would be fun to have it work another way.


13

There is a feat called Create Portal from the Forgotten Realms Campaign Setting (pg. 34). You have learned the ancient craft of creating a portal, a permanent magic device that that instantaneously transports those who know its secrets from one locale to another. Faerun is riddled with portals. Prerequisite: Craft Wondrous Item (PH) Benefit: ...


13

It's from a 2e Planescape supplement called Faces of Evil: The Fiends, and while it doesn't appear to be a whole layer, it is all data I can find on official stuff existing on that layer. In short, on the 403rd layer of the Abyss, a Fallen Archon rules the City of Confusion, and several other Fallen Archons are her minions. They try to cure the mortals that ...


11

No, there is not. The foci for plane shift do not have a listed cost: they are considered negligible and therefore are covered by a Spell Component Pouch: Spell Component Pouch A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for those components that have a ...


11

Unfortunately, now the party is spamming that planar shift to avoid any obstacles in the Material plane. There is an extremely easy way to make them stay on the Material plane -- give them something to do on the Material plane. Goals, jobs, enemies -- enemies that they wish to defeat, not avoid. Play on their backstories, on their character desires, ...


11

Yes, there is now only the Elemental Chaos. The previous cosmology has been entirely scrapped. I don't miss it at all: I find the new cosmology far richer and more exciting and fascinating to work with, and D&D 4e's development team thoroughly succeeded in their mission at giving the DM more flexibility in their choices. If you want to run an elemental ...


9

To answer the question rules-as-written: Wherever the DM thinks appropriate. There appears to be no answer beyond that (especially nothing as specific as a table of default destinations) using official 3.5e materials - 3PP d20 material or earlier editions may be another matter. For a more useful answer, we need to go beyond rules-as-written (which after ...


9

Your campaign is transitioning power levels, and you need to adjust. Just as cliffs aren't an obstacle once a party has Fly, nothing physical is an obstacle once a party has teleport and, later, Dimension Shift. You've been able to railroad them using physical obstacles to this point. Now if you want them to follow your plot, you need to use plot ...


9

Ecosystems Material plane creatures reproduce normally, how we would imagine - planar creatures, mostly, reproduce by being created - not all, but elementals, angels, demons, devils and the like all do. Most things with the Outsider type reproduce in this manner. Therefore, any Outsider found on the material plane has a reason for being there. Planar ...


8

Assuming none of your party is native to the Astral, you could just have some angry githyanki dismiss them; Being hurled to a random location on your home plane is a potentially awesome setup for an adventure and is almost certainly going to be a major setback to their travel plans.


8

Cutter, before I start rattling an answer 'round my bone-box, I have to suggest you look at the 'Planescape' setting. It was released for Second Edition AD&D, it's not hard to find on eBay, and it's the best examination of planar adventuring a basher could ask for. Even if you don't want to make use of the setting and cosmology it describes, the sections ...


8

Correct - the Great Wheel cosmology was revised in 4th ed substantially. The Elemental Planes merged with the Abyss to become the Elemental Chaos.


7

There is no one "Shadow Plane"/"Plane of Shadow"/"Shadowfell" because it is only an archetype that different games use. There is no one canonical "shadow plane". It is the GM's discretion as to what to veto and what to include. Might seem harsh, but a GM has got to do what a GM has got to do. If it works for your game, good. The civilization most players ...


7

After hints from @Lord_Gareth and a fair bit of searching, I found what I was looking for: Androlynne, Abyssal Layer 471. It is detailed on page 148 of the D&D 3.5 Fiendish Codex I - Hordes of the Abyss. It is ruled by an Obyrith, Pale Night, so it isn't really controlled by Celestials. Eladrin children are bound here, and Good creatures wage a ...


7

Correct, 4e removed the elemental planes. It vastly simplified the cosmology. Alot of the outer planes had to go with the reduction in alignments. The inner planes, were replaced with the elemental chaos, also as part of the simplification. However very few mechanics in 4e force you to use the default cosmology. When I last played, (which was only a few ...


5

I’ve never heard of anyone ruling that it flows any differently from Normal. Certainly, without an explicit statement that it does, it would be very odd to assume that it’s supposed to operate at a different speed.


5

I'd suggest changing some of the following to get a unique flavour for every plane: Temperature - a basic change, but if you require players to constantly find water it has a big impact on the game. If they need to melt ice a lot for something to drink, they will hit a problem when the fire attracts monsters. Describe their breath frosting the air and the ...


5

No. An outsider is defined as a creature at least partially composed of the essence of some plane other than the material plane. Also see The Planes for pages of detail on the planes and how they work. A humanoid traveling to an outer plane is a "weirdo" or "stranger" but not technically an outsider. On their home plane, I'm sure Joe Dretch makes more of a ...


5

The confusion comes from the word "Native", which is a bit misleading. The description is: Native Subtype This subtype is applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this ...


5

Some planar shepherd questions won't generate good answers when the questions are about the class's abilities' interactions with planes outside the Eberron campaign setting. Even the planar shepherd's own Adaptation section is unhelpful, saying, for example, "If manifest zones do not exist in your campaign, the 10th-level ability to create one could instead ...


4

Instead of coming up with mechanics that will throw them back to the physical plane or prevent them from entering the astral plane and possibly frustrating your players because they feel you are "trying to prevent them from having fun", I suggest simply talking with them. Explain that their abuse of phase shifting makes it difficult for you to come up with ...


3

This will start similarly to the second question answer, since it comes from a similar point. The confusion comes from the word "Native", which is a bit misleading. The description is: Native Subtype This subtype is applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, ...


3

I think one of the easiest ways to play on alternate planes of existence, but also the most boring way, is to just have them be "other countries". It's a common solution, especially for high level characters, when the familiar cities and environments they grew up in aren't challenging any more, and you want to introduce newer settings where everyone is ...



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