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21

Well, Rope Trick descriptions reads as follow: The upper end is, in fact, fastened to an extradimensional space that is outside the multiverse of extradimensional spaces (“planes”). Well, what is an "extradimensional space" then? A number of spells and magic items utilize extradimensional spaces, such as rope trick, a bag of holding, a handy ...


11

No, there is not. The foci for plane shift do not have a listed cost: they are considered negligible and therefore are covered by a Spell Component Pouch: Spell Component Pouch A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for those components that have a ...


8

Cutter, before I start rattling an answer 'round my bone-box, I have to suggest you look at the 'Planescape' setting. It was released for Second Edition AD&D, it's not hard to find on eBay, and it's the best examination of planar adventuring a basher could ask for. Even if you don't want to make use of the setting and cosmology it describes, the sections ...


6

There is no one "Shadow Plane"/"Plane of Shadow"/"Shadowfell" because it is only an archetype that different games use. There is no one canonical "shadow plane". It is the GM's discretion as to what to veto and what to include. Might seem harsh, but a GM has got to do what a GM has got to do. If it works for your game, good. The civilization most players ...


5

I'd suggest changing some of the following to get a unique flavour for every plane: Temperature - a basic change, but if you require players to constantly find water it has a big impact on the game. If they need to melt ice a lot for something to drink, they will hit a problem when the fire attracts monsters. Describe their breath frosting the air and the ...


4

No. An outsider is defined as a creature at least partially composed of the essence of some plane other than the material plane. Also see The Planes for pages of detail on the planes and how they work. A humanoid traveling to an outer plane is a "weirdo" or "stranger" but not technically an outsider. On their home plane, I'm sure Joe Dretch makes more of a ...


4

The confusion comes from the word "Native", which is a bit misleading. The description is: Native Subtype This subtype is applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this ...


3

Lots of things live in the Shadow Plane. For example, the Dark template from Tome of Magic can be applied to any creature; it’s kind of the Shadow Plane equivalent to the Celestial and Fiendish templates. Unlike those templates, however, Dark is quite excellent: among other things, it gives Hide in Plain Sight, as an LA +1 template. (do note that RAW, ...


3

This will start similarly to the second question answer, since it comes from a similar point. The confusion comes from the word "Native", which is a bit misleading. The description is: Native Subtype This subtype is applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, ...


3

I think one of the easiest ways to play on alternate planes of existence, but also the most boring way, is to just have them be "other countries". It's a common solution, especially for high level characters, when the familiar cities and environments they grew up in aren't challenging any more, and you want to introduce newer settings where everyone is ...


3

So according to Summon Monster: This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). Which brings the question: can a Native Outsider be Extraplanar? Extraplanar Subtype This subtype is applied to any creature when it is on a plane other than its native plane. A creature ...


1

So except for the fact that Summon Monster has a set list, you could argue that you should be able to summon "native outsiders" (that is, from the Prime Material) if casting Summon Monster from a non-Material plane, as they are technically extraplanar. However, you have the humanocentric nature of the game to deal with philosophically. Planar Binding works ...



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