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6

Remember that the Astral plane is the major highway between the prime material plane and each outer plane - literally anything could be using that highway: prime material dwellers, Angels, Devils, slaads, githzari, modrons etc. Githyanki are the only creatures described a living on the plane but many others pass through who the Githyanki prey upon. In ...


3

Yikes, planar travel at level 4? Remember, most of the stuff that they will meet in the Astral is powerful enough to get itself there. Whatever enemies you consider placing onto the Astral, ask yourself "How did it get here?" Most of the things that have a decent answer to "how it got here" will be well above level 4. And that brings up the question "Do ...


1

The 4th edition sourcebook The Plane Above: Secrets of the Astral Sea covers this in detail. The lack of 5th edition statistics might not be much of an issue, since your group oughtn't to attempt to fight anything there.


1

There is no well-defined answer. You almost certainly want a demiplane accessible through a portal as your secret area. It's just too trivially easy to bypass otherwise (e.g. Polymorph to Umber Hulk; tunnel to location) On how the portal to get to the demiplane might trigger, the most official answer is "however you want." The Manual Of The Planes gives ...


1

If I was a BBEG and I was truly concerned with someone finding my base or identifying my minions (and potentially connecting them with me), I would not mark them with any sort of arcane sigil, no matter how powerful a spellcaster I was, out of fear that a more powerful (or lucky) caster could come along and detect magic the sigil I put down to identify them. ...



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