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23

Hell is the alignment plane for LE souls. Abaddon is the alignment plane for NE souls. The Abyss is the alignment plane for CE souls. Pharasma's judging process is not specified in the source material.


17

The answer to that is somewhat complicated, and while a soul's postmortem destination is partially influenced by the soul's alignment, that decision process has some other inputs. The Great Beyond says: Pharasma’s Court While the River of Souls arrives at Pharasma’s domain atop the Spire, not all souls undergo the same process. Some souls come ...


10

You cannot shift to the plane that you are on. If you look at the spell description, it's pretty clear about this: You move yourself or some other creature to another plane of existence or alternate dimension. Emphasis mine. The exact same text exists in both 3.5 and Pathfinder. In order to use plane shift, you have to be transporting yourself to a ...


9

There is, RAW, no concept or definition of "owning" a plane While gods can have divine realms, the Forgotten Realms concept of whole Outer Planes ruled over by a small number of gods is both unique to that setting (meaning rules in other sources such as Deities & Demigods do not support it) and not given parameters within that setting. The Outer Planes ...


8

So to go into this in a little more detail... Copyright, trademark, and other IP law is a whole separate standalone thing. If they have a trademark on those terms they'd be registered. I suspect those terms are general enough there's no trademark per se. In fact, you can find out. Check out this TESS search for "dungeon" which reveals "Dungeons & ...


8

The Ordial Plane is not canon While it's a cool idea, the concept originated, as far back as I have found, on mimir.net, and became a popular fan idea from there. But as I say, it was a reasonably well-designed idea and there was a niche the author wanted to fill, so let's talk about that. The Ordial Plane is the Plane of Proof The cosmological model of ...


7

Yes, you can use astral projection from planes other than the Material Plane. The Manual of the Planes describes how spells that access transitive planes such as the Astral Plane function on other planes in the section "Moving Among Transitive Planes" (starting on page 45). Characters generally must use spells or spell-like abilities to access a ...


7

Correct, 4e removed the elemental planes. It vastly simplified the cosmology. Alot of the outer planes had to go with the reduction in alignments. The inner planes, were replaced with the elemental chaos, also as part of the simplification. However very few mechanics in 4e force you to use the default cosmology. When I last played, (which was only a few ...


6

I think the answer to this depends on the setting you have chosen. http://forgottenrealms.wikia.com/wiki/Astral_Plane Describes that "The ramification of [the fact that the Astral Plane overlaps the world tree] is that travel between planes was not easily accomplished without going through the "trunk" of the tree (i.e., the Material plane). Direct ...


6

To the best of my knowledge, this has never happened in-setting or in a canon source, so no-one knows the answer. Even going outside of Pathfinder's canon and looking at D&D's long history of planar adventures, demiplanes have collapsed, outer planes have drifted away from the great wheel, inner planes have run aground on Prime worlds, but the Prime as ...


6

Cocytus is the frozen seventh layer of Hell in the Pathfinder cosmology.


4

Your key resources on getting more detail than the Dungeon Master's Guide offers are the Manual of the Planes, and supplements like The Plane Above and The Plane Below (for the Astral Sea and Elemental Chaos, respectively). The planes are not each separate universes. Travel between them is another matter entirely. As I write about in What are the planes ...


3

I believe that ownership of planes (barring lawful-aligned planes which are likely to have actual laws governing their ownership) is probably not a legal state. Lolth probably owns her layer of the Abyss by killing everyone else who lays claim to it and loudly proclaiming it to be hers until everyone agrees that she is the undisputed owner of the layer. To ...


2

Yes, a creature CAN cast Astral Projection from any plane AND their physical bodies CAN move from Plane to plane (just not of their own Volition) while "traveling." Note that this spell is different from spells like Blink & Ethereal Jaunt which interact with the Ethereal Plane because only certain planes touch the Ethereal Plane, Material Plane being ...


2

As long as you are on a plane that is touching on the astral plane, the spell should work. There are however very few planes that don't. There is nothing in the rules for planar travel in 3rd edition to indicate that the material plane interacts with other planes in a unique way. In all likelyhood, the spell description simply assumes that you are on the ...


2

A Planar Shepherd-specific List Is Probably Unavailable... ...but the Web site Oryan's RPG Locker has in its Downloads, in both Excel (which I haven't tried) and PDF formats, a document entitled "Monsters and Gods Sorted by Planes." It's extensive, covering (but not reproducing) Dungeons and Dragons 3.X and Advanced Dungeons and Dragons, 2nd Edition ...


2

There's no hard and fast rule, but in lieu of anything else, you could simply choose a random point of interest on that plane as the target, under the assumption that frequently used teleport targets could have a form of resonance that naturally attracts directionless teleportation effects, and then do the 5-500 mile roll from that. Following the point of ...


1

Looking at the handy cosmology map on page 161, we see what looks like a spherical earth flanked by spherical other-earths: The Shadowfell and Feywild. I have always treated the Demi-Earths to be separate plane, and only allow planar travel to them. However, I must define parallel worlds differently than others. In my opinion, a parallel world has an ...



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