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21

I am not sure this is the same for every RPG, but I think this description from the d20pfsrd holds true for all variants of dungeons and dragons, and probably everything that is derived from that systems cosmology. What is a Plane? The planes of existence are different realities with interwoven connections. Except for rare linking points, each plane ...


18

There are three fundamental planes: the Astral Sea, the Elemental Chaos, and the Material Plane. The Material plane contains The Mortal World and its two Parallel Worlds/Planes: the Feywild (from which the Eladrin came), and the Shadowfell. And then there's Sigil, the city of doors, a plane which doesn't quite fit in anywhere and may not rightly exist inside ...


13

It's from a 2e Planescape supplement called Faces of Evil: The Fiends, and while it doesn't appear to be a whole layer, it is all data I can find on official stuff existing on that layer. In short, on the 403rd layer of the Abyss, a Fallen Archon rules the City of Confusion, and several other Fallen Archons are her minions. They try to cure the mortals that ...


11

Yes, there is now only the Elemental Chaos. The previous cosmology has been entirely scrapped. I don't miss it at all: I find the new cosmology far richer and more exciting and fascinating to work with, and D&D 4e's development team thoroughly succeeded in their mission at giving the DM more flexibility in their choices. If you want to run an elemental ...


10

You cannot shift to the plane that you are on. If you look at the spell description, it's pretty clear about this: You move yourself or some other creature to another plane of existence or alternate dimension. Emphasis mine. The exact same text exists in both 3.5 and Pathfinder. In order to use plane shift, you have to be transporting yourself to a ...


9

There is, RAW, no concept or definition of "owning" a plane While gods can have divine realms, the Forgotten Realms concept of whole Outer Planes ruled over by a small number of gods is both unique to that setting (meaning rules in other sources such as Deities & Demigods do not support it) and not given parameters within that setting. The Outer Planes ...


8

So to go into this in a little more detail... Copyright, trademark, and other IP law is a whole separate standalone thing. If they have a trademark on those terms they'd be registered. I suspect those terms are general enough there's no trademark per se. In fact, you can find out. Check out this TESS search for "dungeon" which reveals "Dungeons & ...


8

Ecosystems Material plane creatures reproduce normally, how we would imagine - planar creatures, mostly, reproduce by being created - not all, but elementals, angels, demons, devils and the like all do. Most things with the Outsider type reproduce in this manner. Therefore, any Outsider found on the material plane has a reason for being there. Planar ...


8

Correct - the Great Wheel cosmology was revised in 4th ed substantially. The Elemental Planes merged with the Abyss to become the Elemental Chaos.


7

Correct, 4e removed the elemental planes. It vastly simplified the cosmology. Alot of the outer planes had to go with the reduction in alignments. The inner planes, were replaced with the elemental chaos, also as part of the simplification. However very few mechanics in 4e force you to use the default cosmology. When I last played, (which was only a few ...


7

After hints from @Lord_Gareth and a fair bit of searching, I found what I was looking for: Androlynne, Abyssal Layer 471. It is detailed on page 148 of the D&D 3.5 Fiendish Codex I - Hordes of the Abyss. It is ruled by an Obyrith, Pale Night, so it isn't really controlled by Celestials. Eladrin children are bound here, and Good creatures wage a ...


6

Cocytus is the frozen seventh layer of Hell in the Pathfinder cosmology.


5

Some planar shepherd questions won't generate good answers when the questions are about the class's abilities' interactions with planes outside the Eberron campaign setting. Even the planar shepherd's own Adaptation section is unhelpful, saying, for example, "If manifest zones do not exist in your campaign, the 10th-level ability to create one could instead ...


4

I'd suggest that you read the explanation I found in the d20 pathfinder srd about the planes It states the following: What is a Plane? The planes of existence are different realities with interwoven connections. Except for rare linking points, each plane is effectively its own universe, with its own natural laws. The planes break down into a ...


3

I believe that ownership of planes (barring lawful-aligned planes which are likely to have actual laws governing their ownership) is probably not a legal state. Lolth probably owns her layer of the Abyss by killing everyone else who lays claim to it and loudly proclaiming it to be hers until everyone agrees that she is the undisputed owner of the layer. To ...


3

I think the answer to this depends on the setting you have chosen. http://forgottenrealms.wikia.com/wiki/Astral_Plane Describes that "The ramification of [the fact that the Astral Plane overlaps the world tree] is that travel between planes was not easily accomplished without going through the "trunk" of the tree (i.e., the Material plane). Direct ...


3

To the best of my knowledge, this has never happened in-setting or in a canon source, so no-one knows the answer. Even going outside of Pathfinder's canon and looking at D&D's long history of planar adventures, demiplanes have collapsed, outer planes have drifted away from the great wheel, inner planes have run aground on Prime worlds, but the Prime as ...


2

It depends on how common you'd like to make the magical and divine interactions in your setting. Low Interaction In this kind of setting, the divine powers of other Planes don't send entities or servants of their own accord - if they appear, it's because someone else summoned them there. The interesting part to this is that it means summoning is a big ...


2

A Planar Shepherd-specific List Is Probably Unavailable... ...but the Web site Oryan's RPG Locker has in its Downloads, in both Excel (which I haven't tried) and PDF formats, a document entitled "Monsters and Gods Sorted by Planes." It's extensive, covering (but not reproducing) Dungeons and Dragons 3.X and Advanced Dungeons and Dragons, 2nd Edition ...


2

There is a book called the "Manual of the Planes". It covers the following: The Feywild The Shadowfell The Elemental Chaos The Astral Sea Sigil, City of Doors The Far Realm The Plane of Dreams In each of the above it goes into further detail, explaining highlights in each of the above areas, depicting major cities and ports, places of worship, and other ...


2

There's no hard and fast rule, but in lieu of anything else, you could simply choose a random point of interest on that plane as the target, under the assumption that frequently used teleport targets could have a form of resonance that naturally attracts directionless teleportation effects, and then do the 5-500 mile roll from that. Following the point of ...


2

Some planar shepherd questions won't generate good answers when the questions are about the class's abilities' interactions with planes outside the Eberron campaign setting. That means, as always, Ask the DM The Wilderness of the Beastlands has never received the attention the higher profile planes receive. Like the previous question about the Outlands, ...


1

I did some research into this cause I did not understand your question at first as dragons can be found in any plane but are only native to the Prime plane other then Gem Dragons, Force Dragons and Prism' Dragons. So to answer your question I have to first state that the Question I am answering is their Dragons who live in Arcadia the Answer is yes. Emerald ...


1

Outlands The only thing in Planar Attunment that might make you immune to the spell-removal, divine-removal and distance from spire thing is the 'immune to natural environmental traits of the plane' line. 'Environmental' is defined in the DMG. It does NOT include 'gigantic spell removal Spires'. Also the spell removal is not a listed planar trait. ...


1

'Native to' vs 'Inhabitant of' This came up in another question, but this is different enough that I guess it deserves being brought up again. Lawful Good celestials such as Planetars, Solars, etc are Native to the Seven Mounting Heavens of Celestia. Anything that turns into a Petitioner after it dies is Native to the Prime Material (it has a soul). ...


1

Planar Shepherd From Faiths of Eberron, is the only way I have found to Wild Shape into Outsiders. It limits you to Outsiders native to one specific plane. Certain planes have a good selection, notably Celestia (Celestials are very powerful for their HD total, and there are a lot of them in various splats). If you just want to be a Druid who changes form ...



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