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25

Making the Astral Plane a High-level Destination The Astral Plane is already a mid-level destination. The chart Astral Plane Encounters (DMG 154) lists the minimum Astral Plane encounter as EL 8 with 1 noble djinn (MM 114-5) (perhaps accompanied and captured--so it can grant wishes--by some insignificant-to-the-EL githyanki who lost their mid-level ...


21

I am not sure this is the same for every RPG, but I think this description from the d20pfsrd holds true for all variants of dungeons and dragons, and probably everything that is derived from that systems cosmology. What is a Plane? The planes of existence are different realities with interwoven connections. Except for rare linking points, each plane ...


18

There are three fundamental planes: the Astral Sea, the Elemental Chaos, and the Material Plane. The Material plane contains The Mortal World and its two Parallel Worlds/Planes: the Feywild (from which the Eladrin came), and the Shadowfell. And then there's Sigil, the city of doors, a plane which doesn't quite fit in anywhere and may not rightly exist inside ...


16

I would say, do not railroad them to the material plane. They want to be on the astral plane? Fine. Just give them astral obstacles. Or better, opponents who can track them from plane to plane. You can also use some kind of dimensional anchor, but again, I would advice not to use it to stick them on the material plane. Instead, let them go to the astral ...


15

Yes, they do all have long names. :) The seventeen outer planes are (listed on Manual of the Planes, p. 28) as follows. You can click each one for some information about it. Heroic Domain of Ysgard Ever-Changing Chaos of Limbo Windswept Depths of Pandemonium Infinite Layers of the Abyss Tarterian Depths of Carceri Gray Waste of Hades Black Eternity of ...


13

You've got a few options for forcibly removing a party from the astral, which are largely the same as convincing them to avoid it until they're higher level but don't overlap entirely. Show them the natives While making them fight an Astral Guardian, or Astral Dreadnought, or Githyanki raiding party may or may not be railroading depending on setup, you ...


13

It's from a 2e Planescape supplement called Faces of Evil: The Fiends, and while it doesn't appear to be a whole layer, it is all data I can find on official stuff existing on that layer. In short, on the 403rd layer of the Abyss, a Fallen Archon rules the City of Confusion, and several other Fallen Archons are her minions. They try to cure the mortals that ...


11

Unfortunately, now the party is spamming that planar shift to avoid any obstacles in the Material plane. There is an extremely easy way to make them stay on the Material plane -- give them something to do on the Material plane. Goals, jobs, enemies -- enemies that they wish to defeat, not avoid. Play on their backstories, on their character desires, ...


11

Yes, there is now only the Elemental Chaos. The previous cosmology has been entirely scrapped. I don't miss it at all: I find the new cosmology far richer and more exciting and fascinating to work with, and D&D 4e's development team thoroughly succeeded in their mission at giving the DM more flexibility in their choices. If you want to run an elemental ...


10

To answer the question rules-as-written: Wherever the DM thinks appropriate. There appears to be no answer beyond that (especially nothing as specific as a table of default destinations) using official 3.5e materials - 3PP d20 material or earlier editions may be another matter. For a more useful answer, we need to go beyond rules-as-written (which after ...


10

You cannot shift to the plane that you are on. If you look at the spell description, it's pretty clear about this: You move yourself or some other creature to another plane of existence or alternate dimension. Emphasis mine. The exact same text exists in both 3.5 and Pathfinder. In order to use plane shift, you have to be transporting yourself to a ...


9

Ecosystems Material plane creatures reproduce normally, how we would imagine - planar creatures, mostly, reproduce by being created - not all, but elementals, angels, demons, devils and the like all do. Most things with the Outsider type reproduce in this manner. Therefore, any Outsider found on the material plane has a reason for being there. Planar ...


9

Your campaign is transitioning power levels, and you need to adjust. Just as cliffs aren't an obstacle once a party has Fly, nothing physical is an obstacle once a party has teleport and, later, Dimension Shift. You've been able to railroad them using physical obstacles to this point. Now if you want them to follow your plot, you need to use plot ...


9

There is, RAW, no concept or definition of "owning" a plane While gods can have divine realms, the Forgotten Realms concept of whole Outer Planes ruled over by a small number of gods is both unique to that setting (meaning rules in other sources such as Deities & Demigods do not support it) and not given parameters within that setting. The Outer Planes ...


8

Assuming none of your party is native to the Astral, you could just have some angry githyanki dismiss them; Being hurled to a random location on your home plane is a potentially awesome setup for an adventure and is almost certainly going to be a major setback to their travel plans.


8

Correct - the Great Wheel cosmology was revised in 4th ed substantially. The Elemental Planes merged with the Abyss to become the Elemental Chaos.


7

Correct, 4e removed the elemental planes. It vastly simplified the cosmology. Alot of the outer planes had to go with the reduction in alignments. The inner planes, were replaced with the elemental chaos, also as part of the simplification. However very few mechanics in 4e force you to use the default cosmology. When I last played, (which was only a few ...


7

After hints from @Lord_Gareth and a fair bit of searching, I found what I was looking for: Androlynne, Abyssal Layer 471. It is detailed on page 148 of the D&D 3.5 Fiendish Codex I - Hordes of the Abyss. It is ruled by an Obyrith, Pale Night, so it isn't really controlled by Celestials. Eladrin children are bound here, and Good creatures wage a ...


6

Cocytus is the frozen seventh layer of Hell in the Pathfinder cosmology.


5

Some planar shepherd questions won't generate good answers when the questions are about the class's abilities' interactions with planes outside the Eberron campaign setting. Even the planar shepherd's own Adaptation section is unhelpful, saying, for example, "If manifest zones do not exist in your campaign, the 10th-level ability to create one could instead ...


5

So to go into this in a little more detail... Copyright, trademark, and other IP law is a whole separate standalone thing. If they have a trademark on those terms they'd be registered. I suspect those terms are general enough there's no trademark per se. In fact, you can find out. Check out this TESS search for "dungeon" which reveals "Dungeons & ...


4

Instead of coming up with mechanics that will throw them back to the physical plane or prevent them from entering the astral plane and possibly frustrating your players because they feel you are "trying to prevent them from having fun", I suggest simply talking with them. Explain that their abuse of phase shifting makes it difficult for you to come up with ...


4

I'd suggest that you read the explanation I found in the d20 pathfinder srd about the planes It states the following: What is a Plane? The planes of existence are different realities with interwoven connections. Except for rare linking points, each plane is effectively its own universe, with its own natural laws. The planes break down into a ...


3

To the best of my knowledge, this has never happened in-setting or in a canon source, so no-one knows the answer. Even going outside of Pathfinder's canon and looking at D&D's long history of planar adventures, demiplanes have collapsed, outer planes have drifted away from the great wheel, inner planes have run aground on Prime worlds, but the Prime as ...


3

I believe that ownership of planes (barring lawful-aligned planes which are likely to have actual laws governing their ownership) is probably not a legal state. Lolth probably owns her layer of the Abyss by killing everyone else who lays claim to it and loudly proclaiming it to be hers until everyone agrees that she is the undisputed owner of the layer. To ...


2

Unbeknownst to the party, the ship has always had charges. It just ran out of them. Astral termites infest the ship. Each trip, 1d4 passengers must make Reflex saves or be injured as parts of it break unexpectedly. Repairing the ship causes it to lose its magical properties. Magical fungus starts growing inside hull, spores require Fortitude saves daily ...


2

There is a book called the "Manual of the Planes". It covers the following: The Feywild The Shadowfell The Elemental Chaos The Astral Sea Sigil, City of Doors The Far Realm The Plane of Dreams In each of the above it goes into further detail, explaining highlights in each of the above areas, depicting major cities and ports, places of worship, and other ...


2

There is no RAW list, and there cannot be. As written, Plane Shift is supposed to be extremely inaccurate and random. The important part is: you appear 5 to 500 miles (5d%) from your intended destination This means that no, there is absolutely no way to be less than 5 miles away from your intended destination, and so there cannot be a RAW list of ...


2

Some planar shepherd questions won't generate good answers when the questions are about the class's abilities' interactions with planes outside the Eberron campaign setting. That means, as always, Ask the DM The Wilderness of the Beastlands has never received the attention the higher profile planes receive. Like the previous question about the Outlands, ...


2

It depends on how common you'd like to make the magical and divine interactions in your setting. Low Interaction In this kind of setting, the divine powers of other Planes don't send entities or servants of their own accord - if they appear, it's because someone else summoned them there. The interesting part to this is that it means summoning is a big ...



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