Hot answers tagged

8

I have NOT run Dungeon World online, but I have run two other *World games online, and I've run Dungeon World at a table. I do have a lot of experience running online, and the playstyle I've evolved is similar in a lot of respects to what Dungeon World is trying for. Dungeon World's biggest challenge, regardless of playing venue, is the lack of structured ...


5

In Roll20 One method I've used for sending messages to groups of players on Roll20 is making each group a character and sending a message to that character. Forgive me using a fantasy example, but that's where my experience lies: At the start of a campaign, I'll ask everyone for languages known, looking for ones I know will come up during play. If anyone ...


3

In addition to Longspeak's excellent answer, I'll note that using a chat client that supported multiple simultaneous chat threads that display side-by-side was a big help when I was running Apocalypse World this way. Using multiple chat windows, I could run somewhat-simultaneous scenes if the party split up, or characters who weren't the focus of a scene ...



Only top voted, non community-wiki answers of a minimum length are eligible