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This is probably more straightforward advice than you're looking for, but my primary strategy is to give the DM everything he needs in one post, or at least as much as I can with the information I have. At the most basic level this means providing both attack and damage dice, whether or not I know that the attack will hit, but this also extends into other ...


1) Don't rush things It can be tempting to try and start the game off with a flurry of activity, refreshing the thread constantly, replying to every little thing as soon as possible, pushing players to post as often as possible, but ultimately you won't be able to keep this up. The game will start to slow down, and once that starts, there's no stopping it. ...


You could try Storium. It has quite a nice system optimized for online collaborative storytelling, and an active community with games in multiple genres.


One great narrative rpg online is called "Genesis". One of the best I've ever played. Go to: genesismud.org/play or genesismud.org This is a great fun game to play, and it never really ends...

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