New answers tagged

0

You seriously think that a medieval character wouldn't think of filling a clay flask with lamp oil, putting a rag wick also soaked in oil into the flask, lighting it, and throwing it? That's all a molotov is - and just takes some basic common sense. In this specific case the PCs understanding of what they can do is IMO more realistic than yours. So how do ...


0

You're the DM; its your prerogative to play any way you want. They are the players; its their prerogative not to play with you if they don't like it. Talk to your players and find the sweet spot where everyone is happy or, at the least, minimally discontent.


3

I personally find nothing wrong with either of those expectations. That being said talk to your players. If they don't like the restrictions of the setting perhaps another area would be appropriate. If your players don't like all the rules perhaps you might try another system that is more conducive to a more fast and loose relationship with the rules (5e or ...


0

If you stop following RAW as closely as possible/practical then whats the point of it being pathfinder? If you have provided sufficient backstory then the players should be expected to make characters that are fitting. I was in a game where the DM didnt tell us that it was an almost no magic game, so there were issues with my full caster...


2

Fear The crux of the matter is you are unwilling to rein in a problem player, because you are afraid of the social ramifications. Until that changes, don't expect the player to. Put the game on hold And as @fectin mentions above, stopping the game (at least, temporarily) is probably wise. Continuing along these lines will just add to the resentment you ...


1

Many different options have been covered thus far so I want to focus on the mechanics issues and how to solve that particular set of rules. Mind you this may get tedious for you but it will be useful. Not just for now buy in the future. Rules of the game: In all versions of D&D there are two rules that stand above all. Less known but valid is Rule 1: ...


1

The millennia old social trick, when you can't kick someone out of a group, is to start a brand new group, and get the members of the old group to migrate to the new group. Of course, that individual is a persona non grata to the new group. Through gradual attrition, the original group dwindles down just to that one person and maybe a few others who can ...


1

You said he wants to play 4e and nothing else, right? Make him realize that 4e is maybe the worst game for achieving what he wants. He looks like that kind of guy that sees something cool on some anime or videogame cinematic and wants to imagine his character doing that because it's cool. 4e has rules for improvising, but the underlying philosophy is that ...


0

You are facing a social problem, which you could face in many group activities. Since most other approaches have been tried, here is a new approach: Try to build a second RPG-campaign in parallel and let the old one die This will need some extra time. But just ask some of the other players, if they would be interested in trying a new RPG session, besides ...


-5

everyone has ideas that get shut down by the gm. if you play long enough, eventually you'll throw an idea that doesn't work. it sounds like your player has a much higher percentage of ideas that need to be shut down which is fine. for example, jumping up and stabbing a mech can result in many possible mechanics. the katana doesn't breach, he takes damage for ...


8

You're the GM and if his "play style" is incompatible with yours, and the other players are fine with your style, as you describe, don't enable him and let his controlling behavior emotionally blackmail you into changing the way you run your game. Just run your play style and let him deal with it. If he can't handle it, he can leave. That is NOT "rude" nor "...


71

Stop playing. Here are the constraints you've put on this answer: Player X makes this activity not-fun. Player X will not stop making this activity not-fun. Player X cannot be excluded from this activity. If these constraints are real, you should stop doing that activity. Do something different instead; whether that means movie night, or a different ...


8

To your point there are loads of questions about group dynamics on RPG.SE and a lot of them boil down to talk to the player. IMO the reason they boil down to having an honest conversation is because the goal for everyone is to have fun. If someone isn't enjoying themselves it can often be because of a disconnect between their expectations and those of the ...


8

One of the jobs of the DM is to create a situation where everyone can have fun. It sounds like your campaign is failing to allow this particular player to have fun in the way he wants. He seems to want to feel like a badass that can handle anything, while you have to keep your game balanced and fair. The way I handle these sorts of players (and I have a ...


5

Change your Play-Style Beyond the obvious choice to boot him or talk to him -- since you've said these are not an option -- you can change your play-style to match his. This is the humble approach and it requires the biting of tongues and more than likely his being cool about it. I want to be clear here, this option is putting this player's wants before ...


2

Ultimately, your options are to get your player to change their behavior, mitigate the negative effects of their behavior if they refuse to change, or kick them out. Getting Them To Change Their Behavior You mentioned that you tried talking to this player, to no effect. I don't know the specifics of how you went about this discussion, but it is possible ...


19

You really have two problems here, disguised as one. One is the game time problem of how to mesh what you want out a gaming experience with this kid and two is how to handle group conflict in a passive group that considers the cohesion of the group more important than the game. I'm gonna start with number 2. You say you can't kick him out because it will ...


45

I've got an answer for your problem, which I will address first, and then something for you. Yay! Group Effort This is the one avenue it looks like you haven't taken. You know you haven't taken it, and it seems you're reluctant to do so. Likely because, even if you did get the others behind you, this person would act out, become sullen, and maybe increase ...


8

It may be the case that you need to be cruel to be kind. This has only happened to be once as a DM where a character wouldn't listen to my rulings as a DM. First I asked him if he would be willing to DM, to show me how it should be done, but he refused. After that I told him he'd either have to accept that when I said "it's X and that's the end of it", he ...



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