Tag Info

New answers tagged

1

You need help from Alex and Lulu Having proactive and imaginative players is a bless, because you have to work less, and because the story is more personal if they look for their own goals instead of you throwing challenged at them. So, talk with Alex and Lulu and make the part of the solution. Tell them you want the other two players involved on their ...


1

History: Make a history with the two players where they develop a back story that needs to be solved. Work with them alone to make it interesting and have multitude of ways to create hooks for the group. This way the players rely on them for quests instead of NPCs. Go in deep with them so this way the "Shining Stars" of the group have to rely on them to ...


1

You've put your finger on one aspect: MacGyver, and television in general. Players used to such shows (the A-Team is another classic example) are thinking in that frame. In essence, they're playing one genre - comic adventure drama - and you're trying to run some other one, depending on the game. I've seen untrained people try to use molotovs and set ...


12

Things change. Information in my Shadowrun campaigns always had a shelf life, particularly when it related to something important. Corps don't sit around waiting to be screwed. They practice active security. Corps start to get wind of the fact that 'runners are making use of the sewers, so they make changes to the areas where their facilities interact ...


6

The way to deal with players who fall into a pattern is to throw them curves that disrupt the pattern and force them to adapt. The hard part about this is doing it in such a way that it doesn't just look like you the GM are picking on them. (You are, in a sense, but you're also trying to keep the game from being completely pointless.) It's quite likely ...


6

Most "gadgets" are surprisingly difficult to get right. I know you don't want to focus too much on the Molotov, but it's actually a very good example on how to challenge the feasability of the gadget invented. Molotov: Put flamable liquid into bottle, stick wick to it, light wick, toss bottle. Sounds easy, does it? Getting the right container. It's easy ...


-2

Trivial to create? Ingredients needed 1) A Rag. 2) A bottle. 3) High % alcohol. 1 is easy. 2 Will be extremely difficult. Glass bottles were uncommon in England until 1845. Other countries may be a bit earlier, but if you're talking fantasy, then glass bottles will be a rarity. In Dnd 3.5, a tankard costs 3 copper pieces, and a wine bottle costs 200. A ...



Top 50 recent answers are included