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-1

get them to work together: if you've got one guy who loves coming up with this stuff maybe you could talk to the other players and see if he can help them come up with things for their characters too


4

This can be a real problem. Players can get very excited about the character they've created, and completely neglect the fact that, as a player, it is their responsibility as well as yours to make the campaign interesting for the other players - not just for themselves. Your player is excited, which is always good, but perhaps a bit more excited about ...


3

If everything else fails you can try a technique, I thought up: Give players who feel ignored a prologue. That is a short setup specifically designed for their character. It's usually for a single character although they may choose to involve others short, say 10-15 minutes the first in game thing to happen that evening, e.g. while waiting for the pizza ...


5

Ask the other players what they think is cool about their characters. Have them explain why they made the character, and what matters to them about him/her/it. Ask them why their character is awesome. Look at their character sheets. You'll find flags there, details that directly tells you what they think is awesome, and what they want the story of their ...


5

It doesn't always matter Long story short, I have played a Pathfinder campaign where my Ranger was mostly a support character, and I still really enjoyed playing the campaign. I intentionally didn't seek out the "spotlight", so to speak, so naturally - over the course of many sessions - one of the other characters got sucked into a conspiracy and my Ranger ...


5

Just to add to some very very good answers, here are my 2 pence. Talk with them RPGs are a group activity, an activity in which a group of friends come and talk with each other about fictional characters. The main thing here is the "talking" part and from here I believe that your solution should come. Talk with them after the session; understand why they ...


8

Push your PCs together. You can do this several ways. Your excitable player is going to be the most vocal person at the table no matter what, so to involve the other players, make his vocalizations be with them. Call for a scene. "This is going to impact Simon the Mage, let's see the scene where you two talk about it." If your excitable player's new ...


14

Either through high mortality rates, copious amounts of backstory, or actual force of personality, some characters become more "main" than others. This is something you should be taking advantage of. There are a few things you can do: Ask for more holes in backstory to make a common backstory for other characters. ("We both defended the City of ...


16

Enlist the help of your Creative Player to involve the others. CP is very creative and he is clearly motivated with the game. Explain him you have to focus on the other players and use hooks for them, so he could help you creating those hooks, being in character (he ask the other PCs favours that involve them) or totally out of character (he makes up that ...


2

So in order to add to some already great answers, here are my 2 little pence. Questions It was already written here, but it can't be stressed enough. The basic idea is that through questions you do 2 very different things that help the character to form. The first one is that you give a lead to the past or present of the character. If I ask a character ...


5

Be a good example role-player. Create interesting characters and back stories about them. Create fun and memorable interactions between your characters and the other PCs. If the players want to do the same, they'll follow your lead. I would not do anything more pro-active than that unless they or the GM ask for help. Otherwise, taking it upon yourself ...


6

I find asking questions about the PCs past during camp times helpful. When you are camping in the wilderness at night, gathered around the wildfire, making small talk usually helps things flow into a conservation where everybody talks about their background. I played a game where pretty much all the characters didn't have a background. It was a pretty shy ...


21

Questions Well, the easiest way is to have your character ask or empathize with other characters in play. "This war has to be pretty hard on you. Weren't you a civilian before?" These work well because they can be a chance to roleplay your character and ask valid questions of theirs. Some players get stage fright though, so be mindful of that and ...


7

This is marked as system agnostic, and rightly so. However, there are a few systems where you do directly help with this. (FATE, Apocalypse World, etc.) If you do have a relationship to their characters already, then by all means, poke it and prod it and have fun with it! Role play that directly feeds into roll play and vice versa tends to be the best sort ...



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