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In the Star Wars campaign I am GMing, we ran into a little bit of this. We had an Imperial archaeologist as one of the characters, and he was probably the most dynamic character of the party for that reason. He only lasted three sessions, but they were glorious because of the roleplaying conflict he generated. My advice is to let the conflict play out ...


Our play group is currently running the Skulls and Shackles AP which contains quite a bit of combat in or on the sea. I had considered using the Anchoring + Called combination to hold enemies underwater, removing them from the fight and potentially drowning them, then returning the weapon to hand so as not to lose it. If I had to make a guess, the player ...

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