New answers tagged

-4

everyone has ideas that get shut down by the gm. if you play long enough, eventually you'll throw an idea that doesn't work. it sounds like your player has a much higher percentage of ideas that need to be shut down which is fine. for example, jumping up and stabbing a mech can result in many possible mechanics. the katana doesn't breach, he takes damage for ...


-3

Man I have dealt with this issue SO MANY TIMES and every time I vow to never play again. I had a player that felt it was his goal to be a "saiyin" or "godzilla" of which he found a template online. Thus thinking it was totally legit...As well all here know, that is not the case. Here are some of the approaches that I've taken before Change up the ...


3

You're the GM and if his "play style" is incompatible with yours, and the other players are fine with your style, as you describe, don't enable him and let his controlling behavior emotionally blackmail you into changing the way you run your game. Just run your play style and let him deal with it. If he can't handle it, he can leave. That is NOT "rude" nor "...


26

Stop playing. Here are the constraints you've put on this answer: Player X makes this activity not-fun. Player X will not stop making this activity not-fun. Player X cannot be excluded from this activity. If these constraints are real, you should stop doing that activity. Do something different instead; whether that means movie night, or a different ...


7

To your point there are loads of questions about group dynamics on RPG.SE and a lot of them boil down to talk to the player. IMO the reason they boil down to having an honest conversation is because the goal for everyone is to have fun. If someone isn't enjoying themselves it can often be because of a disconnect between their expectations and those of the ...


7

One of the jobs of the DM is to create a situation where everyone can have fun. It sounds like your campaign is failing to allow this particular player to have fun in the way he wants. He seems to want to feel like a badass that can handle anything, while you have to keep your game balanced and fair. The way I handle these sorts of players (and I have a ...


3

Change your Play-Style Beyond the obvious choice to boot him or talk to him -- since you've said these are not an option -- you can change your play-style to match his. This is the humble approach and it requires the biting of tongues and more than likely his being cool about it. I want to be clear here, this option is putting this player's wants before ...


2

Ultimately, your options are to get your player to change their behavior, mitigate the negative effects of their behavior if they refuse to change, or kick them out. Getting Them To Change Their Behavior You mentioned that you tried talking to this player, to no effect. I don't know the specifics of how you went about this discussion, but it is possible ...


11

You really have two problems here, disguised as one. One is the game time problem of how to mesh what you want out a gaming experience with this kid and two is how to handle group conflict in a passive group that considers the cohesion of the group more important than the game. I'm gonna start with number 2. You say you can't kick him out because it will ...


27

I've got an answer for your problem, which I will address first, and then something for you. Yay! Group Effort This is the one avenue it looks like you haven't taken. You know you haven't taken it, and it seems you're reluctant to do so. Likely because, even if you did get the others behind you, this person would act out, become sullen, and maybe increase ...


8

It may be the case that you need to be cruel to be kind. This has only happened to be once as a DM where a character wouldn't listen to my rulings as a DM. First I asked him if he would be willing to DM, to show me how it should be done, but he refused. After that I told him he'd either have to accept that when I said "it's X and that's the end of it", he ...


0

The game doesn't really try to simulate what could happen in 6 seconds. To its rules, whether your move action used 2/3 or 1/6 of your movement does not matter. Of course, dear friend, this is going to hurt if you start assuming that things work differently than we all know they do, because we won't be playing the same game anymore. Now, this is basically ...


0

Was his exact position fixed? Was it important he couldn't easily get back to combat? If not, consider pretending he was a little bit closer at the start -- having players run towards combat is not really fun. Was he confused by a different edition? IIRC in 4e, you can move, and then charge, round a corner like this, but in 3.5e and Pathfinder your whole ...


2

The key to role-playing a character is in two parts which both come from the theatre: Acting & Writing ACTING: You have already mentioned the first part when you say "I don't find it interesting to invent some "artificial" character, with no real connection with me" which is a problem I sometimes call buy-in. If you cannot connect to your character, ...


2

Most of the other answers have focused on the right answer to talk to the other players like adults. All good. But what happens in game? Make the mistake part of the story you are telling. Find an explanation why said power was (is) more powerful for that one character. Is it a blessing from the gods? A curse from some demon? Something even more nefarious? ...


19

What you don't do Don't bring this up in the middle of a dangerous battle, when the player tries to use the power at a crucial juncture. (Then the GM rules it illegal, some PC bites the dust, and it's all your fault.) Who do you talk to first? It's all got to do with personalities I don't really think there's a correct answer, in the general sense, ...


4

The best way to deal with this is the first time it happens to just say to everyone: "X doesn't work like that", however, that ship has sailed. As the next best option, at the start of the next session say "You know how awesome that X was last session, well I looked it up and, turns out, RAW it's not as awesome as we thought. It can only do Y, going forward,...


8

This isn't something which every player is prepared to do, but, if you have any game mastering experience or aptitude at all, you could do something which I have done as a player for basically the same reason. (Almost. In my case, the reason wasn't to demonstrate why allowing a bad rule interpretation to persist would be game-breaking and un-fun. In my case,...


21

I think the easy and short answer here is to "Talk to the GM and go over the details of the rule in question with them and then let them handle it." You said you were between sessions, so now would be a good time to bring it up with the GM. Mention you have noticed something that you didnt think was correct according to the RAW so you did some reasearch, ...


2

Personally, whenever I want to play a character that isn't just 'me, but a ranger' I'll think back to books I've read, pick an interesting, well fleshed out character from a book, and then mold them for the setting. This works best if the character has been well fleshed out, and even better if the book's been written in such a way to reveal their inner ...


2

I used to keep a small note file of my character's quirks, history, and personality traits on hand while role playing characters much different from myself, and then I would review it regularly as the game moved forward so that I could remind myself often - almost like a set of 'what would [my guy] do?' instructions. Like others said - there's nothing wrong ...


2

It's the same for me. Much like video games, I have issues with playing a game through in particular ways. I have issues playing as a woman (not being sexist - just as a guy, to me it feels weird); and a lot of the time I struggle sticking with an "evil" character. So in RP, I tend to create characters that fit my personality - Neutral good, always male, ...


1

When I first started playing I had no idea what to expect so I just did what I thought was right at the time. As that progressed I got to know my character and was able to play him more. I didn't get round the writing my back story until I'd levelled up the first time. I write stories myself so when I wrote my characters back story I strung together ideas ...


2

On the simplest level, filter your reactions and decisions through the viewpoint of your class, alignment or race (for a typical FRPG, flavor for other systems). An elf would react to a bar fight very differently than a half orc, or a fighter very differently than a warlock. Don't fall into the "My Guy wouldn't do that" trap, though. Use the viewpoint to ...


2

I think it's normal, at the begining I always made the same characters, usually wizards or if I was feeling lucky some ranger. After a while this gets old, and you get bored of playing always the same characters, so I started playing deeply flawed characters, even if it means my character would die after a few sesions (because my alignment was opposite to ...


4

What would Jesus do? Or rather what would a hybrid of Valmont and Arsène Lupin do? Clearly, their reaction to some stimuli should be very different from yours. This is a trick I use all the time as GM and player: pick two, or more characters from fiction (books either fictional or historical, movies, plays, TV series) and mash them together. Add a dose of ...


5

Don't try to be creative on demand Don't try to conceive of your next character holding dice in front of a blank character sheet. Consider it while (or after) reading a book or watching a show or movie, reading the news, or going about your life. The Mysterious Elf Generator Some RPG players play the same character with different names, over and over. ...


16

That's okay. I've played in a lot of games and I don't usually roleplay much either. The most important advice I have for beginning roleplayers is to roleplay someone who isn't annoying. Too many people decide to roleplay a thief, or a racist, or a bully. If the other characters don't like having you in the group, the players probably won't like having you ...


8

I can't make any claims as to what is normal or not, but I can say I have observed other players who tend to "role-play themselves" or to role-play very similar characters who are not themselves, so it seems not uncommon. I can also say that as the years have gone by, I have found myself creating and playing characters farther and farther away from my own ...


23

I think that feeling is perfectly normal and probably pretty common with new players. For some, it may be a comfort issue, where they aren't comfortable acting not like themselves and for others, it may be an interest issue, where they have no desire to roleplay. Now here is the thing, you don't have to roleplay every variation nor do you have to roleplay at ...


0

My choice would ultimately be #1 - Find a different group. Ron Edwards' GNS theory talks about Gamists, Narrativists and Simulationists. Everyone sits somewhere a little different on the scale, with some people being extreme towards one end. For example, I'm a hardcore narrativist with a side dash of simulationist. I play for story. I care nothing about '...


1

(First, I must signal that the eidolon could actually have done a larger distance, because of the way to count diagonal movements, but it may not be the point of the question.) It seems your player and you didn't understood yourselves. I will try to point some points that may have bothered him. He had planned that action, placing his eidolon in an ambush, ...


2

All of the groups I run, we have a single standing house rule which overrules them all: "When a rules question arises the GM/DM will make a decision and research the answer for the next game session, where a clarification will be made." This came about from a situation like you described above, a player bringing the entire session to a 'screeching halt'. ...


7

I sometimes tell people: "I'm putting on my houserule hat for this one. I believe this is an official game rule, but just in case it's not, I'm making it a house rule as well." Sometimes I tell people: "here's how I think it works, if you can find a rules citation to prove me wrong we'll rewind, but in the meantime let's keep the game moving." But it's ...


12

Having dealt with this sort of problem in the past, I usually handle it by walking him through is turn, and attempt to anticipate problems before they occur. "Ok, you are making a full move? That would still leave you out of melee range. Now you can move as a second action, but the amount of move you have left won't allow you to attack until next turn." ...


1

Suggest a single night campaign Offer it up as an experiment to the group (and don't drop it on them the night of the campaign). I've developed a one night scenario and I want to do an experiment in which everyone plays in character (or everyone is immersed in the game or whatever criteria you want to impose). Who's in? If someone is definitely not ...



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