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3

How can I keep these players entertained, while still ensuring that the party is in danger? (e.g. I want characters to fall unconscious if their plan fails). First off, these are not the same thing. I'll get to that after answering as asked though. Steal from Dungeon World. In DW, when a player drops they see beyond the veil of death and then roll to ...


12

As a preliminary note, a good solution to this problem will (as usual) involve talking to your players. Ask them if they think this is even a problem, and if so, what kind. You may find that they enjoy being reckless and don't mind dealing with the consequences, even if that means inaction or even death for their characters. If so, congratulations: you're ...


27

Give them an NPC to control until their own character can rejoin the story. If there's an NPC ally in the scene, that'd make a lot of sense. But more likely and perhaps even more fun, you can give the player an enemy to run in the scene! Hand them your notes for one of the NPCs and let him or her spend some time on the dark side. This lets the player ...


1

Any homebrew-based would, like KorvinStarmast aptly said, be very opinionated unless carefully and extensively playtested. I'd like to offer another tool however: reflavouring. Dragonborn, and Aarakockra, (available from the elemental evil's player's companion) could easily be reflavoured as a half-dragons or a dragons cursed in semi-humanoid form (which is ...


2

TL;DR: Usually, the same as the average level of the other PCs. But, a new player with no D&D experience should learn the ropes with a level 1 character first. They'd most likely need to gain some levels with that character before joining your 9th-level party. The Dungeon Master's Guide actually has something to say on this very topic. On page 134, ...



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