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11

This is probably more straightforward advice than you're looking for, but my primary strategy is to give the DM everything he needs in one post, or at least as much as I can with the information I have. At the most basic level this means providing both attack and damage dice, whether or not I know that the attack will hit, but this also extends into other ...


3

Some really good answers here. One thing I'm surprised I don't see mentioned: You say a large portion of why the player is so cautious is a previous encounter that went poorly, so now when he sees something similar he runs. I might put the party in a situation where I'm sure that they'll want to run, but make it so that they can't. Either they're somehow ...


0

I have two ways to deal with this: Way 1 Encourage the players. The players are most likely a bit scared and shocked from the battle. Narrate a scene where a character does something awesome. E.g. A goblin sneaks up with a nasty dagger but player hears and turns around with his sword and decapitates him. Obviously you may want to add more than just a few ...


0

A potential problem here is that your character may not feel as if the quest of being a detective will not be suited to their character. They may also be bored or restless by the prospect of investigating if they really want some action or a battle. If this is the case, keep this player feel wanted and needed or give your player some fights along the way. ...



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