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Create a mentor NPC that understands what's going on. Your players seem unable or disinclined to follow the plot threads, so put them in touch with an NPC who understands what's going on but needs their help to address the problem. This is a great opportunity for the Gandalf or M archetype: a character who has too much on their plate to take care of ...


11

You're in quite a difficult situation. Your players don't have information, don't have many leads, have one dead party member, and have been launched into confusion. Slow down the overarching plot of your game - grind it to a halt for now, if you need to. Your players (and their characters) both are not ready for it and do not have the information they ...


4

It sounds like you've got the makings of a good campaign already but don't know how to deal with the point you've reached without railroading the players. If that's so, there really is nothing wrong with a tiny bit of railroading, particularly if (as it seems) the players are floundering a bit and don't know where to turn. In these situations, players are ...


1

It sounds like you created an Elder Evil of your own and are running it according to the pace at which you set the events to, this is mostly out of the players control as the events are always larger then the players have any clue about. I suggest you add in the "Notice the Sign" checks to give your players knowledge that they would have no ability or clue ...



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