Hot answers tagged podcast
Knights of the Night normally play WoD, but they have a significant collection of podcasts that catalog their two Dresden campaigns. They run a nice balance between role playing and explaining mechanics to their listeners, and the shows are pretty well edited.
As for software, I've used Audacity to record and post-process play session audio. It's well-suited to the job as it handles with ease the very large file sizes that you'll get recording hours of audio. As an editor and post-processing tool it is also quite powerful.
To record, one of the best tools I used is Audio Hijack Pro (costs money, but well spent), coupled with a good omnidirectional microphone I inherited from my past as a musician. Alternatively, you can use the same strategy with a (large) iPod touch or iPhone, which can record audio input. For sharing I strongly suggest a different strategy. Keep notes ...
If it's just one person solo, I am not sure either is all that interesting; I probably wouldn't watch such a thing myself. Certainly the narrative flow wouldn't really be, and the technical would only be useful inasmuch it's an instructional "how to play D&D 101." If going for that, I would definitely show how the game fiction and rules interact. I might ...
A good podcast of sessions (with an interview afterwards with Jim Butcher) were run by the people over at The Walking Eye. Fandible has a longer running campaign of The Dresden Files, and the thing I like about it is seeing the evolution of their games over time as they gain a better grasp on the rules and how to use the storytelling tools.
That podcast was compiled into a playable adventure and released as Storm Tower in Dungeon Magazine #166, with minor changes. As it's a regular article on the D&D Insider site, you can download a PDF copy if you have a D&D insider subscription. A month of D&D Insider subscription costs $10, so you'll be able to download that and whatever else ...
@ladenedge's suggestion of Knights of the Night is excellent. I also found another decent set of podcasts from Actual People Actual Play. If you look through their back episodes, many of them are focused on Dresden. Ironically, they don't record the actual play sessions, but give good commentary on the game and how to effectively run it.
You will need a conference microphone (omni-directional) and some way to connect it to your recorder (i.e. computer). Conference recordings will necessarily have some echo that will diminish quality; unless you want to pad your playing area, you can't avoid it. Making it listenable to others will involve some post-production (filtering and especially ...
The Walking Eye is a mix of discussion and AP, but I believe AP is the heart of the show. The Gamemaster Show (sorry, I'm still limited to one link per post but it's easy to Google) seem to be having some hiccoughs, but they're rooted in AP shows too. But my favourite, hands down, is Actual People, Actual Play, mentioned above.
I used to subscribe to Radio Free Hommelet, that podcast is part of d20 radio network and includes a pathfinder specific podcast called Chronicles as well as several other d20 based podcasts.
Neither the narrative or the technical are as important as the second word you added to both. Flow is what you should focus on. Whether its you and the players fooling around or everyone thumbing through the rule books you need to keep a smooth flow to your recording. Don't be chatting up a storm and suddenly have everyone become quiet as they start looking ...
Think about your goals and needs. If it is primarily a personal recording and tool, audio quality isn't important and you could record directly on a laptop or something (Audacity is great for Windows; if you have a Mac you are all set out of the box). If your goal is listenability, better quality cardioid or omnidirectional mics are a good investment. We ...
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