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27

As BESW said, don't expect the game system to model reality. That said, if you need to figure out stats for potato tea... It's an ingested poison. As the SRD says, Ingested poisons are virtually impossible to utilize in a combat situation. A poisoner could administer a potion to an unconscious creature or attempt to dupe someone into drinking or ...


24

Malignant poison reads As a full-round action, the alchemist can increase the save DC of any poison by 4 and increase its duration by 2 frequency increments (for example, large scorpion venom lasts 8 rounds instead of 6 and drow poison lasts 4 minutes instead of 2). Additionally, malignant poisons take effect immediately and do not have an onset ...


23

As far as I am aware, there is no way to give a creature the incapacitated condition directly. However, there are 4 conditions that give a creature the incapacitated condition as part of their effects. These are: Paralysed Petrified Stunned Unconscious There are a number of ways to apply these conditions without damaging your beloved pet. Within the ...


20

Your GM was right... technically... and depending on the details. And he was right for a reason other than the one he gave. Your explanation of the situation could be interpreted in two ways. When you say: "When I affected an enemy with it, my GM succeeded the 1st save" ...if you meant the enemy had already failed a save before the GM made his 1st ...


16

The Green Dragon's breath is described as: Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one. It is "poisonous gas" the Dwarf gets advantage on the ...


14

So, this is how poisons (and most other afflictions) work: You suffer the effects every time you fail a save The frequency tells you how often you make a save, once the onset time has passed If there is no onset, you make a save immediately The poison is finished when the conditions for a cure are met, or the duration has elapsed For black adder venom, ...


14

The DC for Poison is a formula. The static value listed in a monster's stat block is a convenience so that GMs don't have to calculate it themselves. From the d20 SRD: The Fortitude save DC against a creature’s natural poison attack is equal to 10 + ½ poisoning creature’s racial HD + poisoning creature’s Con modifier (the exact DC is given in the ...


13

All attacks do a minimum of one point of damage regardless of damage penalties. Therefore the poison would still potentially affect the target. If penalties reduce the damage result to less than 1, a hit still deals 1 point of damage. Note that in Pathfinder the rule is slightly different - If penalties reduce the damage result to less than 1, a ...


13

So first of all, the poison list isn't meant to list "anything that could be poisonous if ingested," which includes a lot of stuff, but things that are useful as proper poisons (subtle, easy to deliver, etc.). Compare solanine (the stuff in potatoes) to arsenic (which is listed on the poison table) - not only is it less than half as poisonous (requiring ...


12

There is no rule inconsistency; it is a disconnect between game logic and real-life experience. D&D is not a reality simulator; its mechanics are abstracted and --as you've noticed-- the value of things are proportionate to their use in adventuring rather than the difficulty in making them or the value of their component parts. While many people play ...


12

I don't know the RAW answer, but from a practical standpoint I would say that ingesting a contact poison causes the effects - it IS coming into contact with you, against soft tissue no less! It will also likely get on your lips if it's in a drink. Ergo, eating contact poison should poison you. If the poison is baked into something, or added before/during ...


12

The DM is in his right to say that, but he should discuss it with you or make it clear that this kind of house rule exists beforehand That said, did he specify why it "doesn't make sense"? The poison having 2 saving throws serves to make it harder to resist, so it actually does make sense that those two dice rolls are in place. To directly answer your ...


12

It is a bit unclear what do you mean by the word "affected". If you just delivered poison, then your DM was right. In this case his NPC's first save would be to not be poisoned at all. He doesn't need to make more than that one save no matter what type of poison you use. Check the bottom of this page for "How Do Poisons Work?" summary. But if his NPC ...


9

You gain the effect of an injury poison continuously while the poison remains potent. From the catalogue of poison types (DMG p. 257): Injury. A creature that takes slashing or piercing damage from a weapon or piece of ammunition coated with injury poison is exposed to its effects. In the case of Basic Poison (PH p.153) the duration is quite ...


9

The books do not appear to specify exactly what effects count as 'poison' for the purposes of Dwarven Resilience. However, the Monk has a similar feature: Purity of Body At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison. And Crawford has stated in a Sage Advice column that this makes the Monk immune ...


8

Although the word "remain" is confusing here, I would tend to answer that yes, you have to make both saves (unless the poison description states otherwise). In the case of drow knockout poison, the results could be expressed as this: Fail/Fail: It knocked you out cold, right from the get-go. Fail/Pass: It got the drop on you, but you shook it off and got ...


8

You would regain consciousness after 1 minute and remain conscious until after the delay poison wears off. This is because "remain unconscious for 2d4 hours" is the secondary damage of the drow poison. You don't receive the secondary damage while under the effect of the slow poison, therefore you will not remain unconscious. If they don't regain ...


8

To add some homebrew poison support, here are a few: A nasty Poisoner PrC. 3.5 implementation of real-world poisons. Rules for creating custom poisons. And to toot my own horn: I have performed an overhaul of the 3.5 poison system myself. It's not so much an addition to as it is a replacement of the old mechanics, but it does make them significantly more ...


8

Scores a hit RAW Attack Roll An attack roll represents your attempt to strike your opponent on your turn in a round. When you make an attack roll, you roll a d20 and add your attack bonus. (Other modifiers may also apply to this roll.) If your result equals or beats the target's Armor Class, you hit and deal damage. It doesn't matter if ...


8

Damage Reduction is covered in the special ability section, under Damage Reduction. Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk's stunning, and injury-based disease. Emphasis mine. Temporary hit points are not covered specifically ...


8

A creature needs only the feat Simple Weapon Proficiency and a blowgun to make all of its iterative ranged attacks The blowgun is the only simple ranged weapon capable of making iterative attacks without devoting additional resources to doing so. Unlike a crossbow or sling, no extra time's needed to load a blowgun. Unlike a thrown weapon, the feat Quick ...


8

The DM should supply a brief narrative to encourage the player to have his character attack the nearest creature appropriately The effects of confusion without narrative support can lead to all sorts of negative metagaming, especially when a character's forced to attack an ally, like the character taking unreasonable and deliberate penalties ("I'm right ...


7

tldr; You could say that ingested poisons work in water similarly to the way inhaled poisons work on land. A very interesting question. I think to start we have to look at how an inhaled poison would work in the natural environment. The particles of the poison diffuse through the air until they are inhaled by the unfortunate victim. For this to occur two ...


7

The best resource available for 3.5 poisons is the Arsenic and Old Lace handbook. Anyway, Master of Poisons from Drow of the Underdark is a must. For one feat, get Poison Use and the ability to apply poisons as a Swift Action. Levels in Shaper to manifest psionic minor creation is also a tried-and-true way to get poisons en masse very cheaply. Wild Cohort ...


7

An Alchemist can(at 12th level) get the ability to make poison bombs(that act as if a cloudkill spell). However as to poisoning a normal bomb, it would actually be completely impossible regardless of anything else before 6th level as applying poison is a standard action and crafting a bomb is also a standard action. Since a bomb degrades unless thrown in ...


7

Slightly off because this is not a direct answer, but if I may, let me examine the premise of this question a bit... There does not always need to be "a point" to a weapon, in the sense that every weapon is superior to all other weapons in some game technical fashion. Weapons have been invented in different cultures and at different points in time. Because ...


7

No, if these attacks were meant to inflict the poisoned condition they would specify. For example, the Sprite has an attack that does this: Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its ...


7

So, I'm not going to pretend it makes sense, but as far as RAW is concerned, you reduce the poison damage too, and you have to reduce the total damage to 0 in order to catch the arrow. Deflect Missiles looks like this: Deflect Missiles: Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon ...


6

I would say you can apply contact poison, but not injury poison, as the hit with the bomb doesn't in and of itself hurt anything until it detonates. The bomb explosion does fire damage, and it's hard to put injury poison on fire. Of course, you can make the bomb poisonous with various alchemist discoveries (e.g. poison bomb). You can require the bomb to hit ...


6

Arsenic & Old Lace For your animal companion, you can consider these options. Virulent Poison (Feat, Savage Species) - +2 DC to a natural poison Deadly Poison (Feat, Save Species) - Doubles secondary ability damage from natural poison. Ability Focus (Poison) (Feat, MM1) - +2 DC for a poisonous attack. Venomous Strike (Feat, DotU) - req. 2d6 sneak ...



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