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23

As far as I am aware, there is no way to give a creature the incapacitated condition directly. However, there are 4 conditions that give a creature the incapacitated condition as part of their effects. These are: Paralysed Petrified Stunned Unconscious There are a number of ways to apply these conditions without damaging your beloved pet. Within the ...


13

The Green Dragon's breath is described as: Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one. It is "poisonous gas" the Dwarf gets advantage on the ...


9

You gain the effect of an injury poison continuously while the poison remains potent. From the catalogue of poison types (DMG p. 257): Injury. A creature that takes slashing or piercing damage from a weapon or piece of ammunition coated with injury poison is exposed to its effects. In the case of Basic Poison (PH p.153) the duration is quite ...


9

The books do not appear to specify exactly what effects count as 'poison' for the purposes of Dwarven Resilience. However, the Monk has a similar feature: Purity of Body At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison. And Crawford has tweeted that this makes the Monk immune to both the poisoned ...


8

The DM should supply a brief narrative to encourage the player to have his character attack the nearest creature appropriately The effects of confusion without narrative support can lead to all sorts of negative metagaming, especially when a character's forced to attack an ally, like the character taking unreasonable and deliberate penalties ("I'm right ...


8

A creature needs only the feat Simple Weapon Proficiency and a blowgun to make all of its iterative ranged attacks The blowgun is the only simple ranged weapon capable of making iterative attacks without devoting additional resources to doing so. Unlike a crossbow or sling, no extra time's needed to load a blowgun. Unlike a thrown weapon, the feat Quick ...


7

Slightly off because this is not a direct answer, but if I may, let me examine the premise of this question a bit... There does not always need to be "a point" to a weapon, in the sense that every weapon is superior to all other weapons in some game technical fashion. Weapons have been invented in different cultures and at different points in time. Because ...


6

One need only make 2 saving throws against each poisoning incident A poison deals its initial damage upon being delivered if the saving throw against it is failed, then, 1 min. later, the poison deals its secondary damage if a second saving throw is failed. But that's all the damage it deals; it doesn't continue dealing damage thereafter. That's according ...


5

The DC remains at 11. For the extra effects you cited to take place, this would have to happen instead. Save against Black Adder venom, DC 11. Failed saving throw. Hit again; Save against Black Adder venom, DC 13. Failed saving throw. Poison's duration extended by half again and consecutive saves against the poison are against a DC increased by 2.


5

No, if these attacks were meant to inflict the poisoned condition they would specify. For example, the Sprite has an attack that does this: Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its ...


3

There are no rules for nonmagically identifying a poison. In general, the rules for poison in 3.x systems aren't very well fleshed out. There is very little information on creating and balancing new poisons, or how purchasing the (presumably illegal) poison ingredients might work, or (as you note), identifying them nonmagically. There is one RAW way of ...


2

The ability doesn't say it changes the onset time or frequency. If it did, it would say so. If it did, King's Sleep would become absolutely amazing, especially if your party could land a bestow curse or other save-reducer first. And could you picture maybe earlier in the fight hitting with a Deadly Cocktail (preferably with Lasting Poison so you can hit ...


2

Yes, frequency is not changed Nothing in the discovery itself states otherwise, which means we have to fall back to the general rules for Afflictions and specifically Poison to look for an explicit link between type and onset/frequency. In the affliction rules, the type section does not mention frequency and frequency does not mention type. As @HeyICanChan ...


1

For anything but "act normally", I would have the DM decide how to resolve the action, but the player gets to describe their confused state (if they want). As a DM, I would have the character use the most natural and direct method of attacking the nearest creature. It clearly implies that you move to whats ever nearest so they take that move action. ...


1

It's 11 until you failed for the second time. As stated in the rules you quoted: [I]f there is still poison active in you when you are attacked with that type of poison again, and you fail your initial save against the new dose, the doses stack. This has two effects, which last until the poisons run their course. It is fail first, stack poisons ...


1

It isn't a Warlock Special Ability or anything but... The Unconcious condition confers the Incapacitated condition. As indicated by the Sleep spell description, sleeping creatures have the unconscious condition. Sleeping creatures are therefore incapacitated. Wyverns sleep more more than 1 minute on a regular basis, ergo Wyverns are regularly ...


1

http://paizo.com/paizo/blog/v5748dyo5lc12 This sums up the rules with the scenarios pretty well. It seems that you do take the damage of the poison on your initial saving throw at the moment you were hit with the poison. you make another save on your turn and start the frequency clock.



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