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23

As far as I am aware, there is no way to give a creature the incapacitated condition directly. However, there are 4 conditions that give a creature the incapacitated condition as part of their effects. These are: Paralysed Petrified Stunned Unconscious There are a number of ways to apply these conditions without damaging your beloved pet. Within the ...


23

Malignant poison reads As a full-round action, the alchemist can increase the save DC of any poison by 4 and increase its duration by 2 frequency increments (for example, large scorpion venom lasts 8 rounds instead of 6 and drow poison lasts 4 minutes instead of 2). Additionally, malignant poisons take effect immediately and do not have an onset ...


19

Your GM was right... technically... and depending on the details. And he was right for a reason other than the one he gave. Your explanation of the situation could be interpreted in two ways. When you say: "When I affected an enemy with it, my GM succeeded the 1st save" ...if you meant the enemy had already failed a save before the GM made his 1st ...


16

The Green Dragon's breath is described as: Poison Breath (Recharge 5-6). The dragon exhales poisonous gas in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 77 (22d6) poison damage on a failed save, or half as much damage on a successful one. It is "poisonous gas" the Dwarf gets advantage on the ...


12

It is a bit unclear what do you mean by the word "affected". If you just delivered poison, then your DM was right. In this case his NPC's first save would be to not be poisoned at all. He doesn't need to make more than that one save no matter what type of poison you use. Check the bottom of this page for "How Do Poisons Work?" summary. But if his NPC ...


12

The DM is in his right to say that, but he should discuss it with you or make it clear that this kind of house rule exists beforehand That said, did he specify why it "doesn't make sense"? The poison having 2 saving throws serves to make it harder to resist, so it actually does make sense that those two dice rolls are in place. To directly answer your ...


9

The books do not appear to specify exactly what effects count as 'poison' for the purposes of Dwarven Resilience. However, the Monk has a similar feature: Purity of Body At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison. And Crawford has stated in a Sage Advice column that this makes the Monk immune ...


9

You gain the effect of an injury poison continuously while the poison remains potent. From the catalogue of poison types (DMG p. 257): Injury. A creature that takes slashing or piercing damage from a weapon or piece of ammunition coated with injury poison is exposed to its effects. In the case of Basic Poison (PH p.153) the duration is quite ...


8

A creature needs only the feat Simple Weapon Proficiency and a blowgun to make all of its iterative ranged attacks The blowgun is the only simple ranged weapon capable of making iterative attacks without devoting additional resources to doing so. Unlike a crossbow or sling, no extra time's needed to load a blowgun. Unlike a thrown weapon, the feat Quick ...


8

The DM should supply a brief narrative to encourage the player to have his character attack the nearest creature appropriately The effects of confusion without narrative support can lead to all sorts of negative metagaming, especially when a character's forced to attack an ally, like the character taking unreasonable and deliberate penalties ("I'm right ...


7

So, I'm not going to pretend it makes sense, but as far as RAW is concerned, you reduce the poison damage too, and you have to reduce the total damage to 0 in order to catch the arrow. Deflect Missiles looks like this: Deflect Missiles: Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon ...


7

No, if these attacks were meant to inflict the poisoned condition they would specify. For example, the Sprite has an attack that does this: Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its ...


7

Slightly off because this is not a direct answer, but if I may, let me examine the premise of this question a bit... There does not always need to be "a point" to a weapon, in the sense that every weapon is superior to all other weapons in some game technical fashion. Weapons have been invented in different cultures and at different points in time. Because ...


6

One need only make 2 saving throws against each poisoning incident A poison deals its initial damage upon being delivered if the saving throw against it is failed, then, 1 min. later, the poison deals its secondary damage if a second saving throw is failed. But that's all the damage it deals; it doesn't continue dealing damage thereafter. That's according ...


5

The DC remains at 11. For the extra effects you cited to take place, this would have to happen instead. Save against Black Adder venom, DC 11. Failed saving throw. Hit again; Save against Black Adder venom, DC 13. Failed saving throw. Poison's duration extended by half again and consecutive saves against the poison are against a DC increased by 2.


5

Yes, frequency is not changed Nothing in the discovery itself states otherwise, which means we have to fall back to the general rules for Afflictions and specifically Poison to look for an explicit link between type and onset/frequency. In the affliction rules, the type section does not mention frequency and frequency does not mention type. As @HeyICanChan ...


4

There are no rules for nonmagically identifying a poison. In general, the rules for poison in 3.x systems aren't very well fleshed out. There is very little information on creating and balancing new poisons, or how purchasing the (presumably illegal) poison ingredients might work, or (as you note), identifying them nonmagically. There is one RAW way of ...


3

Rules as written, the standard way to deliver them in combat is by using them as an injury poison. They're clearly designed for out of combat intrigue arbitrated by the GM. The Poison Vial of Distance allows ranged delivery of contact or ingestion poisons. Favored by assassins, this magical vial allows the application of poisons at a range of up to 30 ...


3

There is no reason you could not throw a contact poison, especially since some creatures spit their poison. If it touches bare skin, or an injured part of their body, yes, the contact poison would be effective. Poisons Contact: These poisons are delivered the moment a creature touches the poison with its bare skin. Such poisons can be used as injury ...


2

FROM YOUR LINK Inhaled: These poisons are delivered the moment a creature enters an area containing such poisons and do not usually have an onset time. For most inhaled poisons, 1 dose fills a volume equal to a 10-foot cube. A creature can attempt to hold its breath while inside the area to avoid inhaling the toxin. A creature holding its breath receives ...


2

The ability doesn't say it changes the onset time or frequency. If it did, it would say so. If it did, King's Sleep would become absolutely amazing, especially if your party could land a bestow curse or other save-reducer first. And could you picture maybe earlier in the fight hitting with a Deadly Cocktail (preferably with Lasting Poison so you can hit ...


1

For anything but "act normally", I would have the DM decide how to resolve the action, but the player gets to describe their confused state (if they want). As a DM, I would have the character use the most natural and direct method of attacking the nearest creature. It clearly implies that you move to whats ever nearest so they take that move action. ...


1

It's 11 until you failed for the second time. As stated in the rules you quoted: [I]f there is still poison active in you when you are attacked with that type of poison again, and you fail your initial save against the new dose, the doses stack. This has two effects, which last until the poisons run their course. It is fail first, stack poisons ...


1

It isn't a Warlock Special Ability or anything but... The Unconcious condition confers the Incapacitated condition. As indicated by the Sleep spell description, sleeping creatures have the unconscious condition. Sleeping creatures are therefore incapacitated. Wyverns sleep more more than 1 minute on a regular basis, ergo Wyverns are regularly ...



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