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14

The DC for Poison is a formula. The static value listed in a monster's stat block is a convenience so that GMs don't have to calculate it themselves. From the d20 SRD: The Fortitude save DC against a creature’s natural poison attack is equal to 10 + ½ poisoning creature’s racial HD + poisoning creature’s Con modifier (the exact DC is given in the ...


13

All attacks do a minimum of one point of damage regardless of damage penalties. Therefore the poison would still potentially affect the target. If penalties reduce the damage result to less than 1, a hit still deals 1 point of damage. Note that in Pathfinder the rule is slightly different - If penalties reduce the damage result to less than 1, a ...


8

Scores a hit RAW Attack Roll An attack roll represents your attempt to strike your opponent on your turn in a round. When you make an attack roll, you roll a d20 and add your attack bonus. (Other modifiers may also apply to this roll.) If your result equals or beats the target's Armor Class, you hit and deal damage. It doesn't matter if ...


7

Damage Reduction is covered in the special ability section, under Damage Reduction. Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk's stunning, and injury-based disease. Emphasis mine. Temporary hit points are not covered specifically ...


7

An Alchemist can(at 12th level) get the ability to make poison bombs(that act as if a cloudkill spell). However as to poisoning a normal bomb, it would actually be completely impossible regardless of anything else before 6th level as applying poison is a standard action and crafting a bomb is also a standard action. Since a bomb degrades unless thrown in ...


7

You would regain consciousness after 1 minute and remain conscious until after the delay poison wears off. This is because "remain unconscious for 2d4 hours" is the secondary damage of the drow poison. You don't receive the secondary damage while under the effect of the slow poison, therefore you will not remain unconscious. If they don't regain ...


6

Looking on the poisons table in the Dungeon Master's Guide, page 297, the poisons table lists the Primary effect of Drow Poison as Unconsciousness and the Secondary effect as Unconsciousness for 2d4 hours, with no mention of the ambiguous "remain unconscious" language. So it appears that the answer to your question is Yes, the character must roll both ...


6

Although the word "remain" is confusing here, I would tend to answer that yes, you have to make both saves (unless the poison description states otherwise). In the case of drow knockout poison, the results could be expressed as this: Fail/Fail: It knocked you out cold, right from the get-go. Fail/Pass: It got the drop on you, but you shook it off and got ...


6

Arsenic & Old Lace For your animal companion, you can consider these options. Virulent Poison (Feat, Savage Species) - +2 DC to a natural poison Deadly Poison (Feat, Save Species) - Doubles secondary ability damage from natural poison. Ability Focus (Poison) (Feat, MM1) - +2 DC for a poisonous attack. Venomous Strike (Feat, DotU) - req. 2d6 sneak ...


6

I would say you can apply contact poison, but not injury poison, as the hit with the bomb doesn't in and of itself hurt anything until it detonates. The bomb explosion does fire damage, and it's hard to put injury poison on fire. Of course, you can make the bomb poisonous with various alchemist discoveries (e.g. poison bomb). You can require the bomb to hit ...


5

Contingency, Poison Spell, and the melee touch spell of your choice The Poison Spell feat from Drow of the Underdark allows you to apply the effects of any contact or injury poison to the target of the modified melee touch attack spell. So pick an appropriate melee touch attack spell, say resistance for ease of access, and have a contingency upon being ...


4

Yes, you make each roll independent of the result of the other. The usage of the term "damage" here is confusing, but is used simply because damage (either in the form of hit point damage or ability damage) is by far the most common effect; you could use the term "effect" instead in order to make it more grammatically accurate. The secondary effect of ...


3

Rather than explain the rules in great detail, I'll simply provide an example. There are two venomous snakes attacking a wizard. They have the following venom: Black adder venom: injury DC 11 1/rd. for 6 rds. 1d2 Con 1 save cures The snakes attack. One hits. The wizard rolls his save (DC 11) and passes. He is not poisoned. The wizard casts magic ...


2

No There does not exist any mechanism through which an alchemist can apply poison to her bombs. Let's consider each case, keeping in mind that bombs are thrown vs a creature's touch AC. Contact Contact poison will not work because there is no effective way to judge if a bomb thrown at a creature actually touches its skin. An enemy wearing a full suit of ...


1

When a creature takes damage from a weapon coated with injury poison, it makes a saving throw. If the creature fails that saving throw, it suffers the initial damage. If, afterward but before 1 minute's elapsed, the creature's the target of the 2nd-level Clr spell delay poison [conj] (PH 217), it's immune to the secondary damage until the delay poison ...


1

I would rule No, simply because of the wording of the second roll. After 1 minute, the subject must succeed on another DC 13 Fortitude save or remain unconscious for 2d4 hours. If you're not unconscious, you cannot remain unconscious, because you aren't unconscious in the first place.


1

Spells that Increase a Venom's Saving Throw DC There are very few of these. I found no items--magical or otherwise--that increased a creature's venom's save DC. The 1st-level Drd spell breath of the jungle [conj] (SpC 39) for 1 min./level at medium range creates a 40-ft.-radius-and-20-ft.-high mist in which poison DCs increase by 2. The 2nd-level Sor/Wiz ...


1

I don’t think so; I’m reasonably sure you have to prepare doses of your venom ahead of time. Drow of the Underdark has this rule under Handle Animal on page 46: Bestow Venom (DC 15): By succeeding on a DC 15 Handle Animal check to handle a vermin that has a poison special attack, you can compel the vermin to give up some of its venom. The creature ...


1

http://paizo.com/paizo/blog/v5748dyo5lc12 This sums up the rules with the scenarios pretty well. It seems that you do take the damage of the poison on your initial saving throw at the moment you were hit with the poison. you make another save on your turn and start the frequency clock.



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