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23

As far as I am aware, there is no way to give a creature the incapacitated condition directly. However, there are 4 conditions that give a creature the incapacitated condition as part of their effects. These are: Paralysed Petrified Stunned Unconscious There are a number of ways to apply these conditions without damaging your beloved pet. Within the ...


9

You gain the effect of an injury poison continuously while the poison remains potent. From the catalogue of poison types (DMG p. 257): Injury. A creature that takes slashing or piercing damage from a weapon or piece of ammunition coated with injury poison is exposed to its effects. In the case of Basic Poison (PH p.153) the duration is quite ...


8

A creature needs only the feat Simple Weapon Proficiency and a blowgun to make all of its iterative ranged attacks The blowgun is the only simple ranged weapon capable of making iterative attacks without devoting additional resources to doing so. Unlike a crossbow or sling, no extra time's needed to load a blowgun. Unlike a thrown weapon, the feat Quick ...


8

You would regain consciousness after 1 minute and remain conscious until after the delay poison wears off. This is because "remain unconscious for 2d4 hours" is the secondary damage of the drow poison. You don't receive the secondary damage while under the effect of the slow poison, therefore you will not remain unconscious. If they don't regain ...


7

Although the word "remain" is confusing here, I would tend to answer that yes, you have to make both saves (unless the poison description states otherwise). In the case of drow knockout poison, the results could be expressed as this: Fail/Fail: It knocked you out cold, right from the get-go. Fail/Pass: It got the drop on you, but you shook it off and got ...


7

Slightly off because this is not a direct answer, but if I may, let me examine the premise of this question a bit... There does not always need to be "a point" to a weapon, in the sense that every weapon is superior to all other weapons in some game technical fashion. Weapons have been invented in different cultures and at different points in time. Because ...


6

One need only make 2 saving throws against each poisoning incident A poison deals its initial damage upon being delivered if the saving throw against it is failed, then, 1 min. later, the poison deals its secondary damage if a second saving throw is failed. But that's all the damage it deals; it doesn't continue dealing damage thereafter. That's according ...


6

Looking on the poisons table in the Dungeon Master's Guide, page 297, the poisons table lists the Primary effect of Drow Poison as Unconsciousness and the Secondary effect as Unconsciousness for 2d4 hours, with no mention of the ambiguous "remain unconscious" language. So it appears that the answer to your question is Yes, the character must roll both ...


4

Yes, you make each roll independent of the result of the other. The usage of the term "damage" here is confusing, but is used simply because damage (either in the form of hit point damage or ability damage) is by far the most common effect; you could use the term "effect" instead in order to make it more grammatically accurate. The secondary effect of ...


4

The DC remains at 11. For the extra effects you cited to take place, this would have to happen instead. Save against Black Adder venom, DC 11. Failed saving throw. Hit again; Save against Black Adder venom, DC 11. Failed saving throw. Poison's duration extended by half again and consecutive saves against the poison are against a DC increased by 2.


2

Yes, frequency is not changed Nothing in the discovery itself states otherwise, which means we have to fall back to the general rules for Afflictions and specifically Poison to look for an explicit link between type and onset/frequency. In the affliction rules, the type section does not mention frequency and frequency does not mention type. As @HeyICanChan ...


2

The ability doesn't say it changes the onset time or frequency. If it did, it would say so. If it did, King's Sleep would become absolutely amazing, especially if your party could land a bestow curse or other save-reducer first. And could you picture maybe earlier in the fight hitting with a Deadly Cocktail (preferably with Lasting Poison so you can hit ...


1

It isn't a Warlock Special Ability or anything but... The Unconcious condition confers the Incapacitated condition. As indicated by the Sleep spell description, sleeping creatures have the unconscious condition. Sleeping creatures are therefore incapacitated. Wyverns sleep more more than 1 minute on a regular basis, ergo Wyverns are regularly ...


1

http://paizo.com/paizo/blog/v5748dyo5lc12 This sums up the rules with the scenarios pretty well. It seems that you do take the damage of the poison on your initial saving throw at the moment you were hit with the poison. you make another save on your turn and start the frequency clock.



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