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16

No. Drinking a potion is explicitly an action. Healing Potion:.... Drinking or administering a potion takes an action (PHB 153) You can draw the potion as a part of the action that you use to drink it, but you cannot drink it as a free action. Correction: It seems that the case is quite strong that drinking a potion is a use of the "Use an Object" ...


14

The general rules for potions only say this on the subject: A creature must be able to swallow a potion or smear on an oil. Because of this, incorporeal creatures cannot use potions or oils. Any corporeal creature can imbibe a potion or use an oil. So it seems that the answer is Yes, they can. You can argue that some corporeal but mouthless creatures ...


10

Assuming you're limited to just potions, the very best you can do is a CL 15 potion of cure serious wounds. That would heal for 3d8+15, and cost 2250g. This is assuming you can find a level 15 caster to brew them for you. However, if he has an alchemist friend with the Infusion discovery, and his ability allows him to drink extracts, then the best he could ...


9

Is it this same Druid? What a troublemaker... Everything I've found relating to this seems to leave the question for the DMG, either implicitly or explicitly. There are a few elements in the PHB that could probably give you some guidance. Foraging for food (PHB, p 183) seems like it would be similar to foraging for herbs, removing that character from the ...


8

No - Unless you also have 3 Clerics, it'll take 3 days Magic Items creation rules state that: (emphasis mine) Creating an item requires one day per 1,000 gp in the item’s base price, with a minimum of at least one day. Potions are an exception to this rule; they always take just one day to brew. The character must spend the gold and XP at the beginning ...


8

Magic items almost always take a minimum of a day to craft, but Pathfinder implemented a quick-crafting feature for certain low-level consumables that players are likely to craft a lot of (like first level potions and scrolls of, say, Cure Light Wounds). The 2-hours-per-potion is an exception to the normal rules to allow you to craft cheap potions faster, ...


7

Can a creature with the feat Brew Potion brew multiple potions in a day? No. The Benefit of the feat Brew Potion (PH 89) reads, in part, You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures. Brewing a potion takes one day. Emphasis mine. Thus no matter how many times the creature could have ...


5

Assuming the player has not used their free object interaction that turn they can fish a potion out, then drink it with the Use an Object action. If a thief does this they can do it as a bonus action. The reason for this is because none of the gear in the equipment section refers to Use an Object. However, the Use an Object action in the combat section ...


5

You could borrow from an earlier edition of D&D. In AD&D 2e, to make magic items you had to first get the recipe, which was quite difficult (searching ancient tombs, tracking down a sage and convincing them to answer your questions) or you could research it if you were a Wizard or Priest. Then you'd have to find the materials, and then go through a ...


3

I would suggest trying the "Legendary Material" Variant that I created for my tables. It's simple, but need some criativity from part of the master and the players. It is a 3-step process, and it goes like this: Step 1: Research The players research a library, buy a scroll from a wanderer, found the schematichs in a stash. Somehow, they are handled a ...


2

The only thing about potion brewing that master alchemist changes is the highest level of spell you may put in one. All the other limitations on potions are still in effect. For example: Brew Potion Benefit You can create a potion of any [...] spell that you know and that targets one or more creatures. [...] Whoever drinks the potion is ...


2

The general idea that you have is an interesting one, I would caution you to not make it too complicated for players. The point of getting a magic item creation feat is to make it easier to get just the right magic item that you want. If your component rules make it more difficult to craft a magic item than it is to buy it or commission it, then the player ...


2

The necromancy spell Deathwine has a reference to undead drinking potions: In addition, any undead creature (or other creature healed by negative energy) that drinks a potion affected by deathwine is healed of 1d8 points of damage. It seems to me that if any rule in the canonical rule set refers to a specific action then the rule set explicitly ...


1

Prestige Class: Alchemist Savant (This has already been discussed. [MoE pg53]) Familiar/Construct: Improved Familiar 7th lvl; There are homunculus that can be familiars. Might be able to get a Dedicated Wright(Homunculus). Craft Construct Dedicated Wright. You can make multiple of these Constructs. Dedicated ...



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