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8

Assuming you're limited to just potions, the very best you can do is a CL 15 potion of cure serious wounds. That would heal for 3d8+15, and cost 2250g. This is assuming you can find a level 15 caster to brew them for you. However, if he has an alchemist friend with the Infusion discovery, and his ability allows him to drink extracts, then the best he could ...


0

The general idea that you have is an interesting one, I would caution you to not make it too complicated for players. The point of getting a magic item creation feat is to make it easier to get just the right magic item that you want. If your component rules make it more difficult to craft a magic item than it is to buy it or commission it, then the player ...


4

You could borrow from an earlier edition of D&D. In AD&D 2e, to make magic items you had to first get the recipe, which was quite difficult (searching ancient tombs, tracking down a sage and convincing them to answer your questions) or you could research it if you were a Wizard or Priest. Then you'd have to find the materials, and then go through a ...


2

I would suggest trying the "Legendary Material" Variant that I created for my tables. It's simple, but need some criativity from part of the master and the players. It is a 3-step process, and it goes like this: Step 1: Research The players research a library, buy a scroll from a wanderer, found the schematichs in a stash. Somehow, they are handled a ...



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