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43

This might not be as much of a problem as you think. Why? Because munchkining, minmaxing, optimising, whatever you want to call it - is severely limited in 5e. The main techniques for it in previous editions of D&D involved things which are significantly less effective in 5e. Multiclassing has been crippled by the all-important ability score ...


36

Towering Mountain of Rage Right, you want to to propagate Rage effects throughout a tower of creatures. That's.. actually kind of interesting. Beast Totem chain grants Pounce and 2 Claw attacks, substantially improving the combat prospects of all creatures in the tower. Well, the applicable rules are contained here, Pathfinder's Mounted Combat Rules on ...


28

I too come from a wargaming background before I discovered P&P RPG, so I've been through this as well. A few pointers. It's a group thing. Wargaming is often one on one (or if you have a lot of time on your hands, multiple VS multiple). In RPGs you have several players who play alongside a DM. Note that you play WITH the DM, and not AGAINST the DM: ...


26

As a roleplayer who dislikes playing for stats, I loved it when the GM introduced an eggtimer. Players only got a limited time for rules discussions, swapping spells & checking/discussing rules and had to just plough in there and get stuff done. Oddly, the more munchkin-esque members of the party seemed to consider this a part of the crunchy numbers ...


16

Here are the things I'm planning to do in my upcoming campaign to get the characters involved in the story. Emphasize BIFT (Bonds, Ideals, Flaws and Traits) and hook it right into your plot. This is 5e's gift to your style of play. It's not as emphatic about it as other systems, but it's really given mechanical weight to backgrounds. Backgrounds are ...


7

I'm having a similar problem in that I don't much care for that type of book keeping even as a player, and can only imagine it being much harder as a DM. I've gotten some great suggestions for less rules-intense systems if you want to take a look at some (DND 5.e has been suggested, so you might already be halfway there), but here's a few bits of advice I ...


6

The problem as I understand it isn't so much that they optimize characters as trying to optimize how they play while they are supposed to roleplay an encounter. One tactic I've often seen used when "table talk" gets in the way of the game is: The GM can announce "You're in the middle of battle and your lives are in peril -- I expect you to stay in ...


5

I would say that it's a very hard question because there are many ways to play RPG. From my experience, there are also various ways to play wargames, I personally played Warhammer with friends and we tended to make balanced games, of battles with heavy history components, and we had a lot of fun, but as you say, some tend to powergame and it's kind of ...


5

You've been playing RPGs in the same style for many years. Consider breaking out with a sledge hammer. Run a couple of one to three session "quickie" games that are in unfamiliar and rules-lighter systems. Give out pre-made characters, or use a system that includes a quick character-gen method where optimization is difficult or pointless. Tell your ...


4

I had a similar situation with my group (I think 3.5/PF brings the optimization out in folks). First off, talk about the type of game you WANT to have, and stress that combat optimization isn't necessary. Then get their buy-in to prioritize, or at least give equal weight, to non-combat activities. Then have each player give you a stat-free character concept, ...


4

My suggestion is to play softball. Let them know the encounters won't be very hard beforehand, that they don't need to worry about maximum effectiveness and then follow up on that promise. A lot of min-maxing players have grown into that habit because of GMs who run very difficult encounters or saw the need to match a player character's competence with ...


3

Following on the suggestions about the party becoming infamous for their methods, intelligent enemies (especially ones with access to magic) have one very easy trump card: the Delay Poison spell. It stands to reason that the enemy would be aware of the dangerous implications still: seeing as it's a very long-term spell (hours/spellcaster level), it stands ...


2

if I have a character that does or seems to outstrip the other characters in terms of effectiveness, how can I adjust to at least mitigate the resulting problems (over and done encounters, PC envy)? That seems to me like it should be the GM's responsibility, rather than yours. If you are trying to reduce your PC's effectiveness, then you might even be ...


2

The only fix is: House Ruling As every CP2020 player/DM knows, the rules are very fexible but easy to exploit. I'm a long-time CP2020 player and Im still tweaking the rules to make them more "real", for me a 12mm bullet should be, at least, as deadly as a Martial Artist. Some house ruling for melee/martial arts: Melee damage halves soft armor: Blunt ...


1

The best thing you can do is talk to your players and try to understand why they are doing this instead of focusing on RP. What do they like to do (besides stat max)? Are they stat maxing because they are afraid you are going to kill them (or because that happened to them before with another GM)? Are others trying to compete with the "Alpha Stat Maxer?" ...


1

Goals vs. Win Conditions Most RPGs have a goal in play, but not a win condition (a few do, though). Consider the difference between a game about Greek warriors and making a story about their struggles vs. a game about Greek warriors played for tactical success. Figuring out what the Goal of the game is, tells you what good play for the game will be like. ...


1

He's, theoretically, a nice guy This, I think is the heart of your problem. "Theoretically" here, means all evidence points otherwise. Expertise in rules is not reason to play with someone. This isn't like professional sports where you need an expert referee or an expert player to win games. You're here to have fun, and this person doesn't ...



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