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51

Play to your other players' strengths Your barbarian, as you have noted, is very good at dealing high damage to a single target. Maybe even two targets if he took cleave. The aim now is to play to the strengths of the other party members as well. A swarm of 8-10 rats would be easier for a mage with burning hands or sleep than the barbarian. An incorporeal ...


50

Your issue has nothing to do with your Barbarian and his Strength. I assume you're talking about the encounter "Flat on Rat Street" from the adventure Shadow in the Sky in the Second Darkness Adventure Path. I ran that for my party too. They killed the baboon in one hit, downed the loan shark in one hit, and spent the rest of the time with him tied to a ...


45

Don't make all of the bosses suddenly immune, but you can certainly add in strong henchmen with immunities. If I were a big baddie in your campaign (and had a pulse) then I'd be recruiting bodyguards who didn't care about con damage. Especially if the PCs aren't shy about their strategy. Even if so, some divination here and there wouldn't be game-breaking. ...


35

First (assuming your PCs are using poison to do this, but I wish you would clarify this in your question), make sure you understand the poison stacking rules - if you suddenly hit someone with three doses of a 1d3 CON poison (or the spell poison) they are NOT taking 3d3 points of CON a round; they're taking 1d3 with a +4 to the DC and double duration. ...


20

The first recommendation I have is to limit the availability of the poison. Your party has accrued a nasty reputation and merchants are reluctant to sell the reagents necessary. Your party is so renowned for using poisons as a method that the enemy keeps antidotes on hand. Regardless of the party's reputation, the boss sends some thieves in and steals the ...


10

Level 1 is, by far, the best time to be a barbarian. This issue will almost certainly go away quickly after you get a few levels. It may be appropriate to allow the player to be very strong now. While that doesn’t mean the other players should be bored (and there are a lot of good suggestions here about things for them in other answers), don’t take away the ...


6

Traps. I don't know if you do much role playing as well as combat, but a Raging barbarian probably shouldn't take time to consider if he should chase down the fleeing kobolds. I had a DM once who loved to do this with kobolds. They'd run in, fight for a couple of rounds and run away. If you chased them there were always one or two traps. With your loan ...


6

Another option is to use the story to both protect your bosses and raise the challenge instead of relying (exclusively) on a system-based solution. Sure, as others have pointed out, the bosses might get wind of the PCs' tactics and prepare and ready combat countermeasures - but you can, if it fits your RPing style, go for a subtler approach as well. It ...


5

Undead and Constructs are both immune to ability damage and drain (not to mention poisons and disease). Using creatures of those types will remove this strategy as a viable option. Once the players have moved on, you can go back to normal critters...


5

Magic is your friend against Barbarians. He has a huge initiative buff? That's nice. Your wizard pre-cast haste on himself. He has a huge modifier to hit? That's nice. Your wizard has Hold Person (or any other number of disabling 2nd level spells) He can slay hordes upon hordes of monsters with his battelaxe? That's nice. Your wizard has a few ...


2

These types of characters tend to have their niche, and a some very glaring weaknesses. There are four words such characters tend to always dread hearing. Use these words to your advantage. "Make A Will Save" There are quite a few Save or Suck abilities and spells, even at low levels, that very easily lock this type of character down, or inhibit their ...


2

The only fix is: House Ruling As every CP2020 player/DM knows, the rules are very fexible but easy to exploit. I'm a long-time CP2020 player and Im still tweaking the rules to make them more "real", for me a 12mm bullet should be, at least, as deadly as a Martial Artist. Some house ruling for melee/martial arts: Melee damage halves soft armor: Blunt ...


1

A lot of the other answers have covered most of the salient points but I wanted to pick up on something that others have only touched on tangentially. When making the boss immune to con damage it gets pretty dull if enemy casters who normally have less that stellar constitution suddenly have a whole bunch. That's just not cricket. Instead, you need to make ...


1

If the PCs have really gone all-in on this, then they should start getting famous (or infamous?) for it. You can start hinting at this in towns. Once they get famous for their tactics, it starts to make more sense that the villains would hear about them and, if they know the PCs are the ones following them, prepare accordingly. I'm assuming that the players ...


1

Alternate tasks for the party than just killing things would allow the Barbarian to shine in non-combat areas (or be revealed as kinda min-max'y and let other characters shine), and you can just fudge the results if you've got narrative things that depend on him not one-shotting. In particular, the Oracle can get some really cool utility magic, though the ...



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