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19

D&D 3.5 actually has rules for this sort of thing: Unearthed Arcana's character traits and character flaws systems. Traits give you a small bonus for a small penalty. For example, for a fey who can't lie, you might use the Honest trait: +1 Diplomacy, -1 Bluff and Sense Motive. Flaws give you a bonus feat in exchange for a significant non-story penalty. ...


8

Start With a Goal in Mind Optimization in Pathfinder can be class-based, but more often it's goal-based; you want to create a powerful archer, or control the battlefield, or have the smoothest talker to ever talk smoothly. Start with a mechanical goal, since we're talking mechanics, and that'll give you something to focus around for your initial ...


8

As to the question, I think if your motives are honest there's nothing "unfair" about it, no. If I was your DM I'd worry most about your place in the party. With a relatively more powerful character and a bunch of traits that, if role-played honestly, could easily drop the rest of the PC's right in it, how popular do you think your character is going to be ...


7

Optimisation is a game of requirements generation, and quantifying measures of those requirements to test success or failure. The more accurate your requirements, the more accurate the end character. As I write in, Constrained Optimization in Dungeons and Dragons: A Theory of Requirements Generation for Effective Character Creation: The articulation of ...


7

Can't hurt to ask. It's not bad form per se to ask for dispensations, tweaks to the rules, etc., it's common practice. GMs vary in style widely, however. The response to a query like this could be anywhere from an enthusiastic "Oh yeah and you steal people's teeth at night too, +1 to Intimidate but you've got to steal a tooth a week or yours start falling ...


3

According to RAW, yes, I see no reason why you couldn't combine an armored kilt with a haramaki. You might want to get a mithril buckler with that too. I'm not sure about the mock armor. Can you wear it over armor? It doesn't say. I suppose some GMs might allow it, others won't. But that's true for anything of course; the GM can always ban it, and I ...


3

Bear in mind that while these restrictions may be very flavorful, your group's particular gaming style may render them trivial, crippling, or anything in between. If you're mostly dungeon-crawling, you'll find that most of your restrictions are very social-based and will practically never come into play. Inversely, you're in an intrigue/espionage game, ...


3

Yes it's fair to ask, if you do it in a way similar to this. It'd also be fair of your GM to say no. Changing level adjustments is a big power change. I had something similar to this happen in the game I'm currently GMing. A player was playing a very excitable character who wanted to learn absolutely everything about magic. To fit that background, he wanted ...


3

Looking at this handbook (2010), (Be advised that he uses an unusual colour scheme, for people used to modern handbooks.) we can see some general patterns: At the end of the day, you'll be looking for ways to bypass it. The two power that you should have, therefore, are Crystal Shard and Amethyst Burst. Nice, low-level powers that can be augmented well. ...


1

I agree with most everything that Lord_Gareth has said above, only my approach to how I handle my optimization is a little different. [1] Figure out what type of character play style you are aiming for. (i.e. Do you want to be in the thick of it? Nuke from a distance? Control NPCs? Or my favourite, mess up the DMs general game plan?) [2] Once you ...


1

The only fix is: House Ruling As every CP2020 player/DM knows, the rules are very fexible but easy to exploit. I'm a long-time CP2020 player and Im still tweaking the rules to make them more "real", for me a 12mm bullet should be, at least, as deadly as a Martial Artist. Some house ruling for melee/martial arts: Melee damage halves soft armor: Blunt ...



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