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26

You were correct -- by the book, you can absolutely use encounter powers outside an encounter. Healing powers are the most common example of this, but there are others -- for example, the bardic power Words of Friendship, which gives you a boost to Diplomacy, is almost always going to be used in non-encounter situations. As @veritascitor points out, an ...


21

No There's been discussion here to the effect that reliable fireballs simply don't make sense and that it reduces the fighter's uniqueness. Given that dailies are reliable or have miss effects, it's not fair to be able to decide if half-damage is acceptable at this time. Encounters should not be made reliable: they are usable every combat and while it's ...


19

No. The teleport trick is an immediate reaction, not an immediate interrupt. Since it's a reaction, the entire attack occurs before the pixie can teleport away, and the pixie can still get hit. For reference: a reaction to a trigger occurs only after the trigger (in this case, an attack) has been completely resolved. An interruption occurs before the ...


18

Rules as written: When an attack targets "one creature", it targets one creature. The engulf ability of the cube (as detailed in Monster Manual) says nothing about the creatures engulfed being damaged by attacks against the cube. Therefore, you are able to use single-target attacks against the cube without damaging your engulfed friends. Area attacks, ...


17

Present them with challenges that simply using powers from their cards won't solve. No matter how many times you explain it to them, they will forget now and then. But if they solve a challenge by improvising, next time you present them with a challenge, they will remember to at least consider improvising. After you are sure they consider improvising in ...


15

Any class power can be taken by a character if: That character can take powers of that class The class power in question has an explicit level and the character is eligible to take powers of that level. (Either from a newly gained power, or from retraining) The class power is of the same type (attack or utility) This goes for Essentials characters ...


15

Yes, it can. Blasts and bursts extend in the third dimension as they do in the second. And now for proof. First, the discussion where this comes up is in dimensional scramble, here: A Large creature occupies a 2X2X2 cube, and so would be in a burst 1 centred 2 squares up. If any single square (or cube, in this case) of a multi-square creature is in a ...


14

There is nothing explicit within 4e's rules against using powers out of combat.. Some powers, such as the Executioner (Assassin)'s class dailies, have out of combat uses for the power written on the card. Further more, 4e allows you to choose whether you are dealing lethal or non-lethal damage if you damage an enemy to 0 hp without any penalties to you as a ...


14

Generally, conditions and effects stay, however, specific conditions will go away. Dazed has no such exception and stays until it has run its course. If the attacker is dead and the condition is End of Next Turn, then it stays until the attacker's turn in the initiative order comes up. From Conditions: Duration: The effect that imposes a condition on ...


14

Yep, allies are hit too, otherwise it would say "each Enemy in the blast", as is the case on plenty of attacks (For example, Fire Shroud, contrast with Shock sphere).


13

No, you cannot augment the bonus human at-will power at all. From the glossary definition of Augmentable: When a racial trait lets an adventurer choose an extra at-will attack power and the adventurer chooses an augmentable at-will attack power, the power loses both the augmentable keyword and its augmentations. I wouldn't recommend making a house ...


13

It is 2 at-wills, 1 encounter, and 1 daily. Give me a minute and I'll locate the page number for you. From PHB p 27: "At 1st Level, select 2 at-will attack powers... 1 encounter... 1 daily." Edit: Rules compendium just points you to the Player's handbook.


13

You do not use actions to make the secondary attack. The secondary attack happens automatically when you sustain the power: Sustain Minor: The zone persists until the end of your next turn, and you make the secondary attack. There's no other way to make the secondary attack (it only happens when you sustain, and you can only sustain once per round).


13

In an average deadlift, a character with +3 Might and Inhuman Strength have the same level of capability. However, that is nowhere near the whole story. First of all, the game doesn't care about the average deadlift. They only care about deadlifts that might advance the story - and in those cases there is going to be a choice about whether or not to spend ...


13

It means you roll your d20, add your Wisdom modifier, and compare it to the enemy's Will. You don't just compare your Wisdom score to their Will - that isn't what's used here. On Scores and Modifiers If you have 20 Wisdom, that's your wisdom score. 20 wisdom gives you a wisdom modifier of +5. The wisdom score is not used in the roll at all. Aside from ...


13

No, there's no strength limit to forced movement. Pull 2 means pull 2, regardless of the size or weight of the target. This means your players could also use that forced movement on a gargantuan dragon - it's up to you to work out how that works, and really, if they're up against a gargantuan dragon, they need all the help they can get. A lot of sources of ...


13

This is nothing special for power cards in particular - powers in the books share this notation as well. The [W] means your weapon damage dice. Crack your Player's Handbook open to page 276 — the Attack Results section — and look at the right hand side. As in the example it gives: if the weapon you're using for this power is a regular dagger, ...


12

No, Player's Handbook pg 225 An attack that does not deal damage still does not deal damage on a critical hit. This is also part of the DDI definition of Critical Hit.


12

Your DM is wrong in your specific case. I'm not sure whether you're saying delaying doesn't end a sustain -- it does -- so I'll cover readying first, then sustaining. Readying is covered on page 247 of the Rules Compendium and page 291 of the Player's Handbook. Your reading is correct. You would have to sustain before you spent your standard action to ...


12

Warlords have Opening Shove (from the Martial Power book), which does, in fact, push. Warlords who use a two-handed spear or polearm can also take the Longhand Student feat, which adds push 1 to Viper Strike. Warlords who use a greatbow or longbow can take the Adamant Arrow Student feat to add push 1 with Paint the Bullseye. If none of those meet your ...


11

The text in the compendium agrees with the HotFL with the following note: "Update (9/30/2011) Updated in Class Compendium" That seems pretty clearly to me that there is errata in the class compendium that updates the PHB1 power to the HotFL text. Checking the Class Compendium for the Scoundrel Rogue (an update to the PHB1 classes), it agrees with the ...


11

There's a few bits of rules to sift through here. These quotes are from the D&D Compendium. Direct the Strike provokes opportunity attacks Ranged and Area Powers Provoke: If an enemy adjacent to you uses a ranged power or an area power, you can make an opportunity attack against that enemy. Direct the Strike is a ranged power - you're targeting ...


11

Remember that in D&D, damage is very nebulous - and in 4E particularly so: You reduce it not to kill but to defeat - whether through imprisonment, eternal slumber, knocking them unconscious or, ok, murder. Additionally, your damage reflects your skill - it increases as your experience increases. As such, you can decide to deal less damage than your ...


11

In most cases with powers, you have a limited number of choices (this is slightly different for the characters introduced in the "Heroes of" books, but even then you're limited). Most classes can pick 2 at will powers- see the Character Advancement chart in the PHB on page 29, where it tells you what you gain, including 2 at-will powers. In exchange for ...


11

No. The name and the "fluff" text in itallic at the begining of the power just do not matter. The power Inescapable Blade can be used with a Hammer or a Flail for example. The same is true for feats, races, classes, items and everything else. The name is just a (preferably) unique identifier, has no bearing on the actual rules. If you can make it ...


11

Yes, it means enemies and allies Creature A being in the game world. Both adventurers and monsters are creatures. See also adventurer and monster. - Published in Rules Compendium, page(s) 310. There are options for avoiding friendly fire while still laying down a burst/blast zone that includes friendlies War Wizard's Staff feat lets you slide an ...


10

You seem to be talking about the Dilettante. this does not replace anything. It is a bonus Racial power. The first Player's Handbook has the details on page 42 as does Player Essentials: Heroes of the Forgotten Kingdoms on page 252. If it replaced something the text would say it.


10

Maybe Generally you can, but there's one big exception. You can only ever use one free action to make an attack per turn, regardless from what source that attack comes. Free Action[DDI]: Free actions take almost no time or effort. You can take as many free actions as you want during your or another combatant’s turn. There is an exception to that rule: ...


10

The hypnotism power's hit line reads as follows: Choose one of the following effects: The target uses a free action to make a melee basic attack against a creature with a +4 bonus to the attack roll. You slide the target up to 3 squares. (HOTFL 205) This means that you can only cause the target to attack or to move, not both. The attack ...


10

There are really too many options to list specifics. This problem can be addressed through basic mechanics available in some form to most classes and available to all classes through feat trees (check out unusual weapons available through feats) and items. I'll discuss each mechanic and give a level-5-or-below example of a power for each of them. Anything ...



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