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4

As wax eagle says, yes, this combination works precisely the way you want it to. It is, however, substantially less impressive of a combination than you might expect it to be, or than the designers thought it would be. By level 30, weapon dice are an almost irrelevantly small portion of your overall damage. A moderately optimized character should have a ...


3

Yes, it's a Swordmage melee attack power, and Spellsword Perfection changes it's type from encounter to at-will so yes, you can do this.


2

There are a few good strategies to optimal use of this power, and some of them will depend on your friends, some of them you can pull off just by yourself. Let's start with the bad news though: There isn't a power on the rogue or fighter list that is close burst 1 and can be done as a minor action. Let's look at the options that are available: Tact 1: ...


3

The Mind Control super power in Necessary Evil already has a power modifier that takes care of this: Mind Wipe (+3): The controller can manipulate the victim's memories so that he does not remember what he's done while under mind control. Since you have to buy a modifier that makes them not remember that they were under mind control, it follows that ...


2

No, it wouldn't be reasonable to apply the same mechanism. Mind Reading says that — Mind Control doesn't. By default, Mind Control doesn't notify the target that they're being controld... but you never, never play Savage Worlds with default powers. Powers are effects, not complete abilities that actual characters have. They are used to implement character ...


2

Those affected by the Mind Control power are under complete control until released or they break free. Once no longer affected by the power they remember everything they did and said, and any information they gave out whilst under control. It can also be inferred that they have some awareness of what they are doing whilst being controlled, as this explains ...



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