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The game I was reading might have been Worlds In Peril, intended to be a superhero adaptation of the Apocalypse World rules. The similar sections from the October 2014 draft describe the following difficulties Simple – what can you do with ease and so most often use your powers to do? Difficult – what can you, and often do, use your powers to do, ...


11

TL;DR: It does not limit your daily power usage, because there is not a limit on the number of daily powers you can use. Daily powers are granted and used independently of each other. You have two things going on simultaneously here. I'm going to try to attack this from two angles. First let's talk about daily power limits, then we'll get to how this ...


-3

Given you said this is for selecting a 3.5 Wizard's daily spell preparations, I can offer the following suggestion. Every time you level, review your new spells scribed and and spell slot count, and just update 2 or 3 go to lists. The standard I go with is one list for dungeon delving, one for overland travel, and one for downtime/city life. How ever, if ...


11

No. They're completely different rules for two rather different games. None of the Powers from D&D 4th edition are part of D&D 3.5e, and those that happen to have similar names to 3.5e spells work completely differently, and reference rules that don't exist in 3.5e. If you want a spell reference for 3.5e, you're better off cutting and pasting out of ...


5

No, they can't. This is because you didn't use an action that allows you to sustain the grab. The text you've quoted pertaining to sustaining a grab appears to be from the 'Grab' section on page 290 of the Player's Handbook. That section talks about a specific action called 'Grab' that results in a grab. If you use that action, you can sustain it in such a ...



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