Tag Info

New answers tagged

1

Let's reread the power descriptions (emphasis mine). Shape Land – This power directs the creation, modification, or erosion of mountains, hills, lakes, streams, rivers, forests, jungles, deserts, grasslands, tundra, steppes, and other land forms. On the game map, this power allows the creation of land forms within a 1 inch diameter area. Roughly. Using ...


2

There are a number of things that Shape Land does that Shape Climate cannot (such as for example creating mountains, hills or seas) and a number of things that Shape Climate does that Shape Land cannot (such as lowering or increasing temperature, adding fog, violent storms, or other weather features) However, there is indeed an overlap. The example itself ...


1

"I would like help in understanding what happens when the ranger has a bow and triggers this after being hit by a melee strike." He won't provoke an Opportunity Attack from the attacking enemy since it's the enemy's turn. Opportunity Actions (it obviously includes opportunity attacks cause they're opportunity actions) can't be taken on a character's own ...


3

A creature is unable to take opportunity actions on their own turn. So when you attack you will provoke attacks from anyone other that the creature whose action you interrupted. DDI: A creature cannot take an opportunity action on its own turn. The action interrupts some event on another creature’s turn. Also Published in Player's Handbook, page(s) ...


3

I do not believe this is explicitly covered in the RAW. The way I would handle it as GM would be to make it an opposed roll between the rider's Riding Skill if they tried to control the horse whilst the spell was in effect, and the caster's Arcane Skill roll when casting the spell. Where it becomes tricky is whether or not to make the rider roll each round ...


10

Fighter, Monk, Wizard, Sorcerer, Cleric, Shugenja (from Complete Divine), Rogue and Ninja (from Complete Adventurer) Unfortunately, you have selected a massively disparate subset of the classes. Fighter, monk, ninja, and rogue are four of the weakest classes published for all of 3.5 (with Complete Adventurer’s ninja actually probably the worst ...


1

Tome of Battle: Book of Nine Swords The Warblade and Swordsage classes are effectively the 'more options' versions of the Fighter and the Monk. They are slightly stronger than the fighter and the monk, but not as strong as a full caster. BWL's Art of War Fighter This is the best 'Fighter Fix' I found floating around on the web. Notably, it gives ...


0

For example, I play a Barbarian in another 3.5e game, and we've incorporated the Pathfinder rules for Rage powers and Rage rounds per day. It seems that the Pathfinder Fighter isn't any better than the 3.5e Fighter, however. The "simple" answer is to just extend what you're already doing with the Barbarian and use the Pathfinder versions of those ...


1

You have a couple things you can do here in terms of resources without tossing out all your classes and becoming an obsessive optimizer. Tome of Battle - The Book of Nine Swords Tome of Battle is a late 3.5e WotC book which offers a kung fu style "martial maneuvers" system that gives martial characters interesting and powerful things to do. Comes with new ...


0

Also, another equipment based option for teleporting is the Staff of the Traveler (PHB3 pg.212) Critical: You teleport the target 2 squares per plus Property: Whenever you shift, you can instead teleport the number of squares you would have shifted. Power (Encounter ♦ Teleportation): Free Action. Trigger: You teleport using a psionic ...



Top 50 recent answers are included