New answers tagged

1

Wormhole plunge does a few different things. First, on a hit against AC, Wormhole Plunge does Weapon+Cha mod damage. On a miss against AC, Wormhole Plunge does half damage. Second, you can teleport the target Wis mod squares. If he ends this teleport adjacent to an ally, that ally can make a melee basic attack against the target. Third, a zone is created ...


8

It used to one-hit kill non-flying enemies who entered the zone, but that was ridiculous so it was errata-ed. Wormhole Plunge creates a zone. Any time a creature enters the zone, the ardent can teleport it as a free action. Because teleportation, unlike forced movement, does not prevent you from putting the target in midair, ardents could teleport the ...


2

You can become invisible during combat, but using Cloak of Night is an Instant action that's not reflexive. If you are rolling to vanish from sight, that's what you're doing for your round that combat; you cannot shoot or strike and then try to use Cloak. That means it's best to disengage first, as the people who are fighting you have a chance to oppose you ...


1

Body Transformation could be tweaked to cover your desire with a +2cs limitation (the one material limit), and some clever fluff text. As a bonus, you get your instant on and off effect built in. Pick a tough material covered by your power rank, and it counts as body armor to boot. edit: I just noticed that the Alter Ego power would also fit perfectly for ...


0

I must admit I'm not familiar with the SW rules themselves, but my view of the physics behind it would be one of a few options depending on how Force Move works. If Force Move creates force (in the physics sense) with a corresponding backwards force (i.e. when you push against something, it pushes back against you just as hard), then as long as there's ...


3

When the rules talk about squares, they are looking at the 2d map seen from above. Then, flying creatures and creatures that are on top of terrain at a different height come into the equation. The easiest way to model their interaction* is to go into full 3D mode: Areas are now cubes and creatures occupy cubes. If the now-cubic power includes a cube that ...


2

Move, as written, does not discuss using the power on oneself. It is written from the point-of-view of affecting increasingly larger objects, in increasing numbers, with increasing dexterity, at increasing distances. The key points in the write-up seem to be the Silhouette of the object, and the Range from the user. Silhouette begins at 0 (smaller than a ...


-1

So I looked at the rules for Force Move, and I couldn't see anything wrong with taking that particular action. However that spell used on yourself could be broken within the game, so there will probably be some backlash from the GM and/or the GM ruling that action against you, like having your character be magically exsausted or unfocused, which is fine. If ...


2

That is the correct interpretation of these abilities. Raging hunter pounce gives you a full attack, which means that any abilities and effects you have that apply to full attacks apply here too. However, I do want to note that Path of War is currently undergoing errata where the high amounts of damage, particularly from full attacking initiators, is being ...



Top 50 recent answers are included