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25

Your GM is correct. Until you are higher level you are not able to cast higher level spells. The entire point of prestige class entry requirements is to gate entry to more experienced characters, and your interpretation basically reduces to just saying "an arcane spellcaster" which if that's what they meant, it's what they'd say. You need to actually be ...


10

I'm not a native English speaker, so downvote me if I'm wrong, but I understand able as something that can be done. A newborn bird has wings, but he is not able to fly until he fully develops them, and learns how to. More complex example: a plane is not able to fly if the fuel tank is empty, until it is refuelled. But as I said, I'm not a native speaker, so ...


10

According to the srd, no, taking a prestige class does not cause an XP penalty. To grab the quote: Taking a prestige class does not incur the experience point penalties normally associated with multiclassing.


8

Warlock Prestige Class Eligibility Basically, there are three rules: Spell-like abilities have Caster Levels, and therefore things that require a particular Caster Level can be met with a spell-like ability that has sufficient Caster Level. Warlock invocations are specifically arcane, which means they can also meet requirements for Arcane Caster Level. ...


8

Elemental Savant is from Complete Arcane. Their tenth level capstone power Elemental Perfection reads: Elemental Perfection: At 10th level, an elemental savant, through long association with elemental entities and extensive study of their secrets, completely transcends her mortal form to become an elemental creature. Her type changes to elemental. ...


7

Mystic Theurge is a Trap (assuming you enter as the expected Wizard 3/Archivist 3) Gaining 13th-level Archivist spellcasting is not worth three lost Wizard levels, and gaining 13th-level Wizard spellcasting is not worth three lost Archivist levels (actually, the situation at 20 is better than at most levels because you have 17th level on one side and ...


6

“Able to cast” and “Ability to cast” are identical under the rules There is no difference between the wording of these prerequisites. Both refer to the ability to cast a spell of the required level (as in, you can actually cast the spell and have its effect take place), as a spell (Spell-like Abilities don’t usually count), and ...


6

The main problem with Soulbow is that the projectile is always fired from mundane longbow (Complete Psionic, p36): The bolt is identical in all ways (except visually) to an arrow shot from a composite longbow. For instance, a Medium soulbow materializes an arrow that speeds toward the specified target, and if it hits, deals 1d8 points of damage ...


4

The best choice to stay in a monk-role would be to use the "Tome of Battle" class Swordsage for all monk levels, specifically the "unarmed variant". Otherwise, Monk is one of the worst classes in the game. The best choices are to get out of it as soon as possible... unfortunately a Monk 10 is pretty hard to fix. The best choice is probably grabbing some ...


3

When levels in a prestige class stack with levels in a base class for purpose of determining the effects of a given class feature, calculate the benefit of the class feature as if the character had a number of levels in the base class equal to the character's number of levels in the base class plus the number of levels it has in the prestige class. The only ...


3

Assuming normal entry, there is nothing that makes Mystic Theurge worth your while, as KRyan noted already. Assuming early entry via, say, Sanctum spell (or something) you only lose 1 level at each side, but Mystic Theurge ends too soon: after wiz1/arch1/MT10 you don't get to dual-progress anymore. Not that you hadn't any good single-progression choices ...


3

Both existing answers cover Soulbow pretty well. It’s fairly mediocre, but it has its schtick. It makes one of the better archers in the game (archery is bizarrely under-supported), and you can achieve a fairly impressive degree of Single Ability Dependency as mentioned by Jeor. The Soulknife, on the other hand, is awful. The Soulknife’s primary ...


2

There are no ways to make the best of this character, only ways to lessen the pain. If you're cool with accepting that, then let's talk. Of the options you mentioned, Sacred Fist is going to end up being the best for you, though frankly you're entering heinously late and are going to be playing catch-up for your entire career. Still, you can make some ...


1

The Soulbow is a significant improvement for a Soulknife intent on performing ranged combat. These are the main strengths it has: The Soulbow can create and shoot multiple Mind Arrows from the very start of the PrC. A plain Soulknife must wait until level 17 to be allowed to throw more than once per round. And with ranged combat, increasing the number of ...



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