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10

Maybe you mean Effigy Master from Complete Arcane? It is an arcane caster PrC (1) with wondrous item as requirement (2) where the character is as said "Fascinated by the animating force of life itself" (3), gains the class skill "Craft effigy" that allows it to create constructs (4) though there is no healing or cauldron involved. The art for the effigy ...


6

You are correct - you would not gain +1d6 Eldritch Blast As you yourself wrote, you are effectively a Warlock 11 for Eldritch Blast damage, and going up to effectively Warlock 12 does not increase it. But look on the bright side - your Fortitude and Reflex saves go up by 1! If you do not think you will get to warlock level 10 (effective level 13), ...


5

The fleshwarper from Lords of Madness uses grafting to modify and improve his familiar, though it becomes an aberration, not a golem. There’s also no cauldron in the art, though there are a lot of glasses and beakers. Probably not what you had in mind, but just to toss it out there. The art is Note the upgraded monkey familiar.


4

The Technomancer is a prestige class that advances the spellcasting progression of a different class. As such, it isn't a casting class itself. Not every prestige class that add levels of spellcasting (getting "+1 level of spellcasting" basically counts as having one more level in the casting class of your choice for determining several spellcasting-...


4

The signature weapon then becomes a magic weapon (if it wasn’t already) and gains an enhancement bonus and/or special abilities. Since “and/or” includes “or” as an option, the signature weapon could gain just “special abilities” from this feature. This is interesting because there is no mention of this following the usual rule requiring a +1 bonus on the ...


3

Well, you are in luck as the Pathfinder Campaign Setting book "Path of the Hellknight" just shipped and I have it in my hot little hands. The answer is "not automatically, but probably." To quote the book's section on Fallen Hellknights: Fallen Hellknights: While playing an ideal Hellknight can make for a challenging and exciting character concept, ...


2

Yes There is nothing in the rules that says you cannot leave the hellknights once you've taken levels without losing the benefits of those levels. This would be a fairly rare occurrence, since to get to a high enough level to even take those classes you've likely been working in close proximity to the hellknights for a while and get the gist of what they ...


2

Yes... ... if they still meet the requirements for the prestige class. Notably, neither actually requires the character to be evil, only lawful. Sure, you have to prove yourself to the Hell Knights for them to let you in, but once you've slain a devil while being watched by another Hell Knight that prerequisite is always fulfilled. In other words, if the ...



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