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21

Cancer Mage is one of the most notoriously-overpowered classes in the game Only the illithid savant and beholder mage immediately come to mind as more powerful. The ability to ignore the negative aspects of diseases, but only the negative aspects, is extremely powerful, because many diseases do have some kind of “upside” (to make diseased creatures more ...


13

Any time you multiclass, you gain nothing but the features of your new class. Your previous classes don't increase. This is the same regardless of which new class you enter. Instead of gaining the abilities granted by the next level in your character’s current class, he can instead gain the 1st-level abilities of a new class, adding all of those ...


11

You can enter the class as early as 2nd-level, but doing so is pointless as you have no second class to advance. (Arguably, this could advance one class at double-speed, but that’s a terrible idea even for a high-optimization game.) Thus 3rd is the earliest meaningful level to do it. This is pretty typical early-entry stuff; there’s a whole handbook on that....


10

Each morning, you can spend 1 hour in weapon practice to change the designated weapon ... You do it, it's changed forevermore. Or until you do it again.


9

Wikipedia actually has a page that seems to list all of them and their locations: List of prestige classes.


9

Yes, you can by RAW take a second level in Ur-Priest. The requirement of not being able to cast divine spells is a requirement "to become an ur-priest". It is not a prerequisite for taking levels in the prestige class, only for taking the prestige class in the first place.


8

It must be done before; the description has the free action taking place during the casting of the spell. By the time the target rolls a save, the casting is complete and thus it is too late to spin it.


8

It's common to refer to abilities in other classes' descriptions. For instance, evasion of a Scout is defined by reference to the monk class too (Complete Adventurer, p. 13). Most Scout abilities require light or no armor. I'd say that wearing light or no armor is part of the definition and it applies. Why reference at all if you don't want the full ...


8

Getting shield itself Magic Items Items are, in general, a good source of magic that you don’t naturally get from your class. However, because shield is not on the bard spell list (and, somewhat surprisingly, no alternate class features for bard grants it), Use Magic Device may be necessary (but see the drake-helm option, below, for a case when it’s not). ...


7

The prestige class black blood cultist (Champions of Ruin 44-8) gains at level 6 as part of its extraordinary ability feral rage this ability: At 6th level and higher, whenever you hit with both of your claw attacks during a rage, you rend your opponent’s flesh, automatically dealing double claw damage in addition to normal damage. (45) Thus, after the ...


7

The technomancer is a deficient prestige class: the table is not enough to go on, and it lacks any actual textual description of its spellcasting advancement. That means, fundamentally, that we cannot answer the question in any sure or official capacity; official sources failed to provide an answer. As a DM, personally I would look very poorly at a prestige ...


7

It works exactly the same as with any other multiclass character. In your case, your Sorcerer level will increase to 6 and you will gain all the features that a Sorcerer would normally gain when advancing to that level. The advanced spellcasting ability of the prestige class (in this case Dragon Disciple) increases your effective Sorcerer level for the ...


7

Short Version You get Darkvision out to 60 feet, proficiency with all simple and martial weapons, and potentially proficiency with shields (if you have proficiency with any kind of armor). Interestingly, as written, this would include tower shields, but using a tower shield is always a bad idea. Long Version You gain the traits, but not the features, of ...


6

The effects do not take place "when a cancer mage touches someone." The contagion and poison are spell-like abilities, and the "touch" bit simply refers to the touch range of the spells mimicked. The text on spell-like abilities states: A spell-like ability takes the same amount of time to complete as the spell that it mimics (usually 1 standard action) ...


6

The combat medic's evasion works exactly like the monk's evasion Were the combat medic's evasion to work differently from the monk's evasion, the combat medic's evasion description would say so. Instead, the combat medic's evasion description is almost entirely a redirect to the monk's evasion in the Player's Handbook. Without that redirection, the combat ...


6

So, at the 9th level of the planar shepherd class, you gain the following: you become able to use wild shape to change into an elemental or outsider native to your chosen plane, although it costs two of your daily uses of wild shape to do so. For example, if you chose the plane of Mabar, you could become a barghest. In addition to the normal effects of ...


6

Variants are generally not fully developed rules, more akin to fairly comprehensive idea suggestions. You are always going to have to massage variants a bit more than other rules to get them to fit; supplements written after the variant, for example, will almost-never take that variant into account (though it may consider earlier supplemental material, and ...


6

I have never before heard anyone suggest that contemplative would be so restrictive for clerics of an ideal; in every discussion of the class I have read (and it comes up a lot, being a rather convenient source of a bonus domain), the interpretation is that the bonus domain must be one you could have otherwise chosen as one of your original cleric domains, i....


5

There is an infamous feat in Complete Arcane called Precocious Apprentice which gives you one 2nd-level Arcane spell (and only one) which you can take as you take your 1st-level in an Arcane spell-casting class (such as Wizard). The qualification for Mystic Theurge reads: To qualify to become a mystic theurge, a character must fulfill all the following ...


5

levels in a single spellcasting class of his choice If you choose wizard, your number of levels in that class is 5. Your incantatrix and ultimate magus levels stack with wizard levels for the purposes of wizard spellcasting, but for no other purpose, including your nar demonbinder caster level. Whether or not incantatrix or ultimate magus are valid ...


5

The supernatural ability aspect of healing possessed by the prestige class Singer of Concordance (Races of the Dragon 91-6) is unclear as to how it's supposed to function. No errata nor Sage Advice discusses the ability. The DM must rule what, exactly, the aspect of healing affects. House Rules However, were a Singer of Concordance present in my campaign, ...


4

Maybe The way the rules interact is ambiguous, and depends on how one looks at the rules for potionmaking and universal potions. "Yes" Interpretation: "Universal potions are potions" Universal potions are, in their class feature, defined as "a potion." Brew Potion can be used to make all items in the subset of "potions," so it would work fine with ...


4

As bards have Use Magic Device (Cha) as class skill, at such a high level getting a wand of shield should be the cheapest and easiest way to gain access to that spell.


3

I recommend against any DM allowing it, but a (weak) case could be made Alternate Source Spell and Southern Magician are two feats that allow you to use one type (arcane, divine) of spell as the other type. The idea here is to get your cleric class to count as both an “arcane spellcasting class” and a “divine spellcasting class” and use mystic theurge to ...


3

The Features of a type are specifically features of racial hit dice for creatures of that type. Since the alienist (presumably) has no racial hit dice, none of those apply. So that means no change in HP, BAB, or skill points. The Traits, on the other hand, do, so the alienist gets all of those (and loses the Traits of his or her previous type). Moreover, ...


3

A creature with the prestige class chameleon (Races of Destiny 111-7) that uses the extraordinary ability aptitude focus to gain divine focus and that has Wisdom 16 (if a 3rd-level chameleon) or Wisdom 13 (if a 4th-level chameleon) so that it can meet the blighter prerequisite of being able to cast 3rd-level druid spells could, indeed, if he really, really ...


3

So I’m going to lay out a rather unusual build for a fairly unique character. It has an emphasis on Charisma and a subtle mysticism that increases vulnerabilities and windows of opportunity. The build ends up looking like this: \begin{array}{l} \text{RHD} & \text{RHD} & \text{RHD} & \text{LA} & \text{Paladin} & \text{Pal 2} & \text{...


3

I basically see two ways to do this. The first is to go Charisma-based, knowing you’ll still probably need a fair amount of Intelligence and that death attack won’t be available until 13th. The second is to go Intelligence-based, and then rely on skill ranks and other bonuses to have decent Perform. Either way, to use poisons you are going to need the ...


3

No, for prestige classes whenever they advance an attribute it is solely the attribute of the class used to meet the prerequisites. In this case the "arcane spell casting class" would be the wizard, because the wizard was (presumably) the source of your third level spells. To clarify it further, it notes that "he adds his levels to any levels in AN ...


2

Bottom line up front: there are many options here, but I don’t think a second level of beguiler is the best of them. If you took another level of beguiler, you would get the class features of Beguiler 2 (Cloaked Casting, Surprise Casting), and it would progress your beguiler spellcasting (so if you took it after those levels of ultimate magus, just before ...



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