Hot answers tagged

27

There's a factor you missed out on: the square-cube law. As Wikipedia describes it: When an object undergoes a proportional increase in size, its new surface area is proportional to the square of the multiplier and its new volume is proportional to the cube of the multiplier. Let's consider the implications of this for a moment with a cube of water: it ...


20

The Dungeon Master’s Guide sheds some light on why all assassins, as written, are Evil In the Dungeon Master’s Guide, the assassin prestige class isn’t just for someone who kills for hire, but rather quite specifically for a member of a (fairly generic) “Assassin’s Guild,” and that guild requires that you kill someone for no other reason than to enter the ...


17

Cancer Mage is one of the most notoriously-overpowered classes in the game Only the illithid savant and beholder mage immediately come to mind as more powerful. The ability to ignore the negative aspects of diseases, but only the negative aspects, is extremely powerful, because many diseases do have some kind of “upside” (to make diseased creatures more ...


15

No. You can't take the feats granted by your new level until you choose a class, and you need those to qualify for the class. More generally, the level you're taking can't satisfy the requirements for the new class you're taking. Player's Handbook page 6 details the steps of character creation. The very first one is choosing both race and class, while ...


12

It's totally legit for a fighter 3/rogue 4/shadowblade 2 to take that next level as fighter, rogue, or shadowblade Generally, after taking one or more levels in any class—base or prestige—, a character can take levels in any classes for which he meets the requirements and that he isn't barred from entering or continuing (e.g. taking one or more levels of ...


12

Any time you multiclass, you gain nothing but the features of your new class. Your previous classes don't increase. This is the same regardless of which new class you enter. Instead of gaining the abilities granted by the next level in your character’s current class, he can instead gain the 1st-level abilities of a new class, adding all of those ...


11

You can enter the class as early as 2nd-level, but doing so is pointless as you have no second class to advance. (Arguably, this could advance one class at double-speed, but that’s a terrible idea even for a high-optimization game.) Thus 3rd is the earliest meaningful level to do it. This is pretty typical early-entry stuff; there’s a whole handbook on ...


10

Each morning, you can spend 1 hour in weapon practice to change the designated weapon ... You do it, it's changed forevermore. Or until you do it again.


9

There's some fan support for the process the question proposes... This 2014 thread suggests the process proposed in the question, but roots the process's legality in the consensus about various supermount builds (originally, I think, from this 2005 thread but also 2010 and 2012). This 2009 thread and this 2011 thread surrender to the topic at hand rather ...


9

Some prestige classes, like Abjurant Champion, advance specific features of the base class (in this case, spellcasting). From Abjurant Champion, emphasis added: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you ...


9

Yes, you can by RAW take a second level in Ur-Priest. The requirement of not being able to cast divine spells is a requirement "to become an ur-priest". It is not a prerequisite for taking levels in the prestige class, only for taking the prestige class in the first place.


9

Wikipedia actually has a page that seems to list all of them and their locations: List of prestige classes.


8

It must be done before; the description has the free action taking place during the casting of the spell. By the time the target rolls a save, the casting is complete and thus it is too late to spin it.


8

The Wizards of the Coast Web site archives the Prestige Class column "The Swiftblade: Haste Personified." This is the only source for the class. The linked article details the class's requirements, but, just in case, they are also below. Base Attack Bonus: +3. Skills: Concentration 6 ranks, Spellcraft 6 ranks. Spellcasting: Ability to cast haste. ...


8

Qualifying for this class This class has 5 piece of prerequisites. BAB: +3. Knowledge (Engineering) 8 ranks Profession (Pilot) 6 ranks Use Rope 4 ranks. Must possess an airship worth at least 10,000 gp. The means of acquisition are irrelevant. You may also require levels in certain classes depending on your Captain style chosen. All of these ...


8

It's common to refer to abilities in other classes' descriptions. For instance, evasion of a Scout is defined by reference to the monk class too (Complete Adventurer, p. 13). Most Scout abilities require light or no armor. I'd say that wearing light or no armor is part of the definition and it applies. Why reference at all if you don't want the full ...


7

This is a rules loophole, that I think many DMs would see as abusing the rules. If this was intended use, then why bother to write a 3rd level of UT (aside from Tricky Defence)? Just have 2nd level say "You get all skill tricks as favourite tricks, plus one effective level of another class". (likewise for Legacy Champion)


7

The prestige class black blood cultist (Champions of Ruin 44-8) gains at level 6 as part of its extraordinary ability feral rage this ability: At 6th level and higher, whenever you hit with both of your claw attacks during a rage, you rend your opponent’s flesh, automatically dealing double claw damage in addition to normal damage. (45) Thus, after the ...


7

The technomancer is a deficient prestige class: the table is not enough to go on, and it lacks any actual textual description of its spellcasting advancement. That means, fundamentally, that we cannot answer the question in any sure or official capacity; official sources failed to provide an answer. As a DM, personally I would look very poorly at a prestige ...


6

All ranged weapons have a maximum range; beyond this, targets are out of range, and within, they are in range. That is what the arcane archer is referring to. And yes, it is the same in 3.5 and Pathfinder. Gamemastering > Combat > Ranged Attacks (PF), Combat > Actions in Combat > Ranged Attacks (D&D 3.5) The maximum range for a thrown weapon is five ...


6

It's not that bad... With no range listed, the the prestige class blighter's supernatural ability blightfire has a range of 0 ft., therefore centered on a crosshairs adjacent to his space. This means the blighter will be affected by his own blightfire effect.1 But, assuming no shenanigans, the blightfire's effect deals only an average of 17.5 points of ...


6

Mechanically speaking, there is no problem. Other than potentially the requirement of having to kill someone for no reason, which is hard for a Good or Neutral person to meet. (But can easily be waived as well) Classes are generally balanced around their mechanics and there is no "extra power" granted for alignment restrictions. In fact, many classes with ...


6

Variants are generally not fully developed rules, more akin to fairly comprehensive idea suggestions. You are always going to have to massage variants a bit more than other rules to get them to fit; supplements written after the variant, for example, will almost-never take that variant into account (though it may consider earlier supplemental material, and ...


6

So, at the 9th level of the planar shepherd class, you gain the following: you become able to use wild shape to change into an elemental or outsider native to your chosen plane, although it costs two of your daily uses of wild shape to do so. For example, if you chose the plane of Mabar, you could become a barghest. In addition to the normal effects of ...


6

The combat medic's evasion works exactly like the monk's evasion Were the combat medic's evasion to work differently from the monk's evasion, the combat medic's evasion description would say so. Instead, the combat medic's evasion description is almost entirely a redirect to the monk's evasion in the Player's Handbook. Without that redirection, the combat ...


5

Arcane Disciple doesn’t let you cast spells of any level you couldn’t otherwise You may learn these spells as normal for your class The nar demonbinder does not normally learn any 1st-level spells. Arcane Disciple does not give you free spells known, it just adds them to your spell list so that you can select them as normal. I suppose one could argue ...


5

First, this is a homebrew class Note that this is not an official class; you will need to talk to your DM about that. dandwiki.com has a notorious reputation for poor homebrew, but this one seems reasonable enough; a bit on the weak side, but not awfully so for a rogue. There is an official class with similar stylings in Explorer’s Handbook, the windwright ...


5

I am reasonably confident that the answer is no. In the fluff, Siberys Dragonmarks are rare and strange beasts indeed, almost-randomly appearing, in people who previously had no mark at all. The one candidate that came to mind, the cataclysm mage of Explorer’s Handbook, does not do so. Its Dragonmark Secret allows a 10th-level cataclysm mage to manifest ...


5

There is an infamous feat in Complete Arcane called Precocious Apprentice which gives you one 2nd-level Arcane spell (and only one) which you can take as you take your 1st-level in an Arcane spell-casting class (such as Wizard). The qualification for Mystic Theurge reads: To qualify to become a mystic theurge, a character must fulfill all the following ...


5

levels in a single spellcasting class of his choice If you choose wizard, your number of levels in that class is 5. Your incantatrix and ultimate magus levels stack with wizard levels for the purposes of wizard spellcasting, but for no other purpose, including your nar demonbinder caster level. Whether or not incantatrix or ultimate magus are valid ...



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