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1

I've had players with invincible builds. They are a fun challenge: they have weaknesses that you can play to. Can they swim in all that plate when the boat goes down? How fast can they take it off? Will it protect them from lava? Poison? But in general, physical danger like that is just to make fights and situations fun, to make him feel like he's in ...


4

Your friend will be unhappy if you punish their character. The character didn't do anything wrong, the player did. This isn't a roleplaying issue, it's a social issue. So talk to your friend about it. Ask them why they are munchkinning the living daylights out of their character, when the real aim of roleplaying is for everyone to have fun. Ask them how ...


4

I assume we are talking about direct combat as there is pvp tag. I also assume your group sticks with RAW about Diplomacy so it can't affect a PC in any way. Measures against Bluff and Intimidate differs slightly (your third solution of course will negate both problems). Hearing also isn't directly listed as a requisite for both Bluff and Intimidate. Well, ...


3

Are there any other ways to counter a Diplomancer? If you know you are fighting, you can prepare. You are facing somebody with epic diplomacy skills? Why not look for a defense in the real epic? In the Ilias, the heroes are "attacked" by sirens. To not get mad, they seal their ears with wax. That's a 2 copper-piece defense against an epic skill monkey. ...


3

There are some good answers about the rules themselves and the need to be assertive. This answer should complement them, and isn't an alternative for addressing the disruptive behaviour directly. In particular: He tried multiple tines to force a player to RP a sex scene he put them into. Behaviour like this is totally unacceptable and unless a genuine ...


1

Tell the players that you are going to have to stretch plausibility to get them in a group, by having some kind of crazy prophecy or something else that pulls them together - then do that. That kind of thing can fit the fantasy setting, after all. If they aren't worried about how it all fits together, you probably shouldn't sweat it that much either. Not ...


0

If a player has trouble dealing with things going wrong, you really aren't doing them a favor outside the scope of the game by encouraging or coddling this trait. You really should consider how to face it dead on. Can this player deal with frustration in general, and if not, isn't this a good place to learn?


2

The first two scenarios are examples of lacking immersion ("things just happen") resp. suspense of disbelief (the GM is not perfect). You can help your player by showing her that she resp. her character still has power and agency, even if she is not in complete control of what happens. Some specific ideas: Have the local character recognize more from the ...


8

Why don't you have an NPC suggest that he challenge Thor to a duel for Thor's belt? Thor can probably pummel him into the ground. Or, a minor demigod aligned with one of the existing D&D gods in your world can take offense at this fellow's hubris and show up dressed as Thor (perhaps from the legend where Thor had to dress as a woman to get his hammer ...


0

I think you're misunderstanding the purpose of the game. The most important, absolutely critical, core number-one rule in D&D is: Have. fun. The purpose of the game you are playing is not to solve a mystery or advance the plot or defeat the bad guy - those are just steps on the path. The real purpose, is for you and all the players to enjoy playing it. ...


17

While we only have your side of this story, it does not surprise. Small group dynamics often play out like this: in offices, in families, on sports teams, in schools. Someone tries to be the alpha dog. This answer addresses personality styles. The red flag was confirmed by other points, but these two stand out. He actually forced players to play ...


0

It sounds like, this being her first series of games, that she doesn't understand the game. Not only that, but you and she both have different expectations for how the game is played. She seems to think that her character knows things that you think she shouldn't know. Then you have to basically shut her down, which is what is causing her to be frustrated. ...


13

I'm not going to address the specific rules-lawyering cases; others have done so better than I could. I will point out that your ex-GM seems to want all of the great parts of gaming (the creative control, as evidenced by the demand to be able to quest after an artifact that has no place in your game; the mechanical control, as evidenced by the rules ...


44

"OK, you're refusing to accept the rules of the universe. What are the rest of you doing while he is arguing with the universe?" It really is that simple. You do not have to justify your rulings to him, and every time you argue with him you strengthen the impression (for him and the rest of the group) that his way is the only way to play, which would be ...


2

I agree completely with the analysis by CrystalBlue, but I offer another solution. A group of people playing pen and paper is usually a group of friends, or at least people that are somewhat friendly with each other. There are some things only a DM can do, such as preparing a campaign. But the DM is not the boss of the group. For example, anyone can invite ...


80

Alright, it sounds like you have a lot of problems going on here that I'm going to address individually using the ruleset that you've chosen for your game. First off, you're being taken advantage of. There's no easy way to say this, but your friend is attempting to take advantage of you during the course of this game that you're playing. An item to double ...


46

Short answer: Tell this player that he can either play the game with the party, or go home and turn the cheats on Skyrim and play that if he feels like being a god character that doesn't need to bother following rules. Long answer: First: Frenzy and Rage can stack. The wording in Complete Warrior leaves no room for misinterpretation (CW pg. 34). Note ...


2

You have two dynamics intermingled in play here. Differing Play Styles The "problem" player (I'm not really sure he's the problem) likes heavy RP and has a narrativist playstyle (bases decisions on what would make the most dramatic story). About half of your question is just you/some of your fellow players having a different playstyle and therefore ...


16

When a player is hogging the limelight like this, the way to deal with the situation is to stop encouraging them. The player is getting their fun by having everyone's attention focused on them (see this question for a similar situation). (This isn't a bad thing, by the way! It just means you have to make sure that the rest of the group gets their fun, too.) ...


8

Player-to-player Communication How much meta-gaming is acceptable at your table, generally? If "little-to-no" is the basic agreement among the group, you have grounds to object to his breaking the group agreement. If "we do it quite a bit" then it's hard to object on that basis. From your description: Furthermore, he often tries to RP things as ...


8

It sounds like this is an autonomy problem. You have four bullet points, but really the latter three are all part of one larger point: Character knowledge not matching setting knowledge. You say that the character is "from that general area", and that the player complains about the City they found out about 'not being there before'. Unless this is a ...


1

Have The Player In Their Own Session See if the GM and the player can come together and work through the player's branch when the others aren't there. It's as simple as that, honestly, but what if that isn't a viable solution? Give Them A Time Limit When doing these sessions, allot time to reach group. You can provide more to the larger group, make it ...


19

This sounds like a control/comfort thing. The two examples you've given are: (1) she doesn't want to feel like she has heretofore been unaware of an entire city. Maybe some time in the past she'd have wanted to go to that city, had she known it exists. Or maybe she wouldn't. She probably can't figure that out immediately, and it puts doubt in her mind ...


10

You have a disconnect between expectations To me the issue is not that the player is purposefully going against your and it probably isn't a real world problem being vented in your game, but simply that your player has different expectations of the gameplay and the interaction points then you as the DM have. From your description it seems that she expects ...


18

I have a lot of experience with players that act that way. I've had a player like that, at one time or another, so often that it sounds like you're describing my old games. The one thing I will mention is that this is obviously something out of character related. She is frustrated, annoyed, angry, depressed, or some other emotion about something. And ...


28

Sometimes we have to spend about an hour talking her into going along. Stop feeding her. If her character does not want to go along? Well, then the character does not. That's her decision. There is no reason the others should not have fun. Her character does not want to investigate? Well, then the others do it alone and have fun. Do not argue with ...


7

It sounds like your two players are having fun with this rivalry of theirs. It sounds like they aren't trying to be unreasonable. Given those circumstances, I wouldn't suggest that you try to defuse their rivalry in-game at all. On the contrary, why not see if you can bring the other players into it somehow and make it, at least temporarily, the focus of the ...


14

I've used or seen several approaches: At the table: Resolve the Conflict Is the source of their conflict something that can be resolved? For example, competing claims to a barony could be resolved by giving the barony to one character. Resolve the Conflict Permanently If (1) is too mild, let one of the characters kill the other. It ought to be fair to ...


6

Has anyone else managed to deal with this effectively? We had a rather mischievous GM in a Cyberpunk game in school that talked with the two players once and after they would not stop their infighting, had two NPCs hire each of the characters in secret to kill the other PC with a timed device (an explosive cyberware part and poisoned food). Both ...


0

From your comment "It doesn't matter what theme and mood we use", it sounds as if you are constantly starting new campaigns. That may be necessary, but it's never good; and it's hardly surprising that the players don't know 'what will fit' in an entirely new system and setting. What I would recommend is something that is always useful when starting a new ...


1

http://thealexandrian.net/wordpress/8406/roleplaying-games/thought-of-the-day-are-you-sure-you-want-to-do-that If your players are suggesting something which is self-evidently suicidal to the GM, then there has probably been some sort of miscommunication. It’s generally preferable to actually explain your understanding of the stakes to the player to make ...


1

Use "Yes, and..." or "yes, but..." Reacting quickly is perfectly sensible! However, it shouldn't mean that no-one else gets to find out what's going on. If the wall collapsing is primarily narration and wasn't going to trap the players anyway, I would go with something like: GM: You hear a cracking sound- PC: I dive out of the way. GM: OK. The collapsing ...


16

I'm going straight for the kill. Remove Him From The Group There doesn't seem to be any other applicable answer. The biggest red flag here is that he has already been talked to and ignored the feelings of the rest of the party. This is a major no-no in RPing, at least in my groups. Ignoring the next portion of my answer, this alone is the main reason they ...


4

While you might feel like you're on your last resort right now, this really isn't the case. Your options presented might feel very definitive, but this really isn't the case. Killing his character I.E. forcing him to play a new character. This is not recommended. It would only solve your problem if the problem is the character's behavior, and even then, ...



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