New answers tagged

-4

everyone has ideas that get shut down by the gm. if you play long enough, eventually you'll throw an idea that doesn't work. it sounds like your player has a much higher percentage of ideas that need to be shut down which is fine. for example, jumping up and stabbing a mech can result in many possible mechanics. the katana doesn't breach, he takes damage for ...


4

I'm going to present somehwat of a frame challenge here: you might want to eliminate that initial seed of doubt about the player from your own mind. It sounds like you're already off to a worse start than you could have by simply removing your expectations of the player entirely and letting the situation unfold naturally. Simply put: he isn't a problem ...


3

For players who might not show up, or might "not be all there" during play, or who otherwise might fail to play or fail to roleplay or drop out or get kicked out, the GM can/should think in advance about what to do in those cases. Some options I have used which worked well for me include: Have the PC's character be somewhat aligned with the player's. If ...


-3

Man I have dealt with this issue SO MANY TIMES and every time I vow to never play again. I had a player that felt it was his goal to be a "saiyin" or "godzilla" of which he found a template online. Thus thinking it was totally legit...As well all here know, that is not the case. Here are some of the approaches that I've taken before Change up the ...


3

You're the GM and if his "play style" is incompatible with yours, and the other players are fine with your style, as you describe, don't enable him and let his controlling behavior emotionally blackmail you into changing the way you run your game. Just run your play style and let him deal with it. If he can't handle it, he can leave. That is NOT "rude" nor "...


26

Stop playing. Here are the constraints you've put on this answer: Player X makes this activity not-fun. Player X will not stop making this activity not-fun. Player X cannot be excluded from this activity. If these constraints are real, you should stop doing that activity. Do something different instead; whether that means movie night, or a different ...


7

Talk with your group. Very often, I find that intragroup conflicts come from expectation mismatches. If your player expects to play a free-association storytelling game, or to just hang out and occasionally improv or "hit it with my axe!", his narcoleptic wizard and altered consciousness are appropriate and good. If you expect Tolkein-style storytelling ...


7

To your point there are loads of questions about group dynamics on RPG.SE and a lot of them boil down to talk to the player. IMO the reason they boil down to having an honest conversation is because the goal for everyone is to have fun. If someone isn't enjoying themselves it can often be because of a disconnect between their expectations and those of the ...


7

One of the jobs of the DM is to create a situation where everyone can have fun. It sounds like your campaign is failing to allow this particular player to have fun in the way he wants. He seems to want to feel like a badass that can handle anything, while you have to keep your game balanced and fair. The way I handle these sorts of players (and I have a ...


3

Change your Play-Style Beyond the obvious choice to boot him or talk to him -- since you've said these are not an option -- you can change your play-style to match his. This is the humble approach and it requires the biting of tongues and more than likely his being cool about it. I want to be clear here, this option is putting this player's wants before ...


2

Ultimately, your options are to get your player to change their behavior, mitigate the negative effects of their behavior if they refuse to change, or kick them out. Getting Them To Change Their Behavior You mentioned that you tried talking to this player, to no effect. I don't know the specifics of how you went about this discussion, but it is possible ...


11

You really have two problems here, disguised as one. One is the game time problem of how to mesh what you want out a gaming experience with this kid and two is how to handle group conflict in a passive group that considers the cohesion of the group more important than the game. I'm gonna start with number 2. You say you can't kick him out because it will ...


27

I've got an answer for your problem, which I will address first, and then something for you. Yay! Group Effort This is the one avenue it looks like you haven't taken. You know you haven't taken it, and it seems you're reluctant to do so. Likely because, even if you did get the others behind you, this person would act out, become sullen, and maybe increase ...


8

It may be the case that you need to be cruel to be kind. This has only happened to be once as a DM where a character wouldn't listen to my rulings as a DM. First I asked him if he would be willing to DM, to show me how it should be done, but he refused. After that I told him he'd either have to accept that when I said "it's X and that's the end of it", he ...


7

Well, there's no silver bullet solution. This isn't really an RPG problem, it's a pure-play interpersonal/psychological issue, variously called 'spotlight hog,' 'attention whore,' 'attention seeker,' et al. I'll call it "attention seeking," the more canonical term, going forward. In general especially for adults, "telling them to quit it and booting them if ...


-3

If he is meta gaming, anything he does because of out-of-character knowledge is void. I'm suggesting you chloroform his character and bury him. No amount of metagaming can get him out of that, as then he is poisoned, helpless, unconscious, prone, and suffocating all at once. He also can't immediately wake up.


-5

As DM, it is completely in his power to make this player roll a penalty d20. Here's what it is: In my DnD sessions, if a player is behaving badly, they roll a d20. The results are always bad, but range given the roll. Rolling low makes something like a lightning bolt or a stray rock hit the player and cause damage. Rolling high will make him drop something ...


1

I would say that here you should let sensible reality be your guide. If a PC wants to hit on every woman they see that is fair enough but if it is inappropriate they should suffer consequences appropriate to the gaming world. For example if they offend a virgin high priestess by being an awful person, despite warnings, then they might incur her wrath in some ...


2

You know, inline with some other answers here, I think you've already tried some things that should put some sense into this player, but that whole balor situation IMO is a strong indication that he's beyond saving and you should let him go for the sake of your group. However, I would give it one more try: give him a "quest for love". Put a female NPC in ...


4

I think you could be able to play it with word getting around about his character and have an NPC sit him down and actually roleplay telling him that what he's doing is the wrong way of going about things. You could also have a 'wishful romantic' type NPC that is just waiting for their prince to suddenly sweep them off of their feet (etc, etc) and actually ...


5

You will need to be careful handling it so as not to give off the impression that you are limiting who their character fundamentally is. However, you need to work with them to make sure that who they are doesn't disrupt gameplay — and make it clear to them that if they want to play a sleazy character they can, but it needs to not interrupt or stall ...


2

There are various approaches to this - of course you can try to change his ingame behaviour, or address the underlying issue of a player compensation something else. But another approach, without so much confrontation is this: Explain to the player, he can chat up a girl, have sex with her and do whatever he wants with her. But not with important NPCs in ...


27

This sounds like player behavior I'm usually the one to point out way to address an issue in game. Not this time. I don't think this is a play style thing. From your description it sounds like this guy is having a little too much fun getting a rise out of you. The player's behavior is really a bit out of line. Constantly hitting on every NPC of course ...


3

Firstly, I don't think compulsive behavior, even compulsive flirting, always needs to be a problem: In general (not your specific case), I'd say compulsive seduction attempts fall into the category of players who have compulsive behavior that isn't the main focus of the game according to the GM or other players. In general, I think the other players and GM ...


29

So, this is definitely a tough issue, but the way I see it, you have a player who WANTS to play some grand romance. Personally when starting campaigns, I always try to sit with each player to see what they want out of that particular game/setting/campaign/character. Try to have a sit down with him and discuss WHAT he wants for his character. Maybe he does ...


13

Easy answer: He wants affection from females, so give him affection from some females. He's jumping after every women you put in front of him because you're not giving enough situations and characters to interact with women. If you know he wants romance/sex, you've told him those things are okay in this campaign, and you only ever throw three meaningful ...



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