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6

It all depends on the group As already was said, if people are having fun, everything is all right. Managing a campaign and remembering rules is burdensome - you can help I like to be DM. Really. But I like to weave a story most. Bookkeeping is something I do when I have to. I really like it when my players knows the rules that affect their character. If ...


1

It is important for the GM to learn what he is doing differently to the rules. These decisions may make the game either harder or easier for the players. A good GM accounts for these differences to make the game balanced to the level his players find entertaining and fun.


4

My current Pathfinder group is in a similar situation. Half the players are brand new to the system, and even the more advanced players (including the GM) don't always understand a rule the first time it gets used... or the first several times. Luckily, this has never caused strife in my group. Once someone discovers an error, we just resolve to get it right ...


8

This can be awkward, but in my experience as long as you’re cognizant of how it can be awkward and disruptive, and make good-faith attempts to avoid disruption, a good group will welcome the contributions. The key to my experiences with this has been to establish this kind of role for myself in my group; everyone knows that A. I know what I’m ...


11

It is only natural, especially in a system as complex as PF, that rules "errors"/misinterpretations will occur. As a GM I would let the previous ruling stand (going back and redoing a round seems pointless unless it is causing serious player grief) but discuss the "correct"/RAW ruling and either implement it next time or just agree to homebrew that ...


37

If everybody's having fun, you're fine! There is no universal answer to this except "Whatever works for your group." Some people will like it, some won't care, some will be annoyed, so you really have to tailor this sort of thing to the group you're playing with. As a GM, I encourage this kind of analysis but generally keep it to a post-mortem after the ...


10

I don't know that this is quite at ultimatum level yet - from your description, it's not clear to me whether you've privately raised this issue with the GM yet in a serious way. It probably should have been clear to her from your joking about it that it bothered you, but if you and she are best friends, you should be able to pull her aside and raise your ...


1

While every player, especially the Rogue Trader, should have a say; and no one wants hurt feelings it is important that a decision come to a head. Perhaps roll a die, or have a duel to decide who makes the decision. There are plenty of narrative options that the GM can choose to push him in the right direction. If he absolutely refuses to cooperate then ...


1

It seems to me that your player prefers a black-white morality spectrum where he's the white guy and the white guys win. You, on the other hand, seem to be more of a gray-gray morality spectrum and now you two have the problem of getting on the same page. In this situation I would recommend to change your game to a blue and orange morality spectrum. The ...


-28

I hate to sound crass here, OP, but there's a reason that you don't date your fellow players, and you're discovering it. Love tends to make one see something in another that other people don't, just by its very nature. This means that even if you're best friends with someone, they might end up being in love with someone you despise, even though that seems ...


28

Player Revolt/Intervention You must, in an out-of-character context, talk about this with your GM. There is no rule in the world that will solve player favoritism. This conversation needs to include, bluntly That this behavior is making the game unfun for you That this behavior is making the game unfun for your table-mates That the behavior must end ...


-1

Well, it's kind of a dirty trick, but you could always just let him run away, particularly if you think the other characters will not go with him. If he decides to go it alone, he may encounter a trap or other hazard on the way out of the dungeon. Or he may get out just fine (the player then has to just sit around or go home while the rest of the party ...


0

I was like that friend of yours for a long time. You can call it white knight complex but it is not an unconscious driven "problematic" one imho - actually your friend possibly could classify that mind state perfectly. It can be a defense reflex to counter the extreme grey-scaled multilateral responsibility reality we live in. This is compensation ...


2

From reading your description, it sounds to me like your friend likes to play certain types of characters and role-play that type of character. For some people, the RPG is all about the role playing. I find the key to scripted events is to either put them out of reach, or find a way to make them seem unscripted. A lot of players hate railroading. What makes ...


5

I greatly agree with Joshua's answer, but I feel he's taking some shortcuts in his understanding of the player you have a problem with. It is not so much that he likes idealized stories, whilst you like realistic stories. For one, people do change, and with effort a lot of people can be convinced, so from that perspective scripted stories are the unrealistic ...


-3

If you want to deal with him, you have several options, depending on your ultimate goal. If your goal is to force him back onto the "team" of the party, you could simply have the gear in his backpack end up "missing", so when he reaches for his weapon to kill someone, it isn't there, and he is outmatched. He can either then take a severe beating, and be ...


7

Put him outside of his comfort zone Disclaimer: I don't know your friend at all, so take what I am writing here with a grain of salt. I know it worked on myself and on friends of mine, but take a moment first and try to imagine how your friend might take this. It might be fun and challenging for him, broadening his personal horizons. Or it might make him ...


7

So, it sounds like this guy is playing Richard from Looking For Group. In the comic, Richard is a gleefully evil warlock that pretty much gets his power from slaughtering innocents. So he kills random bystanders, cute animals, and children. Heck, he has a little coastal town full of undead minions. This works, because the group is largely composed of ...



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