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4

To me, the player you describe doesn't sound like a "diva" so much as simply extremely insecure. (Mind you, there's no reason they could not be both.) It sounds as if the player is (consciously or subconsciously) afraid that, unless their character concept and actions are perfect, they will be mocked or chastized by the other, (in their mind) more ...


26

The best way to handle attention-hogging "diva" players is to set limits, then enforce them. Set Limits Divas, whether in RPG groups or in real life, take advantage of the social expectation to be polite and accomodating in order to get away with their behavior. So to protect your own sanity and your game, you need to create an alternate social expectation ...


0

I see your group is quite small and you seem to know each other from outside of the game, so just asking him to leave might not be the easiest or best solution. I've got a few alternatives for you. Know the rules You really should know the rules, so you can play by them without looking them up. Whenever you don't know something, rather than looking it ...


6

What you have is a clash of expectations. Your group likes to plan and strategize, she clearly doesn't (or rather, planning and strategizing is less important to her than playing this impulsive character). It's really important to articulate the expectations of play and you should do talk to her, and the group, directly, rather than create an NPC to try ...


3

The My Guy Syndrome This sounds very similar to the My Guy-syndrome, a specific kind of problem-player. People that suffer from the My Guy-syndrome often do things ICly because "my guy would do it", even if it ruins the party's and their own fun. (This is not because of bad RP, rather because they take the RP too seriously.) There are several articles ...


6

There's three steps, that help you avoid this. 1. Play games you like, with people you like This should apply to everyone at the table. You mention you knew the players didn't get along as people before you even started the campaign. Don't do that. You may like Player A, B, C, and D, but they may not like each other. If you really must play with all of ...


1

Take a break. I will keep it short, since several other very good answers have already been given. Here is some very general advice I believe every (new) GM should keep in mind while running their sessions: As soon as the players can't concentrate on the game for whatever reason, take a break. It may seem game-breaking at first, but I can ensure you that ...


13

So first, a couple of things I would do if you plan on doing something like this from scratch again in the future... The first point I want to make is something I've learned from hard, bitter experience. Some players are incapable of separating inter-PC and inter-player conflict. It doesn't matter what their ages, experience or life skills are. This means ...


3

You would solve this problem in the same way as you solve all conflicts: take a deep breath and a a break, analyse what is going on, then address the problem in a mature way. Taking a break is essential. No one acts like the adult in the room if they are emotional and upset. A few minutes, hours, or even days are probably needed to cool the fires. Allow ...


1

Good job on ending the session early (but sadly not early enough). Your best bet is to talk with both of them and try to find a solution to their problem. (Yes, as a GM you have to babysit, sadly.) If the problem can not be solved easily, just kick them out (one of both). Role-playing is a group activity, and if they can't lower their ego... well, there are ...


2

Well, the very first rule for enjoying any kind of game (imho) is that the players get along well. So first of all I'd recommend you to ask the players to solve, at least up to certain point, their differences. Of course, it falls way beyond the duty of a GM, so if they're not your friends but only people with whom you play role, I'd recommend to change ...


2

Understand the players' motivations for playing the game From your description, the players seem to have wide-ranging interests in coming together for this game, and I would hazard a guess that your interests aren't exactly the same as theirs, either. What you have observed as laziness on the part of the Rogue's player might in fact be a symptom of a player ...


0

Is no one having fun, like he says, or is it just him? If he's not having fun, why is he still playing? You need to talk to him about whether or not he is really interested in playing in your game or not. Maybe he just wants to be there to hang out with friends, and could just spectate.


8

Is the problem laziness or lack of skill? This problem can be approached in either of two ways: treat the symptoms or treat the disease. I would attempt both of them, in that order. Treat the symptoms: aka How do I Rogue? As a core class, the Rogue is in the SRD. Given your party's use of digital means this should not be a problem to use. Character sheets ...


0

I have a very simple set of rules for all of my games regarding the social contract that I get people to read (or not, we've had that problem, also). The last point in that contract seems to be what's coming up here: Always Remember The Most Important Rule: If You Become A Problem, You Will Be Removed. Be polite. It’s not that hard. In the words of ...


3

This answer comes from the angle of "it's about all players and GM having fun" and provides some "If-then" waypoints. Three issues: He's not able to attend each session. He's not into the role play element as much as rest of players. GM Fun appears to be at risk. Issue 1 is Presence When he is not present, you can have one of the other ...


0

I'll try to play devil's advocate and argue in favor of this, and give some possible ideas for improvement. By extension, lack of these improvements can be interpreted as weaknesses for you to attack. The hole itself There's already several posts calculating the weight of dirt pushing on you. Suffice to say, dirt is heavy. I used to have a cat that ...



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