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3

Have I tried it before? I have tried this solution to the problem you are presenting here a few times in the past. I've tried it with 3 of my groups at the time (about 4-5 years ago) with different amounts of success. I've also seen it used in 2 of the groups I've played with, when I've still mostly played, and again with different amounts of success. Is ...


0

There isn't any straight answer, but there is one possible obvious answer: Talk to your friends. It is pretty normal for people to not be okay with other's playing their characters, especially if those players don't know each other (well). You must discuss this with your player group. Obviously everyone needs to be present or at least have had the chance ...


3

Problems with substitutes I have played around with this a little (but not in D&D:Next, as explained shortly), and in my experience it generally does not work well. People tend to be attached to their characters and it can be uncomfortable to have someone else play them. No one else will play them the way their player would after all. This is ...


0

While I like the other answers that have been presented, I feel like they focus too much on questioning why you as the DM intend for the encounter to go a certain way. Sometimes the plot you've developed simply requires for a specific encounter to happen a specific way, and despite their best intentions especially if you have smart players who play powerful ...


2

Unintended consequences. Lets take your example of the brigands, and spreading the rumors for a lord to take them out instead of the players doing it. The brigands may not have all the wealth and not be as bad as made out, but one thing they did have in their possession was a certain book/map/manuscript that the party really needed to be able to get from ...


3

There's some excellent answers in here, so I'll try to avoid labouring points that have already been covered very well. Obviously, this player is having, or going to have, an impact on the other players. Even if they're fine with what's happening, it's causing problems for the GM, and that will affect everyone's game. This trend needs to be stopped, or at ...


22

General advice for any issue with a trouble player is to talk with them and clearly explain the trouble that you are facing. You should definitely explain the problems you are having with trying to keep track of all the custom stuff and see if the two of you can find a solution. However since this is a question specifically about Savage Worlds, I figured I'd ...


6

The balance between player and GM is a delicate one. The bottom line is that everyone is there to play a game; everyone is there to have fun, including the GM. While the GM takes on more bureaucratic responsibility and rules as the general arbiter of play, ultimately it defeats the purpose of the game if nobody is having fun. If that balance has been broken ...


9

You are the best judge of how much you can handle; If it's too much, it's too much. Talk to your player; Explain that the complexity of his character is increasing your workload to unsustainable levels, admit that you overestimated how much you'd be able to handle, and discuss possible strategies for reducing complexity. I'm not familiar with Savage Worlds, ...


1

How I've always handled it: New player--you help them out. Experienced player--when it's their turn I expect an action or else a request for clarification of the situation. After answering a clarification I'll give them a little time to think. If they don't say what they're going to do in a few seconds they're delaying (including the change to the ...


2

I once had a similar issue, and I used an egg timer. It had the desired effect, and I was able to disguise it. I don't think the problem player even had a clue that s/he was the reason for the timer being inmplementd. I presented it to the players as a tool to make combat more realistic. Since each round was 6 seconds long in the system we were using, I ...


2

My brother has a very similar issue, and in trying to get him involved in games, we've had to come up with strategies to help him respond faster. While I will try to keep this system agnostic, some of these will work better in certain systems, or rely on certain features of systems. Take what will work for your table. Note: My brother's main reason for such ...


4

Don't let him think so long The suggestions to figure out why he is taking so long are absolutely great; there might be some underlying problem (my money is on analysis paralysis, possibly combined with distracedness). But personally I'm also of the opinion that you simply shouldn't let him take that much time. If he doesn't do anything, his character ...


2

From your description, it sounds like John is a new player since he doesn't know the possible consequences of his actions. If so, in addition to the above suggestions, I would speak to him outside of the game to see if you can help him. Maybe give him a tutorial about the game and possible consequences of actions (e.g., firing into melee or attacking a ...



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