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1

Polaris is definitely a game that works best on creative thinking, and not everyone can improvise quickly. That said, be willing to slow down the process, especially for the first few sessions - everyone is going to be getting their heads wrapped around what the key phrases are and how they work (here's a flowchart, which helps) New roleplayers aren't ...


2

It's pretty clear that your game group wants to play a different game than what you want to run. You've mentioned that your games don't last more than a session - so this means you've done it multiple times, right? Do we actually want to play the same game? So, here's the process I can offer. I've made a tool called The Same Page Tool - by yourself, sit ...


2

I really like the answers here. Our campaign has some astonishingly powerful characters, and they all (rightfully) want to have moments to shine. We have had a few cases of rules lawyering that threatened the enjoyment of the party. Here's how we solved it: Houserule #0: DM Wins. Now, this isn't as arrogant and adversarial as it might sound, nor is it ...


1

I think your wizard is fighting you because he had a vision for his character development that you struck down via a rule change meant to stop him. Things may have just become dull for him overall since he knows whenever he gets his groove on, a random house rule will nuke it. That's probably why he's upset. He can't get a groove without it being ruined by ...


6

This might just be (in whole or in part) a wizard problem, which is part of the larger tier problem. Some classes in pathfinder are just vastly more effective than others, and it's hard for them not to overshadow play. Look at it from the Wizard player's point of view - he thinks he's doing what he's supposed to be doing, trying to pick effective spells ...


4

"Hey, these rules have been pretty consistent. You're constantly arguing about the rules, and given that you have the most powerful character who does the most, all the time, my question is - what are you afraid of happening? What are you trying to see change in this game? It's not like your character is getting stomped on or not getting to ...


46

This isn't a rules problem, it's a diva problem. A player who wants the attention of the game focused on him and his awesomeness - by using attacks that let him dominate the battlefield and prevent other players from participating, or by getting upset and hogging your attention (via arguing about the rules) when he can't do so - is a diva, and needs to be ...


11

Write down a full list of every house rule. Make them clear. Post the list of house rules out to the players. Say that you would like to simplify things and move closer to standard rules, and ask for their feedback on all the house rules. Taking the feedback into account evaluate each one and decide whether you still need them (for example memorizing ...


5

As a GM, I advise you in the future to keep an eye on what you let the players get in items. This can really throw off the power level/CR for the group and make it harder to challenge them and not slaughter them in the process (this is from personal experience). You are the GM. The rules are guidelines. Perhaps the cult had the input from the deity in ...



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