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28

That would be Unknown Armies, "A roleplaying game of transcendental horror and furious action." The "major and minor charges" gives it away. It was written by the famous RPG designers John Tynes (Delta Green, Puppletland, and a lot of Pagan Publishing for Call of Cthulhu) and Greg Stolze (Over the Edge, Godlike, Reign, A Dirty World) and is published by ...


22

Found it! It was called Jamis Buck's Dungeon Generator, and the URL was http://www.aarg.net/~minam/dungeon.cgi. There was an offline version for Windows, as well as a treasure generator, town generator and NPC generators for D&D 3.0 and 3.5. That site is gone, but a good replacement is http://donjon.bin.sh/d20/dungeon/.


22

Sounds like "Everway," which came out in the mid-1990s from Wizards of the Coast.


18

You may be thinking of End Time, a Call of Cthulhu supplement. In 1993 Pagan Publishing's End Time product came to an unceremonious end.Contained herein is the material I wrote for the project. While the project was never completed, you will find here the results of many hours of work. The End Time grew out of my Blood Moon adventure, published in ...


16

This would be a Warhammer 40,000 story, and the psychic in question was an Astropath employed by a nosy Inquisitor of the Imperium of Man, studying a weapon taken from the Tyranids (think the xenomorphs from the Alien movies, but with living guns, and bound together by psychic power of sorts). Because everything the Tyranids make is connected psychically to ...


15

Planescape: Torment is based on Advanced Dungeons & Dragons Second Edition from the 1990s. THAC0, for example, only exists in that edition and a couple contemporary D&D editions (very late AD&D 1e and Basic supplements) - it's not a term found in other games. Armor Class doesn't work the same across D&D editions, let alone other tabletop ...


15

If your timing is right, and your terminology close, then what you might have seen is an Everway sourcebook. Everway was a card-based roleplaying game released by Wizards of the Coast concerning people known as spherewalkers who can journey from world to world. It could easily be mistaken for a Magic: the Gathering RPG. To be clear, however: no official ...


13

As reflected in this question, I think Earthdawn is the system you're looking for. It could also be Alternity, but that system explicitly doesn't use d10s.


12

I found what you were looking for! This blog led me to the podcast link. Excerpt: On the latest WOTC D&D podcast, Steve Winter talked about the great campaign-world books that came out of Second Edition D&D. He said that, for every kick-ass setting like Planescape or Al'Quadim, they had a bunch of ideas just as good - they just didn't ...


11

if you prefer Jamis Buck's generator, myth-weavers has been hosting his tools online... http://www.myth-weavers.com/generate_dungeon.php (the rest are under the Site Tools menu)


10

I'm pretty sure you're describing power2ool.com. Great little tool for making my unusual DM whims look official. Sometimes it'll get stuck on a "Connecting Socket" load screen. This means your adblocking or scriptblocking features are stopping it from connecting (easy to fix) or your modem/ISP settings are blocking power2ool's particular socket (harder to ...


9

That dice mechanic – pools of d10s, high numbers matter but so do matches and sometimes runs – sounds like the One Roll Engine. ORE is a little different than you describe, but pretty close: you don't look for single high numbers, but sets of matched numbers in pairs or more, and both the face number of the set (called "height") and the number of matching ...


9

Yeah, that's at the end of C3 The Lost Island of Castanamir, an AD&D 1e adventure for levels 1-4 put out in 1984. The PCs head out to explore the lair of the disappeared eponymous mage. It was a RPGA tournament module published later for home use. It had an extremely simple layout, lots of golems and then mostly the usual low-level adventure suspects. ...


8

You might be referring to the Fighting Fantasy series of game books, starting with the Warlock of Firetop Mountain, which were later coalesced into a roleplaying system, also called Fighting Fantasy. Googling for it now, I can see that the Fighting Fantasy Introductory Roleplaying Game was released in 1984, while an expanded Advanced Fighting Fantasy series ...


8

Note: this is a community wiki entry consolidating the existing answers, none of which is can objectively be designated as "best", or "correct". There are no official Avatar The Last Airbender RPGs. There are several unofficial ones though. Do: Pilgrims of the Flying Temple was influenced by it, though more in the "kids explore magical world and get ...


6

For dnd-3.5 there is Stormwrack - which I found in a used bookstore for a reasonable price: Stormwrack contains rules on play in watery environments. Not only are rules for sea campaigns offered, but rules for including water environments in land-based D&D campaigns and dungeon adventures are also covered.WOTC [Excerpts] Introduction ...


6

No. Those questions aren't answered in any book that I know of. However, I would use the 1st rule of role-playing games: Have fun Albeit the SR4A rules are pretty complete, those corner cases aren't covered for good reason: One cannot anticipate everything. Therefore it should be up to the story-teller if those works, and it should serve the purpose of ...


6

The Dungeon Crawl Classics game seems to fit the above criteria, although it cuts off at level 10 as opposed to the RC's 36. It uses the RC's classes, including that of Dwarf/Elf/Halfling as self-contained classes as opposed to having racial mechanics. Ascending AC, attack bonuses, saves, all check. Fort, Reflex, Will saves - check.


6

Fireborn by Fantasy Flight Games.


5

Jamis Buck has open-sourced his apps and you can find the generators on github if you want executable/offline versions.


5

There is Avatar d20 project about which I can't really say much except quote its own page: The Avatar d20 setting is intended to be used with the d20 fantasy roleplaying rules system, and is designed with the intent that much of the existing content will be usable. It presents four new base classes as well as a few new monsters that appear in the Avatar ...


5

The story is in White Dwarf 130. Here is an excerpt from the story: Borshak swivelled the huge gun to bear on him. Kryptman threw himself to one side. The thing in Borshak's hands spasmed. There was a terrible tearing grinding sound. Kryptman remembered what Borshak had said about the grubs being chewed up and spat out. There was a sound like a man ...


5

Beyond what is presented in the core book: Rites of Spring In particular chapter 1: The Nature and Origin of the True Fae Questions of the nature of Arcadia are closely related to the question about the origin of Arcadia and the nature of the Gentry. A common changeling joke is that if you ask four changelings about the origin of Arcadia ...


4

Do you mean"The Challenge"? Published 1990. Here is a link to the details. The Challenge - listing game Geek


4

There are no specific rules for playing pegataur rangers in any edition of D&D prior to 3rd edition. (In 3rd edition the pegataur is a playable race simply by virtue of generic monstrous characters rules, and there are no special pegataur/ranger rules.) However, the "brown cover" is a dead giveaway for an AD&D 2nd edition campaign using one of the ...


4

THAC0 and AC are terms very specific to some version of D&D. AC means Armour Class and lower means less probabilities to hit. THAC0 means To Hit AC 0, that is the number needed to be rolled in a d20 by the attacker to hit a defender with AC 0. If the defender had bigger or smaller AC the number needed to hit would be adjusted accordingly. Answering ...


4

There are no official Avatar The Last Airbender rpgs. Do: Pilgrims of the Flying Temple was influenced by it, though more in the "kids explore magical world and get into hijinks" aspect, not so much in the serious themes or the martial arts side.


4

That one's Fireborn. We've discussed it a little here.


3

There was a WotC published rulebook for MtG, which was rather scarce. I think I still have one or two copies lying around. It could be mistaken for a roleplaying manual. There also were some early books published (The Arena) which had a mail-off coupon for free card(s). Which were written as novel(s), but could be viewed as a roleplaying sourcebook.


3

The variation of the idea that I'm most familiar with is about five years old and was system independent from the start. The process was created by Simon Carryer on storygames, in Generating "Culturally Rich" NPCs. His work inspired Mo, at Sin Aesthetics, to write about it in Simon Says. I later shared the idea via Deep as a Puddle: Characters and ...



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