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31

That would be Unknown Armies, "A roleplaying game of transcendental horror and furious action." The "major and minor charges" gives it away. It was written by the famous RPG designers John Tynes (Delta Green, Puppletland, and a lot of Pagan Publishing for Call of Cthulhu) and Greg Stolze (Over the Edge, Godlike, Reign, A Dirty World) and is published by ...


27

Kagematsu “It is Japan 1572, the end of the Seguko period of history. Like many transitions of power the country is filled with strife, warring factions pulling any able bodied men into war, leaving villages populated by only women, children and old men. Now a small, nearly indefensible village is living under the horror of a dangerous threat that casts ...


24

Found it! It was called Jamis Buck's Dungeon Generator, and the URL was http://www.aarg.net/~minam/dungeon.cgi. There was an offline version for Windows, as well as a treasure generator, town generator and NPC generators for D&D 3.0 and 3.5. That site is gone, but a good replacement is http://donjon.bin.sh/d20/dungeon/.


24

This isn't rare at all. This is the Monster Manual from the 1st edition of Advanced Dungeons & Dragons. It's worth about $5–$25 (US) on eBay, depending on condition. I got mine there for about $12, a few years ago, and prices haven't changed. Yours looks to be in fairly beaten condition, so you're unlikely to get anything much for it. Although it's not ...


24

You are thinking of Ssendam, the Slaadi Lord of Madness detailed in the 1st edition Fiend Folio and Manual of the Planes. He appears as a golden slaad in his golden castle in Limbo near the slaadi Spawning Stone, but normally looks like a huge amoeba. He is the oldest of the slaadi lords, believes that madness is the ultimate form of chaos, and doesn't care ...


23

Sounds like "Everway," which came out in the mid-1990s from Wizards of the Coast.


19

You may be thinking of End Time, a Call of Cthulhu supplement. In 1993 Pagan Publishing's End Time product came to an unceremonious end.Contained herein is the material I wrote for the project. While the project was never completed, you will find here the results of many hours of work. The End Time grew out of my Blood Moon adventure, published in ...


18

Planescape: Torment is based on Advanced Dungeons & Dragons Second Edition from the 1990s. THAC0, for example, only exists in that edition and a couple contemporary D&D editions (very late AD&D 1e and Basic supplements) - it's not a term found in other games. Armor Class doesn't work the same across D&D editions, let alone other tabletop RPGs....


18

This would be a Warhammer 40,000 story, and the psychic in question was an Astropath employed by a nosy Inquisitor of the Imperium of Man, studying a weapon taken from the Tyranids (think the xenomorphs from the Alien movies, but with living guns, and bound together by psychic power of sorts). Because everything the Tyranids make is connected psychically to ...


16

If your timing is right, and your terminology close, then what you might have seen is an Everway sourcebook. Everway was a card-based roleplaying game released by Wizards of the Coast concerning people known as spherewalkers who can journey from world to world. It could easily be mistaken for a Magic: the Gathering RPG. To be clear, however: no official ...


16

Magic Item Compendium, p. 5: "My armor? +3 adamantine light fortification full plate. I wouldn't leave home without it." —Tordek Quite specific. Neither an axe nor a sword though.


16

It may be the verdant prince He's found in the Monster Manual IV on pp. 172-3. Here's the illustration. He's a CR 11 fey with 16 Hit Dice. If you want to play one, he has a Level Adjustment of +4, making his ECL 20.


15

My guess would be on Fate (either Core or FAE). Fate is a really popular game at the moment and, since it is a generic system, it's being used for pretty much everything now, from the published settings to homebrew My Little Pony or Doctor Who games. Unlike D&D and its brethen, Fate uses short, character-defining sentences called aspects such as "...


14

That RPG is John Tynes's Power Kill, the B-side to Puppetland.


14

I suspect this is probably the game Continuum from Aetherco, which centers on time travel and has players accumulating points of "frag", the in-game lingo for harmful effects of time paradox, if they don't keep their histories consistent.


13

As reflected in this question, I think Earthdawn is the system you're looking for. It could also be Alternity, but that system explicitly doesn't use d10s.


13

if you prefer Jamis Buck's generator, myth-weavers has been hosting his tools online... http://www.myth-weavers.com/generate_dungeon.php (the rest are under the Site Tools menu)


13

Splash Weapons are found in many books, including core Splash weapons work like grenades: they are thrown, and they cause some effect in an area, or to whoever was hit plus others in an area around that person. The core splash weapons are: Acid – deals acid damage Alchemist’s fire – deals fire damage Holy water – hurts undead and evil outsiders ...


13

These are, indeed, dracotaurs. They were published in D&D 3.5's Monster Manual 3. An excerpt from it with their description can be found here. They're also present in D&D 4e's MM2 as drakkoths.


13

That's a beholder globe The Dragon #331 article "Fast, Furious, and Fantastical" by Frank Brunner includes the beholder globe, a 120,000-gp vehicle made from a hollowed-out preserved beholder corpse, with some of the less powerful eye rays continuing to function under the pilot's control. The illustration by either Marc Sasso or Chris Trevas or both in ...


13

These aren't from an RPG, they are from the Star Wars Galactic Battle Game by Hasbro. Clearer image: The symbols on the dice correspond to skills. Rolling the die grants a bonus to the corresponding attribute. Each card has its own list of bonuses, but lists all the attributes and their corresponding symbols:


12

I found what you were looking for! This blog led me to the podcast link. Excerpt: On the latest WOTC D&D podcast, Steve Winter talked about the great campaign-world books that came out of Second Edition D&D. He said that, for every kick-ass setting like Planescape or Al'Quadim, they had a bunch of ideas just as good - they just didn't ...


12

These are called "tokens" (sometimes "creature tokens" or "monster tokens") and are widely available in PDF at all fine purveyors of roleplaying games PDFs, such as RPGNow. Normally these are used with virtual tabletop software or printed onto card stock and cut out for use on a real tabletop, but if you have access to an appropriate printer and transparent ...


11

That dice mechanic – pools of d10s, high numbers matter but so do matches and sometimes runs – sounds like the One Roll Engine. ORE is a little different than you describe, but pretty close: you don't look for single high numbers, but sets of matched numbers in pairs or more, and both the face number of the set (called "height") and the number of matching ...


11

You might be referring to the Fighting Fantasy series of game books, starting with the Warlock of Firetop Mountain, which were later coalesced into a roleplaying system, also called Fighting Fantasy. Googling for it now, I can see that the Fighting Fantasy Introductory Roleplaying Game was released in 1984, while an expanded Advanced Fighting Fantasy series ...


11

I can't neglect the bag of devouring, which if it eats a creature, the creature only has a 50% chance of being able to be brought back from the dead. Besides that, here are some spells and weapons. Spells that prevent a creature from being brought back from the dead The 6th-level Clr and 7th-level Sor/Wiz spell barghest's feast [necro] (Spell Compendium ...


11

I ran this game for you, and it's nice to know you enjoyed it so much! Alex emailed me and linked me to this thread. The setting was the 'Revelation Space' universe from the books by Alastair Reynolds. I believe you were colonists from Sky's Edge, a war-torn planet mentioned in several of the books, en-route to another system. The people who attacked you ...


11

The fast food place you are looking for probably is McHugh. They have paranoid security measures, the food is rather average (and "average" is not a good thing in SR) though. Google says they were mentioned in the book Neo-Anarchists' The Guide to Real Life which is 2nd Edition, although there is a good chance they were mentioned in 3e as well as 4e. ...


11

While your outline is sparse on detail, I'd suggest that it sounds like Marvel Superheroes - and later Marvel Superheroes Advanced Set, which used the FASERIP system. You had Attributes rated on a scale with names like Feeble, Typical through to Unearthly and beyond. Getting anything done involved rolling 1d100, comparing against your Attributes or Powers, ...


11

You're probably thinking of "Papers and Paychecks" -- derived from a Dragon magazine cartoon in which characters take on the roles of workers and students in an industrialized society.



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