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1

Perhaps you're thinking of Carl Smith's epic 1984 module for Advanced Dungeons and Dragons The Forest Oracle (N2) The module contains a section titled The Ruins of Castle Karn in which the party investigates... well... the ruins of Castle Karn. Castle Karn includes, for our purposes, two interesting areas. Area B A stone shed stands against ...


0

Hmmm.. Perhaps The Merchant House of Amketch? The Merchant House of Amketch features Beetle parasites which are Magically altered to deliver a disease with their bite that disables psionic powers. I believe there's a section in the campaign which mentions the beetles being in a treasure room, or something to that effect if memory serves. If there were ...


4

Could it be "The Sinister Secret of Saltmarsh"? In this AD&D module, you are investigating a haunted mansion. Within, there is a winecellar that contains several bins and a corpse. (See page 16, section "WineCellar".) The corpse is infected with 7 rot grubs (which burrow into your flesh and then to your heart, killing you). Once dealt with, the corpse ...


2

Are you perhaps referring to the module "Tegel Manor"? It takes place in a haunted house with Laughing paintings, animated kitchen utensils, boots that stalk the player characters, beds that cast sleep on and suffocate their victims, and hidden worms that shriek when stepped on. I combed the old internet for a while looking for information about parasitic ...


8

The game was called FRUP. It was never released (one of the casualties of the collapse of Guardians of Order), but the story of it — and the preview of the game from 1995 — are available at WhatIsFRUP.com.


2

Timelords (1987 for 1st edition, 1990 for 2nd) was another RPG that had the players generate characters based on themselves. It was not actually a fantasy game, but a time travel game. It did have, as a default setting, the idea that the GM had brought a strange new d20 to the game session, which turned out to be a timetravelling device. The device ...


3

Multiverser (published 1997), has a system in which the PC is an alternate version of the player. The game starts with the DM describing you dying, and then you start controlling yourself in another universe. Whenever you die, you go to another universe. Anyone who travels this way is known as a 'verser'. The universe can range from fantasy to sci-fi. ...


3

The book you want is Predators. It's the one with all the Hosts you list.


4

I'm pretty sure that this is Code of the Rats from Shadis Issue #21. It's by Dave Dollar and ran around 30 pages according to the Shadis Index. (Search for 'rats'.) It's also referred to as "From Spuds to Studs" in RPG.net's article index. (Billed on the cover as "The Only Introductory Fantasy Adventure You'll Ever Need.") It was: Published in 1995. In ...



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