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22

If a flying creature takes falling damage from the fall due to being knocked prone, it is prone on the ground, otherwise it lands safely. Prone: When a creature is prone, it is lying down. If the creature is climbing or flying when it is knocked prone, it falls instead. Therefore, flying creatures fall. Flying: Falling Prone: If a creature falls ...


21

No. But there is a way to do it using magic items and the destination point. Have a magic item like Safewing Amulet - lets you land on your feet when falling. Then Teleport to 10 feet above ground. Tada! Standing from a teleport. Using any combination like this works nicely.


21

No. Rules Compendium page 213: If a prone creature teleports, it arrives in the destination square still prone.


19

Yes, a prone immobilized creature can stand up. The definition for Immobilized could seem a little fuzzy upon first reading: When a creature is immobilized, it can’t move, unless it teleports or is pulled, pushed, or slid. Until you note that Move is explicitly defined: Any instance of movement, whether it is done willingly or unwillingly. ...


18

Yes, if the creature is trained in Acrobatics. It's because of this Acrobatics ability: REDUCE FALLING DAMAGE (Trained only) If a creature that has training in Acrobatics falls, it can make an Acrobatics check to reduce the amount of falling damage it takes. The creature can make this check whether or not the fall is intentional. Action: ...


13

Get creative with improvising during combat. Fifth edition codifies a list of actions you can take in combat, but these are explicitly non-exhaustive: The only limits to the actions you can attempt are your imagination and your character's ability scores. [...] When you describe an action not detailed elsewhere in the rules, the DM tells you whether ...


12

No, Part of the definition of ProneDDI is: You can’t move from your space, although you can teleport, crawl, or be forced to move by a pull, a push, or a slide. Lightning shift does not use one of the forms of movement that can allow a creature to move while prone.


11

Yes. Neither the rules for being prone (page 277), nor the rules for Opportunity Attacks (page 290) prevent prone combatants from making opportunity attacks. (both page numbers are for the fourth edition PHB.)


11

The PHB says that the Prone condition (p277) makes you grant combat advantage to melee attacks from enemies, and gives you +2 bonus to all defenses to ranged attacks from non-adjacent enemies. Also, it says on p280 that "[w]hen you make a ranged attack against an enemy and other enemies are in the way, your target has cover". My ruling, not supported by ...


11

Standing up from prone is a move action; it does not require a save. From the Rules Compendium, p233: Prone A creature can end this condition on itself by standing up. From the Rules Compendium, p236: Move Actions Stand Up: Stand up from prone It doesn't matter whether you were knocked prone or willingly dropped prone. You can only ...


11

No, you cannot move via Lightning Rush while prone. You can use Lightning Rush against the enemy adjacent to you as the Move part is an effect. Being unable to do it does not limit your attack in any way. Lightning Rush: Effect: Before the attack, you move your speed to a square adjacent to the triggering enemy. Ok, so before the attack you move, ...


10

No, a creature cannot use its fly speed while prone Prone The creature is lying down. However, if the creature is climbing or flying, it falls. The only way the creature can move is by crawling, teleporting, or being pulled, pushed, or slid. (Rules Compendium 232, but the DMG says the same thing in different words on page 47) So when a ...


10

Yes, the Wyvern is probably intended to have disadvantage. While Word of God could always overturn this (but it didn't), it seems pretty clear that the intent is for this to apply to reach attacks. They have the key phrase "ranged attack" and use it elsewhere in the rules (e.g. in the Monk's deflect arrows ability). This heavily implies that the more ...


9

Yes. Flanking requires that the other person meet the following conditions: Opposite sides (prone characters still occupy the same space as they would if they were standing). Must be Able to Attack (prone characters can still attack).


8

It falls to the ground as normal The Hover keyword does not affect falling prone. As per the compendium entry for Hover: Hover: If a creature can hover, it can remain in the air if it is stunned. Note that the compendium entry for Stunned specifically confirms this: Stunned: The creature falls if it is flying, unless it can hover. Otherwise, it ...


8

The Player's Handbook only says that opportunity attacks are triggered when hostile creatures move out of your reach. (p. 195) You can make an opportunity attack when a hostile creature that you can see moves out of your reach. So, the prone target can stand up and even move, as long you don't go outside enemy reach. This new rule also applies for ...


7

Couple of things: It's perfectly acceptable to stand up while prone and grabbed (grabbing immobilizes, but immobilization does not prevent standing from prone). Yes, he can absolutely use acrobatics/athletics to escape, but he'll be prone and as such will not be able to use the free shift. This makes grabbing and proning an effective strategy as it ...


7

The complete rules for the prone condition appear in the Rules Compendium, pp. 232–233. You can voluntarily drop prone as a minor action, but you probably don't want to in normal circumstances. D&D uses the condition to represent falling down in awkward or unsteady ways, not controlled crouches like a rifleman's stance. The only advantage of falling ...


7

Yes, Jeremy Crawford confirms the Wyvern is intended to have disadvantage Just a month after this question was asked on rpg.se a similar one was asked, and answered by Jeremy Crawford on Twitter: Rik Sijben ‏@Dr_Sijben Mar 26 @JeremyECrawford Is knocking a target prone intended to give disadvantage on melee reach attacks (10ft) made against it? ...


6

No you cannot move. From Prone: the only way it can move is by crawling, teleporting or being pushed, pulled or slid. Looks to me like normal movement is prohibited.


6

Technically, this is something that sort of falls under "DM's discretion". If you want to go strictly by "Rules As Written" then the answer is yes. The pertinent clause, found in PHB 1 page 280, is this: Determining Cover: To determine if a target has cover, choose a corner of a square you occupy (or a corner of your attack’s origin square) and trace ...


5

Yes, they are knocked prone in the starting square. An opportunity action is a type of interrupt and thus happens before the move takes place. The move action is then lost as they can no longer walk/run/climb and must crawl. I strongly suggest employing parties of dwarven monsters.


5

Nothing would happen. The grabbed condition ends when The attacker and the target are separated by more squares than the grabber has reach (usually by forced movement) The target succeeds on an escape check The attacker is subject to an effect that prevents free actions. The attacker (or the target) going prone does not meet any of these clauses and ...


5

Yes. Being immobilized only prevents you from moving out of your current space. If someone is standing in your space with you, however, you must shift out of your space to stand from prone, and this is disallowed by being immobilized.


4

Even the last reviewDDI of this spell didn't make this point clearer. My reading is that - even if the attack listed in the spell block is not defined as a secondary attack - it complies to the same rules. Under this hypothesis, the attack inherits all the attributes of the encompassing power that are not explicitly overridden (see Rules Compendium, page 96 ...


4

I do not have the books on hand, and I will assume you are the Games Master of your game in this answer. Yes, flying creatures can be made "Prone". Even though they are not lying flat on the ground (since there is no ground), you can think in the line of the 3.5 rule: A flying creature with the status of prone has lost control of flight. If it is not ...


4

Yes. Penalties to your AC affect your CMD: Any penalties to a creature's AC also apply to its CMD. and you have an AC penalty (to melee attacks at least) when prone. A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.


4

First, here's a list of what exactly Prone does: The creature is lying down. However, if the creature is climbing or flying, it falls. The only way the creature can move is by crawling, teleporting, or being pulled, pushed, or slid. The creature takes a -2 penalty to attack rolls. The creature grants combat advantage to attackers making ...


3

Being in the prone position has some advantages. You're harder to hit with melee and ranged attacks. But what is considered prone for D&D 4th ed. My rogue uses hand cross-bows. So could he go prone using a kneeling position (like using a rifle) and gain the benefits for being prone, or is that more of the Squeeze move act? Something to bear in mind ...



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