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1

The rules for determining "daily recharge rate" are in the last paragraph of the description of psicrowns before the list of "standard" varieties (emphasis mine): The minimum manifester level of a psicrown is 8th for lesser, 11th for greater, and 14th for true. The type of a specific psicrown determines its daily recharge rate: 1/3 psicrown’s manifester ...


6

Under Creating Psicrowns: Psicrowns are always created with full power points and have a maximum number of power points equal to ten times the psicrown’s daily recharge rate. The recharge rates are determined by the type of psicrown: 1/3 psicrown’s manifester level (round down) for lesser, 1/2 psicrown’s manifester level (round up) for greater, and ...


2

Here lies an innate problem for trying to make psionics mythic: Theres no upper cap (per round). All the other mythic spells Ive been probing through are limited by the max number of dice that can be used to a cap or rely upon some other means to keep things balanced. With psionics, they are already facing toward the future. The only limit is Power points ...


2

Answers No. The stored spell in a Spell Glyph need only be known. Fortunately, psions and wilders have a Powers Known mechanic (otherwise there could be some confusion as is the case with clerics and druids and their spells known) that explains what constitutes a spell known. That said, the Spell Glyph function of the spell glyph of warding reads You ...


5

Only against really dumb enemies (or enemies who have failed their knowledge checks) who aren't smart enough to take advantage of a day's preparation. You haven't read the full power description. There is one critical point: One day later, you reappear adjacent to an open flame nearest to the place where you discorporated, Setting aside actually ...


8

No, I don't think he'd be immortal at all. First of all, the rule says "You attempt a Will save (DC 5 + damage dealt)". Solution? Deal enough damage to make the save very risky and hard to make. Also, don't take even simple-looking saves for granted. Second: this move can be played once against an unsuspecting, but clever opponent. The second time they'll ...



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