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Expanded Psionics Handbook: no limit The original definition of astral construct, given in Expanded Psionics Handbook, has no limit on the number of astral constructs you could create, other than the limit on the number of power points you can spend in a day/the number of actions you can use before older constructs begin to expire. Expanded Psionics ...


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In Complete Psionic The astral construct power was reprinted in the Complete Psionic. The new version is very similar to the old one. The main difference is: You can only have one astral construct shaped at one time. The new version is on Complete Psionic p. 79. I'm guessing that this was Wizards' way around their "don't errata anything without a ...


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Yes, you can (and, most of the time, should) split your potential that way. One of the major benefits that Psychics get is that they may use as many powers in a turn as they like without incurring multiple action penalties, which is pretty sweet. From page 192 of the CRB: Characters wanting to use more than one Power per turn divide their psychic ...


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It has been a while since I played Anima, but my last character was full of Psychic Powers, so lets try to answer the question as in-depth as possible. Short answer: yes you can. Long answer: You can split your potential into groups of whatever amount you like, subject to a minimum of +10 for any one group; it does not have to be equal parts, so you can go ...


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Items aren't going to make a huge difference in your offensive capabilities. Boosting Astral Constructs through items isn't very easy. There is the Amulet of Advanced Construction, which can grant additional options to your Constructs, but it overlaps somewhat with the Constructor abilities. Aside from that, the best I can think of is a Torc of Power ...


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Honestly, I see that you're trying to be two things, and this might be a bit of splitting point on your build, so I have what I hope is a good and sensible option. Continue being split over two objective, but do it smarter You use reformation to Psionic Body, Additional Traits, Power Penetration, Great Power Penetration, Spell Penetration (Mythic), and ...



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