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34

Maintaining the AD&D Feel If you want to maintain the AD&D feel of this module you have to keep the following in mind: it's a death-trap. I have played it, I have DMed it and I have spoken to many people who fondly remember the way their characters died in it; I have never spoken to anyone who finished it although I and a few others have escaped ...


27

A Monkey Part of Aya's description in The Scroll Thief (DDEX1-6 pg. 9): "Perched on the elf's shoulder is a small, grey-furred monkey."


25

Anything you find in the SRD is Open Gaming Licence content and thus free to use so long as you abide by the terms of the OGL. You'll note that it does not contain XP or Wealth-By-Level rules, and you'll also notice that it doesn't really contain fluff; those rules (and the fluff) are still WotC's property and cannot be used. Beyond that, you're perfectly ...


23

Use your character's backgrounds to build intrinsic motivation for your players' characters. If you're looking at the LMoP adventure, you hopefully have the pre-built characters handy. If you look at their backgrounds, you can see that for every character, there is some kind of intrinsic motivation built into their backgrounds for at least one of the ...


23

Let them not go on quests. I'm a big fan of letting the natural rhythm of the setting take care of this issue. That is, if your group of unemployed ne'er-do-well's won't clear the way to the old well, someone else will. While the PCs are loafing around things are happening. The world doesn't stop just because they're not looking. To this end I create a ...


22

Sadly, I suspect this isn't the answer you hoped for... D&D 4E is highly combat focused. Not that it can't be used otherwise, but the rules and the product line both focus on the battle aspect far more than anything else. The Retail Play You are unlikely to find extant modules for your desired style of play for D&D 4E below 10th level. That said, ...


22

Indeed, that encounter is way above the characters' expected level. One of the writers, Steve Winter has also spoken a little about the encounter's balance and design history. In a post (posting as Huscarl) on WotC forums, Steve Winter wrote of the "No Room at the Inn" encounter: [in] The original version ... the villains were not assassins but young ...


21

There are three ways to approach this: Decrease the overall experience for each encounter (for example, only award 500xp for an encounter that would normally award 1,000xp "by the book"). Progressively increase the difficulty of later encounters (add monsters, increase monster challenge rating, or add environmental effects) to account for the higher-level ...


21

In 2e, traps are there specifically to slow down the party and force them to be cautious. Even in 5e, traps are a break in the action and can be triggered before anyone sees them. The 2e style doesn't sound like your playstyle at all, but even the way 5e uses traps by default seems to not be your style either. So... Tell them the trap is there Traps are ...


18

I have been running a Pathfinder campaign for two years and have used plenty of 3e and 3.5e adventures in it as well as native Pathfinder ones. (I've used multiple adventures from the Atlas Games Penumbra series, Green Ronin Freeport series, Goodman Games Wicked Fantasy Factory series, and older Paizo 3.5e APs and Pathfinder Modules.) The short form is ...


18

Tomb of Horrors appears to be the odd one out in terms of published adventures, originally designed very specifically as a challenge to his own group. Gary Gygax himself said "There were several very expert players in my campaign, and this was meant as yet another challenge to their skill—and the persistence of their theretofore-invincible characters" The ...


17

Don't use XP. Just level the entire group at appropriate times. It removes a huge amount of busywork from the GM and players to calculate and award XP, avoids this problem entirely, avoids characters leveling at different times, etc. Our gaming group tried it once and never went back - it adds nothing for what it takes. We've run four full year+ ...


17

Do what authors do when dealing with this kind of issue. Just have some quick exposition and move on. If I have a party that is in one village and they need to get to another village a long way away but I don't want to have anything important happen along the way, then I just describe the journey and have them arrive at their destination. This doesn't mean ...


16

As you say, this is how Green Slime is presented in the DMG (3.5e p77, 3.0 p117). Note that Green Slime is considered a hazard, much like a flow of lava, raging river, or 40' pit would be a hazard. Green slime is green slime. Does the module say the slime is invisible? That the players can't see it? Is there an illusory wall or darkness spell concealing ...


16

I tend to handle that the lazy way. Generally players will come up with a theory (or even better, several theories) as to why something is the way it is. They'll bandy the ideas about, and I just surreptitiously write down the one that makes the most sense and provides the most opportunities to create interesting situations later. If your players aren't ...


16

The best way to get a comprehensive listing of adventures for D&D, or any system, is via RPGGeek, a comprehensive listing site. In this case it's a little tricky though. Go to the D&D 5e page and filter the linked items by Category: Scenario/Adventure/Module. That gets you all the official WotC adventures. Then, go to the 5e Compatible page and ...


15

I'm the author of BRP Classic Fantasy and I am in the middle of running Against the Giants converted to BRP. In an effort test the system to the fullest, I'm not changing the module at all. My players just did the battle with the 22 hill giants, 3 stone giants, 1 cloud giant, 8 ogres, and a cave bear and they only came close to losing a single character. ...


15

There are a few different ways of going about this, all of which have their own strengths and weaknesses. Make something up on the fly. This is great if you're a good improviser, but, well, most of us aren't. This is best for small details that the characters/players are only mildly interested in. Still, if you prefer detail to leaving it blank, this can ...


15

May I recommend the adventure "Prey for Smiley Bob" It's first level, but add +1 to hit +1 armor class and +5 HP to the non-minion monsters and you're good to go for mechanics. You might want to tone down the threat (goblins eating Halfling stew) but the main theme of rescuing a child-Halfling from goblins (that trained a formerly friendly) bear to ...


15

You're in luck, because the power levels of the old Basic D&D games are similar to those of 5e.* I'm going to illustrate my answer with examples from B5 Horror on the Hill, but you can apply the principles to any of your Basic D&D Modules. 1. Replace what monsters and NPCs you can from the 5e Monster Manual This will save you a lot of work, and ...


15

The product codes for 4e books have nothing to do with worlds. Rather, they say what tier the characters are expected to be: Heroic, Paragon, or Epic. The number after the letter is their publishing order, starting from 1, and generally means that they can be used one after the other to create an adventure series. HS stands for Heroic Standalone, a Heroic-...


15

It's fine if he escapes. The rest of the party can't fly away, so he'll have to come back for them anyway. (Or he could abandon them and fly off, but then his character has left the game and you can ask him to make a new character.) If he flies up above the level of the walls, it might cause bad consequences -- it might alert the guards, and they might ...


14

The classic Call of Cthulhu campaign "Shadows of Yog-Sothoth" prominently features Cthulhu in the last scenario...R'Lyeh rises and the characters can actually face off against the Big C himself (and die horribly, of course). This was first released in the early 80s but has been reprinted since then. It's been a long time since I ran/read this campaign, but ...


14

There are still many publishers that come out with a lot of adventure support for their games. WotC doesn't, but that's just been a pet problem of theirs for a long time. They believed it did not pay off for them (maybe it didn't because of their large corporate overhead) and they spread that idea through the industry. And of course little guys barely get a ...


14

Warning: spoilers abound Tl:dr: Start at the 4th module with Leosin and Ontharr giving the characters the mission. You could start at the 4th module! The game expects the characters to be level 4 at this point, so there wouldn't be any balance issues. The only problem should be that your characters won't have the background from the previous modules. ...


14

You could just go ahead and start the scenario right from the start, with no changes. By doing so, though, the earlier episodes will be much easier than they were intended (for at least the first episode, this MIGHT be a good thing, as the difficulty of the first episode can be quite high), the characters will level up much more slowly than they otherwise ...


14

There are a number of alternatives you have, let's talk about scaling encounters first: Budgeted XP and encounters A good way to adjust the difficulty of an encounter is to look at the budgeted XP for an encounter as intended by the published module and adjust it to your party-size. The guidelines for this is in page 82 of the DMG. This involves ...


14

There are many tricks that will help you remember, but most of them boil down to two things: Focus on the important stuff and write things down. That being said, here are a few more detailed pieces of advice that might help you. 1: Get rid of clutter I don't know anything about the Death House, but it seems to be a large mansion with a lot of rooms. The ...


13

To look at why Adventures are less prominent now Adventures are a hard item to write well... good adventures: have to be suitable for a wide range of characters have to have alternate paths in case of player failure or diversion have to be written exceptionally clearly need targeted art done specific for the adventure (stock art won't do for maps...) ...


13

Yes, and the law says you don't actually need the Open Game License to do it. But, You probably need to use the OGL anyway because the world is crazy. The OGL is the legal vehicle that most publishers used during the d20 craze, and is what Pathfinder uses, to be "compatible with" D&D 3rd Edition; it was given by Wizards of the Coast during their ...



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