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6

Completely rebuild the character. Keep the character concept, and probably the class, race and level, but everything else will have to be redone from scratch. I know this isn't likely what you want to hear, but Pathfinder and 5e are just too different of games for any meaningful conversion that preserves much more than that, because this is already pushing ...


9

Refer to the DMG. Chapter 4 of the DMG has lots of tables and advice for creating NPCs both as party followers and and villains. Focus on fidelity of character and power level over slavish devotion to matching details. Statistical and racial bonuses are going to be very different between the two. You should aim to keep the power level of the NPCs roughly ...


0

The nice thing about D&D 5th edition is that you can readily use material for older editions by replacing the stats with their 5th edition version. The best I currently know of are the One on One adventure series put out by Expeditious Retreat Press. You can buy them in PDF from RPGNow. There is a compendium of the first eleven products.


9

You could just go ahead and start the scenario right from the start, with no changes. By doing so, though, the earlier episodes will be much easier than they were intended (for at least the first episode, this MIGHT be a good thing, as the difficulty of the first episode can be quite high), the characters will level up much more slowly than they otherwise ...


11

Warning: spoilers abound Tl:dr: Start at the 4th module with Leosin and Ontharr giving the characters the mission. You could start at the 4th module! The game expects the characters to be level 4 at this point, so there wouldn't be any balance issues. The only problem should be that your characters won't have the background from the previous modules. ...



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