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1

Having studied the book, you have some idea of what each Tarokka result can entail, and you can let this "foreknowledge" inform Madam Eva's reactions to the cards as they appear. If you draw It's easy to want to add merely emotional clues, to add color without giving too much away: "It is in a place of dread;" "I feel the presence of mournful spirits near ...


3

I have not done the Tarokka deck scene, but I did do the Tarot deck scene from the 3.5e adventure "Expedition to Castle Ravenloft" which was very similar. For that scene, my thought was: rather than let the cards actually be random, I should just look at all the options and choose the one I think would be best for my group. So, every time they asked a ...


2

The forgotten realms conversion for H-1 Keep on the Shadowfell appeared in Dungeon Magazine issue 155 and the conversion for H-2 following it in Dungeon Magazine issue 156. The official conversion articles end after H-2 and based on the preface by Greg Bilsland for the conversion of H-1 it seems that the articles were launch material created for the release ...


27

A Monkey Part of Aya's description in The Scroll Thief (DDEX1-6 pg. 9): "Perched on the elf's shoulder is a small, grey-furred monkey."


3

If the system uses basically the same scale of numbers for hit dice and damage dice as pre-third-edition D&D, it should work fine with SH's system. Thus, just about any game that advertises itself as being "OSR" should be workable. The key to this is the damage scaling system. So long as the monsters have about the same sort of hit dice as they do in ...


2

In its fundamentals, Scarlet Heroes works almost identically to D&D editions prior to 3rd, and so any adventure that is designed for one of those editions or an OSR game designed to mimick one of those editions will be playable. Armour Class The one caveat is that a few OSR games use ascending armour class (AC), which must be converted to the pre-3e ...


2

Their characters are fine. Optimization in 5e has very little to do with individual characters, and everything to do with the party as a whole. Unless the players are highly organized, builds with high stats and dump stats would actually be a liability. I'll explain this by comparing it to Pathfinder: In Pathfinder, each character takes on a specific ...


10

You cannot access areas 8 and 9 from area 3. Indeed, the staircase from 8 to 9 is below the hallway from 3 to 4. Area 3 is carpeted with fungi and the two paths lead from the staircase (2-3) to the hallway.


8

How should I go about choosing an adventure for a group of new players? The most important thing is to find something that speaks to you. If the premise leaves you flat, you are not so likely to be able to breathe life into the campaign. The other most important thing is to find something your players will enjoy. Heck, they'll probably enjoy anything ...


1

My answer is coming from personal experience - I am currently running a group of 4 through Curse of Strahd for the first time in 5e. As for balancing, I find its doing fairly well so far. Sometimes my players have jumped the gun and put themselves in harder situations then they expected but have always had the option of attempting to run away. My ...


2

One DM's experience: Not only is smart play at the table far more important than having characters optimized for damage-per-round . . . my observation is that players that obsess over their statistics and spell/feat selection often do poorly in the actual game. 5e simply does not reward the "optimal" builds all that much. But it's easy for players to get ...


12

If I may indulge in a frame challenge. A group of wandering murderers who, without provocation, attack an intelligent sentient being deserve what they get. This is especially so since, earlier in the module: There are any number of ways that the party could interact with the dragon to their mutual benefit, albeit not without risk. From the Monster Manual ...


2

First, the numbers A group of 8 3rd-level adventurers have a budgeted XP threshold of 600, 1200, 1800, and 3200 for an Easy, Medium, Hard, and Deadly encounter. A Young Green Dragon has an EXP value of 3900, which is Deadly. But! remember, you have to account for having more than the recommended player count of 4-6. The DMG goes off to say: Party ...


3

In general, I would say a team of 8 should not have a major risk of TPK against the unaltered thundertree dragon, provided their team has good balance and thinks tactically. Example: I ran a group of 6 players through the encounter with the dragon (they were 3rd level if I recall correctly), and increased his HP since there were more of them. They ...


7

Spoilers of published materials ahead. Justification. That said, there are ways out of this dilemma. Humble brag about winning


1

So I agree with @JA Streich on his direct answers to your questions. But I think it's also worth mentioning that building a "generic" quest for characters above level 15 is really hard for a number of reasons. Access to world-warping spells. 8th-level Cleric spells include Antimagic Field, Control Weather, & Earthquake. 8th-level Wizard spells add ...


0

Yes, There are some changes but they are minor and small. As 2nd Edition is just a re-made and better made version of 1st.(That is up for debate but I'm not here to argue.) If you have ever ran any 3.5 modules in Pathfinder it'll be quite similar. Use logic when the stats don't completely match and you'll find it works quite well. In short: Yes they are ...


10

Are there? No, there are none from WotC. Why not? When Crawford, Mearls and Perkins were asked about it the consensus was that after level 15 the game is mature enough that the DM can build on whatever has already happened. Moreover, few games last long enough to get much beyond level 15 or 16 for real life reasons. Real life reasons (at request of the ...


1

As for published adventures, as best I can tell there is no non-WotC published adventures that go beyond level 15. Here is the list of currently published adventures (2016-04-29). Confrontation at Candlekeep [2] (15 Jul, 2014) Lost Mines of Phandelver [1 - 4] Hoard of the Dragon Queen [1 - 8] (19 Aug, 2014) Curse of Strahd [1 - 10] Princes of the ...



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