New answers tagged published-adventures
RPGGeek As with many "directory" questions, the geek is your friend. Go to the RPG page for Fate Core on RPGGeek. Under "Linked Items" select "Scenario / Adventure / Module" It includes FAE items, as explained on the page and on the Evil Hat site.
Evil Hat has pay what you want adventures called World of Adventure that can easily be run in FAE. The Fate Codex also comes with FAE quick start adventures. Aside from these, pretty much any Fate Core adventure can be turned into an FAE adventure.
If you want something that fits in directly with the time period of the Forgotten Realms as depicted in Phandelver then the new Princes of the Apocalypse adventure starts out just to the east of Phandelver. I have the book and the initial adventures are in the Dessarin Valley. The north end begins at the eastern terminus of the Triboar trail as you can ...
Yes, you can use that formula. 4e uses an "XP budget" system. The budget for a same-level fight is the XP for a standard monster of the party's level times the number of PCs in the party. The tables on pages 56 & 57 of the DMG have the relevant charts. Generally speaking, you can take the total XP value of an encounter, divide by 5 (number of players it ...
Princes of the Apocalypse looks like your best option. It is set close to Phandelver, has the same look and feel (same cartographer) and is for characters level 1-15. It really starts at level 3 though. Your other options are Hoard of the Dragon Queen (1-7) and Rise of Tiamat (7-15) A lot of work required by the DM, but both nice adventures. You could also ...
The best way to get a comprehensive listing of adventures for D&D, or any system, is via RPGGeek, a comprehensive listing site. In this case it's a little tricky though. Go to the D&D 5e page and filter the linked items by Category: Scenario/Adventure/Module. That gets you all the official WotC adventures. Then, go to the 5e Compatible page and ...
I wrote this adventure myself: The Helpful Worm: A Numenera One-Shot. I can't reasonably describe it as "published" but it is online and playable. Numenera is about exploring and discovering new technology. I haven't been pleased with many of the published modules because they've felt more like linear travel and fighting monsters. I think this adventure ...
You can choose to not use as many random encounters as they approach the keep. That first encounter I gave the full party a surprise round to start it off. Unfortunately it was still a brutal start. In mine I let Linan offer a healing potion to one of the wounded as thanks for saving them. This way they may be able to survive their trek to the keep
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