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2

It's not that difficult to convert from 2>5, in fact I think the feel is easier than 2nd Ed to 3rd or 4th edition, the question is are your players ready for the fact that 2nd Edition unrecoverable player death was much more common. I've played through ToH ~ a dozen times as a player or DM, it was one of the first modules I ever owned (1984?) and I ...


29

Maintaining the AD&D Feel If you want to maintain the AD&D feel of this module you have to keep the following in mind: it's a death-trap. I have played it, I have DMed it and I have spoken to many people who fondly remember the way their characters died in it; I have never spoken to anyone who finished it although I and a few others have escaped ...


5

To convert a module you'll need the AD&D Module and 5e books. Especially the bestiary. A big part of converting a module from a prior edition to a future edition has to do with the monsters that populate the dungeon, so you'll need your AD&D bestiary, and any monster tables for 5th edition so you can create the encounter tables necessary to run the ...


2

The Fate Toolkit contains rules for squad-based combat and wars which don't require characters. Reading them over, I assume they play similarly to whatever rules Diaspora uses for spaceships. Also, as @SevenSidedDie notes in the comments, Diaspora has similar rules - if you planned on using Diaspora anyway, you might want to just spring for the whole book. ...


2

tl;dr Just flow with it. Leosin has a purpose, but that purpose includes having the players not like him. In terms of plot, Leosin is the main source of information about the cult, unless one of your players chose the cult infiltrator background. Leosin is also an important figure in the waterdeep council in the Rise of Tiamat module, if you are in his ...


1

I have encountered similar problems with pre-made adventured before. Look at the NPC not as crucial people to the campaign but as crucial assets. The difference is quite straight forward: What matters is not the NPC as such but the knowledge, quests, ideas, personality, etc that they are representing. My advice to you would be to extract the essence of ...


3

Leosin's later appearances in the campaign are purely as a quest-giving NPC. In episode 3, he sends the player characters back to the Cult camp, and sends them to meet Ontharr Frume in episode 4. This is going to be the hardest Leosin instance to replace, since at this point there isn't any equivalent NPC to give the quest. You could have an authority ...


1

Below is a list of few OpenD6/D6 System adventures that are ready to go with the included mini setting. Journey to the Forge Paranormal Investigators & Exterminators Tales of War While there are lots of setting books for D6 System, your question was specifically for adventures. So unless I found an adventure buried in the book, I didn't list it ...


1

@user2617804 Assuming you haven't resolved this need already, I think we could benefit from taking the original request back to basics. You have two people with an interest in the original Star Wars film. You want to play a game in that setting with some pre-generated characters. You have a Fate-powered system that aims for rules lite, gonzo adventure, ...


1

Your player’s characters sound rather well built. In general I tend to be okay when players do this, but if the party becomes internally imbalanced it can be a problem. 1. Without altering the CR of an encounter can we simply rearranging the layout to fix the problem? Some creatures really need to know their own strengths and play to them, especially when ...


0

Run Different Modules When we run 3.5 or Pathfinder published adventures, we always aim for a party of characters half the lowest recommended level. This is quite difficult, especially at higher levels, but it is quite doable and a fun challenge for high-op games. Probably half the expected level would be a bit steep for new players, but some lesser ...


1

The 3.5 adventure Expedition to the Demonweb Pits starts in the city of Sigil with options to get the players to the Astral.



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