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There is always the option of replacing minions with standard monsters of the same CR or same kind (in the case of kobolds) but reducing their HP significantly. It can always be explained away as those creatures having suffered damage from exhaustion (working in the mines, or rebuilding the keep as the case may be) or possibly they are injured/diseased. ...


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There's no easy way to convert combat stats from one game system to another. What you have to do instead is replace all the stats with stats from the 5e Monster Manual. I don't have your XDM book, so let me give you an example using a book I do have. Let's say I want to convert the D&D 4e module "The Slaying Stone", intended for first-level 4e ...


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Okay so my way around it is very unorthodox but I believe it was the most creative and allowed for the most fun out of the game. One of my characters, while in Cragmaw Castle (which was OP for them), died. A hopgoblin critted him and I killed him off. However, I had his partner return the body to the shrine of luck and had Sister Garele have him go to the ...


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The Caverns of Thracia is compatible with Original D&D, Holmes Basic, and AD&D First Edition. To the extent that AD&D Second Edition didn’t change much of the basics, it is also compatible with that, and the same is true of the later Basic/Expert/etc. and Rules Cyclopedia versions of D&D. Thracia reads like a mashup of OD&D and Holmes ...


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Wizards of the Coast posted a short 4 page article about conversion from previous editions of D&D to 5th edition. It covers monsters as well. You may even convert those from 1st or 2nd edition. I find it quite helpful. http://media.wizards.com/2015/downloads/dnd/DnD_Conversions_1.0.pdf Quick Conversion In third edition, you can use monster ...


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According to RPGGeek, it was written for Original ("White Box") D&D. There are several retroclones available that are more or less compatible with "White Box" rules. (Even BECMI or AD&D-1e are not too different.)


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There is a version of Caverns of Thracia that was written for D&D 3.5 on drive thru rpg if that helps. I remember seeing it there a few weeks back when I was looking for old modules to work into my campaign setting. I would link it but I'm new to stack exchange and don't know the rules regarding links. The original was way before my time so I can't help ...


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Besides the ones you already cited, there are also these two Adventure modules for SIFRP (these links point at the Green Ronin Store): Perils at King's Landing Dragon's Hoard Unfortunately, I don't know a lot about the Guardians of Order game, but I hope that these two for SIFRP can help you. EDIT: I was researching a bit around the net, and I found very ...


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My copy finally arrived after I ordered it online, and on page 5 of the book, under Running the Adventure it states: It assumes you have the fifth edition of the Player's Handbook, Dungeon Master's Guide, and Monster Manual


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Large parts of the DMG and MM are now available via the open Systems Reference Document (SRD), which is a free to download 400+ page PDF. There are some sites that have organized this document into a Wiki format which will make it even easier to find the stuff you need. For example, the Curse of Strahd features a special magic weapon. That weapon is not in ...


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The module has some of the statistics for monsters in the back, but only ones specific to the module (ie Strahd himself, special creatures found only in Barovia). Some other statblocks (like Animated Armor, Shambling Mound, etc), you will either need the Monster Manual for or you will need to get the statblocks elsewhere ahead of time. Additionally, some of ...


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No. Adventurer's League, the official Wizards of the Coast backed organized play league, requires only that you have a copy of the basic rules and an adventure. If the most formal version of D&D play doesn't require more than that you should be fine running without them in less-formal settings as well. That said, the Dungeon Master's Guide and Monster ...


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Out of universe explanation As several people alluded to in the comments, this adventure was written under pressure as they were still developing the rules. The MM, in particular, was far from finalized; the adventure errata (worth checking out if you have an older printing) include a lot of changes to monsters, especially guards which were apparently ...


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Stat blocks in AD&D adventures are always the final calculated values, whether they're named creatures or stock.


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This is a reference to a mechanic that was removed just before the final release of the 5e Player Handbook. It can be ignored. Because HotDQ was released at about the same time as the PH, there were several such times that the adventure used outdated rules. Please see the errata for this adventure for several other fixes.


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There's no hard-and-fast set of rules on this. But we've got a few ways of looking at your scheme. 1. Crafting (PHB187)/Crafting Magic Items (DMG 128-129). Each of these pursuits allow you to manage your downtime-game to the level of which X are you creating at what times. While crafting mundane items and crafting magical items proceed at different paces (...



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