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Software development paradigms give the false impression that there is a science to production of creative works. There isn't. Every author will tell you that their method works, and every one will be different. Every RPG designer has an opinion on what works best—for them. Even software developers differ on how best to tackle a project, hence why there are ...


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First, a fair warning, I have never commercially published an RPG, but I have written a few, for my own enjoyment and I have done a fair bit of play-testing with a (now defunct) RPG publisher. But this is approximately the process as I recall from observation in the mid-to-late 80s. It probably still works. Stage "idea": Refine conceptual things (setting ...



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