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17

All FR gods and other setting proper nouns are the intellectual property of WotC - probably copyright, maybe some trademark, maybe even some trade dress... The specifics aren't all that important in this case. Technically, legally, and unless you have a bunch of money and lawyers to try to fight it, you need permission to use them. This kind of use is NOT ...


13

You cannot copyright a name. Still, this doesn't mean you can use them freely, because characters can be copyrighted. The deities in Forgotten Realms are no doubt fictional characters with individual characteristics, so they are subject to copyright. This means that, you can use the names, but if you also borrow the characteristics (appearance, moral ...


10

If you're developing your own RPG and you and your friends enjoy it, that's great! If you want to play a particular way, and creating your own thing to let you play that way is what makes you happy, then there's nothing you need to worry about. There's nothing wrong with developing another, whether it's for yourself or others - that isn't a bad thing at all, ...


9

Software development paradigms give the false impression that there is a science to production of creative works. There isn't. Every author will tell you that their method works, and every one will be different. Every RPG designer has an opinion on what works best—for them. Even software developers differ on how best to tackle a project, hence why there are ...


7

Vincent Baker's blog "Anyway" has a ton of valuable information, including both theory and sales/publishing information. In any given post, there's a lot of smart discussion as well. A good theory/idea listing is right here. Vincent is a GREAT resource and you should ask questions! (I think he also has a good following on Google Plus, so there may be ...


5

There's a few options that you can use in tandem. Blog Blog is easy, goes right with your core website. The tricky part to the blog is if it is not something you are already doing, do not try to do it "just to do it" - update once month at least, but don't spam out updates just to fill content. Meaningful content is more useful than just updating all the ...


5

First, a fair warning, I have never commercially published an RPG, but I have written a few, for my own enjoyment and I have done a fair bit of play-testing with a (now defunct) RPG publisher. But this is approximately the process as I recall from observation in the mid-to-late 80s. It probably still works. Stage "idea": Refine conceptual things (setting ...


4

I don't think there's much material out there that's specific to RPGs, your best bet might be to look at those games you think are laid out well and try to distill the shared aspects that you think make them good. You could mine this thread for more layout ideas Chaotic Henchmen also ran a series of posts about publishing, which can be summarized in a ...


4

Introduction The thoughts and opinions I provide below are based upon some basic experience with hiring talented creators for a few projects throughout the years, but more so in my own experience with finding work as a creative writer and designer. First thoughts As gathered from your question, it is clear that your vision for the game is very important ...


3

I'm not a lawyer, but I've got some idea about copyright. Copyright does not cover names, facts, or vague ideas. However, the FR deities are almost certainly not legal for use: They are more than a simple concept; complete characters have often been protected under copyright (J.D. Salinger's Holden Caulfield, for example), and there is nothing about the ...


3

I've created a legal-sized WORD template for trifold AW playbooks. To get the best use out of this template, first install the fonts listed by SevenSidedDie: Vtks good luck for you / Crust Clean / Dirty Ego Then download the DOCX file here: http://asifproductions.com/sites/default/files/PC CLASS TEMPLATE_0.docx


2

This podcast recording of a seminar at GenCon talks a bit about how Paizo handles their layout design. It's in a section about the editing/layout process, which is only one part of the whole thing, but it is relevant. Some of the things mentioned include the positioning of artwork, how they wrap text, density of the rules, and so on. I remember similar ...


2

Yes, of course, you should. But a few words of warning... First and foremost, expect to do a lot of work on it: writing is not the same thing as playing with friends. You must make it all understandable and clear to complete strangers. Also, friends are great play testers but not nearly sufficient. Nor are they proof readers. Second, do expect people to ...


2

Take a look at a new book called "Fantasy Art Characters To Copy." It features original "conditional" copyright free fantasy characters. The conditions of use are very liberal.I have the book - it's incredible. The images are high quality, they are not stock pics. They are on blank backgrounds and you can copy them for RPGs or use them in your own ...


1

Amazon's CreateSpace might be a suitable avenue of enquiry. Print on demand, plus distribution through Amazon, both for physical and digital. They also provide 'eStores' so you can have your own storefront, but I've not used it before so you'll need to do some additional research to see if it meets your needs. Alternatively you might be able to make use of ...


1

I use LibreOffice Draw for laying out my RPG sheets, and it is very helpful for Apocalypse World playbooks. At the LibreOffice template center is a template for a three-panel brochure on US Letter paper; you can easily adapt that to US Legal or A4 international standard for the roomier Apocalypse World playbooks. You will need the fonts mentioned at the ...



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