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13

You walk into a giant cave, floored with clouds. There is a single golden platform, floating in the sky near the precipice you stand on, like a boat docked on the shore. Engraved on it is the arcane rune XIII. A short distance further you see your destination: another platform extending out into the clouds. The platform is large enough for ...


9

The use of animate dead could, of course, be almost anything, but I particularly like simply having a switch in an area too hazardous (gas, radiation, whatever) to send a living thing, but some necromancer’s interrupted animation ritual available somewhere nearby. Black onyx already in place (though SLAs don’t actually need it), body prepared and ...


5

You might want to look at the Grimtooth's Traps series.... Lots of various puzzle-traps and situations with trap-like effects. A wide variety of different levels of lethality, required player and/or character ability to overcome, and wonderful illustrations and excellent descriptions.


5

This is a question of character knowledge versus player knowledge. Cryptanalysis is a fun, if little used, human skill. Some players will delight in solving cryptographic puzzles, and 4e certainly doesn't prohibit the gamist approach of "challenge the player." On the other hand, cryptanalysis is highly binary. People either really like it, or basically ...


3

How about a puzzle that involves reaching a switch that's located somewhere that can only be reached by flying? A platform floating in mid-air, perhaps, or a ledge on a wall that's covered by a continuously flowing, magically re-supplied stream of slippery goo that makes Climb checks unfeasible. Depending on what other powers your characters possess, they ...


3

Years of 16 bit video gaming seems to come into full swing! To tell the truth, I don't see why these two spells can't be the same puzzle but here's a few ideas: Pressure Plate Puzzle: The door to the next room is a Prismatic Wall. There are seven creatures in the room and the player must navigate them through a small maze to the pressure plates in the ...


3

It is very easy to create a 1 to 1 cipher which will sound linguistically plausible. I've done this several times, for many different languages. It's also easy enough to break that, given enough text, the players could figure it out. Effectively, what you do is map vowels to other vowels, and consonants to other consonants, and drop Y (and likely also C and ...


3

I highly recommend the fourthcore alphabet. It is a series of tables with random base types and special properties yielding thousands of combinations. The two relevant sections are "T is for Traps" and "P is for Puzzles". There's also a wealth of other information in there that could be used as inspiration for puzzles. I've drawn countless ideas from this ...


2

All roleplayers probably know the good old puzzle where you meet two people, one telling the truth, one lying. Find out the truth. It almost comes as a reflex now that if I meet two NSCs, I ask one what the other would say. That puzzle has been overdone. To death and beyond. And again and again. Too many times. However... there is more than just the simple ...


2

I provided two puzzles: You are standing on one side of a bridge which terminates before its middle in a golden cloud. The other side of the bridge is offset, but there are slight streamers of golden trailing from the edge of the railing-less bridge, and the winds howl around you. Inscribed in the base of the cloud is XIII. On the cloud there are ...


1

Actually if you are referring to a Binary Tree, then you can have some fun with getting your players walk from node to node trying to map down a correct sequence of "Pre-Order", "In-Order", or "Post-Order". http://en.wikipedia.org/wiki/Tree_traversal Here's a cheat guide for pre-order notation: If all players start in the Root Node (which is drawn at the ...



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