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The reason the rolls seems unfair is a problem called Goblin Dice. When talking about combat, d20 decide if a goblin lives or dies - but we all know sooner or later he will kick the bucket. When we use d20 to determine the success of one-of-a-kind events (like making a bluff check, a diplomacy check or a riddle-solving check), the high variability of the ...


I'm not the hugest fan of introducing puzzles like this into games but I think the best way to do this is to solve them out of character and then, if necessary, roleplay the solution in character. So long as everyone knows that you're going to do this (announcing it beforehand might be a good tactic), it eliminates or at least reduces many of the issues at ...

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